* </pre>
*/
-
#include "angband.h"
-#include "util.h"
+#include "term.h"
+#include "signal-handlers.h"
+#include "view/display-util.h"
+#include "view/status-first-page.h"
+#include "uid-checker.h"
+#include "player/permanent-resistances.h"
+#include "player/temporary-resistances.h"
#include "files.h"
#include "core.h"
#include "birth.h"
-#include "files.h"
-
-#include "bldg.h"
-
-#include "cmd-magiceat.h"
+#include "character-dump.h"
#include "cmd-dump.h"
#include "world.h"
#include "player-inventory.h"
-#include "player-race.h"
-#include "player-status.h"
#include "player-move.h"
-#include "player-class.h"
#include "player-skill.h"
#include "player-personality.h"
#include "player-sex.h"
#include "player-effects.h"
-#include "sort.h"
#include "mutation.h"
#include "quest.h"
-#include "store.h"
-#include "artifact.h"
-#include "avatar.h"
#include "shoot.h"
#include "patron.h"
-#include "monster.h"
-#include "monster-process.h"
#include "monster-status.h"
-#include "object-flavor.h"
#include "object-hook.h"
-#include "realm.h"
#include "realm-hex.h"
-#include "cmd-pet.h"
-#include "spells.h"
-#include "term.h"
#include "view-mainwindow.h"
-#include "floor-events.h"
-#include "floor-town.h"
#include "dungeon-file.h"
-#include "init.h"
-#include "monster-spell.h"
-#include "floor.h"
-#include "dungeon.h"
-#include "melee.h"
#include "objectkind.h"
#include "autopick.h"
#include "save.h"
#include "realm-song.h"
+#define PREF_TYPE_NORMAL 0
+#define PREF_TYPE_AUTOPICK 1
+#define PREF_TYPE_HISTPREF 2
+
+ /* Mode flags for displaying player flags */
+#define DP_CURSE 0x01
+#define DP_IMM 0x02
+#define DP_WP 0x08
+
concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
-s16b signal_count; /* Hack -- Count interupts */
-
/*
* Buffer to hold the current savefile name
* 'savefile' holds full path name. 'savefile_base' holds only base name.
char savefile[1024];
char savefile_base[40];
-
-
-/*
- * You may or may not want to use the following "#undef".
- */
-/* #undef _POSIX_SAVED_IDS */
-
-
-/*!
- * @brief ファイルのドロップパーミッションチェック / Hack -- drop permissions
- */
-void safe_setuid_drop(void)
-{
-
-#ifdef SET_UID
-
-# ifdef SAFE_SETUID
-
-# ifdef SAFE_SETUID_POSIX
-
- if (setuid(getuid()) != 0)
- {
- quit(_("setuid(): 正しく許可が取れません!", "setuid(): cannot set permissions correctly!"));
- }
- if (setgid(getgid()) != 0)
- {
- quit(_("setgid(): 正しく許可が取れません!", "setgid(): cannot set permissions correctly!"));
- }
-
-# else
-
- if (setreuid(geteuid(), getuid()) != 0)
- {
- quit(_("setreuid(): 正しく許可が取れません!", "setreuid(): cannot set permissions correctly!"));
- }
- if (setregid(getegid(), getgid()) != 0)
- {
- quit(_("setregid(): 正しく許可が取れません!", "setregid(): cannot set permissions correctly!"));
- }
-
-# endif
-
-# endif
-
-#endif
-
-}
-
-
-/*!
- * @brief ファイルのグラブパーミッションチェック / Hack -- grab permissions
- */
-void safe_setuid_grab(void)
-{
-
-#ifdef SET_UID
-
-# ifdef SAFE_SETUID
-
-# ifdef SAFE_SETUID_POSIX
-
- if (setuid(p_ptr->player_egid) != 0)
- {
- quit(_("setuid(): 正しく許可が取れません!", "setuid(): cannot set permissions correctly!"));
- }
- if (setgid(p_ptr->player_egid) != 0)
- {
- quit(_("setgid(): 正しく許可が取れません!", "setgid(): cannot set permissions correctly!"));
- }
-
-# else
-
- if (setreuid(geteuid(), getuid()) != 0)
- {
- quit(_("setreuid(): 正しく許可が取れません!", "setreuid(): cannot set permissions correctly!"));
- }
- if (setregid(getegid(), getgid()) != 0)
- {
- quit(_("setregid(): 正しく許可が取れません!", "setregid(): cannot set permissions correctly!"));
- }
-
-# endif /* SAFE_SETUID_POSIX */
-
-# endif /* SAFE_SETUID */
-
-#endif /* SET_UID */
-
-}
-
-
/*!
* @brief 各種データテキストをトークン単位に分解する / Extract the first few "tokens" from a buffer
* @param buf データテキストの参照ポインタ
s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode)
{
s16b i = 0;
-
char *s = buf;
-
-
- /* Process */
while (i < num - 1)
{
char *t;
-
- /* Scan the string */
for (t = s; *t; t++)
{
- /* Found a delimiter */
if ((*t == ':') || (*t == '/')) break;
- /* Handle single quotes */
if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
{
- /* Advance */
t++;
-
- /* Handle backslash */
if (*t == '\\') t++;
-
- /* Require a character */
if (!*t) break;
- /* Advance */
t++;
-
- /* Hack -- Require a close quote */
if (*t != '\'') *t = '\'';
}
- /* Handle back-slash */
if (*t == '\\') t++;
}
- /* Nothing left */
if (!*t) break;
- /* Nuke and advance */
*t++ = '\0';
-
- /* Save the token */
tokens[i++] = s;
-
- /* Advance */
s = t;
}
- /* Save the token */
tokens[i++] = s;
-
- /* Number found */
- return (i);
+ return i;
}
-
/* A number with a name */
typedef struct named_num named_num;
int num; /* A number associated with it */
};
-
/* Index of spell type names */
static named_num gf_desc[] =
{
/*!
* @brief 設定ファイルの各行から各種テキスト情報を取得する /
* Parse a sub-file of the "extra info" (format shown below)
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param buf データテキストの参照ポインタ
* @return エラーコード
* @details
* T:\<trigger\>:\<keycode\>:\<shift-keycode\>
* </pre>
*/
-errr process_pref_file_command(char *buf)
+errr process_pref_file_command(player_type *creature_ptr, char *buf)
{
- int i, j;
- TERM_COLOR n1;
- SYMBOL_CODE n2;
-
-
- char *zz[16];
-
-
- /* Require "?:*" format */
if (buf[1] != ':') return 1;
-
+ char *zz[16];
switch (buf[0])
{
- /* Mega-Hack -- read external player's history file */
+ case 'H':
+ {
/* Process "H:<history>" */
- case 'H':
- add_history_from_pref_line(buf + 2);
- return 0;
-
+ add_history_from_pref_line(buf + 2);
+ return 0;
+ }
+ case 'R':
+ {
/* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
- case 'R':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
- {
- monster_race *r_ptr;
- i = (huge)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (i >= max_r_idx) return 1;
- r_ptr = &r_info[i];
- if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
- if (n2) r_ptr->x_char = n2;
- return 0;
- }
- break;
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
+ monster_race *r_ptr;
+ int i = (huge)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ if (i >= max_r_idx) return 1;
+ r_ptr = &r_info[i];
+ if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
+ if (n2) r_ptr->x_char = n2;
+ return 0;
+ }
+ case 'K':
+ {
/* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
- case 'K':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
- {
- object_kind *k_ptr;
- i = (huge)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (i >= max_k_idx) return 1;
- k_ptr = &k_info[i];
- if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
- if (n2) k_ptr->x_char = n2;
- return 0;
- }
- break;
-
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
+
+ object_kind *k_ptr;
+ int i = (huge)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ if (i >= max_k_idx) return 1;
+ k_ptr = &k_info[i];
+ if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
+ if (n2) k_ptr->x_char = n2;
+ return 0;
+ }
+ case 'F':
+ {
/* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
/* "F:<num>:<a>/<c>" */
/* "F:<num>:<a>/<c>:LIT" */
/* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
- case 'F':
- {
- feature_type *f_ptr;
- int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
+ feature_type *f_ptr;
+ int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
- if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
- else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+ if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
+ else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
- i = (huge)strtol(zz[0], NULL, 0);
- if (i >= max_f_idx) return 1;
- f_ptr = &f_info[i];
+ int i = (huge)strtol(zz[0], NULL, 0);
+ if (i >= max_f_idx) return 1;
+ f_ptr = &f_info[i];
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
- if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
+ if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
- /* Mega-hack -- feat supports lighting */
- switch (num)
- {
- /* No lighting support */
- case 3:
- n1 = f_ptr->x_attr[F_LIT_STANDARD];
- n2 = f_ptr->x_char[F_LIT_STANDARD];
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- f_ptr->x_attr[j] = n1;
- f_ptr->x_char[j] = n2;
- }
- break;
-
- /* Use default lighting */
- case 4:
- apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
- break;
-
- /* Use desired lighting */
- case F_LIT_MAX * 2 + 1:
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
- if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
- if (n2) f_ptr->x_char[j] = n2;
- }
- break;
- }
+ switch (num)
+ {
+ case 3:
+ {
+ /* No lighting support */
+ n1 = f_ptr->x_attr[F_LIT_STANDARD];
+ n2 = f_ptr->x_char[F_LIT_STANDARD];
+ for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+ {
+ f_ptr->x_attr[j] = n1;
+ f_ptr->x_char[j] = n2;
}
- return 0;
- /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
- case 'S':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
+ return 0;
+ }
+ case 4:
+ {
+ /* Use default lighting */
+ apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
+ return 0;
+ }
+ case F_LIT_MAX * 2 + 1:
+ {
+ /* Use desired lighting */
+ for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
{
- j = (byte)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- misc_to_attr[j] = n1;
- misc_to_char[j] = n2;
- return 0;
+ n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
+ if (n2) f_ptr->x_char[j] = n2;
}
- break;
+ return 0;
+ }
+ default:
+ return 0;
+ }
+ }
+ case 'S':
+ {
+ /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
+
+ int j = (byte)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ misc_to_attr[j] = n1;
+ misc_to_char[j] = n2;
+ return 0;
+ }
+ case 'U':
+ {
/* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
- case 'U':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
+
+ int j = (huge)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ for (int i = 1; i < max_k_idx; i++)
+ {
+ object_kind *k_ptr = &k_info[i];
+ if (k_ptr->tval == j)
{
- j = (huge)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- for (i = 1; i < max_k_idx; i++)
- {
- object_kind *k_ptr = &k_info[i];
- if (k_ptr->tval == j)
- {
- if (n1) k_ptr->d_attr = n1;
- if (n2) k_ptr->d_char = n2;
- }
- }
- return 0;
+ if (n1) k_ptr->d_attr = n1;
+ if (n2) k_ptr->d_char = n2;
}
- break;
+ }
+ return 0;
+ }
+ case 'E':
+ {
/* Process "E:<tv>:<a>" -- attribute for inventory objects */
- case 'E':
- if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
- {
- j = (byte)strtol(zz[0], NULL, 0) % 128;
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- if (n1) tval_to_attr[j] = n1;
- return 0;
- }
- break;
+ if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
+ int j = (byte)strtol(zz[0], NULL, 0) % 128;
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ if (n1) tval_to_attr[j] = n1;
+ return 0;
+ }
+ case 'A':
+ {
/* Process "A:<str>" -- save an "action" for later */
- case 'A':
- text_to_ascii(macro__buf, buf+2);
- return 0;
-
+ text_to_ascii(macro__buf, buf + 2);
+ return 0;
+ }
+ case 'P':
+ {
/* Process "P:<str>" -- normal macro */
- case 'P':
- {
- char tmp[1024];
-
- text_to_ascii(tmp, buf+2);
- macro_add(tmp, macro__buf);
- return 0;
- }
-
+ char tmp[1024];
+ text_to_ascii(tmp, buf + 2);
+ macro_add(tmp, macro__buf);
+ return 0;
+ }
+ case 'C':
+ {
/* Process "C:<str>" -- create keymap */
- case 'C':
- {
- int mode;
- char tmp[1024];
+ if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
- if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
+ int mode = strtol(zz[0], NULL, 0);
+ if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
- mode = strtol(zz[0], NULL, 0);
- if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
+ char tmp[1024];
+ text_to_ascii(tmp, zz[1]);
+ if (!tmp[0] || tmp[1]) return 1;
- text_to_ascii(tmp, zz[1]);
- if (!tmp[0] || tmp[1]) return 1;
- i = (byte)(tmp[0]);
-
- string_free(keymap_act[mode][i]);
+ int i = (byte)(tmp[0]);
+ string_free(keymap_act[mode][i]);
+ keymap_act[mode][i] = string_make(macro__buf);
+ return 0;
+ }
+ case 'V':
+ {
+ /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
+ if (tokenize(buf + 2, 5, zz, TOKENIZE_CHECKQUOTE) != 5) return 1;
- keymap_act[mode][i] = string_make(macro__buf);
+ int i = (byte)strtol(zz[0], NULL, 0);
+ angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
+ angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
+ angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
+ angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
+ return 0;
+ }
+ case 'X':
+ case 'Y':
+ {
+ /* Process "X:<str>" -- turn option off */
+ /* Process "Y:<str>" -- turn option on */
+ for (int i = 0; option_info[i].o_desc; i++)
+ {
+ bool is_option = option_info[i].o_var != NULL;
+ is_option &= option_info[i].o_text != NULL;
+ is_option &= streq(option_info[i].o_text, buf + 2);
+ if (!is_option) continue;
- return 0;
- }
+ int os = option_info[i].o_set;
+ int ob = option_info[i].o_bit;
- /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
- case 'V':
- if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
+ if ((creature_ptr->playing || current_world_ptr->character_xtra) &&
+ (OPT_PAGE_BIRTH == option_info[i].o_page) && !current_world_ptr->wizard)
{
- i = (byte)strtol(zz[0], NULL, 0);
- angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
- angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
- angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
- angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
+ msg_format(_("初期オプションは変更できません! '%s'", "Birth options can not changed! '%s'"), buf);
+ msg_print(NULL);
return 0;
}
- break;
- /* Process "X:<str>" -- turn option off */
- /* Process "Y:<str>" -- turn option on */
- case 'X':
- case 'Y':
- for (i = 0; option_info[i].o_desc; i++)
+ if (buf[0] == 'X')
{
- if (option_info[i].o_var &&
- option_info[i].o_text &&
- streq(option_info[i].o_text, buf + 2))
- {
- int os = option_info[i].o_set;
- int ob = option_info[i].o_bit;
-
- if ((p_ptr->playing || current_world_ptr->character_xtra) &&
- (OPT_PAGE_BIRTH == option_info[i].o_page) && !current_world_ptr->wizard)
- {
- msg_format(_("初期オプションは変更できません! '%s'", "Birth options can not changed! '%s'"), buf);
- msg_print(NULL);
- return 0;
- }
-
- if (buf[0] == 'X')
- {
- option_flag[os] &= ~(1L << ob);
- (*option_info[i].o_var) = FALSE;
- }
- else
