extern bool (*item_tester_hook)(object_type *o_ptr);
extern bool (*ang_sort_comp)(vptr u, vptr v, int a, int b);
extern void (*ang_sort_swap)(vptr u, vptr v, int a, int b);
-extern monster_hook_type get_mon_num_hook;
-extern monster_hook_type get_mon_num2_hook;
+extern monsterrace_hook_type get_mon_num_hook;
+extern monsterrace_hook_type get_mon_num2_hook;
extern bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
extern bool monk_armour_aux;
extern bool monk_notify_aux;
extern void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(byte attr, cptr str));
extern void create_name(int type, char *name);
-extern monster_hook_type get_monster_hook(void);
-extern monster_hook_type get_monster_hook2(POSITION y, POSITION x);
+extern monsterrace_hook_type get_monster_hook(void);
+extern monsterrace_hook_type get_monster_hook2(POSITION y, POSITION x);
extern void set_friendly(monster_type *m_ptr);
extern void set_pet(monster_type *m_ptr);
extern void set_hostile(monster_type *m_ptr);
extern void anger_monster(monster_type *m_ptr);
-extern bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, u16b mode);
-extern bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, u16b mode);
+extern bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode);
+extern bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode);
extern bool are_enemies(monster_type *m_ptr1, monster_type *m_ptr2);
extern bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
-extern bool monster_living(monster_race *r_ptr);
-extern bool no_questor_or_bounty_uniques(MONRACE_IDX r_idx);
extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg);
extern void set_target(monster_type *m_ptr, POSITION y, POSITION x);
extern void reset_target(monster_type *m_ptr);
extern monster_race *real_r_ptr(monster_type *m_ptr);
+extern MONRACE_IDX real_r_idx(monster_type *m_ptr);
extern void delete_monster_idx(MONSTER_IDX i);
extern void delete_monster(POSITION y, POSITION x);
extern void compact_monsters(int size);
extern void wipe_m_list(void);
extern MONSTER_IDX m_pop(void);
-extern errr get_mon_num_prep(monster_hook_type monster_hook, monster_hook_type monster_hook2);
+extern errr get_mon_num_prep(monsterrace_hook_type monster_hook, monsterrace_hook_type monster_hook2);
extern MONRACE_IDX get_mon_num(DEPTH level);
extern void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode);
extern int lore_do_probe(MONRACE_IDX r_idx);
extern void complete_quest(QUEST_IDX quest_num);
extern void check_quest_completion(monster_type *m_ptr);
extern void check_find_art_quest_completion(object_type *o_ptr);
-extern cptr extract_note_dies(monster_race *r_ptr);
+extern cptr extract_note_dies(MONRACE_IDX r_idx);
extern void monster_death(MONSTER_IDX m_idx, bool drop_item);
extern bool mon_take_hit(MONSTER_IDX m_idx, HIT_POINT dam, bool *fear, cptr note);
extern void get_screen_size(TERM_LEN *wid_p, TERM_LEN *hgt_p);