extern const mbe_info_type mbe_info[];
extern const byte feature_action_flags[FF_FLAG_MAX];
extern const dragonbreath_type dragonbreath_info[];
-extern const activation_type activation_info[];
extern const option_type option_info[];
extern const option_type cheat_info[CHEAT_MAX];
extern monster_type *m_list;
extern s16b *mproc_list[MAX_MTIMED];
extern s16b mproc_max[MAX_MTIMED];
-extern u16b max_towns;
-extern town_type *town;
+extern TOWN_IDX max_towns;
+extern town_type *town_info;
extern object_type *inventory;
extern s16b alloc_kind_size;
extern alloc_entry *alloc_kind_table;
extern monster_race *r_info;
extern char *r_name;
extern char *r_text;
-extern dungeon_info_type *d_info;
+extern dungeon_type *d_info;
extern char *d_name;
extern char *d_text;
extern concptr ANGBAND_SYS;
extern FEAT_IDX feat_swamp;
extern FEAT_IDX feat_undetected;
-extern DUNGEON_IDX dungeon_type;
extern DEPTH *max_dlv;
extern FEAT_IDX feat_wall_outer;
extern FEAT_IDX feat_wall_inner;
extern bool cmd_limit_cast(player_type *creature_ptr);
extern bool cmd_limit_arena(player_type *creature_ptr);
extern bool cmd_limit_time_walk(player_type *creature_ptr);
+extern bool cmd_limit_blind(player_type *creature_ptr);
extern bool cmd_limit_confused(player_type *creature_ptr);
extern void forget_travel_flow(void);
extern bool confirm_leave_level(bool down_stair);