- {
- /* Set */
- option_flag[os] |= (1L << ob);
- (*option_info[i].o_var) = TRUE;
- }
- return 0;
- }
+ option_flag[os] &= ~(1L << ob);
+ (*option_info[i].o_var) = FALSE;
+ return 0;
}
- /* don't know that option. ignore it.*/
- msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
- msg_print(NULL);
+ option_flag[os] |= (1L << ob);
+ (*option_info[i].o_var) = TRUE;
return 0;
+ }
+ msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
+ msg_print(NULL);
+ return 0;
+ }
+ case 'Z':
+ {
/* Process "Z:<type>:<str>" -- set spell color */
- case 'Z':
- {
- /* Find the colon */
- char *t = my_strchr(buf + 2, ':');
-
- if (!t) return 1;
-
- /* Nuke the colon */
- *(t++) = '\0';
-
- for (i = 0; gf_desc[i].name; i++)
- {
- /* Match this type */
- if (streq(gf_desc[i].name, buf + 2))
- {
- /* Remember this color set */
- gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
+ char *t = my_strchr(buf + 2, ':');
+ if (!t) return 1;
- /* Success */
- return 0;
- }
- }
+ *(t++) = '\0';
+ for (int i = 0; gf_desc[i].name; i++)
+ {
+ if (!streq(gf_desc[i].name, buf + 2)) continue;
- break;
+ gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
+ return 0;
}
+ return 1;
+ }
+ case 'T':
+ {
/* Initialize macro trigger names and a template */
/* Process "T:<trigger>:<keycode>:<shift-keycode>" */
/* Process "T:<template>:<modifier chr>:<modifier name>:..." */
- case 'T':
- {
- int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
+ int tok = tokenize(buf + 2, 2 + MAX_MACRO_MOD, zz, 0);
- /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
- if (tok >= 4)
+ /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
+ if (tok >= 4)
+ {
+ if (macro_template != NULL)
{
- int num;
-
- if (macro_template != NULL)
+ int macro_modifier_length = strlen(macro_modifier_chr);
+ string_free(macro_template);
+ macro_template = NULL;
+ string_free(macro_modifier_chr);
+ for (int i = 0; i < macro_modifier_length; i++)
{
- num = strlen(macro_modifier_chr);
-
- /* Kill the template string */
- string_free(macro_template);
- macro_template = NULL;
-
- /* Kill flag characters of modifier keys */
- string_free(macro_modifier_chr);
-
- /* Kill corresponding modifier names */
- for (i = 0; i < num; i++)
- {
- string_free(macro_modifier_name[i]);
- }
-
- /* Kill trigger name strings */
- for (i = 0; i < max_macrotrigger; i++)
- {
- string_free(macro_trigger_name[i]);
- string_free(macro_trigger_keycode[0][i]);
- string_free(macro_trigger_keycode[1][i]);
- }
-
- max_macrotrigger = 0;
+ string_free(macro_modifier_name[i]);
}
- if (*zz[0] == '\0') return 0; /* clear template */
-
- /* Number of modifier flags */
- num = strlen(zz[1]);
-
- /* Limit the number */
- num = MIN(MAX_MACRO_MOD, num);
-
- /* Stop if number of modifier is not correct */
- if (2 + num != tok) return 1;
-
- /* Get a template string */
- macro_template = string_make(zz[0]);
-
- /* Get flag characters of modifier keys */
- macro_modifier_chr = string_make(zz[1]);
-
- /* Get corresponding modifier names */
- for (i = 0; i < num; i++)
+ for (int i = 0; i < max_macrotrigger; i++)
{
- macro_modifier_name[i] = string_make(zz[2+i]);
+ string_free(macro_trigger_name[i]);
+ string_free(macro_trigger_keycode[0][i]);
+ string_free(macro_trigger_keycode[1][i]);
}
+
+ max_macrotrigger = 0;
}
- /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
- else if (tok >= 2)
+ if (*zz[0] == '\0') return 0;
+
+ int zz_length = strlen(zz[1]);
+ zz_length = MIN(MAX_MACRO_MOD, zz_length);
+ if (2 + zz_length != tok) return 1;
+
+ macro_template = string_make(zz[0]);
+ macro_modifier_chr = string_make(zz[1]);
+ for (int i = 0; i < zz_length; i++)
{
- char buf_aux[1024];
- int m;
- char *t, *s;
- if (max_macrotrigger >= MAX_MACRO_TRIG)
- {
- msg_print(_("マクロトリガーの設定が多すぎます!", "Too many macro triggers!"));
- return 1;
- }
- m = max_macrotrigger;
- max_macrotrigger++;
+ macro_modifier_name[i] = string_make(zz[2 + i]);
+ }
- /* Take into account the escape character */
- t = buf_aux;
- s = zz[0];
- while (*s)
- {
- if ('\\' == *s) s++;
- *t++ = *s++;
- }
- *t = '\0';
+ return 0;
+ }
- /* Get a trigger name */
- macro_trigger_name[m] = string_make(buf_aux);
+ /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
+ if (tok < 2) return 0;
- /* Get the corresponding key code */
- macro_trigger_keycode[0][m] = string_make(zz[1]);
+ char buf_aux[1024];
+ char *t, *s;
+ if (max_macrotrigger >= MAX_MACRO_TRIG)
+ {
+ msg_print(_("マクロトリガーの設定が多すぎます!", "Too many macro triggers!"));
+ return 1;
+ }
- if (tok == 3)
- {
- /* Key code of a combination of it with the shift key */
- macro_trigger_keycode[1][m] = string_make(zz[2]);
- }
- else
- {
- macro_trigger_keycode[1][m] = string_make(zz[1]);
- }
- }
+ int m = max_macrotrigger;
+ max_macrotrigger++;
+ t = buf_aux;
+ s = zz[0];
+ while (*s)
+ {
+ if ('\\' == *s) s++;
+ *t++ = *s++;
+ }
- /* No error */
+ *t = '\0';
+ macro_trigger_name[m] = string_make(buf_aux);
+ macro_trigger_keycode[0][m] = string_make(zz[1]);
+ if (tok == 3)
+ {
+ macro_trigger_keycode[1][m] = string_make(zz[2]);
return 0;
}
+
+ macro_trigger_keycode[1][m] = string_make(zz[1]);
+ return 0;
+ }
}
- /* Failure */
return 1;
}
/*!
* @brief process_pref_fileのサブルーチンとして条件分岐処理の解釈と結果を返す /
* Helper function for "process_pref_file()"
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param sp テキスト文字列の参照ポインタ
* @param fp 再帰中のポインタ参照
* @return
* result
* </pre>
*/
-concptr process_pref_file_expr(char **sp, char *fp)
+concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
{
- concptr v;
-
- char *b;
char *s;
-
- char b1 = '[';
- char b2 = ']';
-
- char f = ' ';
- static char tmp[16];
-
- /* Initial */
s = (*sp);
-
- /* Skip spaces */
while (iswspace(*s)) s++;
- /* Save start */
+ char *b;
b = s;
- /* Default */
- v = "?o?o?";
+ concptr v = "?o?o?";
- /* Analyze */
+ char b1 = '[';
+ char b2 = ']';
+ char f = ' ';
+ static char tmp[16];
if (*s == b1)
{
concptr p;
s++;
/* First */
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (!*t)
{
- /* Nothing */
}
-
- /* Function: IOR */
else if (streq(t, "IOR"))
{
v = "0";
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && !streq(t, "0")) v = "1";
}
}
-
- /* Function: AND */
else if (streq(t, "AND"))
{
v = "1";
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && streq(t, "0")) v = "0";
}
}
-
- /* Function: NOT */
else if (streq(t, "NOT"))
{
v = "1";
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && streq(t, "1")) v = "0";
}
}
-
- /* Function: EQU */
else if (streq(t, "EQU"))
{
v = "0";
if (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
while (*s && (f != b2))
{
- p = process_pref_file_expr(&s, &f);
+ p = process_pref_file_expr(creature_ptr, &s, &f);
if (streq(t, p)) v = "1";
}
}
-
- /* Function: LEQ */
else if (streq(t, "LEQ"))
{
v = "1";
if (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
while (*s && (f != b2))
{
p = t;
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && atoi(p) > atoi(t)) v = "0";
}
}
-
- /* Function: GEQ */
else if (streq(t, "GEQ"))
{
v = "1";
if (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
while (*s && (f != b2))
{
p = t;
- t = process_pref_file_expr(&s, &f);
-
- /* Compare two numbers instead of string */
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && atoi(p) < atoi(t)) v = "0";
}
}
-
else
{
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
}
- /* Verify ending */
if (f != b2) v = "?x?x?";
- /* Extract final and Terminate */
if ((f = *s) != '\0') *s++ = '\0';
+
+ *fp = f;
+ *sp = s;
+ return v;
}
- /* Other */
- else
- {
- /* Accept all printables except spaces and brackets */
+ /* Accept all printables except spaces and brackets */
#ifdef JP
- while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
- {
- if (iskanji(*s)) s++;
- s++;
- }
+ while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+ {
+ if (iskanji(*s)) s++;
+ s++;
+ }
#else
- while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+ while (isprint(*s) && !my_strchr(" []", *s)) ++s;
#endif
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
-
- /* Variable */
- if (*b == '$')
- {
- /* System */
- if (streq(b+1, "SYS"))
- {
- v = ANGBAND_SYS;
- }
-
- else if (streq(b+1, "KEYBOARD"))
- {
- v = ANGBAND_KEYBOARD;
- }
-
- /* Graphics */
- else if (streq(b+1, "GRAF"))
- {
- v = ANGBAND_GRAF;
- }
+ if ((f = *s) != '\0') *s++ = '\0';
- /* Monochrome mode */
- else if (streq(b+1, "MONOCHROME"))
- {
- if (arg_monochrome)
- v = "ON";
- else
- v = "OFF";
- }
+ if (*b != '$')
+ {
+ v = b;
+ *fp = f;
+ *sp = s;
+ return v;
+ }
- /* Race */
- else if (streq(b+1, "RACE"))
- {
+ if (streq(b + 1, "SYS"))
+ {
+ v = ANGBAND_SYS;
+ }
+ else if (streq(b + 1, "KEYBOARD"))
+ {
+ v = ANGBAND_KEYBOARD;
+ }
+ else if (streq(b + 1, "GRAF"))
+ {
+ v = ANGBAND_GRAF;
+ }
+ else if (streq(b + 1, "MONOCHROME"))
+ {
+ if (arg_monochrome)
+ v = "ON";
+ else
+ v = "OFF";
+ }
+ else if (streq(b + 1, "RACE"))
+ {
#ifdef JP
- v = rp_ptr->E_title;
+ v = rp_ptr->E_title;
#else
- v = rp_ptr->title;
+ v = rp_ptr->title;
#endif
- }
-
- /* Class */
- else if (streq(b+1, "CLASS"))
- {
+ }
+ else if (streq(b + 1, "CLASS"))
+ {
#ifdef JP
- v = cp_ptr->E_title;
+ v = cp_ptr->E_title;
#else
- v = cp_ptr->title;
+ v = cp_ptr->title;
#endif
- }
-
- /* Player */
- else if (streq(b+1, "PLAYER"))
- {
- static char tmp_player_name[32];
- char *pn, *tpn;
- for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
- {
+ }
+ else if (streq(b + 1, "PLAYER"))
+ {
+ static char tmp_player_name[32];
+ char *pn, *tpn;
+ for (pn = creature_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
+ {
#ifdef JP
- if (iskanji(*pn))
- {
- *(tpn++) = *(pn++);
- *tpn = *pn;
- continue;
- }
-#endif
- *tpn = my_strchr(" []", *pn) ? '_' : *pn;
- }
- *tpn = '\0';
- v = tmp_player_name;
+ if (iskanji(*pn))
+ {
+ *(tpn++) = *(pn++);
+ *tpn = *pn;
+ continue;
}
+#endif
+ *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+ }
- /* First realm */
- else if (streq(b+1, "REALM1"))
- {
+ *tpn = '\0';
+ v = tmp_player_name;
+ }
+ else if (streq(b + 1, "REALM1"))
+ {
#ifdef JP
- v = E_realm_names[p_ptr->realm1];
+ v = E_realm_names[creature_ptr->realm1];
#else
- v = realm_names[p_ptr->realm1];
+ v = realm_names[creature_ptr->realm1];
#endif
- }
-
- /* Second realm */
- else if (streq(b+1, "REALM2"))
- {
+ }
+ else if (streq(b + 1, "REALM2"))
+ {
#ifdef JP
- v = E_realm_names[p_ptr->realm2];
+ v = E_realm_names[creature_ptr->realm2];
#else
- v = realm_names[p_ptr->realm2];
+ v = realm_names[creature_ptr->realm2];
#endif
- }
-
- /* Level */
- else if (streq(b+1, "LEVEL"))
- {
- sprintf(tmp, "%02d", p_ptr->lev);
- v = tmp;
- }
-
- /* Autopick auto-register is in-use or not? */
- else if (streq(b+1, "AUTOREGISTER"))
- {
- if (p_ptr->autopick_autoregister)
- v = "1";
- else
- v = "0";
- }
-
- /* Money */
- else if (streq(b+1, "MONEY"))
- {
- sprintf(tmp, "%09ld", (long int)p_ptr->au);
- v = tmp;
- }
- }
-
- /* Constant */
+ }
+ else if (streq(b + 1, "LEVEL"))
+ {
+ sprintf(tmp, "%02d", creature_ptr->lev);
+ v = tmp;
+ }
+ else if (streq(b + 1, "AUTOREGISTER"))
+ {
+ if (creature_ptr->autopick_autoregister)
+ v = "1";
else
- {
- v = b;
- }
+ v = "0";
+ }
+ else if (streq(b + 1, "MONEY"))
+ {
+ sprintf(tmp, "%09ld", (long int)creature_ptr->au);
+ v = tmp;
}
- /* Save */
- (*fp) = f;
- (*sp) = s;
- return (v);
+ *fp = f;
+ *sp = s;
+ return v;
}
-#define PREF_TYPE_NORMAL 0
-#define PREF_TYPE_AUTOPICK 1
-#define PREF_TYPE_HISTPREF 2
-
/*!
* @brief process_pref_fileのサブルーチン /
* Open the "user pref file" and parse it.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name 読み込むファイル名
* @param preftype prefファイルのタイプ
* @return エラーコード
* result
* </pre>
*/
-static errr process_pref_file_aux(concptr name, int preftype)
+static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int preftype)
{
FILE *fp;
+ fp = my_fopen(name, "r");
+ if (!fp) return -1;
char buf[1024];
-
char old[1024];
-
int line = -1;
-
errr err = 0;
-
bool bypass = FALSE;
-
- fp = my_fopen(name, "r");
-
- /* No such file */
- if (!fp) return (-1);
-
- /* Process the file */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
+ while (my_fgets(fp, buf, sizeof(buf)) == 0)
{
- /* Count lines */
line++;
-
- /* Skip "empty" lines */
if (!buf[0]) continue;
- /* Skip "blank" lines */
#ifdef JP
if (!iskanji(buf[0]))
#endif
- if (iswspace(buf[0])) continue;
+ if (iswspace(buf[0])) continue;
- /* Skip comments */
if (buf[0] == '#') continue;
-
-
- /* Save a copy */
strcpy(old, buf);
-
/* Process "?:<expr>" */
if ((buf[0] == '?') && (buf[1] == ':'))
{
char f;
- concptr v;
char *s;
-
- /* Start */
s = buf + 2;
-
- /* Parse the expr */
- v = process_pref_file_expr(&s, &f);
-
- /* Set flag */
- bypass = (streq(v, "0") ? TRUE : FALSE);
+ concptr v = process_pref_file_expr(creature_ptr, &s, &f);
+ bypass = streq(v, "0");
continue;
}
- /* Apply conditionals */
if (bypass) continue;
-
/* Process "%:<file>" */
if (buf[0] == '%')
{
static int depth_count = 0;
-
- /* Ignore if deeper than 20 level */
if (depth_count > 20) continue;
- /* Count depth level */
depth_count++;
-
- /* Process that file if allowed */
switch (preftype)
{
case PREF_TYPE_AUTOPICK:
- (void)process_autopick_file(buf + 2);
+ (void)process_autopick_file(creature_ptr, buf + 2);
break;
case PREF_TYPE_HISTPREF:
- (void)process_histpref_file(buf + 2);
+ (void)process_histpref_file(creature_ptr, buf + 2);
break;
default:
- (void)process_pref_file(buf + 2);
+ (void)process_pref_file(creature_ptr, buf + 2);
break;
}
- /* Set back depth level */
depth_count--;
continue;
}
-
- /* Process the line */
- err = process_pref_file_command(buf);
-
- /* This is not original pref line... */
- if (err)
+ err = process_pref_file_command(creature_ptr, buf);
+ if (err != 0)
{
if (preftype != PREF_TYPE_AUTOPICK)
- break;
+ break;
err = process_autopick_file_command(buf);
}
}
-
- /* Error */
- if (err)
+ if (err != 0)
{
/* Print error message */
/* ToDo: Add better error messages */
- msg_format(_("ファイル'%s'の%d行でエラー番号%dのエラー。", "Error %d in line %d of file '%s'."),
- _(name, err), line, _(err, name));
+ msg_format(_("ファイル'%s'の%d行でエラー番号%dのエラー。", "Error %d in line %d of file '%s'."),
+ _(name, err), line, _(err, name));
msg_format(_("('%s'を解析中)", "Parsing '%s'"), old);
msg_print(NULL);
}
+
my_fclose(fp);
return (err);
}
/*!
