/* File: externs.h */
+/*
+ * Copyright (c) 1997 Ben Harrison
+ *
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.
+ */
+
/* Purpose: extern declarations (variables and functions) */
/*
*/
extern int max_macrotrigger;
-extern char *macro_template;
-extern char *macro_modifier_chr;
-extern char *macro_modifier_name[MAX_MACRO_MOD];
-extern char *macro_trigger_name[MAX_MACRO_TRIG];
-extern char *macro_trigger_keycode[2][MAX_MACRO_TRIG];
+extern cptr macro_template;
+extern cptr macro_modifier_chr;
+extern cptr macro_modifier_name[MAX_MACRO_MOD];
+extern cptr macro_trigger_name[MAX_MACRO_TRIG];
+extern cptr macro_trigger_keycode[2][MAX_MACRO_TRIG];
/* ÆüËܸìÈǵ¡Ç½ÄɲäǻȤ¦ */
extern byte adj_con_mhp[];
extern byte adj_chr_chm[];
extern byte blows_table[12][12];
-extern s16b arena_monsters[MAX_ARENA_MONS+2];
-extern s16b arena_shouhin[MAX_ARENA_MONS+2];
+extern arena_type arena_info[MAX_ARENA_MONS + 2];
extern owner_type owners[MAX_STORES][MAX_OWNERS];
extern byte extract_energy[200];
extern s32b player_exp[PY_MAX_LEVEL];
extern cptr game_inscriptions[];
extern kamae kamae_shurui[MAX_KAMAE];
extern kamae kata_shurui[MAX_KATA];
-extern cptr shougou_moji[5];
+extern cptr exp_level_str[5];
extern byte conv_terrain2feat[MAX_WILDERNESS];
extern cptr silly_attacks[MAX_SILLY_ATTACK];
+#ifdef JP
+extern cptr silly_attacks2[MAX_SILLY_ATTACK];
+#endif
extern monster_power monster_powers[MAX_MONSPELLS];
+extern cptr monster_powers_short[MAX_MONSPELLS];
+extern cptr ident_info[];
+extern mbe_info_type mbe_info[];
/* variable.c */
extern cptr copyright[5];
extern s16b command_wrk;
extern s16b command_new;
extern s16b energy_use;
-extern byte create_up_stair;
-extern byte create_down_stair;
extern bool msg_flag;
extern s16b running;
extern s16b resting;
extern s32b total_friend_levels;
extern s32b friend_align;
extern int leaving_quest;
+extern bool reinit_wilderness;
extern bool multi_rew;
extern char summon_kin_type;
extern bool hack_mind;
extern bool find_cut;
extern bool find_examine;
extern bool disturb_near;
+extern bool disturb_high;
extern bool disturb_move;
extern bool disturb_panel;
extern bool disturb_state;
extern bool powerup_home;
extern bool change_numeral;
extern bool send_score;
+extern bool allow_debug_opts; /* Allow use of debug/cheat options */
extern bool display_mutations; /* Skip mutations screen in 'C'haracter display */
extern bool plain_descriptions;
-extern bool stupid_monsters;
extern bool confirm_destroy;
extern bool confirm_wear;
-extern bool confirm_stairs;
+extern bool confirm_quest;
extern bool disturb_pets;
extern bool view_perma_grids;
extern bool view_torch_grids;
extern bool auto_scum;
extern bool expand_look;
extern bool expand_list;
-extern bool dungeon_stair;
extern bool smart_learn;
extern bool smart_cheat;
extern bool show_labels;
extern bool cheat_xtra;
extern bool cheat_know;
extern bool cheat_live;
+extern bool cheat_save;
extern bool last_words; /* Zangband options */
extern bool over_exert;
extern bool small_levels;
extern bool always_small_levels;
extern bool empty_levels;
+extern bool bound_walls_perm;
extern bool player_symbols;
extern bool equippy_chars;
extern bool use_command;
extern bool leave_junk;
extern bool destroy_items;
extern bool leave_chest;
+extern bool leave_special;
extern bool record_fix_art;
extern bool record_rand_art;
extern bool record_destroy_uniq;
extern byte angband_color_table[256][4];
extern char angband_sound_name[SOUND_MAX][16];
extern cave_type *cave[MAX_HGT];
