extern building_type building[MAX_BLDG];
extern QUEST_IDX max_q_idx;
extern MONRACE_IDX max_r_idx;
-extern IDX max_k_idx;
-extern IDX max_v_idx;
-extern IDX max_f_idx;
+extern KIND_OBJECT_IDX max_k_idx;
+extern VAULT_IDX max_v_idx;
+extern FEAT_IDX max_f_idx;
extern ARTIFACT_IDX max_a_idx;
-extern IDX max_e_idx;
+extern EGO_IDX max_e_idx;
extern DUNGEON_IDX max_d_idx;
extern OBJECT_IDX max_o_idx;
extern MONSTER_IDX max_m_idx;
extern concptr essence_name[];
/* racial.c */
-extern bool gain_magic(void);
extern void do_cmd_racial_power(void);
/* save.c */
extern bool destroy_door(DIRECTION dir);
extern bool disarm_trap(DIRECTION dir);
extern bool wizard_lock(DIRECTION dir);
-extern bool heal_monster(DIRECTION dir, HIT_POINT dam);
-extern bool speed_monster(DIRECTION dir, int power);
-extern bool slow_monster(DIRECTION dir, int power);
-extern bool sleep_monster(DIRECTION dir, int power);
-extern bool stasis_monster(DIRECTION dir); /* Like sleep, affects undead as well */
-extern bool stasis_evil(DIRECTION dir); /* Like sleep, affects undead as well */
-extern bool confuse_monster(DIRECTION dir, PLAYER_LEVEL plev);
-extern bool stun_monster(DIRECTION dir, PLAYER_LEVEL plev);
-extern bool fear_monster(DIRECTION dir, PLAYER_LEVEL plev);
-extern bool poly_monster(DIRECTION dir, int power);
-extern bool clone_monster(DIRECTION dir);
extern bool teleport_monster(DIRECTION dir, int distance);
extern bool door_creation(void);
extern bool trap_creation(POSITION y, POSITION x);
extern bool_hack vampirism(void);
extern bool panic_hit(void);
extern bool psychometry(void);
+extern bool draconian_breath(player_type *creature_ptr);
+extern bool android_inside_weapon(player_type *creature_ptr);
+extern bool create_ration(player_type *crature_ptr);
+extern void hayagake(player_type *creature_ptr);
/* spells3.c */
extern bool teleport_away(MONSTER_IDX m_idx, POSITION dis, BIT_FLAGS mode);