extern kamae kata_shurui[MAX_KATA];
extern cptr shougou_moji[5];
extern byte conv_terrain2feat[MAX_WILDERNESS];
+extern cptr silly_attacks[MAX_SILLY_ATTACK];
extern monster_power monster_powers[MAX_MONSPELLS];
/* variable.c */
extern bool fresh_message;
extern bool alert_hitpoint;
extern bool disturb_trap_detect;
+extern bool alert_trap_detect;
extern bool view_yellow_lite;
extern bool view_bright_lite;
extern bool view_granite_lite;
extern bool change_numeral;
extern bool send_score;
-extern bool skip_mutations; /* Skip mutations screen in 'C'haracter display */
+extern bool display_mutations; /* Skip mutations screen in 'C'haracter display */
extern bool plain_descriptions;
extern bool stupid_monsters;
extern bool confirm_destroy;
extern bool disturb_pets;
extern bool view_perma_grids;
extern bool view_torch_grids;
+extern bool view_unsafe_grids;
extern bool track_follow;
extern bool track_target;
extern bool stack_allow_items;
extern bool autopick_new_entry(autopick_type *entry, cptr str);
extern void autopick_free_entry(autopick_type *entry);
extern int is_autopick(object_type *o_ptr);
+extern void auto_inscribe_item(int item, int idx);
+extern bool auto_destroy_item(int item, int autopick_idx, bool wait_optimize);
+extern void optimize_inventry_auto_destroy(void);
+extern void auto_pickup_items(cave_type *c_ptr);
extern void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr);
-extern void do_cmd_edit_autopick();
+extern void init_autopicker(void);
+extern void do_cmd_edit_autopick(void);
/* birth.c */
extern void player_birth(void);
extern void kamaenaoshi(int item);
extern bool ang_sort_comp_hook(vptr u, vptr v, int a, int b);
extern void ang_sort_swap_hook(vptr u, vptr v, int a, int b);
+extern s16b inscribe_flags(object_type *o_ptr, cptr out_val);
/* cmd4.c */
extern errr do_cmd_write_nikki(int type, int num, cptr note);
extern void do_cmd_version(void);
extern void do_cmd_feeling(void);
extern void do_cmd_load_screen(void);
+extern void do_cmd_save_screen_html_aux(char *filename, int message);
extern void do_cmd_save_screen(void);
extern void do_cmd_knowledge(void);
extern void plural_aux(char * Name);
extern void safe_setuid_grab(void);
extern s16b tokenize(char *buf, s16b num, char **tokens, int mode);
extern void display_player(int mode);
+extern errr make_character_dump(FILE *fff);
extern errr file_character(cptr name, bool full);
extern errr process_pref_file_command(char *buf);
extern errr process_pref_file(cptr name);
/* flavor.c */
extern void get_table_name(char *out_string);
extern void flavor_init(void);
+extern char *object_desc_kosuu(char *t, object_type *o_ptr);
extern void object_desc(char *buf, object_type *o_ptr, int pref, int mode);
/* generate.c */
extern void generate_cave(void);
/* init1.c */
+extern byte color_char_to_attr(char c);
extern errr process_dungeon_file(cptr name, int ymin, int xmin, int ymax, int xmax);
/* init2.c */
extern void lore_treasure(int m_idx, int num_item, int num_gold);
extern void update_mon(int m_idx, bool full);
extern void update_monsters(bool full);
-extern bool place_monster_aux(int y, int x, int r_idx, bool slp, bool grp, bool friendly, bool pet, bool no_kage, bool no_pet);
-extern bool place_monster(int y, int x, bool slp, bool grp);
+extern bool place_monster_aux(int who, int y, int x, int r_idx, u32b mode);
+extern bool place_monster(int y, int x, u32b mode);
extern bool alloc_horde(int y, int x);
-extern bool alloc_monster(int dis, bool slp);
-extern bool summon_specific(int who, int y1, int x1, int lev, int type, bool group, bool friendly, bool pet, bool unique_okay, bool no_pet);
-extern bool summon_named_creature(int oy, int ox, int r_idx, bool slp, bool group_ok, bool friendly, bool pet);
-extern bool multiply_monster(int m_idx, bool clone, bool friendly, bool pet);
+extern bool alloc_monster(int dis, u32b mode);
+extern bool summon_specific(int who, int y1, int x1, int lev, int type, u32b mode);
+extern bool summon_named_creature (int who, int oy, int ox, int r_idx, u32b mode);
+extern bool multiply_monster(int m_idx, bool clone, u32b mode);
extern void update_smart_learn(int m_idx, int what);
extern void choose_new_monster(int m_idx, bool born, int r_idx);
-extern bool place_monster_one(int y, int x, int r_idx, bool slp, bool friendly, bool pet, bool no_pet);
+extern bool place_monster_one(int who, int y, int x, int r_idx, u32b mode);
extern bool player_place(int y, int x);