* @brief pref設定ファイルを読み込み設定を反映させる /
* Process the "user pref file" with the given name
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name 読み込むファイル名
* @return エラーコード
* @details
* allow conditional evaluation and filename inclusion.
* </pre>
*/
-errr process_pref_file(concptr name)
+errr process_pref_file(player_type *creature_ptr, concptr name)
{
char buf[1024];
-
- errr err1, err2;
path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
- /* Process the system pref file */
- err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
-
- /* Stop at parser errors, but not at non-existing file */
+ errr err1 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
if (err1 > 0) return err1;
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- /* Process the user pref file */
- err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
-
-
- /* User file does not exist, but read system pref file */
+ errr err2 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
if (err2 < 0 && !err1)
return -2;
- /* Result of user file processing */
return err2;
}
-
-#ifdef CHECK_TIME
-
-/*
- * Operating hours for ANGBAND (defaults to non-work hours)
- */
-static char days[7][29] =
-{
- "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
- "MON:XXXXXXXX.........XXXXXXX",
- "TUE:XXXXXXXX.........XXXXXXX",
- "WED:XXXXXXXX.........XXXXXXX",
- "THU:XXXXXXXX.........XXXXXXX",
- "FRI:XXXXXXXX.........XXXXXXX",
- "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
-};
-
-/*
- * Restict usage (defaults to no restrictions)
- */
-static bool check_time_flag = FALSE;
-
-#endif
-
-
/*!
- * @brief Angbandプレイ禁止時刻をチェック /
- * Handle CHECK_TIME
- * @return エラーコード
+ * @brief プレイヤーの打撃能力修正を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param hand 武器の装備部位ID
+ * @param hand_entry 項目ID
+ * @return なし
*/
-errr check_time(void)
+static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
{
+ HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
+ HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-#ifdef CHECK_TIME
-
- time_t c;
- struct tm *tp;
-
- /* No restrictions */
- if (!check_time_flag) return (0);
-
- /* Check for time violation */
- c = time((time_t *)0);
- tp = localtime(&c);
+ if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
- /* Violation */
- if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
+ show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
-#endif
+ char buf[160];
+ sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
- /* Success */
- return (0);
+ if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
+ display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+ else if (creature_ptr->ryoute)
+ display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+ else
+ display_player_one_line(hand_entry, buf, TERM_L_BLUE);
}
/*!
- * @brief Angbandプレイ禁止時刻の初期化 /
- * Initialize CHECK_TIME
- * @return エラーコード
+ * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Prints the following information on the screen.
+ * @return なし
*/
-errr check_time_init(void)
+static void display_player_middle(player_type *creature_ptr)
{
+ HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
+ HIT_POINT show_todam = 0;
+ if (creature_ptr->migite)
+ {
+ display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
+ }
-#ifdef CHECK_TIME
-
- FILE *fp;
-
- char buf[1024];
+ if (creature_ptr->hidarite)
+ {
+ display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
+ }
+ else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
+ {
+ int i;
+ if (creature_ptr->special_defense & KAMAE_MASK)
+ {
+ for (i = 0; i < MAX_KAMAE; i++)
+ {
+ if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
+ }
+ if (i < MAX_KAMAE)
+ {
+ display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
+ }
+ }
+ else
+ {
+ display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+ }
+ }
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
- fp = my_fopen(buf, "r");
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
+ if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+ if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
- /* No file, no restrictions */
- if (!fp) return (0);
+ if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
+ show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
+ else
+ show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
- /* Assume restrictions */
- check_time_flag = TRUE;
+ show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
- /* Parse the file */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
+ display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
+ int tmul = 0;
+ if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
{
- /* Skip comments and blank lines */
- if (!buf[0] || (buf[0] == '#')) continue;
-
- /* Chop the buffer */
- buf[29] = '\0';
-
- /* Extract the info */
- if (prefix(buf, "SUN:")) strcpy(days[0], buf);
- if (prefix(buf, "MON:")) strcpy(days[1], buf);
- if (prefix(buf, "TUE:")) strcpy(days[2], buf);
- if (prefix(buf, "WED:")) strcpy(days[3], buf);
- if (prefix(buf, "THU:")) strcpy(days[4], buf);
- if (prefix(buf, "FRI:")) strcpy(days[5], buf);
- if (prefix(buf, "SAT:")) strcpy(days[6], buf);
- }
- my_fclose(fp);
+ tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
+ if (creature_ptr->xtra_might) tmul++;
-#endif
+ tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
+ }
- /* Success */
- return (0);
-}
+ display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
+ display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
+ int i = creature_ptr->pspeed - 110;
+ if (creature_ptr->action == ACTION_SEARCH) i += 10;
+ TERM_COLOR attr;
+ if (i > 0)
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_GREEN;
+ else
+ attr = TERM_GREEN;
+ }
+ else if (i == 0)
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_BLUE;
+ else
+ attr = TERM_GREEN;
+ }
+ else
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_UMBER;
+ else
+ attr = TERM_RED;
+ }
-#ifdef CHECK_LOAD
+ int tmp_speed = 0;
+ if (!creature_ptr->riding)
+ {
+ if (IS_FAST(creature_ptr)) tmp_speed += 10;
+ if (creature_ptr->slow) tmp_speed -= 10;
+ if (creature_ptr->lightspeed) tmp_speed = 99;
+ }
+ else
+ {
+ if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
+ if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
+ }
-#ifndef MAXHOSTNAMELEN
-# define MAXHOSTNAMELEN 64
-#endif
+ char buf[160];
+ if (tmp_speed)
+ {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
+ else
+ sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
-typedef struct statstime statstime;
+ if (tmp_speed > 0)
+ attr = TERM_YELLOW;
+ else
+ attr = TERM_VIOLET;
+ }
+ else
+ {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d)", i);
+ else
+ sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
+ }
-struct statstime
-{
- int cp_time[4];
- int dk_xfer[4];
- unsigned int v_pgpgin;
- unsigned int v_pgpgout;
- unsigned int v_pswpin;
- unsigned int v_pswpout;
- unsigned int v_intr;
- int if_ipackets;
- int if_ierrors;
- int if_opackets;
- int if_oerrors;
- int if_collisions;
- unsigned int v_swtch;
- long avenrun[3];
- struct timeval boottime;
- struct timeval curtime;
-};
+ display_player_one_line(ENTRY_SPEED, buf, attr);
+ display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
-/*
- * Maximal load (if any).
- */
-static int check_load_value = 0;
+ int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
+ if (creature_ptr->exp >= creature_ptr->max_exp)
+ display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
+ else
+ display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
-#endif
+ if (creature_ptr->prace != RACE_ANDROID)
+ display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
+ e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
-/*!
- * @brief Angbandプレイ禁止ホストのチェック /
- * Handle CHECK_LOAD
- * @return エラーコード
- */
-errr check_load(void)
-{
+ if (creature_ptr->lev >= PY_MAX_LEVEL)
+ display_player_one_line(e, "*****", TERM_L_GREEN);
+ else if (creature_ptr->prace == RACE_ANDROID)
+ display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
+ else
+ display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
-#ifdef CHECK_LOAD
+ display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
- struct statstime st;
+ int day, hour, min;
+ extract_day_hour_min(creature_ptr, &day, &hour, &min);
- /* Success if not checking */
- if (!check_load_value) return (0);
+ if (day < MAX_DAYS)
+ sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
+ else
+ sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
- /* Check the load */
- if (0 == rstat("localhost", &st))
- {
- long val1 = (long)(st.avenrun[2]);
- long val2 = (long)(check_load_value) * FSCALE;
+ display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
- /* Check for violation */
- if (val1 >= val2) return (1);
- }
+ if (creature_ptr->chp >= creature_ptr->mhp)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
+ else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
+ else
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
-#endif
+ if (creature_ptr->csp >= creature_ptr->msp)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
+ else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
+ else
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
- /* Success */
- return (0);
+ u32b play_hour = current_world_ptr->play_time / (60 * 60);
+ u32b play_min = (current_world_ptr->play_time / 60) % 60;
+ u32b play_sec = current_world_ptr->play_time % 60;
+ display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
}
/*!
- * @brief Angbandプレイ禁止ホストの設定初期化 /
- * Initialize CHECK_LOAD
- * @return エラーコード
- */
-errr check_load_init(void)
-{
-
-#ifdef CHECK_LOAD
-
- FILE *fp;
-
- char buf[1024];
-
- char temphost[MAXHOSTNAMELEN+1];
- char thishost[MAXHOSTNAMELEN+1];
-
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
-
- /* Open the "load" file */
- fp = my_fopen(buf, "r");
-
- /* No file, no restrictions */
- if (!fp) return (0);
-
- /* Default load */
- check_load_value = 100;
-
- /* Get the host name */
- (void)gethostname(thishost, (sizeof thishost) - 1);
-
- /* Parse it */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- int value;
-
- /* Skip comments and blank lines */
- if (!buf[0] || (buf[0] == '#')) continue;
-
- /* Parse, or ignore */
- if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
-
- /* Skip other hosts */
- if (!streq(temphost, thishost) &&
- !streq(temphost, "localhost")) continue;
-
- /* Use that value */
- check_load_value = value;
-
- break;
- }
- my_fclose(fp);
-
-#endif
-
- /* Success */
- return (0);
-}
-
-
-#define ENTRY_BARE_HAND 0
-#define ENTRY_TWO_HANDS 1
-#define ENTRY_RIGHT_HAND1 2
-#define ENTRY_LEFT_HAND1 3
-#define ENTRY_LEFT_HAND2 4
-#define ENTRY_RIGHT_HAND2 5
-#define ENTRY_POSTURE 6
-#define ENTRY_SHOOT_HIT_DAM 7
-#define ENTRY_SHOOT_POWER 8
-#define ENTRY_SPEED 9
-#define ENTRY_BASE_AC 10
-#define ENTRY_LEVEL 11
-#define ENTRY_CUR_EXP 12
-#define ENTRY_MAX_EXP 13
-#define ENTRY_EXP_TO_ADV 14
-#define ENTRY_GOLD 15
-#define ENTRY_DAY 16
-#define ENTRY_HP 17
-#define ENTRY_SP 18
-#define ENTRY_PLAY_TIME 19
-#define ENTRY_SKILL_FIGHT 20
-#define ENTRY_SKILL_SHOOT 21
-#define ENTRY_SKILL_SAVING 22
-#define ENTRY_SKILL_STEALTH 23
-#define ENTRY_SKILL_PERCEP 24
-#define ENTRY_SKILL_SEARCH 25
-#define ENTRY_SKILL_DISARM 26
-#define ENTRY_SKILL_DEVICE 27
-#define ENTRY_SKILL_DIG 45
-
-
-#define ENTRY_BLOWS 28
-#define ENTRY_SHOTS 29
-#define ENTRY_AVG_DMG 30
-#define ENTRY_INFRA 31
-
-#define ENTRY_NAME 32
-#define ENTRY_SEX 33
-#define ENTRY_RACE 34
-#define ENTRY_CLASS 35
-#define ENTRY_REALM 36
-#define ENTRY_PATRON 37
-#define ENTRY_AGE 38
-#define ENTRY_HEIGHT 39
-#define ENTRY_WEIGHT 40
-#define ENTRY_SOCIAL 41
-#define ENTRY_ALIGN 42
-
-#define ENTRY_EXP_ANDR 43
-#define ENTRY_EXP_TO_ADV_ANDR 44
-
-
-static struct
-{
- int col;
- int row;
- int len;
- char header[20];
-} disp_player_line[]
-#ifdef JP
-= {
- { 1, 10, 25, "打撃修正(格闘)"},
- { 1, 10, 25, "打撃修正(両手)"},
- { 1, 10, 25, "打撃修正(右手)"},
- { 1, 10, 25, "打撃修正(左手)"},
- { 1, 11, 25, "打撃修正(左手)"},
- { 1, 11, 25, "打撃修正(右手)"},
- { 1, 11, 25, ""},
- { 1, 15, 25, "射撃攻撃修正"},
- { 1, 16, 25, "射撃武器倍率"},
- { 1, 20, 25, "加速"},
- { 1, 19, 25, "AC"},
- {29, 13, 21, "レベル"},
- {29, 14, 21, "経験値"},
- {29, 15, 21, "最大経験"},
- {29, 16, 21, "次レベル"},
- {29, 17, 21, "所持金"},
- {29, 19, 21, "日付"},
- {29, 10, 21, "HP"},
- {29, 11, 21, "MP"},
- {29, 20, 21, "プレイ時間"},
- {53, 10, -1, "打撃命中 :"},
- {53, 11, -1, "射撃命中 :"},
- {53, 12, -1, "魔法防御 :"},
- {53, 13, -1, "隠密行動 :"},
- {53, 15, -1, "知覚 :"},
- {53, 16, -1, "探索 :"},
- {53, 17, -1, "解除 :"},
- {53, 18, -1, "魔法道具 :"},
- { 1, 12, 25, "打撃回数"},
- { 1, 17, 25, "射撃回数"},
- { 1, 13, 25, "平均ダメージ"},
- {53, 20, -1, "赤外線視力:"},
- {26, 1, -1, "名前 : "},
- { 1, 3, -1, "性別 : "},
- { 1, 4, -1, "種族 : "},
- { 1, 5, -1, "職業 : "},
- { 1, 6, -1, "魔法 : "},
- { 1, 7, -1, "守護魔神 : "},
- {29, 3, 21, "年齢"},
- {29, 4, 21, "身長"},
- {29, 5, 21, "体重"},
- {29, 6, 21, "社会的地位"},
- {29, 7, 21, "属性"},
- {29, 14, 21, "強化度"},
- {29, 16, 21, "次レベル"},
- {53, 19, -1, "掘削 :" },
-};
-#else
-= {
- { 1, 10, 25, "Bare hand"},
- { 1, 10, 25, "Two hands"},
- { 1, 10, 25, "Right hand"},
- { 1, 10, 25, "Left hand"},
- { 1, 11, 25, "Left hand"},
- { 1, 11, 25, "Right hand"},
- { 1, 11, 25, "Posture"},
- { 1, 15, 25, "Shooting"},
- { 1, 16, 25, "Multiplier"},
- { 1, 20, 25, "Speed"},
- { 1, 19, 25, "AC"},
- {29, 13, 21, "Level"},
- {29, 14, 21, "Experience"},
- {29, 15, 21, "Max Exp"},
- {29, 16, 21, "Exp to Adv"},
- {29, 17, 21, "Gold"},
- {29, 19, 21, "Time"},
- {29, 10, 21, "Hit point"},
- {29, 11, 21, "SP (Mana)"},
- {29, 20, 21, "Play time"},
- {53, 10, -1, "Fighting : "},
- {53, 11, -1, "Bows/Throw : "},
- {53, 12, -1, "SavingThrow: "},
- {53, 13, -1, "Stealth : "},
- {53, 15, -1, "Perception : "},
- {53, 16, -1, "Searching : "},
- {53, 17, -1, "Disarming : "},
- {53, 18, -1, "MagicDevice: "},
- { 1, 12, 25, "Blows/Round"},
- { 1, 17, 25, "Shots/Round"},
- { 1, 13, 25, "AverageDmg/Rnd"},
- {53, 20, -1, "Infra-Vision: "},
- {26, 1, -1, "Name : "},
- { 1, 3, -1, "Sex : "},
- { 1, 4, -1, "Race : "},
- { 1, 5, -1, "Class : "},
- { 1, 6, -1, "Magic : "},
- { 1, 7, -1, "Patron : "},
- {29, 3, 21, "Age"},
- {29, 4, 21, "Height"},
- {29, 5, 21, "Weight"},
- {29, 6, 21, "Social Class"},
- {29, 7, 21, "Align"},
- {29, 14, 21, "Construction"},
- {29, 16, 21, "Const to Adv"},
- {53, 19, -1, "Digging :" },
-};
-#endif
-
-/*!