+extern saved_floor_type saved_floors[MAX_SAVED_FLOORS];
+extern s16b max_floor_id;
+extern u32b saved_floor_file_sign;
extern object_type *o_list;
extern monster_type *m_list;
extern u16b max_towns;
extern char *v_name;
extern char *v_text;
extern skill_table *s_info;
-extern char *s_name;
-extern char *s_text;
extern player_magic *m_info;
-extern char *m_name;
-extern char *m_text;
extern feature_type *f_info;
extern char *f_name;
-extern char *f_text;
extern object_kind *k_info;
extern char *k_name;
extern char *k_text;
extern bool ironman_autoscum;
extern bool lite_town;
extern bool ironman_empty_levels;
-extern bool terrain_streams;
-extern bool munchkin_death;
extern bool ironman_rooms;
extern bool ironman_nightmare;
extern bool left_hander;
extern int riding_t_m_idx;
extern s16b kubi_r_idx[MAX_KUBI];
extern s16b today_mon;
-extern monster_type party_mon[21];
+extern monster_type party_mon[MAX_PARTY_MON];
extern bool write_level;
extern u32b playtime;
extern u32b start_time;
extern void autopick_free_entry(autopick_type *entry);
extern int is_autopick(object_type *o_ptr);
extern void auto_inscribe_item(int item, int idx);
-extern bool auto_destroy_item(int item, int autopick_idx, bool wait_optimize);
-extern void optimize_inventry_auto_destroy(void);
+extern bool auto_destroy_item(int item, int autopick_idx);
+extern void delayed_auto_destroy(void);
extern void auto_pickup_items(cave_type *c_ptr);
extern void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr);
extern void init_autopicker(void);
+extern errr process_pickpref_file_line(char *buf);
extern void do_cmd_edit_autopick(void);
/* birth.c */
+extern void add_history_from_pref_line(cptr t);
extern void player_birth(void);
extern void get_max_stats(void);
extern void player_outfit(void);
/* cave.c */
extern int distance(int y1, int x1, int y2, int x2);
extern bool is_trap(int feat);
+extern bool is_known_trap(cave_type *c_ptr);
+extern bool is_closed_door(int feat);
+extern bool is_hidden_door(cave_type *c_ptr);
extern bool los(int y1, int x1, int y2, int x2);
extern bool player_can_see_bold(int y, int x);
extern bool cave_valid_bold(int y, int x);
#else /* USE_TRANSPARENCY */
extern void map_info(int y, int x, byte *ap, char *cp);
#endif /* USE_TRANSPARENCY */
+extern void bigtile_attr(char *cp, byte *ap, char *cp2, byte *ap2);
extern void move_cursor_relative(int row, int col);
extern void print_rel(char c, byte a, int y, int x);
extern void note_spot(int y, int x);
extern void update_flow(void);
extern void update_smell(void);
extern void map_area(int range);
-extern void wiz_lite(bool wizard, bool ninja);
+extern void wiz_lite(bool ninja);
extern void wiz_dark(void);
extern void cave_set_feat(int y, int x, int feat);
extern void remove_mirror(int y, int x);
+extern bool is_mirror_grid(cave_type *c_ptr);
+extern bool is_glyph_grid(cave_type *c_ptr);
+extern bool is_explosive_rune_grid(cave_type *c_ptr);
extern void mmove2(int *y, int *x, int y1, int x1, int y2, int x2);
extern bool projectable(int y1, int x1, int y2, int x2);
extern void scatter(int *yp, int *xp, int y, int x, int d, int mode);
extern void monster_race_track(int r_idx);
extern void object_kind_track(int k_idx);
extern void disturb(int stop_search, int flush_output);
+extern void glow_deep_lava(void);
/* cmd1.c */
extern bool test_hit_fire(int chance, int ac, int vis);
extern void do_cmd_look(void);
extern void do_cmd_locate(void);
extern void do_cmd_query_symbol(void);
-extern bool research_mon(void);
extern void kamaenaoshi(int item);
