/* variable.c */
extern const concptr copyright[5];
-extern byte h_ver_major;
-extern byte h_ver_minor;
-extern byte h_ver_patch;
-extern byte h_ver_extra;
-extern byte sf_extra;
-extern u32b sf_system;
-extern byte z_major;
-extern byte z_minor;
-extern byte z_patch;
-extern u32b sf_when;
-extern u16b sf_lives;
-extern u16b sf_saves;
+
extern bool arg_fiddle;
extern bool arg_wizard;
extern bool arg_music;
extern s16b command_new;
extern bool msg_flag;
extern s16b running;
-extern bool invoking_midnight_curse;
+
extern GAME_TURN old_battle;
-extern bool use_sound;
-extern bool use_music;
-extern bool use_graphics;
-extern bool use_bigtile;
+
extern s16b signal_count;
extern bool inkey_base;
extern bool inkey_xtra;
extern int leaving_quest;
extern bool reinit_wilderness;
extern bool multi_rew;
-extern char summon_kin_type;
-extern bool is_loading_now;
extern bool reset_concent;
extern bool is_fired;
extern bool generate_encounter;
extern concptr screen_dump;
-
extern DEPTH *max_dlv;
extern COMMAND_CODE now_message;
extern bool use_menu;
-
-/* load.c */
-extern errr rd_savefile_new(void);
-extern bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
-
-/* racial.c */
-extern void do_cmd_racial_power(void);
-
-/* save.c */
-extern bool save_player(void);
-extern bool load_player(void);
-extern void remove_loc(void);
-extern bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
-
/* xtra1.c */
extern void handle_stuff(void);
extern void update_output(void);
/* extern int FAR PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, ...); */
#endif
-extern bool easy_disarm;
-extern bool easy_floor;
-extern bool easy_open;
-
extern bool get_item_floor(COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode);
extern void py_pickup_floor(bool pickup);