extern char player_base[32];
extern char savefile[1024];
extern char savefile_base[40];
-extern POSITION_IDX mon_lite_n;
-extern POSITION mon_lite_y[MON_LITE_MAX];
-extern POSITION mon_lite_x[MON_LITE_MAX];
extern POSITION_IDX view_n;
extern POSITION view_y[VIEW_MAX];
extern POSITION view_x[VIEW_MAX];