extern bool ang_sort_comp_hook(vptr u, vptr v, int a, int b);
extern void ang_sort_swap_hook(vptr u, vptr v, int a, int b);
-extern s16b inscribe_flags(object_type *o_ptr, cptr out_val);
/* cmd4.c */
+#ifndef JP
+extern cptr get_ordinal_number_suffix(int num);
+#endif
extern errr do_cmd_write_nikki(int type, int num, cptr note);
extern void do_cmd_nikki(void);
extern void do_cmd_redraw(void);
extern void do_cmd_load_screen(void);
extern void do_cmd_save_screen_html_aux(char *filename, int message);
extern void do_cmd_save_screen(void);
+extern void do_cmd_knowledge_quests_completed(FILE *fff, int quest_num[]);
+extern void do_cmd_knowledge_quests_failed(FILE *fff, int quest_num[]);
+extern bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b);
+extern void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b);
extern void do_cmd_knowledge(void);
extern void plural_aux(char * Name);
extern void do_cmd_checkquest(void);
extern void do_cmd_use_staff(void);
extern void do_cmd_zap_rod(void);
extern void do_cmd_activate(void);
+extern void do_cmd_rerate_aux(void);
extern void do_cmd_rerate(bool display);
extern void ring_of_power(int dir);
extern void do_cmd_use(void);
/* dungeon.c */
extern void leave_quest_check(void);
+extern void extract_option_vars(void);
extern void play_game(bool new_game);
extern bool psychometry(void);
extern void leave_level(int level);
extern s16b tokenize(char *buf, s16b num, char **tokens, int mode);
extern void display_player(int mode);
extern errr make_character_dump(FILE *fff);
-extern errr file_character(cptr name, bool full);
+extern errr file_character(cptr name);
extern errr process_pref_file_command(char *buf);
extern errr process_pref_file(cptr name);
extern errr process_pickpref_file(cptr name);
+extern errr process_histpref_file(cptr name);
extern void print_equippy(void);
extern errr check_time_init(void);
extern errr check_load_init(void);
extern char *object_desc_kosuu(char *t, object_type *o_ptr);
extern void object_desc(char *buf, object_type *o_ptr, int pref, int mode);
+/* floors.c */
+extern void init_saved_floors(void);
+extern void clear_saved_floor_files(void);
+extern saved_floor_type *get_sf_ptr(s16b floor_id);
+extern s16b get_new_floor_id(void);
+extern void prepare_change_floor_mode(u32b mode);
+extern void leave_floor(void);
+extern void change_floor(void);
+extern void stair_creation(void);
+
/* generate.c */
extern void place_closed_door(int y, int x);
+extern void place_quest_monsters(void);
+extern void clear_cave(void);
extern void generate_cave(void);
/* init1.c */
extern errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax);
/* init2.c */
+extern void init_file_paths(char *path);
extern cptr err_str[PARSE_ERROR_MAX];
extern errr init_v_info(void);
-extern void init_file_paths(char *path);
-extern void init_angband(void);
extern errr init_buildings(void);
+extern void init_angband(void);
+extern cptr get_check_sum(void);
/* load.c */
extern errr rd_savefile_new(void);
+extern bool load_floor(saved_floor_type *sf_ptr, u32b mode);
/* melee1.c */
/* melee2.c */
extern void process_monsters(void);
extern u32b get_curse(int power, object_type *o_ptr);
extern void curse_equipment(int chance, int heavy_chance);
-extern void mon_take_hit_mon(bool is_psy_spear, int m_idx, int dam, bool *fear, cptr note, int who);
+extern void mon_take_hit_mon(int m_idx, int dam, bool *fear, cptr note, int who);
extern bool process_the_world(int num, int who, bool vs_player);
