* (z-virt.h, z-util.h, z-form.h, term.h, random.h)
*/
#include "geometry.h"
+#include "grid.h"
+#include "floor-save.h"
+#include "monster.h"
+#include "monsterrace.h"
+#include "object.h"
+#include "player-status.h"
/*
* Automatically generated "variable" declarations
extern int level_up;
-/*
- * List for auto-picker/destroyer entries
- */
-extern int max_autopick;
-extern int max_max_autopick;
-extern autopick_type *autopick_list;
/* tables.c */
extern const POSITION ddd[9];
extern const byte extract_energy[200];
extern const player_sex sex_info[MAX_SEXES];
extern const player_race race_info[MAX_RACES];
-extern const player_class class_info[MAX_CLASS];
-extern const magic_type technic_info[NUM_TECHNIC][32];
+
extern const player_seikaku seikaku_info[MAX_SEIKAKU];
extern const player_race mimic_info[];
extern const u32b fake_spell_flags[4];
-extern const s32b realm_choices1[];
-extern const s32b realm_choices2[];
extern const concptr realm_names[];
#ifdef JP
extern const concptr E_realm_names[];
extern bool character_icky;
extern bool character_xtra;
extern bool creating_savefile;
-extern u32b seed_flavor;
-extern u32b seed_town;
extern COMMAND_CODE command_cmd;
extern COMMAND_ARG command_arg;
extern s16b command_rep;
extern bool shimmer_objects;
extern bool repair_monsters;
extern bool repair_objects;
-extern OBJECT_IDX o_max;
-extern OBJECT_IDX o_cnt;
-extern MONSTER_IDX m_max;
-extern MONSTER_IDX m_cnt;
extern MONSTER_IDX hack_m_idx;
extern MONSTER_IDX hack_m_idx_ii;
extern int total_friends;
extern bool multi_rew;
extern char summon_kin_type;
extern bool is_loading_now;
-extern bool hack_mutation;
extern bool reset_concent;
extern bool is_fired;
extern char record_o_name[MAX_NLEN];
extern GAME_TURN record_turn;
-extern bool closing_flag;
extern POSITION panel_row_min, panel_row_max;
extern POSITION panel_col_min, panel_col_max;
extern POSITION panel_col_prt, panel_row_prt;
extern const concptr angband_music_basic_name[MUSIC_BASIC_MAX];
extern FLOOR_IDX max_floor_id;
extern u32b saved_floor_file_sign;
-extern TOWN_IDX max_towns;
-extern town_type *town_info;
extern s16b alloc_kind_size;
extern alloc_entry *alloc_kind_table;
extern s16b alloc_race_size;
extern player_type *p_ptr;
extern const player_sex *sp_ptr;
extern const player_race *rp_ptr;
-extern const player_class *cp_ptr;
extern const player_seikaku *ap_ptr;
-extern const player_magic *mp_ptr;
-extern birther previous_char;
-extern player_magic *m_info;
extern char *f_name;
extern char *f_tag;
-extern object_kind *k_info;
-extern char *k_name;
-extern char *k_text;
-extern ego_item_type *e_info;
-extern char *e_name;
-extern char *e_text;
-extern monster_race *r_info;
-extern char *r_name;
-extern char *r_text;
extern concptr ANGBAND_SYS;
extern concptr ANGBAND_KEYBOARD;
extern COMMAND_CODE now_message;
extern bool use_menu;
-/* autopick.c */
-extern void autopick_load_pref(bool disp_mes);
-extern errr process_autopick_file_command(char *buf);
-extern concptr autopick_line_from_entry(autopick_type *entry);
-extern int is_autopick(object_type *o_ptr);
-extern void autopick_alter_item(INVENTORY_IDX item, bool destroy);
-extern void autopick_delayed_alter(void);
-extern void autopick_pickup_items(grid_type *g_ptr);
-extern bool autopick_autoregister(object_type *o_ptr);
-extern void do_cmd_edit_autopick(void);
-
/* grids.c */
extern void update_local_illumination(POSITION y, POSITION x);
extern void browse_movie(void);
extern bool browsing_movie;
-#ifdef TRAVEL
-/* for travel */
-extern travel_type travel;
-#endif
-
extern void kamaenaoshi(INVENTORY_IDX item);