extern bool shimmer_objects;
extern bool repair_monsters;
extern bool repair_objects;
-extern s16b inven_cnt;
-extern s16b equip_cnt;
-extern OBJECT_IDX o_max;
-extern OBJECT_IDX o_cnt;
extern MONSTER_IDX m_max;
extern MONSTER_IDX m_cnt;
extern MONSTER_IDX hack_m_idx;
extern u32b saved_floor_file_sign;
extern TOWN_IDX max_towns;
extern town_type *town_info;
-extern object_type *inventory;
extern s16b alloc_kind_size;
extern alloc_entry *alloc_kind_table;
extern s16b alloc_race_size;
extern void do_cmd_suicide(void);
/* dungeon.c */
-extern void extract_option_vars(void);
-extern void determine_bounty_uniques(void);
extern void play_game(bool new_game);
extern s32b turn_real(s32b hoge);
extern void prevent_turn_overflow(void);