extern void monster_gain_exp(int m_idx, int s_idx);
extern void set_hostile(monster_type *m_ptr);
extern void anger_monster(monster_type *m_ptr);
extern bool monster_can_cross_terrain(byte feat, monster_race *r_ptr);
+extern bool monster_can_enter(int y, int x, monster_race *r_ptr);
extern bool are_enemies(monster_type *m_ptr1, monster_type *m_ptr2);
extern bool monster_living(monster_race *r_ptr);
extern cptr funny_comments[MAX_SAN_COMMENT];
extern void set_target(monster_type *m_ptr, int y, int x);
extern void reset_target(monster_type *m_ptr);
-extern void sanity_blast(monster_type *m_ptr, bool necro);
+extern monster_race *real_r_ptr(monster_type *m_ptr);
extern void delete_monster_idx(int i);
extern void delete_monster(int y, int x);
extern void compact_monsters(int size);
+extern void precalc_cur_num_of_pet(void);
extern void wipe_m_list(void);
extern s16b m_pop(void);
extern errr get_mon_num_prep(monster_hook_type monster_hook, monster_hook_type monster_hook2);
extern s16b get_mon_num(int level);
extern void monster_desc(char *desc, monster_type *m_ptr, int mode);
-extern void lore_do_probe(int m_idx);
+extern int lore_do_probe(int r_idx);
extern void lore_treasure(int m_idx, int num_item, int num_gold);
+extern void sanity_blast(monster_type *m_ptr, bool necro);
extern void update_mon(int m_idx, bool full);
extern void update_monsters(bool full);
extern bool place_monster_aux(int who, int y, int x, int r_idx, u32b mode);
extern bool multiply_monster(int m_idx, bool clone, u32b mode);
extern void update_smart_learn(int m_idx, int what);
extern void choose_new_monster(int m_idx, bool born, int r_idx);
+extern byte get_mspeed(monster_race *r_ptr);
extern bool place_monster_one(int who, int y, int x, int r_idx, u32b mode);
extern bool player_place(int y, int x);
extern void monster_drop_carried_objects(monster_type *m_ptr);
extern s16b m_bonus(int max, int level);
extern void reset_visuals(void);
-extern void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3);
-extern void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3);
+extern void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]);
+extern void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE]);
extern void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode);
extern cptr item_activation(object_type *o_ptr);
-extern bool identify_fully_aux(object_type *o_ptr);
+extern bool screen_object(object_type *o_ptr, bool real);
extern char index_to_label(int i);
extern s16b label_to_inven(int c);
extern s16b label_to_equip(int c);
extern int show_inven(int target_item);
extern int show_equip(int target_item);
extern void toggle_inven_equip(void);
-extern int get_tag(int *cp, char tag);
extern bool can_get_item(void);
extern bool get_item(int *cp, cptr pmt, cptr str, int mode);
extern void object_wipe(object_type *o_ptr);
extern void object_prep(object_type *o_ptr, int k_idx);
extern void object_copy(object_type *o_ptr, object_type *j_ptr);
-extern void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great, bool curse);
-extern bool make_object(object_type *j_ptr, bool good, bool great);
-extern void place_object(int y, int x, bool good, bool great);
+extern void apply_magic(object_type *o_ptr, int lev, u32b mode);
+extern bool make_object(object_type *j_ptr, u32b mode);
+extern void place_object(int y, int x, u32b mode);
extern bool make_gold(object_type *j_ptr);
extern void place_gold(int y, int x);
extern s16b drop_near(object_type *o_ptr, int chance, int y, int x);