- * @brief プレイヤーのステータス1種を出力する
- * @param entry 項目ID
- * @param val 値を保管した文字列ポインタ
- * @param attr 項目表示の色
- * @return なし
- */
-static void display_player_one_line(int entry, concptr val, TERM_COLOR attr)
-{
- char buf[40];
-
- int row = disp_player_line[entry].row;
- int col = disp_player_line[entry].col;
- int len = disp_player_line[entry].len;
- concptr head = disp_player_line[entry].header;
-
- int head_len = strlen(head);
-
- Term_putstr(col, row, -1, TERM_WHITE, head);
-
- if (!val)
- return;
-
- if (len > 0)
- {
- int val_len = len - head_len;
- sprintf(buf, "%*.*s", val_len, val_len, val);
- Term_putstr(col + head_len, row, -1, attr, buf);
- }
- else
- {
- Term_putstr(col + head_len, row, -1, attr, val);
- }
-
- return;
-}
-
-/*!
- * @brief プレイヤーの打撃能力修正を表示する
- * @param hand 武器の装備部位ID
- * @param hand_entry 項目ID
- * @return なし
- */
-static void display_player_melee_bonus(int hand, int hand_entry)
-{
- char buf[160];
- HIT_PROB show_tohit = p_ptr->dis_to_h[hand];
- HIT_POINT show_todam = p_ptr->dis_to_d[hand];
- object_type *o_ptr = &p_ptr->inventory_list[INVEN_RARM + hand];
-
- /* Hack -- add in weapon info if known */
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
-
- /* Melee attacks */
- sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
-
- /* Dump the bonuses to hit/dam */
- if (!has_melee_weapon(p_ptr, INVEN_RARM) && !has_melee_weapon(p_ptr, INVEN_LARM))
- display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (p_ptr->ryoute)
- display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
- else
- display_player_one_line(hand_entry, buf, TERM_L_BLUE);
-}
-
-
-/*!
- * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
- * Prints the following information on the screen.
- * @return なし
- */
-static void display_player_middle(player_type *creature_ptr)
-{
- char buf[160];
-
- /* Base skill */
- HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
- HIT_POINT show_todam = 0;
-
- /* Range weapon */
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
-
- int tmul = 0;
- int e;
-
- if (creature_ptr->migite)
- {
- display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
- }
-
- if (creature_ptr->hidarite)
- {
- display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
- }
- else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
- {
- int i;
- if (creature_ptr->special_defense & KAMAE_MASK)
- {
- for (i = 0; i < MAX_KAMAE; i++)
- {
- if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
- }
- if (i < MAX_KAMAE)
- display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
- }
- else
- display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
- }
-
- /* Apply weapon bonuses */
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
- show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
- else
- show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
- show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
-
- /* Range attacks */
- display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
-
- if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
- {
- tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
-
- /* Get extra "power" from "extra might" */
- if (creature_ptr->xtra_might) tmul++;
-
- tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
- }
-
- /* shoot power */
- display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
-
- /* Dump the armor class */
- display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
-
- /* Dump speed */
- {
- int tmp_speed = 0;
- TERM_COLOR attr;
- int i;
-
- i = creature_ptr->pspeed-110;
-
- /* Hack -- Visually "undo" the Search Mode Slowdown */
- if (creature_ptr->action == ACTION_SEARCH) i += 10;
-
- if (i > 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_GREEN;
- else
- attr = TERM_GREEN;
- }
- else if (i == 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_BLUE;
- else
- attr = TERM_GREEN;
- }
- else
- {
- if (!creature_ptr->riding)
- attr = TERM_L_UMBER;
- else
- attr = TERM_RED;
- }
-
- if (!creature_ptr->riding)
- {
- if (IS_FAST(creature_ptr)) tmp_speed += 10;
- if (creature_ptr->slow) tmp_speed -= 10;
- if (creature_ptr->lightspeed) tmp_speed = 99;
- }
- else
- {
- if (MON_FAST(&p_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
- if (MON_SLOW(&p_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
- }
-
- if (tmp_speed)
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
- else
- sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i-tmp_speed, tmp_speed);
-
- if (tmp_speed > 0)
- attr = TERM_YELLOW;
- else
- attr = TERM_VIOLET;
- }
- else
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d)", i);
- else
- sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
- }
-
- display_player_one_line(ENTRY_SPEED, buf, attr);
- }
-
- /* Dump character level */
- display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
-
- /* Dump experience */
- if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
- else e = ENTRY_CUR_EXP;
-
- if (creature_ptr->exp >= creature_ptr->max_exp)
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
-
- /* Dump max experience */
- if (creature_ptr->prace == RACE_ANDROID)
- /* Nothing */;
- else
- display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
-
- /* Dump exp to advance */
- if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
- else e = ENTRY_EXP_TO_ADV;
-
- if (creature_ptr->lev >= PY_MAX_LEVEL)
- display_player_one_line(e, "*****", TERM_L_GREEN);
- else if (creature_ptr->prace == RACE_ANDROID)
- display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
-
- /* Dump gold */
- display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
-
- /* Dump Day */
- {
- int day, hour, min;
- extract_day_hour_min(&day, &hour, &min);
-
- if (day < MAX_DAYS) sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
- else sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
- }
- display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
-
- /* Dump hit point */
- if (creature_ptr->chp >= creature_ptr->mhp)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp , creature_ptr->mhp), TERM_L_GREEN);
- else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp , creature_ptr->mhp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp , creature_ptr->mhp), TERM_RED);
-
- /* Dump mana power */
- if (creature_ptr->csp >= creature_ptr->msp)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp , creature_ptr->msp), TERM_L_GREEN);
- else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp , creature_ptr->msp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp , creature_ptr->msp), TERM_RED);
-
- /* Dump play time */
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time/(60*60), (current_world_ptr->play_time/60)%60, current_world_ptr->play_time%60), TERM_L_GREEN);
-}
-
-
-/*
- * Hack -- pass color info around this file
- */
-static TERM_COLOR likert_color = TERM_WHITE;
-
-
-/*!
- * @brief 技能ランクの表示基準を定める
- * Returns a "rating" of x depending on y
- * @param x 技能値
- * @param y 技能値に対するランク基準比
- * @return なし
- */
-static concptr likert(int x, int y)
-{
- static char dummy[20] = "", dummy2[20] = "";
- memset(dummy, 0, strlen(dummy));
- memset(dummy2, 0, strlen(dummy2));
- if (y <= 0) y = 1;
-
- if(show_actual_value)
- {
- sprintf(dummy, "%3d-", x);
- }
-
- /* Negative value */
- if (x < 0)
- {
- likert_color = TERM_L_DARK;
- strcat(dummy, _("最低", "Very Bad"));
- }
- else
- {
-
- /* Analyze the value */
- switch ((x / y))
- {
- case 0:
- case 1:
- likert_color = TERM_RED;
- strcat(dummy, _("悪い", "Bad"));
- break;
- case 2:
- likert_color = TERM_L_RED;
- strcat(dummy, _("劣る", "Poor"));
- break;
-
- case 3:
- case 4:
- likert_color = TERM_ORANGE;
- strcat(dummy, _("普通", "Fair"));
- break;
-
- case 5:
- likert_color = TERM_YELLOW;
- strcat(dummy, _("良い", "Good"));
- break;
-
- case 6:
- likert_color = TERM_YELLOW;
- strcat(dummy, _("大変良い", "Very Good"));
- break;
-
- case 7:
- case 8:
- likert_color = TERM_L_GREEN;
- strcat(dummy, _("卓越", "Excellent"));
- break;
-
- case 9:
- case 10:
- case 11:
- case 12:
- case 13:
- likert_color = TERM_GREEN;
- strcat(dummy, _("超越", "Superb"));
- break;
-
- case 14:
- case 15:
- case 16:
- case 17:
- likert_color = TERM_BLUE;
- strcat(dummy, _("英雄的", "Heroic"));
- break;
-
- default:
- likert_color = TERM_VIOLET;
- sprintf(dummy2, _("伝説的[%d]", "Legendary[%d]"),
- (int)((((x / y) - 17) * 5) / 2));
- strcat(dummy, dummy2);
-
- break;
- }
- }
- return dummy;
-
-}
-
-
-/*!
- * @brief プレイヤーステータスの1ページ目各種詳細をまとめて表示するサブルーチン
- * Prints ratings on certain abilities
- * @return なし
- * @details
- * This code is "imitated" elsewhere to "dump" a character sheet.
- */
-static void display_player_various(player_type *creature_ptr)
-{
- int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
- int xthn, xthb, xfos, xsrh;
- int xdis, xdev, xsav, xstl;
- int xdig;
- concptr desc;
- int muta_att = 0;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- int shots, shot_frac;
- bool dokubari;
-
- object_type *o_ptr;
-
- if (creature_ptr->muta2 & MUT2_HORNS) muta_att++;
- if (creature_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
- if (creature_ptr->muta2 & MUT2_BEAK) muta_att++;
- if (creature_ptr->muta2 & MUT2_TRUNK) muta_att++;
- if (creature_ptr->muta2 & MUT2_TENTACLES) muta_att++;
-
- xthn = creature_ptr->skill_thn + (creature_ptr->to_h_m * BTH_PLUS_ADJ);
-
- /* Shooting Skill (with current bow and normal missile) */
- o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- tmp = creature_ptr->to_h_b + o_ptr->to_h;
- xthb = creature_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
-
- /* If the player is wielding one? */
- if (o_ptr->k_idx)
- {
- ENERGY energy_fire = bow_energy(o_ptr->sval);
-
- /* Calculate shots per round */
- shots = creature_ptr->num_fire * 100;
- shot_frac = (shots * 100 / energy_fire) % 100;
- shots = shots / energy_fire;
- if (o_ptr->name1 == ART_CRIMSON)
- {
- shots = 1;
- shot_frac = 0;
- if (creature_ptr->pclass == CLASS_ARCHER)
- {
- /* Extra shot at level 10 */
- if (creature_ptr->lev >= 10) shots++;
-
- /* Extra shot at level 30 */
- if (creature_ptr->lev >= 30) shots++;
-
- /* Extra shot at level 45 */
- if (creature_ptr->lev >= 45) shots++;
- }
- }
- }
- else
- {
- shots = 0;
- shot_frac = 0;
- }
-
- for(i = 0; i < 2; i++)
- {
- damage[i] = creature_ptr->dis_to_d[i] * 100;
- if (((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
- {
- PLAYER_LEVEL level = creature_ptr->lev;
- if (i)
- {
- damage[i] = 0;
- break;
- }
- if (creature_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
- if (creature_ptr->special_defense & KAMAE_BYAKKO)
- basedam = monk_ave_damage[level][1];
- else if (creature_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
- basedam = monk_ave_damage[level][2];
- else
- basedam = monk_ave_damage[level][0];
- }
- else
- {
- o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
-
- /* Average damage per round */
- if (o_ptr->k_idx)
- {
- to_h[i] = 0;
- dokubari = FALSE;
-
- if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
- if (object_is_known(o_ptr))
- {
- damage[i] += o_ptr->to_d * 100;
- to_h[i] += o_ptr->to_h;
- }
- basedam = ((o_ptr->dd + creature_ptr->to_dd[i]) * (o_ptr->ds + creature_ptr->to_ds[i] + 1)) * 50;
- object_flags_known(o_ptr, flgs);
-
- basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, creature_ptr->dis_to_h[i], dokubari);
- if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
- {
- /* vorpal blade */
- basedam *= 5;
- basedam /= 3;
- }
- else if (have_flag(flgs, TR_VORPAL))
- {
- /* vorpal flag only */
- basedam *= 11;
- basedam /= 9;
- }
- if ((creature_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (creature_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
- basedam = basedam * 7 / 2;
- }
- else basedam = 0;
- }
- damage[i] += basedam;
- if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
- if (damage[i] < 0) damage[i] = 0;
- }
- blows1 = creature_ptr->migite ? creature_ptr->num_blow[0]: 0;
- blows2 = creature_ptr->hidarite ? creature_ptr->num_blow[1] : 0;
-
- /* Basic abilities */
-
- xdis = creature_ptr->skill_dis;
- xdev = creature_ptr->skill_dev;
- xsav = creature_ptr->skill_sav;
- xstl = creature_ptr->skill_stl;
- xsrh = creature_ptr->skill_srh;
- xfos = creature_ptr->skill_fos;
- xdig = creature_ptr->skill_dig;
-
-
- desc = likert(xthn, 12);
- display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
-
- desc = likert(xthb, 12);
- display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
-
- desc = likert(xsav, 7);
- display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
-
- /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
- desc = likert((xstl > 0) ? xstl : -1, 1);
- display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
-
- desc = likert(xfos, 6);
- display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
-
- desc = likert(xsrh, 6);
- display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
-
- desc = likert(xdis, 8);
- display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
-
- desc = likert(xdev, 6);
- display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
-
- desc = likert(xdev, 6);
- display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
-
- desc = likert(xdig, 4);
- display_player_one_line(ENTRY_SKILL_DIG, desc, likert_color);
-
- if (!muta_att)
- display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
- else
- display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
-
- display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
-
-
- if ((damage[0]+damage[1]) == 0)
- desc = "nil!";
- else
- desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
-
- display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
-
- display_player_one_line(ENTRY_INFRA, format("%d feet", creature_ptr->see_infra * 10), TERM_WHITE);
-}
-
-
-
-/*!
