extern bool draconian_breath(player_type *creature_ptr);
extern bool android_inside_weapon(player_type *creature_ptr);
extern bool create_ration(player_type *crature_ptr);
+extern void hayagake(player_type *creature_ptr);
/* spells3.c */
extern bool teleport_away(MONSTER_IDX m_idx, POSITION dis, BIT_FLAGS mode);