extern void acquirement(int y1, int x1, int num, bool great, bool known);
-extern void pick_trap(int y, int x);
+extern byte choose_random_trap(void);
+extern void disclose_grid(int y, int x);
extern void place_trap(int y, int x);
extern void inven_item_charges(int item);
extern void inven_item_describe(int item);
extern void reorder_pack(void);
extern void display_koff(int k_idx);
extern object_type *choose_warning_item(void);
-extern bool process_frakir(int xx, int yy);
+extern bool process_warning(int xx, int yy);
+extern bool item_tester_hook_smith(object_type *o_ptr);
extern void do_cmd_kaji(bool only_browse);
/* racial.c */
extern bool gain_magic(void);
-extern bool racial_aux(s16b min_level, int cost, int use_stat, int difficulty);
extern void do_cmd_racial_power(void);
/* save.c */
extern bool save_player(void);
extern bool load_player(void);
extern void remove_loc(void);
+extern bool save_floor(saved_floor_type *sf_ptr, u32b mode);
/* spells1.c */
extern bool in_disintegration_range(int y1, int x1, int y2, int x2);
/* spells2.c */
extern void message_pain(int m_idx, int dam);
extern void self_knowledge(void);
-extern bool detect_traps(int range);
+extern bool detect_traps(int range, bool known);
extern bool detect_doors(int range);
extern bool detect_stairs(int range);
extern bool detect_treasure(int range);
extern bool dispel_demons(int dam);
extern bool crusade(void);
extern bool turn_undead(void);
-extern bool destroy_area(int y1, int x1, int r, int full);
+extern bool destroy_area(int y1, int x1, int r, bool in_generate);
extern bool earthquake(int cy, int cx, int r);
extern void lite_room(int y1, int x1);
extern void unlite_room(int y1, int x1);
extern bool remove_curse(void);
extern bool remove_all_curse(void);
extern bool alchemy(void);
-extern void stair_creation(void);
extern bool item_tester_hook_weapon(object_type *o_ptr);
extern bool item_tester_hook_armour(object_type *o_ptr);
extern bool item_tester_hook_weapon_armour(object_type *o_ptr);
extern bool enchant(object_type *o_ptr, int n, int eflag);
extern bool enchant_spell(int num_hit, int num_dam, int num_ac);
extern bool artifact_scroll(void);
-extern bool ident_spell(bool only_equip, bool wait_optimize);
+extern bool ident_spell(bool only_equip);
extern bool mundane_spell(bool only_equip);
extern bool identify_item(object_type *o_ptr);
-extern bool identify_fully(bool only_equip, bool wait_optimize);
+extern bool identify_fully(bool only_equip);
extern bool recharge(int num);
extern bool bless_weapon(void);
extern bool pulish_shield(void);
extern bool potion_smash_effect(int who, int y, int x, int k_idx);
extern void display_spell_list(void);
extern s16b experience_of_spell(int spell, int realm);
+extern int mod_need_mana(int need_mana, int spell, int realm);
extern s16b spell_chance(int spell,int realm);
extern bool spell_okay(int spell, bool learned, bool study_pray, int realm);
extern void print_spells(int target_spell, byte *spells, int num, int y, int x, int realm);
extern int set_fire_destroy(object_type *o_ptr);
extern int set_cold_destroy(object_type *o_ptr);
extern int inven_damage(inven_func typ, int perc);
-extern void acid_dam(int dam, cptr kb_str, int monspell);
-extern void elec_dam(int dam, cptr kb_str, int monspell);
-extern void fire_dam(int dam, cptr kb_str, int monspell);
-extern void cold_dam(int dam, cptr kb_str, int monspell);
+extern int acid_dam(int dam, cptr kb_str, int monspell);
+extern int elec_dam(int dam, cptr kb_str, int monspell);
