* XXX XXX Hack -- clear the death flag when creating a HANGUP
* save file so that player can see tombstone when restart.
*/
-void exit_game_panic(bool use_message)
+void exit_game_panic(void)
{
/* If nothing important has happened, just quit */
#ifdef JP
- if (!character_generated || character_saved) quit(use_message ? "¶ÛµÞ»öÂÖ" : NULL);
+ if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
#else
- if (!character_generated || character_saved) quit(use_message ? "panic" : NULL);
+ if (!character_generated || character_saved) quit("panic");
#endif
/* Mega-Hack -- see "msg_print()" */
/* Panic save, or get worried */
#ifdef JP
- if (!save_player()) quit(use_message ? "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª" : NULL);
+ if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
#else
- if (!save_player()) quit(use_message ? "panic save failed!" : NULL);
+ if (!save_player()) quit("panic save failed!");
#endif
/* Successful panic save */
#ifdef JP
- quit(use_message ? "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª" : NULL);
+ quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
#else
- quit(use_message ? "panic save succeeded!" : NULL);
+ quit("panic save succeeded!");
#endif
}