- * @brief プレイヤーの職業、種族に応じた耐性フラグを返す
- * Prints ratings on certain abilities
- * @param creature_ptr 参照元クリーチャーポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @details
- * Obtain the "flags" for the player as if he was an item
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- /* Classes */
- switch (creature_ptr->pclass)
- {
- case CLASS_WARRIOR:
- if (creature_ptr->lev > 44)
- add_flag(flgs, TR_REGEN);
- case CLASS_SAMURAI:
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_RES_FEAR);
- break;
- case CLASS_PALADIN:
- if (creature_ptr->lev > 39)
- add_flag(flgs, TR_RES_FEAR);
- break;
- case CLASS_CHAOS_WARRIOR:
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_RES_CHAOS);
- if (creature_ptr->lev > 39)
- add_flag(flgs, TR_RES_FEAR);
- break;
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr))
- add_flag(flgs, TR_SPEED);
- if ((creature_ptr->lev>24) && !heavy_armor(creature_ptr))
- add_flag(flgs, TR_FREE_ACT);
- break;
- case CLASS_NINJA:
- if (heavy_armor(creature_ptr))
- add_flag(flgs, TR_SPEED);
- else
- {
- if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) &&
- (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite))
- add_flag(flgs, TR_SPEED);
- if (creature_ptr->lev>24)
- add_flag(flgs, TR_FREE_ACT);
- }
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_RES_FEAR);
- if (creature_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
- if (creature_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
- if (creature_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
- break;
- case CLASS_MINDCRAFTER:
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_FEAR);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_SUST_WIS);
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_RES_CONF);
- if (creature_ptr->lev > 39)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case CLASS_BARD:
- add_flag(flgs, TR_RES_SOUND);
- break;
- case CLASS_BERSERKER:
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_SUST_DEX);
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_REGEN);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_SPEED);
- if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
- break;
- case CLASS_MIRROR_MASTER:
- if(creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
- break;
- default:
- break; /* Do nothing */
- }
-
- /* Races */
- if (creature_ptr->mimic_form)
- {
- switch(creature_ptr->mimic_form)
- {
- case MIMIC_DEMON:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_SPEED);
- break;
- case MIMIC_DEMON_LORD:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_RES_ELEC);
- add_flag(flgs, TR_RES_ACID);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_RES_NEXUS);
- add_flag(flgs, TR_RES_FEAR);
- add_flag(flgs, TR_IM_FIRE);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SPEED);
- break;
- case MIMIC_VAMPIRE:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_SPEED);
- break;
- }
- }
- else
- {
- switch (creature_ptr->prace)
- {
- case RACE_ELF:
- add_flag(flgs, TR_RES_LITE);
- break;
- case RACE_HOBBIT:
- add_flag(flgs, TR_HOLD_EXP);
- break;
- case RACE_GNOME:
- add_flag(flgs, TR_FREE_ACT);
- break;
- case RACE_DWARF:
- add_flag(flgs, TR_RES_BLIND);
- break;
- case RACE_HALF_ORC:
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_HALF_TROLL:
- add_flag(flgs, TR_SUST_STR);
- if (creature_ptr->lev > 14)
- {
- add_flag(flgs, TR_REGEN);
- if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER))
- {
- add_flag(flgs, TR_SLOW_DIGEST);
- /*
- * Let's not make Regeneration a disadvantage
- * for the poor warriors who can never learn
- * a spell that satisfies hunger (actually
- * neither can rogues, but half-trolls are not
- * supposed to play rogues)
- */
- }
- }
- break;
- case RACE_AMBERITE:
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_REGEN); /* Amberites heal fast */
- break;
- case RACE_HIGH_ELF:
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_BARBARIAN:
- add_flag(flgs, TR_RES_FEAR);
- break;
- case RACE_HALF_OGRE:
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_HALF_GIANT:
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_SUST_STR);
- break;
- case RACE_HALF_TITAN:
- add_flag(flgs, TR_RES_CHAOS);
- break;
- case RACE_CYCLOPS:
- add_flag(flgs, TR_RES_SOUND);
- break;
- case RACE_YEEK:
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_IM_ACID);
- break;
- case RACE_KLACKON:
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- break;
- case RACE_KOBOLD:
- add_flag(flgs, TR_RES_POIS);
- break;
- case RACE_NIBELUNG:
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_DARK_ELF:
- add_flag(flgs, TR_RES_DARK);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DRACONIAN:
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->lev > 4)
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_COLD);
- if (creature_ptr->lev > 14)
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_RES_ELEC);
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_RES_POIS);
- break;
- case RACE_MIND_FLAYER:
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- if (creature_ptr->lev > 14)
- add_flag(flgs, TR_SEE_INVIS);
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case RACE_IMP:
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_GOLEM:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_HOLD_EXP);
- break;
- case RACE_SKELETON:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_POIS);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_ZOMBIE:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- if (creature_ptr->lev > 4)
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_VAMPIRE:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_SPECTRE:
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- /* XXX pass_wall */
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case RACE_SPRITE:
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- break;
- case RACE_BEASTMAN:
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_CONF);
- break;
- case RACE_ANGEL:
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DEMON:
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_HOLD_EXP);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DUNADAN:
- add_flag(flgs, TR_SUST_CON);
- break;
- case RACE_S_FAIRY:
- add_flag(flgs, TR_LEVITATION);
- break;
- case RACE_KUTAR:
- add_flag(flgs, TR_RES_CONF);
- break;
- case RACE_ANDROID:
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_HOLD_EXP);
- break;
- default:
- ; /* Do nothing */
- }
- }
-
- /* Mutations */
- if (creature_ptr->muta3)
- {
- if (creature_ptr->muta3 & MUT3_FLESH_ROT)
- {
- remove_flag(flgs, TR_REGEN);
- }
-
- if ((creature_ptr->muta3 & MUT3_XTRA_FAT) ||
- (creature_ptr->muta3 & MUT3_XTRA_LEGS) ||
- (creature_ptr->muta3 & MUT3_SHORT_LEG))
- {
- add_flag(flgs, TR_SPEED);
- }
-
- if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
- {
- add_flag(flgs, TR_SH_ELEC);
- }
-
- if (creature_ptr->muta3 & MUT3_FIRE_BODY)
- {
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_LITE_1);
- }
-
- if (creature_ptr->muta3 & MUT3_WINGS)
- {
- add_flag(flgs, TR_LEVITATION);
- }
-
- if (creature_ptr->muta3 & MUT3_FEARLESS)
- {
- add_flag(flgs, TR_RES_FEAR);
- }
-
- if (creature_ptr->muta3 & MUT3_REGEN)
- {
- add_flag(flgs, TR_REGEN);
- }
-
- if (creature_ptr->muta3 & MUT3_ESP)
- {
- add_flag(flgs, TR_TELEPATHY);
- }
-
- if (creature_ptr->muta3 & MUT3_MOTION)
- {
- add_flag(flgs, TR_FREE_ACT);
- }
- }
-
- if (creature_ptr->pseikaku == SEIKAKU_SEXY)
- add_flag(flgs, TR_AGGRAVATE);
- if (creature_ptr->pseikaku == SEIKAKU_CHARGEMAN)
- add_flag(flgs, TR_RES_CONF);
- if (creature_ptr->pseikaku == SEIKAKU_MUNCHKIN)
- {
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_HOLD_EXP);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- }
- if (creature_ptr->special_defense & KATA_FUUJIN)
- add_flag(flgs, TR_REFLECT);
- if (creature_ptr->special_defense & KAMAE_GENBU)
- add_flag(flgs, TR_REFLECT);
- if (creature_ptr->special_defense & KAMAE_SUZAKU)
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->special_defense & KAMAE_SEIRYU)
- {
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_RES_ACID);
- add_flag(flgs, TR_RES_ELEC);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SH_ELEC);
- add_flag(flgs, TR_SH_COLD);
- }
- if (creature_ptr->special_defense & KATA_MUSOU)
- {
- add_flag(flgs, TR_RES_FEAR);
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_NEXUS);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_REFLECT);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SH_ELEC);
- add_flag(flgs, TR_SH_COLD);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_REGEN);
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- add_flag(flgs, TR_SUST_DEX);
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_SUST_CHR);
- }
-}
-
-/*!
- * @brief プレイヤーの一時的魔法効果による耐性を返す
- * Prints ratings on certain abilities
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if (IS_HERO(creature_ptr) || creature_ptr->shero)
- add_flag(flgs, TR_RES_FEAR);
- if (creature_ptr->tim_invis)
- add_flag(flgs, TR_SEE_INVIS);
- if (creature_ptr->tim_regen)
- add_flag(flgs, TR_REGEN);
- if (IS_TIM_ESP())
- add_flag(flgs, TR_TELEPATHY);
- if (IS_FAST(creature_ptr) || creature_ptr->slow)
- add_flag(flgs, TR_SPEED);
-
- if (IS_OPPOSE_ACID() && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
- add_flag(flgs, TR_RES_ACID);
- if (IS_OPPOSE_ELEC() && !(creature_ptr->special_defense & DEFENSE_ELEC))
- add_flag(flgs, TR_RES_ELEC);
- if (IS_OPPOSE_FIRE() && !(creature_ptr->special_defense & DEFENSE_FIRE))
- add_flag(flgs, TR_RES_FIRE);
- if (IS_OPPOSE_COLD() && !(creature_ptr->special_defense & DEFENSE_COLD))
- add_flag(flgs, TR_RES_COLD);
- if (IS_OPPOSE_POIS())
- add_flag(flgs, TR_RES_POIS);
-
- if (creature_ptr->special_attack & ATTACK_ACID)
- add_flag(flgs, TR_BRAND_ACID);
- if (creature_ptr->special_attack & ATTACK_ELEC)
- add_flag(flgs, TR_BRAND_ELEC);
- if (creature_ptr->special_attack & ATTACK_FIRE)
- add_flag(flgs, TR_BRAND_FIRE);
- if (creature_ptr->special_attack & ATTACK_COLD)
- add_flag(flgs, TR_BRAND_COLD);
- if (creature_ptr->special_attack & ATTACK_POIS)
- add_flag(flgs, TR_BRAND_POIS);
- if (creature_ptr->special_defense & DEFENSE_ACID)
- add_flag(flgs, TR_IM_ACID);
- if (creature_ptr->special_defense & DEFENSE_ELEC)
- add_flag(flgs, TR_IM_ELEC);
- if (creature_ptr->special_defense & DEFENSE_FIRE)
- add_flag(flgs, TR_IM_FIRE);
- if (creature_ptr->special_defense & DEFENSE_COLD)
- add_flag(flgs, TR_IM_COLD);
- if (creature_ptr->wraith_form)
- add_flag(flgs, TR_REFLECT);
- /* by henkma */
- if (creature_ptr->tim_reflect)
- add_flag(flgs, TR_REFLECT);
-
- if (creature_ptr->magicdef)
- {
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_REFLECT);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_LEVITATION);
- }
- if (creature_ptr->tim_res_nether)
- {
- add_flag(flgs, TR_RES_NETHER);
- }
- if (creature_ptr->tim_sh_fire)
- {
- add_flag(flgs, TR_SH_FIRE);
- }
- if (creature_ptr->ult_res)
- {
- add_flag(flgs, TR_RES_FEAR);
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_NEXUS);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_REFLECT);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SH_ELEC);
- add_flag(flgs, TR_SH_COLD);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_REGEN);
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- add_flag(flgs, TR_SUST_DEX);
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_SUST_CHR);
- }
-
- /* Hex bonuses */
- if (creature_ptr->realm1 == REALM_HEX)
- {
- if (hex_spelling(HEX_DEMON_AURA))
- {
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_REGEN);
- }
- if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
- if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
- }
-}
-
-
-/* Mode flags for displaying player flags */
-#define DP_CURSE 0x01
-#define DP_IMM 0x02
-#define DP_WP 0x08
-
-
-/*!
- * @brief プレイヤーの装備一覧をシンボルで並べる
- * Equippy chars
- * @param y 表示するコンソールの行
- * @param x 表示するコンソールの列
- * @param mode オプション
- * @return なし
- */
-void display_player_equippy(TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
-{
- int i, max_i;
-
- TERM_COLOR a;
- char c;
-
- object_type *o_ptr;
-
- /* Weapon flags need only two column */
- if (mode & DP_WP) max_i = INVEN_LARM + 1;
- else max_i = INVEN_TOTAL;
-
- /* Dump equippy chars */
- for (i = INVEN_RARM; i < max_i; i++)
- {
- /* Object */
- o_ptr = &p_ptr->inventory_list[i];
-
- a = object_attr(o_ptr);
- c = object_char(o_ptr);
-
- /* Clear the part of the screen */
- if (!equippy_chars || !o_ptr->k_idx)
- {
- c = ' ';
- a = TERM_DARK;
- }
-
- /* Dump */
- Term_putch(x + i - INVEN_RARM, y, a, c);
- }
-}
-
-
-/*!
- * @brief プレイヤーの装備による免疫フラグを返す
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- /* Check equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- u32b o_flgs[TR_FLAG_SIZE];
-
- object_type *o_ptr;
-
- /* Object */
- o_ptr = &creature_ptr->inventory_list[i];
-
- if (!o_ptr->k_idx) continue;
-
- /* Known flags */
- object_flags_known(o_ptr, o_flgs);
-
- if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
- if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
- if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
- if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
- }
-}
-
-/*!
- * @brief プレイヤーの種族による免疫フラグを返す
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->mimic_form == MIMIC_VAMPIRE || PRACE_IS_(creature_ptr, RACE_VAMPIRE))
- add_flag(flgs, TR_RES_DARK);
- if (creature_ptr->mimic_form == MIMIC_DEMON_LORD)
- add_flag(flgs, TR_RES_FIRE);
- else if (PRACE_IS_(creature_ptr, RACE_YEEK) && creature_ptr->lev > 19)
- add_flag(flgs, TR_RES_ACID);
-}
-
-/*!
- * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if (creature_ptr->special_defense & DEFENSE_ACID)
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->special_defense & DEFENSE_ELEC)
- add_flag(flgs, TR_RES_ELEC);
- if (creature_ptr->special_defense & DEFENSE_FIRE)
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->special_defense & DEFENSE_COLD)
- add_flag(flgs, TR_RES_COLD);
- if (creature_ptr->wraith_form)
- add_flag(flgs, TR_RES_DARK);
-}
-
-/*!
- * @brief プレイヤーの種族による弱点フラグを返す
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
- {
- add_flag(flgs, TR_RES_ACID);
- add_flag(flgs, TR_RES_ELEC);
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_COLD);
- }
- if (PRACE_IS_(creature_ptr, RACE_ANDROID))
- add_flag(flgs, TR_RES_ELEC);
- if (PRACE_IS_(creature_ptr, RACE_ENT))
- add_flag(flgs, TR_RES_FIRE);
- if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
- (creature_ptr->mimic_form == MIMIC_VAMPIRE))
- add_flag(flgs, TR_RES_LITE);
-}
-
-
-/*
- * A struct for storing misc. flags
- */
-typedef struct {
- BIT_FLAGS player_flags[TR_FLAG_SIZE];
- BIT_FLAGS tim_player_flags[TR_FLAG_SIZE];
- BIT_FLAGS player_imm[TR_FLAG_SIZE];
- BIT_FLAGS tim_player_imm[TR_FLAG_SIZE];
- BIT_FLAGS player_vuln[TR_FLAG_SIZE];
- BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
-} all_player_flags;
-
-
-/*!
- * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
- * Helper function, see below
- * @param row コンソール表示位置の左上行
- * @param col コンソール表示位置の左上列
- * @param header コンソール上で表示する特性名
- * @param flag1 参照する特性ID
- * @param f プレイヤーの特性情報構造体
- * @param mode 表示オプション
- * @return なし
- */
-static void display_flag_aux(TERM_LEN row, TERM_LEN col, concptr header,
- int flag1, all_player_flags *f, u16b mode)
-{
- int i;
- bool vuln = FALSE;
- int max_i;
- byte header_color = TERM_L_DARK;
- int header_col = col;
-
- if (have_flag(f->player_vuln, flag1) &&
- !(have_flag(f->known_obj_imm, flag1) ||
- have_flag(f->player_imm, flag1) ||
- have_flag(f->tim_player_imm, flag1)))
- vuln = TRUE;
-
- /* Advance */
- col += strlen(header) + 1;
-
- /* Weapon flags need only two column */
- if (mode & DP_WP) max_i = INVEN_LARM + 1;
- else max_i = INVEN_TOTAL;
-
- /* Check equipment */
- for (i = INVEN_RARM; i < max_i; i++)
- {
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- object_type *o_ptr;
-
- /* Object */
- o_ptr = &p_ptr->inventory_list[i];
-
- /* Known flags */
- object_flags_known(o_ptr, flgs);
-
- /* Default */
- if (!(mode & DP_IMM))
- c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-
- /* Check flags */
- if (mode & DP_CURSE)
- {
- if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
- {
- c_put_str(TERM_L_DARK, "+", row, col);
- header_color = TERM_WHITE;
- }
- if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
- {
- c_put_str(TERM_WHITE, "+", row, col);
- header_color = TERM_WHITE;
- }
- if (o_ptr->curse_flags & TRC_PERMA_CURSE)
- {
- c_put_str(TERM_WHITE, "*", row, col);
- header_color = TERM_WHITE;
- }
- }
- else if (flag1 == TR_LITE_1)
- {
- if (HAVE_DARK_FLAG(flgs))
- {
- c_put_str(TERM_L_DARK, "+", row, col);
- header_color = TERM_WHITE;
- }
- else if (HAVE_LITE_FLAG(flgs))
- {
- c_put_str(TERM_WHITE, "+", row, col);
- header_color = TERM_WHITE;
- }
- }
- else
- {
- if (have_flag(flgs, flag1))
- {
- c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
- (mode & DP_IMM) ? "*" : "+", row, col);
- header_color = TERM_WHITE;
- }
- }
-
- /* Advance */
- col++;
- }
-
- /* Assume that player flag is already written */
- if (mode & DP_IMM)
- {
- if (header_color != TERM_L_DARK)
- {
- /* Overwrite Header Color */
- c_put_str(header_color, header, row, header_col);
- }
- return;
- }
-
- /* Default */
- c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-
- /* Player flags */
- if (have_flag(f->player_flags, flag1))
- {
- c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
- header_color = TERM_WHITE;
- }
-
- /* Timed player flags */
- if (have_flag(f->tim_player_flags, flag1))
- {
- c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
- header_color = TERM_WHITE;
- }
-
- /* Immunity */
- if (have_flag(f->tim_player_imm, flag1))
- {
- c_put_str(TERM_YELLOW, "*", row, col);
- header_color = TERM_WHITE;
- }
- if (have_flag(f->player_imm, flag1))
- {
- c_put_str(TERM_WHITE, "*", row, col);
- header_color = TERM_WHITE;
- }
-
- /* Vulnerability */
- if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
-
- /* Header */
- c_put_str(header_color, header, row, header_col);
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示1 /
- * Special display, part 1
- * @return なし
- */
-static void display_player_flag_info(void)
-{
- TERM_LEN row;
- TERM_LEN col;
-
- all_player_flags f;
-
- /* Extract flags and store */
- player_flags(p_ptr, f.player_flags);
- tim_player_flags(p_ptr, f.tim_player_flags);
- player_immunity(p_ptr, f.player_imm);
- tim_player_immunity(p_ptr, f.tim_player_imm);
- known_obj_immunity(p_ptr, f.known_obj_imm);
- player_vuln_flags(p_ptr, f.player_vuln);
-
- /*** Set 1 ***/
-
- row = 12;
- col = 1;
-
- display_player_equippy(row-2, col+8, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
-
-#ifdef JP
- display_flag_aux(row+0, col, "耐酸 :", TR_RES_ACID, &f, 0);
- display_flag_aux(row+0, col, "耐酸 :", TR_IM_ACID, &f, DP_IMM);
- display_flag_aux(row+1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
- display_flag_aux(row+1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
- display_flag_aux(row+2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
- display_flag_aux(row+2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
- display_flag_aux(row+3, col, "耐冷気:", TR_RES_COLD, &f, 0);
- display_flag_aux(row+3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
- display_flag_aux(row+4, col, "耐毒 :", TR_RES_POIS, &f, 0);
- display_flag_aux(row+5, col, "耐閃光:", TR_RES_LITE, &f, 0);
- display_flag_aux(row+6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
- display_flag_aux(row+7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
- display_flag_aux(row+8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
- display_flag_aux(row+9, col, "耐混乱:", TR_RES_CONF, &f, 0);
-#else
- display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
- display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
- display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
- display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
- display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
- display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
- display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
- display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
- display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
- display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
- display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
- display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
- display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
- display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
-#endif
-
-
- /*** Set 2 ***/
-
- row = 12;
- col = 26;
-
- display_player_equippy(row-2, col+8, 0);
-
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
-
-#ifdef JP
- display_flag_aux(row+0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
- display_flag_aux(row+1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
- display_flag_aux(row+2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
- display_flag_aux(row+3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
- display_flag_aux(row+4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
- display_flag_aux(row+5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
- display_flag_aux(row+6, col, "反射 :", TR_REFLECT, &f, 0);
- display_flag_aux(row+7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
- display_flag_aux(row+8, col, "電気オ:", TR_SH_ELEC, &f, 0);
- display_flag_aux(row+9, col, "冷気オ:", TR_SH_COLD, &f, 0);
-#else
- display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
- display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
- display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
- display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
- display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
- display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
- display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
- display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
- display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
- display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
-#endif
-
-
- /*** Set 3 ***/
-
- row = 12;
- col = 51;
-
- display_player_equippy(row-2, col+12, 0);
-
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
-
-#ifdef JP
- display_flag_aux(row+0, col, "加速 :", TR_SPEED, &f, 0);
- display_flag_aux(row+1, col, "耐麻痺 :", TR_FREE_ACT, &f, 0);
- display_flag_aux(row+2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
- display_flag_aux(row+3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
- display_flag_aux(row+4, col, "警告 :", TR_WARNING, &f, 0);
- display_flag_aux(row+5, col, "遅消化 :", TR_SLOW_DIGEST, &f, 0);
- display_flag_aux(row+6, col, "急回復 :", TR_REGEN, &f, 0);
- display_flag_aux(row+7, col, "浮遊 :", TR_LEVITATION, &f, 0);
- display_flag_aux(row+8, col, "永遠光源 :", TR_LITE_1, &f, 0);
- display_flag_aux(row+9, col, "呪い :", 0, &f, DP_CURSE);
-#else
- display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
- display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
- display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
- display_flag_aux(row+3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
- display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
- display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
- display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
- display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
- display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
- display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
-#endif
-
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2 /
- * Special display, part 2
- * @return なし
- */
-static void display_player_other_flag_info(void)
-{
- TERM_LEN row;
- TERM_LEN col;
-
- all_player_flags f;
-
- /* Extract flags and store */
- player_flags(p_ptr, f.player_flags);
- tim_player_flags(p_ptr, f.tim_player_flags);
- player_immunity(p_ptr, f.player_imm);
- tim_player_immunity(p_ptr, f.tim_player_imm);
- known_obj_immunity(p_ptr, f.known_obj_imm);
- player_vuln_flags(p_ptr, f.player_vuln);
-
- /*** Set 1 ***/
-
- row = 3;
- col = 1;
-
- display_player_equippy(row-2, col+12, DP_WP);
-
- c_put_str(TERM_WHITE, "ab@", row-1, col+12);
-
-#ifdef JP
- display_flag_aux(row+ 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
- display_flag_aux(row+ 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
- display_flag_aux(row+ 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
- display_flag_aux(row+ 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 3, col, "龍 倍打 :", TR_SLAY_DRAGON, &f, DP_WP);
- display_flag_aux(row+ 3, col, "龍 倍打 :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
- display_flag_aux(row+ 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
- display_flag_aux(row+ 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
- display_flag_aux(row+ 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
- display_flag_aux(row+ 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
- display_flag_aux(row+ 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 9, col, "溶解 :", TR_BRAND_ACID, &f, DP_WP);
- display_flag_aux(row+10, col, "電撃 :", TR_BRAND_ELEC, &f, DP_WP);
- display_flag_aux(row+11, col, "焼棄 :", TR_BRAND_FIRE, &f, DP_WP);
- display_flag_aux(row+12, col, "凍結 :", TR_BRAND_COLD, &f, DP_WP);
- display_flag_aux(row+13, col, "毒殺 :", TR_BRAND_POIS, &f, DP_WP);
- display_flag_aux(row+14, col, "切れ味 :", TR_VORPAL, &f, DP_WP);
- display_flag_aux(row+15, col, "地震 :", TR_IMPACT, &f, DP_WP);
- display_flag_aux(row+16, col, "吸血 :", TR_VAMPIRIC, &f, DP_WP);
- display_flag_aux(row+17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
- display_flag_aux(row+18, col, "理力 :", TR_FORCE_WEAPON, &f, DP_WP);
-#else
- display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
- display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
- display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
- display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
- display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
- display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
- display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
- display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
- display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
- display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
- display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
- display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
- display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
- display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
- display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
- display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
- display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
- display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
- display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
-#endif
-
-
- /*** Set 2 ***/
-
- row = 3;
- col = col + 12 + 7;
-
- display_player_equippy(row-2, col+13, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
-
-#ifdef JP
- display_flag_aux(row+ 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
- display_flag_aux(row+ 1, col, "邪悪ESP :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(row+ 2, col, "無生物ESP :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(row+ 3, col, "善良ESP :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(row+ 4, col, "不死ESP :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(row+ 5, col, "悪魔ESP :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(row+ 6, col, "龍ESP :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(row+ 7, col, "人間ESP :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(row+ 8, col, "動物ESP :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(row+ 9, col, "オークESP :", TR_ESP_ORC, &f, 0);
- display_flag_aux(row+10, col, "トロルESP :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(row+11, col, "巨人ESP :", TR_ESP_GIANT, &f, 0);
- display_flag_aux(row+12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
- display_flag_aux(row+13, col, "腕力維持 :", TR_SUST_STR, &f, 0);
- display_flag_aux(row+14, col, "知力維持 :", TR_SUST_INT, &f, 0);
- display_flag_aux(row+15, col, "賢さ維持 :", TR_SUST_WIS, &f, 0);
- display_flag_aux(row+16, col, "器用維持 :", TR_SUST_DEX, &f, 0);
- display_flag_aux(row+17, col, "耐久維持 :", TR_SUST_CON, &f, 0);
- display_flag_aux(row+18, col, "魅力維持 :", TR_SUST_CHR, &f, 0);
-#else
- display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
- display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
- display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
- display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
- display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
- display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
- display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
- display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
- display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
- display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
-#endif
-
-
- /*** Set 3 ***/
-
- row = 3;
- col = col + 12 + 17;
-
- display_player_equippy(row-2, col+14, 0);
-
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
-
-#ifdef JP
- display_flag_aux(row+ 0, col, "追加攻撃 :", TR_BLOWS, &f, 0);
- display_flag_aux(row+ 1, col, "採掘 :", TR_TUNNEL, &f, 0);
- display_flag_aux(row+ 2, col, "赤外線視力 :", TR_INFRA, &f, 0);
- display_flag_aux(row+ 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
- display_flag_aux(row+ 4, col, "隠密 :", TR_STEALTH, &f, 0);
- display_flag_aux(row+ 5, col, "探索 :", TR_SEARCH, &f, 0);
-
- display_flag_aux(row+ 7, col, "乗馬 :", TR_RIDING, &f, 0);
- display_flag_aux(row+ 8, col, "投擲 :", TR_THROW, &f, 0);
- display_flag_aux(row+ 9, col, "祝福 :", TR_BLESSED, &f, 0);
- display_flag_aux(row+10, col, "反テレポート:", TR_NO_TELE, &f, 0);
- display_flag_aux(row+11, col, "反魔法 :", TR_NO_MAGIC, &f, 0);
- display_flag_aux(row+12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
-
- display_flag_aux(row+14, col, "経験値減少 :", TR_DRAIN_EXP, &f, 0);
- display_flag_aux(row+15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
- display_flag_aux(row+16, col, "反感 :", TR_AGGRAVATE, &f, 0);
- display_flag_aux(row+17, col, "太古の怨念 :", TR_TY_CURSE, &f, 0);
-#else
- display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
- display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
- display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
- display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
- display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
- display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
-
- display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
- display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
- display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
- display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
- display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
- display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
-
- display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
- display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
- display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
- display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
-#endif
-
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2a /
- * Special display, part 2a
- * @return なし
- */
-static void display_player_misc_info(void)
-{
- char buf[80];
- char tmp[80];
-
- /* Display basics */
-#ifdef JP
-put_str("名前 :", 1, 26);
-put_str("性別 :", 3, 1);
-put_str("種族 :", 4, 1);
-put_str("職業 :", 5, 1);
-#else
- put_str("Name :", 1, 26);
- put_str("Sex :", 3, 1);
- put_str("Race :", 4, 1);
- put_str("Class :", 5, 1);
-#endif
-
- strcpy(tmp,ap_ptr->title);
-#ifdef JP
- if(ap_ptr->no == 1)
- strcat(tmp,"の");
-#else
- strcat(tmp," ");
-#endif
- strcat(tmp,p_ptr->name);
-
- c_put_str(TERM_L_BLUE, tmp, 1, 34);
- c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
- c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
- c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
-
- /* Display extras */
-#ifdef JP
-put_str("レベル:", 6, 1);
-put_str("HP :", 7, 1);
-put_str("MP :", 8, 1);
-#else
- put_str("Level :", 6, 1);
- put_str("Hits :", 7, 1);
- put_str("Mana :", 8, 1);
-#endif
-
-
- (void)sprintf(buf, "%d", (int)p_ptr->lev);
- c_put_str(TERM_L_BLUE, buf, 6, 9);
- (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
- c_put_str(TERM_L_BLUE, buf, 7, 9);
- (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
- c_put_str(TERM_L_BLUE, buf, 8, 9);
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2b /
- * Special display, part 2b
- * @return なし
- * @details
- * <pre>
- * How to print out the modifications and sustains.
- * Positive mods with no sustain will be light green.
- * Positive mods with a sustain will be dark green.
- * Sustains (with no modification) will be a dark green 's'.
- * Negative mods (from a curse) will be red.
- * Huge mods (>9), like from MICoMorgoth, will be a '*'
- * No mod, no sustain, will be a slate '.'
- * </pre>
- */
-static void display_player_stat_info(player_type *creature_ptr)
-{
- int i, e_adj;
- int stat_col, stat;
- int row, col;
-
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
-
- byte a;
- char c;
-
- char buf[80];
-
-
- /* Column */
- stat_col = 22;
-
- /* Row */
- row = 3;
-
- /* Print out the labels for the columns */
- c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col+1);
- c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col+7);
- c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col+13);
- c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col+28);
- c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col+35);
-
- /* Display the stats */
- for (i = 0; i < A_MAX; i++)
- {
- int r_adj;
-
- if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
- else r_adj = rp_ptr->r_adj[i];
-
- /* Calculate equipment adjustment */
- e_adj = 0;
-
- /* Icky formula to deal with the 18 barrier */
- if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
- e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
- if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
- e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
- if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
- e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
-
- if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
- e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
-
- if (PRACE_IS_(creature_ptr, RACE_ENT))
- {
- switch (i)
- {
- case A_STR:
- case A_CON:
- if (creature_ptr->lev > 25) r_adj++;
- if (creature_ptr->lev > 40) r_adj++;
- if (creature_ptr->lev > 45) r_adj++;
- break;
- case A_DEX:
- if (creature_ptr->lev > 25) r_adj--;
- if (creature_ptr->lev > 40) r_adj--;
- if (creature_ptr->lev > 45) r_adj--;
- break;
- }
- }
-
- e_adj -= r_adj;
- e_adj -= cp_ptr->c_adj[i];
- e_adj -= ap_ptr->a_adj[i];
-
- if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
- /* Reduced name of stat */
- c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
- else
- c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
-
-
- /* Internal "natural" max value. Maxes at 18/100 */
- /* This is useful to see if you are maxed out */
- cnv_stat(creature_ptr->stat_max[i], buf);
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- {
- c_put_str(TERM_WHITE, "!", row + i+1, _(stat_col + 6, stat_col + 4));
- }
- c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
-
- /* Race, class, and equipment modifiers */
- (void)sprintf(buf, "%3d", r_adj);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
- (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
- (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
- (void)sprintf(buf, "%3d", (int)e_adj);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
-
- /* Actual maximal modified value */
- cnv_stat(creature_ptr->stat_top[i], buf);
- c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
-
- /* Only display stat_use if not maximal */
- if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
- {
- cnv_stat(creature_ptr->stat_use[i], buf);
- c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
- }
- }
-
- /* Column */
- col = stat_col + 41;
-
- /* Header and Footer */
- c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
- c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
-
- /* Process equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- o_ptr = &creature_ptr->inventory_list[i];
-
- /* Acquire "known" flags */
- object_flags_known(o_ptr, flgs);
-
- /* Initialize color based of sign of pval. */
- for (stat = 0; stat < A_MAX; stat++)
- {
- /* Default */
- a = TERM_SLATE;
- c = '.';
-
- /* Boost */
- if (have_flag(flgs, stat))
- {
- /* Default */
- c = '*';
-
- /* Good */
- if (o_ptr->pval > 0)
- {
- /* Good */
- a = TERM_L_GREEN;
-
- /* Label boost */
- if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
- }
-
- if (have_flag(flgs, stat + TR_SUST_STR))
- {
- /* Dark green for sustained stats */
- a = TERM_GREEN;
- }
-
- /* Bad */
- if (o_ptr->pval < 0)
- {
- /* Bad */
- a = TERM_RED;
-
- /* Label boost */
- if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
- }
- }
-
- /* Sustain */
- else if (have_flag(flgs, stat + TR_SUST_STR))
- {
- /* Dark green "s" */
- a = TERM_GREEN;
- c = 's';
- }
-
- /* Dump proper character */
- Term_putch(col, row + stat+1, a, c);
- }
-
- /* Advance */
- col++;
- }
-
- /* Player flags */
- player_flags(p_ptr, flgs);
-
- /* Check stats */
- for (stat = 0; stat < A_MAX; stat++)
- {
- /* Default */
- a = TERM_SLATE;
- c = '.';
-
- /* Mutations ... */
- if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
- {
- int dummy = 0;
-
- if (stat == A_STR)
- {
- if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
- if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
- if (creature_ptr->tsuyoshi) dummy += 4;
- }
- else if (stat == A_WIS || stat == A_INT)
- {
- if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
- if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
- }
- else if (stat == A_DEX)
- {
- if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
- if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
- }
- else if (stat == A_CON)
- {
- if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
- if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
- if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
- if (creature_ptr->tsuyoshi) dummy += 4;
- }
- else if (stat == A_CHR)
- {
- if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
- if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
- if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
- }
-
- /* Boost */
- if (dummy)
- {
- /* Default */
- c = '*';
-
- /* Good */
- if (dummy > 0)
- {
- /* Good */
- a = TERM_L_GREEN;
-
- /* Label boost */
- if (dummy < 10) c = '0' + dummy;
- }
-
- /* Bad */
- if (dummy < 0)
- {
- /* Bad */
- a = TERM_RED;
-
- /* Label boost */
- if (dummy > -10) c = '0' - dummy;
- }
- }
- }
-
-
- /* Sustain */
- if (have_flag(flgs, stat + TR_SUST_STR))
- {
- /* Dark green "s" */
- a = TERM_GREEN;
- c = 's';
- }
-
-
- /* Dump */
- Term_putch(col, row + stat+1, a, c);
- }
-}
-
-
-/*!
