* Hack -- We will always extract at least one token
* </pre>
*/
-s16b tokenize(char *buf, s16b num, char **tokens, int mode)
+s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode)
{
- int i = 0;
+ s16b i = 0;
char *s = buf;
{
monster_race *r_ptr;
i = (huge)strtol(zz[0], NULL, 0);
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
if (i >= max_r_idx) return 1;
r_ptr = &r_info[i];
if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
{
object_kind *k_ptr;
i = (huge)strtol(zz[0], NULL, 0);
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
if (i >= max_k_idx) return 1;
k_ptr = &k_info[i];
if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
if (i >= max_f_idx) return 1;
f_ptr = &f_info[i];
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
case F_LIT_MAX * 2 + 1:
for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
{
- n1 = strtol(zz[j * 2 + 1], NULL, 0);
- n2 = strtol(zz[j * 2 + 2], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
if (n2) f_ptr->x_char[j] = n2;
}
if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
{
j = (byte)strtol(zz[0], NULL, 0);
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
misc_to_attr[j] = n1;
misc_to_char[j] = n2;
return 0;
if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
{
j = (huge)strtol(zz[0], NULL, 0);
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
for (i = 1; i < max_k_idx; i++)
{
object_kind *k_ptr = &k_info[i];
if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
{
j = (byte)strtol(zz[0], NULL, 0) % 128;
- n1 = strtol(zz[1], NULL, 0);
+ n1 = (SYMBOL_COLOR)strtol(zz[1], NULL, 0);
if (n1) tval_to_attr[j] = n1;
return 0;
}
/* If the player is wielding one? */
if (o_ptr->k_idx)
{
- s16b energy_fire = bow_energy(o_ptr->sval);
+ ENERGY energy_fire = bow_energy(o_ptr->sval);
/* Calculate shots per round */
shots = p_ptr->num_fire * 100;
* Mode 4 = mutations
* </pre>
*/
-void display_player(int mode)
+void display_player(BIT_FLAGS mode)
{
int i;
for (i = 0; i < row; i++)
{
fprintf(fff, "\n");
- fprintf(fff, "%-11s %5d ", essence_name[id[i]], p_ptr->magic_num1[id[i]]);
- if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], p_ptr->magic_num1[id[i + row]]);
- if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], p_ptr->magic_num1[id[i + row * 2]]);
+ fprintf(fff, "%-11s %5d ", essence_name[id[i]], (int)p_ptr->magic_num1[id[i]]);
+ if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], (int)p_ptr->magic_num1[id[i + row]]);
+ if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)p_ptr->magic_num1[id[i + row * 2]]);
}
fputs("\n", fff);
* Return FALSE on 'q' to exit from a deep, otherwise TRUE.
* </pre>
*/
-bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
+bool show_file(bool show_version, cptr name, cptr what, int line, BIT_FLAGS mode)
{
int i, n, skey;