extern const player_sex sex_info[MAX_SEXES];
extern const player_race race_info[MAX_RACES];
extern const player_class class_info[MAX_CLASS];
-extern const magic_type technic_info[NUM_TECHNIC][32];
extern const player_seikaku seikaku_info[MAX_SEIKAKU];
extern const player_race mimic_info[];
extern const u32b fake_spell_flags[4];
extern bool character_icky;
extern bool character_xtra;
extern bool creating_savefile;
-extern u32b seed_flavor;
-extern u32b seed_town;
extern COMMAND_CODE command_cmd;
extern COMMAND_ARG command_arg;
extern s16b command_rep;
extern bool shimmer_objects;
extern bool repair_monsters;
extern bool repair_objects;
-extern s16b inven_cnt;
-extern s16b equip_cnt;
-extern OBJECT_IDX o_max;
-extern OBJECT_IDX o_cnt;
-extern MONSTER_IDX m_max;
-extern MONSTER_IDX m_cnt;
extern MONSTER_IDX hack_m_idx;
extern MONSTER_IDX hack_m_idx_ii;
extern int total_friends;
extern bool multi_rew;
extern char summon_kin_type;
extern bool is_loading_now;
-extern bool hack_mutation;
extern bool reset_concent;
extern bool is_fired;
extern char record_o_name[MAX_NLEN];
extern GAME_TURN record_turn;
-extern bool closing_flag;
extern POSITION panel_row_min, panel_row_max;
extern POSITION panel_col_min, panel_col_max;
extern POSITION panel_col_prt, panel_row_prt;
extern u32b saved_floor_file_sign;
extern TOWN_IDX max_towns;
extern town_type *town_info;
-extern object_type *inventory;
extern s16b alloc_kind_size;
extern alloc_entry *alloc_kind_table;
extern s16b alloc_race_size;
extern const player_race *rp_ptr;
extern const player_class *cp_ptr;
extern const player_seikaku *ap_ptr;
-extern const player_magic *mp_ptr;
extern birther previous_char;
-extern player_magic *m_info;
extern char *f_name;
extern char *f_tag;
extern object_kind *k_info;
extern void do_cmd_suicide(void);
/* dungeon.c */
-extern void extract_option_vars(void);
-extern void determine_bounty_uniques(void);
-extern void determine_today_mon(bool conv_old);
extern void play_game(bool new_game);
extern s32b turn_real(s32b hoge);
extern void prevent_turn_overflow(void);