- * @brief プレイヤーのステータス表示メイン処理
- * Display the character on the screen (various modes)
- * @param mode 表示モードID
- * @return なし
- * @details
- * <pre>
- * The top one and bottom two lines are left blank.
- * Mode 0 = standard display with skills
- * Mode 1 = standard display with history
- * Mode 2 = summary of various things
- * Mode 3 = summary of various things (part 2)
- * Mode 4 = mutations
- * </pre>
- */
-void display_player(player_type *creature_ptr, int mode)
-{
- int i;
- char buf[80];
- char tmp[64];
-
- if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
- mode = (mode % 5);
- else
- mode = (mode % 4);
-
- /* Erase screen */
- clear_from(0);
-
- /* Standard */
- if ((mode == 0) || (mode == 1))
- {
- /* Name, Sex, Race, Class */
-#ifdef JP
- sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の":"", creature_ptr->name);
-#else
- sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
-#endif
-
- display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
- display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
- display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
- display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
-
- if (creature_ptr->realm1)
- {
- if (creature_ptr->realm2)
- sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
- else
- strcpy(tmp, realm_names[creature_ptr->realm1]);
- display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
- }
-
- if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
- display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
-
- /* Age, Height, Weight, Social */
- /* 身長はセンチメートルに、体重はキログラムに変更してあります */
-#ifdef JP
- display_player_one_line(ENTRY_AGE, format("%d才" ,(int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((creature_ptr->ht*254)/100)), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((creature_ptr->wt*4536)/10000)), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)creature_ptr->sc), TERM_L_BLUE);
-#else
- display_player_one_line(ENTRY_AGE, format("%d" ,(int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)creature_ptr->ht), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)creature_ptr->wt), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)creature_ptr->sc), TERM_L_BLUE);
-#endif
- display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment(creature_ptr)), TERM_L_BLUE);
-
-
- /* Display the stats */
- for (i = 0; i < A_MAX; i++)
- {
- /* Special treatment of "injured" stats */
- if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
- {
- int value;
-
- /* Use lowercase stat name */
- put_str(stat_names_reduced[i], 3 + i, 53);
-
- /* Get the current stat */
- value = creature_ptr->stat_use[i];
-
- /* Obtain the current stat (modified) */
- cnv_stat(value, buf);
-
- /* Display the current stat (modified) */
- c_put_str(TERM_YELLOW, buf, 3 + i, 60);
-
- /* Acquire the max stat */
- value = creature_ptr->stat_top[i];
-
- /* Obtain the maximum stat (modified) */
- cnv_stat(value, buf);
-
- /* Display the maximum stat (modified) */
- c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
- }
-
- /* Normal treatment of "normal" stats */
- else
- {
- /* Assume uppercase stat name */
- put_str(stat_names[i], 3 + i, 53);
-
- /* Obtain the current stat (modified) */
- cnv_stat(creature_ptr->stat_use[i], buf);
-
- /* Display the current stat (modified) */
- c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
- }
-
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- {
- c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58-2));
- }
- }
-
- /* Display "history" info */
- if (mode == 1)
- {
- char statmsg[1000];
- put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
-
- for (i = 0; i < 4; i++)
- {
- put_str(creature_ptr->history[i], i + 12, 10);
- }
-
- *statmsg = '\0';
-
- if (creature_ptr->is_dead)
- {
- if (current_world_ptr->total_winner)
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
-#else
- sprintf(statmsg, "...You %s after the winning.", streq(creature_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
-#endif
- }
- else if (!p_ptr->current_floor_ptr->dun_level)
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(), creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name());
-#endif
- }
- else if (creature_ptr->current_floor_ptr->inside_quest && is_fixed_quest_idx(creature_ptr->current_floor_ptr->inside_quest))
- {
- /* Get the quest text */
- /* Bewere that INIT_ASSIGN resets the cur_num. */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-
-#ifdef JP
- sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[creature_ptr->current_floor_ptr->inside_quest].name, creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[creature_ptr->current_floor_ptr->inside_quest].name);
-#endif
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(), (int)p_ptr->current_floor_ptr->dun_level, creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, p_ptr->current_floor_ptr->dun_level, map_name());
-#endif
- }
- }
- else if (current_world_ptr->character_dungeon)
- {
- if (!p_ptr->current_floor_ptr->dun_level)
- {
- sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name());
- }
- else if (creature_ptr->current_floor_ptr->inside_quest && is_fixed_quest_idx(creature_ptr->current_floor_ptr->inside_quest))
- {
- /* Clear the text */
- /* Must be done before doing INIT_SHOW_TEXT */
- for (i = 0; i < 10; i++)
- {
- quest_text[i][0] = '\0';
- }
- quest_text_line = 0;
-
- /* Get the quest text */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-
- sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[creature_ptr->current_floor_ptr->inside_quest].name);
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(), (int)p_ptr->current_floor_ptr->dun_level);
-#else
- sprintf(statmsg, "...Now, you are exploring level %d of %s.", p_ptr->current_floor_ptr->dun_level, map_name());
-#endif
- }
- }
-
- if (*statmsg)
- {
- char temp[64*2], *t;
- roff_to_buf(statmsg, 60, temp, sizeof(temp));
- t = temp;
- for(i=0 ; i<2 ; i++)
- {
- if(t[0]==0)
- break;
- else
- {
- put_str(t, i + 5 + 12, 10);
- t += strlen(t)+1;
- }
- }
- }
-
- }
-
- /* Display "various" info */
- else
- {
- display_player_middle(creature_ptr);
- display_player_various(creature_ptr);
- }
- }
-
- /* Special */
- else if (mode == 2)
- {
- /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
-
- /* Dump the info */
- display_player_misc_info();
- display_player_stat_info(creature_ptr);
- display_player_flag_info();
- }
-
- /* Special */
- else if (mode == 3)
- {
- display_player_other_flag_info();
- }
-
- else if (mode == 4)
- {
- do_cmd_knowledge_mutations(creature_ptr);
- }
-}
-
-/*!
- * @brief プレイヤーのステータス表示をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの装備一覧をシンボルで並べる
+ * Equippy chars
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param y 表示するコンソールの行
+ * @param x 表示するコンソールの列
+ * @param mode オプション
* @return なし
*/
-static void dump_aux_display_player(player_type *creature_ptr, FILE *fff)
+void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
{
- TERM_LEN x, y;
- TERM_COLOR a;
- char c;
- char buf[1024];
-
- display_player(creature_ptr, 0);
-
- /* Dump part of the screen */
- for (y = 1; y < 22; y++)
- {
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it */
- buf[x] = c;
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, _("%s\n", "%s\n"), buf);
- }
-
- /* Display history */
- display_player(creature_ptr, 1);
+ /* Weapon flags need only two column */
+ int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
- /* Dump part of the screen */
- for (y = 10; y < 19; y++)
+ /* Dump equippy chars */
+ for (int i = INVEN_RARM; i < max_i; i++)
{
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it */
- buf[x] = c;
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, "%s\n", buf);
- }
-
- fprintf(fff, "\n");
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[i];
- /* Display flags (part 1) */
- display_player(creature_ptr, 2);
+ TERM_COLOR a = object_attr(o_ptr);
+ char c = object_char(o_ptr);
- /* Dump part of the screen */
- for (y = 2; y < 22; y++)
- {
- /* Dump each row */
- for (x = 0; x < 79; x++)
+ if (!equippy_chars || !o_ptr->k_idx)
{
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it (Ignore equippy tile graphic) */
- if (a < 128)
- buf[x] = c;
- else
- buf[x] = ' ';
+ c = ' ';
+ a = TERM_DARK;
}
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, "%s\n", buf);
+ Term_putch(x + i - INVEN_RARM, y, a, c);
}
+}
- fprintf(fff, "\n");
- /* Display flags (part 2) */
- display_player(creature_ptr, 3);
+/*!
+ * @brief プレイヤーの装備による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
+ flgs[i] = 0L;
- /* Dump part of the screen */
- for (y = 1; y < 22; y++)
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it (Ignore equippy tile graphic) */
- if (a < 128)
- buf[x] = c;
- else
- buf[x] = ' ';
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
+ u32b o_flgs[TR_FLAG_SIZE];
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[i];
+ if (!o_ptr->k_idx) continue;
- /* End the row */
- fprintf(fff, "%s\n", buf);
+ object_flags_known(o_ptr, o_flgs);
+ if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
+ if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
+ if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
+ if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
}
-
- fprintf(fff, "\n");
}
/*!
- * @brief プレイヤーのペット情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの種族による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
* @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
*/
-static void dump_aux_pet(player_type *master_ptr, FILE *fff)
+static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- bool pet = FALSE;
- bool pet_settings = FALSE;
- GAME_TEXT pet_name[MAX_NLEN];
-
- for (i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
- {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
-
- if (!monster_is_valid(m_ptr)) continue;
- if (!is_pet(m_ptr)) continue;
- pet_settings = TRUE;
- if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
- if (!pet)
- {
- fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
- pet = TRUE;
- }
- monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s\n", pet_name);
- }
-
- if (pet_settings)
- {
- fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
+ flgs[i] = 0L;
- fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
- (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+ if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
+ add_flag(flgs, TR_RES_NETHER);
+ if (creature_ptr->mimic_form == MIMIC_VAMPIRE || PRACE_IS_(creature_ptr, RACE_VAMPIRE))
+ add_flag(flgs, TR_RES_DARK);
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD)
+ add_flag(flgs, TR_RES_FIRE);
+ else if (PRACE_IS_(creature_ptr, RACE_YEEK) && creature_ptr->lev > 19)
+ add_flag(flgs, TR_RES_ACID);
+}
- fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
- (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
- fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
- (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+/*!
+ * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
+ flgs[i] = 0L;
- fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
- (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+ if (creature_ptr->special_defense & DEFENSE_ACID)
+ add_flag(flgs, TR_RES_ACID);
+ if (creature_ptr->special_defense & DEFENSE_ELEC)
+ add_flag(flgs, TR_RES_ELEC);
+ if (creature_ptr->special_defense & DEFENSE_FIRE)
+ add_flag(flgs, TR_RES_FIRE);
+ if (creature_ptr->special_defense & DEFENSE_COLD)
+ add_flag(flgs, TR_RES_COLD);
+ if (creature_ptr->wraith_form)
+ add_flag(flgs, TR_RES_DARK);
+}
- fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
- (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
- fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
- (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+/*!
+ * @brief プレイヤーの種族による弱点フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
+ * @return なし
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
+ */
+static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
+{
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
+ flgs[i] = 0L;
- fputc('\n', fff);
+ if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
+ {
+ add_flag(flgs, TR_RES_ACID);
+ add_flag(flgs, TR_RES_ELEC);
+ add_flag(flgs, TR_RES_FIRE);
+ add_flag(flgs, TR_RES_COLD);
}
+
+ if (PRACE_IS_(creature_ptr, RACE_ANDROID))
+ add_flag(flgs, TR_RES_ELEC);
+ if (PRACE_IS_(creature_ptr, RACE_ENT))
+ add_flag(flgs, TR_RES_FIRE);
+ if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
+ (creature_ptr->mimic_form == MIMIC_VAMPIRE))
+ add_flag(flgs, TR_RES_LITE);
}
+/*
+ * A struct for storing misc. flags
+ */
+typedef struct {
+ BIT_FLAGS player_flags[TR_FLAG_SIZE];
+ BIT_FLAGS tim_player_flags[TR_FLAG_SIZE];
+ BIT_FLAGS player_imm[TR_FLAG_SIZE];
+ BIT_FLAGS tim_player_imm[TR_FLAG_SIZE];
+ BIT_FLAGS player_vuln[TR_FLAG_SIZE];
+ BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
+} all_player_flags;
/*!
- * @brief プレイヤーの職業能力情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
+ * Helper function, see below
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param row コンソール表示位置の左上行
+ * @param col コンソール表示位置の左上列
+ * @param header コンソール上で表示する特性名
+ * @param flag1 参照する特性ID
+ * @param f プレイヤーの特性情報構造体
+ * @param mode 表示オプション
* @return なし
*/
-static void dump_aux_class_special(FILE *fff)
+static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
{
- if (p_ptr->pclass == CLASS_BLUE_MAGE)
- {
- int i = 0;
- int j = 0;
- int l1 = 0;
- int l2 = 0;
- int num = 0;
- int spellnum[MAX_MONSPELLS];
- BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
- char p[60][80];
- int col = 0;
- bool pcol = FALSE;
-
- for (i=0;i<60;i++) { p[i][0] = '\0'; }
-
- strcat(p[col], _("\n\n [学習済みの青魔法]\n", "\n\n [Learned Blue Magic]\n"));
-
- for (j=1;j<6;j++)
- {
- col++;
- set_rf_masks(&f4, &f5, &f6, j);
- switch(j)
- {
- case MONSPELL_TYPE_BOLT:
- strcat(p[col], _("\n [ボルト型]\n", "\n [Bolt Type]\n"));
- break;
+ byte header_color = TERM_L_DARK;
+ int header_col = col;
- case MONSPELL_TYPE_BALL:
- strcat(p[col], _("\n [ボール型]\n", "\n [Ball Type]\n"));
- break;
+ bool vuln = FALSE;
+ if (have_flag(f->player_vuln, flag1) &&
+ !(have_flag(f->known_obj_imm, flag1) ||
+ have_flag(f->player_imm, flag1) ||
+ have_flag(f->tim_player_imm, flag1)))
+ vuln = TRUE;
- case MONSPELL_TYPE_BREATH:
- strcat(p[col], _("\n [ブレス型]\n", "\n [ Breath ]\n"));
- break;
+ col += strlen(header) + 1;
- case MONSPELL_TYPE_SUMMON:
- strcat(p[col], _("\n [召喚魔法]\n", "\n [Summonning]\n"));
- break;
+ /* Weapon flags need only two column */
+ int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
- case MONSPELL_TYPE_OTHER:
- strcat(p[col], _("\n [ その他 ]\n", "\n [Other Type]\n"));
- break;
- }
+ for (int i = INVEN_RARM; i < max_i; i++)
+ {
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[i];
+ object_flags_known(o_ptr, flgs);
+ if (!(mode & DP_IMM))
+ c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
- for (i = 0, num = 0; i < 32; i++)
- {
- if ((0x00000001 << i) & f4) spellnum[num++] = i;
- }
- for (; i < 64; i++)
- {
- if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
- }
- for (; i < 96; i++)
+ if (mode & DP_CURSE)
+ {
+ if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
{
- if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
+ c_put_str(TERM_L_DARK, "+", row, col);
+ header_color = TERM_WHITE;
}
- col++;
- pcol = FALSE;
- strcat(p[col], " ");
-
- for (i = 0; i < num; i++)
- {
- if (p_ptr->magic_num2[spellnum[i]])
- {
- pcol = TRUE;
- /* Dump blue magic */
- l1 = strlen(p[col]);
- l2 = strlen(monster_powers_short[spellnum[i]]);
- if ((l1 + l2) >= 75)
- {
- strcat(p[col], "\n");
- col++;
- strcat(p[col], " ");
- }
- strcat(p[col], monster_powers_short[spellnum[i]]);
- strcat(p[col], ", ");
- }
- }
-
- if (!pcol)
+ if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
{
- strcat(p[col], _("なし", "None"));
+ c_put_str(TERM_WHITE, "+", row, col);
+ header_color = TERM_WHITE;
}
- else
+
+ if (o_ptr->curse_flags & TRC_PERMA_CURSE)
{
- if (p[col][strlen(p[col])-2] == ',')
- {
- p[col][strlen(p[col])-2] = '\0';
- }
- else
- {
- p[col][strlen(p[col])-10] = '\0';
- }
+ c_put_str(TERM_WHITE, "*", row, col);
+ header_color = TERM_WHITE;
}
-
- strcat(p[col], "\n");
- }
- for (i=0;i<=col;i++)
- {
- fputs(p[i], fff);
+ col++;
+ continue;
}
- }
- else if (p_ptr->pclass == CLASS_MAGIC_EATER)
- {
- char s[EATER_EXT][MAX_NLEN];
- OBJECT_TYPE_VALUE tval = 0;
- int ext;
- KIND_OBJECT_IDX k_idx;
- OBJECT_SUBTYPE_VALUE i;
- int magic_num;
- fprintf(fff, _("\n\n [取り込んだ魔法道具]\n", "\n\n [Magic devices eaten]\n"));
-
- for (ext = 0; ext < 3; ext++)
+ if (flag1 == TR_LITE_1)
{
- int eat_num = 0;
-
- /* Dump an extent name */
- switch (ext)
+ if (HAVE_DARK_FLAG(flgs))
{
- case 0:
- tval = TV_STAFF;
- fprintf(fff, _("\n[杖]\n", "\n[Staffs]\n"));
- break;
- case 1:
- tval = TV_WAND;
- fprintf(fff, _("\n[魔法棒]\n", "\n[Wands]\n"));
- break;
- case 2:
- tval = TV_ROD;
- fprintf(fff, _("\n[ロッド]\n", "\n[Rods]\n"));
- break;
+ c_put_str(TERM_L_DARK, "+", row, col);
+ header_color = TERM_WHITE;
}
-
- /* Get magic device names that were eaten */
- for (i = 0; i < EATER_EXT; i++)
+ else if (HAVE_LITE_FLAG(flgs))
{
- int idx = EATER_EXT * ext + i;
-
- magic_num = p_ptr->magic_num2[idx];
- if (!magic_num) continue;
-
- k_idx = lookup_kind(tval, i);
- if (!k_idx) continue;
- sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
- eat_num++;
+ c_put_str(TERM_WHITE, "+", row, col);
+ header_color = TERM_WHITE;
}
- /* Dump magic devices in this extent */
- if (eat_num > 0)
- {
- for (i = 0; i < eat_num; i++)
- {
- fputs(s[i], fff);
- if (i % 3 < 2) fputs(" ", fff);
- else fputs("\n", fff);
- }
-
- if (i % 3 > 0) fputs("\n", fff);
- }
- else /* Not found */
- {
- fputs(_(" (なし)\n", " (none)\n"), fff);
- }
+ col++;
+ continue;
}
- }
- else if (p_ptr->pclass == CLASS_SMITH)
- {
- int i, id[250], n = 0, row;
- fprintf(fff, _("\n\n [手に入れたエッセンス]\n\n", "\n\n [Get Essence]\n\n"));
- fprintf(fff, _("エッセンス 個数 エッセンス 個数 エッセンス 個数",
- "Essence Num Essence Num Essence Num "));
- for (i = 0; essence_name[i]; i++)
+ if (have_flag(flgs, flag1))
{
- if (!essence_name[i][0]) continue;
- id[n] = i;
- n++;
+ c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
+ (mode & DP_IMM) ? "*" : "+", row, col);
+ header_color = TERM_WHITE;
}
- row = n / 3 + 1;
+ col++;
+ }
- for (i = 0; i < row; i++)
+ if (mode & DP_IMM)
+ {
+ if (header_color != TERM_L_DARK)
{
- fprintf(fff, "\n");
- fprintf(fff, "%-11s %5d ", essence_name[id[i]], (int)p_ptr->magic_num1[id[i]]);
- if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], (int)p_ptr->magic_num1[id[i + row]]);
- if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)p_ptr->magic_num1[id[i + row * 2]]);
+ c_put_str(header_color, header, row, header_col);
}
- fputs("\n", fff);
-
+ return;
}
-}
-
-
-/*!
