extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */
extern bool exp_need; /* Show the experience needed for next level */
extern bool ignore_unview; /* Ignore whenever any monster does */
+extern bool show_ammo_detail; /* Show Description of ammo damage */
+extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */
/*** Game-Play Options ***/
/* cmd1.c */
extern bool test_hit_fire(int chance, int ac, int vis);
extern bool test_hit_norm(int chance, int ac, int vis);
-extern s16b critical_shot(int weight, int plus, int dam);
+extern s16b critical_shot(int weight, int plus_ammo, int plus_bow, int dam);
extern s16b critical_norm(int weight, int plus, int dam, s16b meichuu, int mode);
extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, int mode, bool thrown);
extern void search(void);
extern int quest_number(int level);
extern int random_quest_number(int level);
extern bool tele_town(void);
-extern s16b calc_expect_crit_shot(int weight, int plus, int dam);
+extern s16b calc_expect_crit_shot(int weight, int plus_ammo,int plus_bow, int dam);
extern s16b calc_expect_crit(int weight, int plus, int dam, s16b meichuu, bool dokubari);
/* util.c */
extern cptr map_name(void);
extern u32b weight_limit(void);
extern bool buki_motteruka(int i);
+extern bool is_heavy_shoot(object_type *o_ptr);
+extern int bow_tval_ammo(object_type *o_ptr);
+extern s16b calc_num_fire(object_type *o_ptr);
extern void calc_bonuses(void);
extern void notice_stuff(void);
extern void update_stuff(void);