extern void monster_drop_carried_objects(monster_type *m_ptr);
extern void object_tried(object_type *o_ptr);
extern s32b object_value(object_type *o_ptr);
extern s32b object_value_real(object_type *o_ptr);
+extern bool can_player_destroy_object(object_type *o_ptr);
extern void distribute_charges(object_type *o_ptr, object_type *q_ptr, int amt);
extern void reduce_charges(object_type *o_ptr, int amt);
extern bool object_similar(object_type *o_ptr, object_type *j_ptr);
/* spells1.c */
extern bool in_disintegration_range(int y1, int x1, int y2, int x2);
-extern bool take_hit(int damage_type, int damage, cptr kb_str, int monspell);
+extern void breath_shape(u16b *path_g, int dist, int *pgrids, byte *gx, byte *gy, byte *gm, int *pgm_rad, int rad, int y1, int x1, int y2, int x2, bool disint_ball, bool real_breath);
+extern int take_hit(int damage_type, int damage, cptr kb_str, int monspell);
extern u16b bolt_pict(int y, int x, int ny, int nx, int typ);
extern sint project_path(u16b *gp, int range, int y1, int x1, int y2, int x2, int flg);
extern int dist_to_line(int y, int x, int y1, int x1, int y2, int x2);
extern bool dispel_monsters(int dam);
extern bool dispel_living(int dam);
extern bool dispel_demons(int dam);
+extern bool crusade(void);
extern bool turn_undead(void);
extern bool destroy_area(int y1, int x1, int r, int full);
extern bool earthquake(int cy, int cx, int r);
extern bool fire_ball_hide(int typ, int dir, int dam, int rad);
extern bool fire_meteor(int who, int typ, int x, int y, int dam, int rad);
extern bool fire_bolt(int typ, int dir, int dam);
+extern bool fire_blast(int typ, int dir, int dd, int ds, int num, int dev);
extern void call_chaos(void);
extern bool fire_beam(int typ, int dir, int dam);
extern bool fire_bolt_or_beam(int prob, int typ, int dir, int dam);
extern bool slow_monster(int dir);
extern bool sleep_monster(int dir);
extern bool stasis_monster(int dir); /* Like sleep, affects undead as well */
+extern bool stasis_evil(int dir); /* Like sleep, affects undead as well */
extern bool confuse_monster(int dir, int plev);
extern bool stun_monster(int dir, int plev);
extern bool fear_monster(int dir, int plev);
extern bool enchant(object_type *o_ptr, int n, int eflag);
extern bool enchant_spell(int num_hit, int num_dam, int num_ac);
extern bool artifact_scroll(void);
-extern bool ident_spell(bool only_equip);
+extern bool ident_spell(bool only_equip, bool wait_optimize);
extern bool mundane_spell(bool only_equip);
-extern void identify_item(object_type *o_ptr);
-extern bool identify_fully(bool only_equip);
+extern bool identify_item(object_type *o_ptr);
+extern bool identify_fully(bool only_equip, bool wait_optimize);
extern bool recharge(int num);
extern bool bless_weapon(void);
extern bool pulish_shield(void);
extern bool brand_bolts(void);
extern bool polymorph_monster(int y, int x);
extern bool dimension_door(void);
-extern bool summon_kin_player(bool pet, int level, int y, int x, bool group);
+extern bool summon_kin_player(int level, int y, int x, u32b mode);
/* store.c */
extern void do_cmd_store(void);
extern bool set_tim_ffall(int v, bool do_dec);
extern bool set_tim_sh_touki(int v, bool do_dec);
extern bool set_tim_sh_fire(int v, bool do_dec);
+extern bool set_tim_sh_holy(int v, bool do_dec);
+extern bool set_tim_eyeeye(int v, bool do_dec);
extern bool set_resist_magic(int v, bool do_dec);
extern bool set_tim_reflect(int v, bool do_dec);
extern bool set_multishadow(int v, bool do_dec);
#ifdef ALLOW_EASY_FLOOR /* TNB */
/* object1.c */
-extern bool scan_floor(int *items, int *item_num, int y, int x, int mode);
-extern int show_floor(int target_item, int y, int x);
+extern int scan_floor(int *items, int y, int x, int mode);
+extern int show_floor(int target_item, int y, int x, int *min_width);
extern bool get_item_floor(int *cp, cptr pmt, cptr str, int mode);
extern void py_pickup_floor(int pickup);
extern bool compare_virtue(int type, int num, int tekitou);
extern int virtue_number(int type);
extern cptr virtue[MAX_VIRTUE];
-extern void get_virtues();
+extern void get_virtues(void);
extern void chg_virtue(int virtue, int amount);
extern void set_virtue(int virtue, int amount);
extern void dump_virtues(FILE * OutFile);
extern int soc_write(int sd, char *buf, size_t sz);
extern int connect_scoreserver(void);
extern int disconnect_server(int sd);
-extern char *soc_err(void);
+extern cptr soc_err(void);
#ifdef CHUUKEI
/* chuukei.c */