#include "artifact.h"
#include "avatar.h"
#include "shoot.h"
+#include "player-move.h"
+#include "patron.h"
/*
if (prefix(buf, "FRI:")) strcpy(days[5], buf);
if (prefix(buf, "SAT:")) strcpy(days[6], buf);
}
-
- /* Close it */
my_fclose(fp);
#endif
display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
/* Dump play time */
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
+ display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time/(60*60), (current_world_ptr->play_time/60)%60, current_world_ptr->play_time%60), TERM_L_GREEN);
}
}
(void)make_character_dump(fff);
-
- /* Close it */
my_fclose(fff);
/* Re-open the file if needed */
if (next > line)
{
- /* Close it */
my_fclose(fff);
/* Hack -- Re-Open the file */
strcpy (xtmp, "");
if (!get_string(_("ファイル名: ", "File name: "), xtmp, 80)) continue;
-
- /* Close it */
my_fclose(fff);
/* Build the filename */
while (!my_fgets(fff, buff, sizeof(buff)))
my_fputs(ffp, buff, 80);
-
- /* Close it */
my_fclose(fff);
my_fclose(ffp);