+extern int fire_dam(int dam, cptr kb_str, int monspell);
+extern int cold_dam(int dam, cptr kb_str, int monspell);
extern bool rustproof(void);
extern bool curse_armor(void);
extern bool curse_weapon(bool force, int slot);
extern void request_command(int shopping);
extern bool is_a_vowel(int ch);
extern int get_keymap_dir(char ch);
-extern void roff_to_buf(cptr str, int wlen, char *tbuf);
+extern void roff_to_buf(cptr str, int wlen, char *tbuf, size_t bufsize);
#ifdef SORT_R_INFO
extern void tag_sort(tag_type elements[], int number);
extern void build_gamma_table(int gamma);
#endif /* SUPPORT_GAMMA */
+extern size_t my_strcpy(char *buf, const char *src, size_t bufsize);
+extern size_t my_strcat(char *buf, const char *src, size_t bufsize);
+
+
/* xtra1.c */
extern bool is_daytime(void);
extern void extract_day_hour_min(int *day, int *hour, int *min);
extern void gain_exp(s32b amount);
extern void calc_android_exp(void);
extern void lose_exp(s32b amount);
+extern bool drain_exp(s32b drain, s32b slip, int hold_life_prob);
extern void do_poly_self(void);
extern bool set_ultimate_res(int v, bool do_dec);
extern bool set_tim_res_nether(int v, bool do_dec);
extern void redraw_window(void);
extern bool change_panel(int dy, int dx);
extern void verify_panel(void);
-extern cptr look_mon_desc(int m_idx);
+extern cptr look_mon_desc(monster_type *m_ptr, u32b mode);
extern void ang_sort_aux(vptr u, vptr v, int p, int q);
extern void ang_sort(vptr u, vptr v, int n);
extern bool target_able(int m_idx);
extern s16b bow_energy(int sval);
extern int bow_tmul(int sval);
extern cptr your_alignment(void);
+extern int weapon_exp_level(int weapon_exp);
+extern int riding_exp_level(int riding_exp);
+extern int spell_exp_level(int spell_exp);
/* mspells1.c */
extern bool clean_shot(int y1, int x1, int y2, int x2, bool friend);
extern bool summon_possible(int y1, int x1);
+extern bool spell_is_inate(u16b spell);
/* mspells2.c */
extern bool monst_spell_monst(int m_idx);
extern void one_lordly_high_resistance(object_type *o_ptr);
extern void one_ele_resistance(object_type *o_ptr);
extern void one_dragon_ele_resistance(object_type *o_ptr);
+extern void one_low_esp(object_type *o_ptr);
extern void one_resistance(object_type *o_ptr);
extern void one_ability(object_type *o_ptr);
extern bool create_artifact(object_type *o_ptr, bool a_scroll);
extern errr predict_score(void);
extern void race_legends(void);
extern void race_score(int race_num);
-extern void show_highclass(int building);
+extern void show_highclass(void);
/* mind.c */
extern mind_power mind_powers[5];
/* mspells3.c */
extern bool do_cmd_cast_learned(void);
extern void learn_spell(int monspell);
+extern void set_rf_masks(s32b *f4, s32b *f5, s32b *f6, int mode);
/* hissatsu.c */
extern void hissatsu_info(char *p, int power);
extern void dump_mutations(FILE *OutFile);
extern void do_cmd_knowledge_mutations(void);
extern int calc_mutant_regenerate_mod(void);
-extern void mutation_power_aux(u32b power);
+extern bool mutation_power_aux(u32b power);
/*
extern bool buki_motteruka(int i);
/* wild.c */
+extern void set_floor_and_wall(byte type);
extern void wilderness_gen(void);
extern void wilderness_gen_small(void);
extern errr init_wilderness(void);
extern void jverb3( const char *in , char *out);
extern void jverb( const char *in , char *out , int flag);
extern char* strstr_j(cptr str1, cptr str2);
-extern size_t mb_strlcpy(char *dst, const char *src, size_t size);
extern void codeconv(char *str);
extern bool iskanji2(cptr s, int x);
#endif