- * @brief クエスト情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_quest(FILE *fff)
-{
- QUEST_IDX i;
- QUEST_IDX *quest_num;
- int dummy;
- fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
-
- /* Allocate Memory */
- C_MAKE(quest_num, max_q_idx, QUEST_IDX);
-
- /* Sort by compete level */
- for (i = 1; i < max_q_idx; i++) quest_num[i] = i;
- ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
-
- /* Dump Quest Information */
- fputc('\n', fff);
- do_cmd_knowledge_quests_completed(fff, quest_num);
- fputc('\n', fff);
- do_cmd_knowledge_quests_failed(fff, quest_num);
- fputc('\n', fff);
-
- /* Free Memory */
- C_KILL(quest_num, max_q_idx, QUEST_IDX);
-}
-
-
-/*!
- * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_last_message(FILE *fff)
-{
- if (p_ptr->is_dead)
+ c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
+ if (have_flag(f->player_flags, flag1))
{
- if (!current_world_ptr->total_winner)
- {
- int i;
+ c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
+ header_color = TERM_WHITE;
+ }
- fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
- for (i = MIN(message_num(), 30); i >= 0; i--)
- {
- fprintf(fff,"> %s\n",message_str((s16b)i));
- }
- fputc('\n', fff);
- }
+ if (have_flag(f->tim_player_flags, flag1))
+ {
+ c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
+ header_color = TERM_WHITE;
+ }
- /* Hack -- *Winning* message */
- else if (p_ptr->last_message)
- {
- fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
- fprintf(fff," %s\n", p_ptr->last_message);
- fputc('\n', fff);
- }
+ if (have_flag(f->tim_player_imm, flag1))
+ {
+ c_put_str(TERM_YELLOW, "*", row, col);
+ header_color = TERM_WHITE;
+ }
+
+ if (have_flag(f->player_imm, flag1))
+ {
+ c_put_str(TERM_WHITE, "*", row, col);
+ header_color = TERM_WHITE;
}
+
+ if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
+ c_put_str(header_color, header, row, header_col);
}
+
/*!
- * @brief 帰還場所情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの特性フラグ一覧表示1 /
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Special display, part 1
* @return なし
*/
-static void dump_aux_recall(FILE *fff)
+static void display_player_flag_info(player_type *creature_ptr)
{
- int y;
- fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
+ all_player_flags f;
+ player_flags(creature_ptr, f.player_flags);
+ tim_player_flags(creature_ptr, f.tim_player_flags);
+ player_immunity(creature_ptr, f.player_imm);
+ tim_player_immunity(creature_ptr, f.tim_player_imm);
+ known_obj_immunity(creature_ptr, f.known_obj_imm);
+ player_vuln_flags(creature_ptr, f.player_vuln);
- for (y = 1; y < current_world_ptr->max_d_idx; y++)
- {
- bool seiha = FALSE;
+ /*** Set 1 ***/
+ TERM_LEN row = 12;
+ TERM_LEN col = 1;
+ display_player_equippy(creature_ptr, row - 2, col + 8, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
- if (!d_info[y].maxdepth) continue;
- if (!max_dlv[y]) continue;
- if (d_info[y].final_guardian)
- {
- if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
- }
- else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
+#ifdef JP
+ display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_RES_ACID, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_IM_ACID, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 4, col, "耐毒 :", TR_RES_POIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
+#else
+ display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_RES_ACID, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_RES_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_RES_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_RES_COLD, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "Dark :", TR_RES_DARK, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "Conf :", TR_RES_CONF, &f, 0);
+#endif
- fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
- seiha ? '!' : ' ', d_name+d_info[y].name, (int)max_dlv[y]);
- }
+ /*** Set 2 ***/
+ row = 12;
+ col = 26;
+ display_player_equippy(creature_ptr, row - 2, col + 8, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
+
+#ifdef JP
+ display_flag_aux(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "反射 :", TR_REFLECT, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
+#else
+ display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "Fear :", TR_RES_FEAR, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
+#endif
+
+ /*** Set 3 ***/
+ row = 12;
+ col = 51;
+ display_player_equippy(creature_ptr, row - 2, col + 12, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
+
+#ifdef JP
+ display_flag_aux(creature_ptr, row + 0, col, "加速 :", TR_SPEED, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "耐麻痺 :", TR_FREE_ACT, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "警告 :", TR_WARNING, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "遅消化 :", TR_SLOW_DIGEST, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "急回復 :", TR_REGEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "浮遊 :", TR_LEVITATION, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "永遠光源 :", TR_LITE_1, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "呪い :", 0, &f, DP_CURSE);
+#else
+ display_flag_aux(creature_ptr, row + 0, col, "Speed :", TR_SPEED, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "Warning :", TR_WARNING, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "Regene. :", TR_REGEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "Cursed :", 0, &f, DP_CURSE);
+#endif
}
/*!
- * @brief オプション情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの特性フラグ一覧表示2 /
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Special display, part 2
* @return なし
*/
-static void dump_aux_options(FILE *fff)
+static void display_player_other_flag_info(player_type *creature_ptr)
{
- fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
-
- if (preserve_mode)
- fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
-
- else
- fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
-
- if (ironman_small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
- else if (always_small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
- else if (small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
- else
- fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
-
-
- if (vanilla_town)
- fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
- else if (lite_town)
- fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
-
+ /* Extract flags and store */
+ all_player_flags f;
+ player_flags(creature_ptr, f.player_flags);
+ tim_player_flags(creature_ptr, f.tim_player_flags);
+ player_immunity(creature_ptr, f.player_imm);
+ tim_player_immunity(creature_ptr, f.tim_player_imm);
+ known_obj_immunity(creature_ptr, f.known_obj_imm);
+ player_vuln_flags(creature_ptr, f.player_vuln);
- if (ironman_shops)
- fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
+ /*** Set 1 ***/
+ TERM_LEN row = 3;
+ TERM_LEN col = 1;
+ display_player_equippy(creature_ptr, row - 2, col + 12, DP_WP);
+ c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
- if (ironman_downward)
- fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
+#ifdef JP
+ display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_SLAY_DRAGON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 9, col, "溶解 :", TR_BRAND_ACID, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 10, col, "電撃 :", TR_BRAND_ELEC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 11, col, "焼棄 :", TR_BRAND_FIRE, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 12, col, "凍結 :", TR_BRAND_COLD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 13, col, "毒殺 :", TR_BRAND_POIS, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 14, col, "切れ味 :", TR_VORPAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 15, col, "地震 :", TR_IMPACT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 16, col, "吸血 :", TR_VAMPIRIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 18, col, "理力 :", TR_FORCE_WEAPON, &f, DP_WP);
+#else
+ display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 15, col, "Quake :", TR_IMPACT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
+#endif
- if (ironman_rooms)
- fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
+ /*** Set 2 ***/
+ row = 3;
+ col = col + 12 + 7;
+ display_player_equippy(creature_ptr, row - 2, col + 13, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
- if (ironman_nightmare)
- fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
+#ifdef JP
+ display_flag_aux(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "邪悪ESP :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "無生物ESP :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "善良ESP :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "不死ESP :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "悪魔ESP :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "龍ESP :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "人間ESP :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "動物ESP :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "オークESP :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "トロルESP :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "巨人ESP :", TR_ESP_GIANT, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
+ display_flag_aux(creature_ptr, row + 13, col, "腕力維持 :", TR_SUST_STR, &f, 0);
+ display_flag_aux(creature_ptr, row + 14, col, "知力維持 :", TR_SUST_INT, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "賢さ維持 :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "器用維持 :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "耐久維持 :", TR_SUST_CON, &f, 0);
+ display_flag_aux(creature_ptr, row + 18, col, "魅力維持 :", TR_SUST_CHR, &f, 0);
+#else
+ display_flag_aux(creature_ptr, row + 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
+ display_flag_aux(creature_ptr, row + 13, col, "Sust Str :", TR_SUST_STR, &f, 0);
+ display_flag_aux(creature_ptr, row + 14, col, "Sust Int :", TR_SUST_INT, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "Sust Con :", TR_SUST_CON, &f, 0);
+ display_flag_aux(creature_ptr, row + 18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
+#endif
+ /*** Set 3 ***/
+ row = 3;
+ col = col + 12 + 17;
+ display_player_equippy(creature_ptr, row - 2, col + 14, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
- if (ironman_empty_levels)
- fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
- else if (empty_levels)
- fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
- else
- fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
+#ifdef JP
+ display_flag_aux(creature_ptr, row + 0, col, "追加攻撃 :", TR_BLOWS, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "採掘 :", TR_TUNNEL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "赤外線視力 :", TR_INFRA, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "隠密 :", TR_STEALTH, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "探索 :", TR_SEARCH, &f, 0);
+
+ display_flag_aux(creature_ptr, row + 7, col, "乗馬 :", TR_RIDING, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "投擲 :", TR_THROW, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "祝福 :", TR_BLESSED, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "反魔法 :", TR_NO_MAGIC, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
+
+ display_flag_aux(creature_ptr, row + 14, col, "経験値減少 :", TR_DRAIN_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "反感 :", TR_AGGRAVATE, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "太古の怨念 :", TR_TY_CURSE, &f, 0);
+#else
+ display_flag_aux(creature_ptr, row + 0, col, "Add Blows :", TR_BLOWS, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "Add Infra :", TR_INFRA, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "Add Search :", TR_SEARCH, &f, 0);
- fputc('\n', fff);
+ display_flag_aux(creature_ptr, row + 7, col, "Riding :", TR_RIDING, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "Throw :", TR_THROW, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "Blessed :", TR_BLESSED, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
- if (current_world_ptr->noscore)
- fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
+ display_flag_aux(creature_ptr, row + 14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
+#endif
- fputc('\n', fff);
}
/*!
- * @brief 闘技場の情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの特性フラグ一覧表示2a /
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Special display, part 2a
* @return なし
*/
-static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
+static void display_player_misc_info(player_type *creature_ptr)
{
- if (lite_town || vanilla_town) return;
+#ifdef JP
+ put_str("名前 :", 1, 26);
+ put_str("性別 :", 3, 1);
+ put_str("種族 :", 4, 1);
+ put_str("職業 :", 5, 1);
+#else
+ put_str("Name :", 1, 26);
+ put_str("Sex :", 3, 1);
+ put_str("Race :", 4, 1);
+ put_str("Class :", 5, 1);
+#endif
- if (creature_ptr->arena_number < 0)
- {
- if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
- {
- fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
- }
- else
- {
+ char buf[80];
+ char tmp[80];
+ strcpy(tmp, ap_ptr->title);
#ifdef JP
- fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
- r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
+ if (ap_ptr->no == 1)
+ strcat(tmp, "の");
#else
- fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
- r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
- -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
+ strcat(tmp, " ");
#endif
- }
- }
- else if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
- {
- fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
- }
- else if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
- {
- fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
- }
- else
- {
+ strcat(tmp, creature_ptr->name);
+
+ c_put_str(TERM_L_BLUE, tmp, 1, 34);
+ c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
+ c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
+ c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
+
#ifdef JP
- fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
+ put_str("レベル:", 6, 1);
+ put_str("HP :", 7, 1);
+ put_str("MP :", 8, 1);
#else
- fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
+ put_str("Level :", 6, 1);
+ put_str("Hits :", 7, 1);
+ put_str("Mana :", 8, 1);
#endif
- }
- fprintf(fff, "\n");
+ (void)sprintf(buf, "%d", (int)creature_ptr->lev);
+ c_put_str(TERM_L_BLUE, buf, 6, 9);
+ (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
+ c_put_str(TERM_L_BLUE, buf, 7, 9);
+ (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
+ c_put_str(TERM_L_BLUE, buf, 8, 9);
}
/*!
- * @brief 撃破モンスターの情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーの特性フラグ一覧表示2b /
+ * Special display, part 2b
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
+ * @details
+ * <pre>
+ * How to print out the modifications and sustains.
+ * Positive mods with no sustain will be light green.
+ * Positive mods with a sustain will be dark green.
+ * Sustains (with no modification) will be a dark green 's'.
+ * Negative mods (from a curse) will be red.
+ * Huge mods (>9), like from MICoMorgoth, will be a '*'
+ * No mod, no sustain, will be a slate '.'
+ * </pre>
*/
-static void dump_aux_monsters(FILE *fff)
+static void display_player_stat_info(player_type *creature_ptr)
{
- /* Monsters slain */
-
- IDX k;
- long uniq_total = 0;
- long norm_total = 0;
- MONRACE_IDX *who;
-
- /* Sort by monster level */
- u16b why = 2;
+ int stat_col = 22;
+ int row = 3;
+ c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
+ c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
+ c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
+ c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
+ c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
- fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
+ char buf[80];
+ for (int i = 0; i < A_MAX; i++)
+ {
+ int r_adj;
+ if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
+ else r_adj = rp_ptr->r_adj[i];
- /* Allocate the "who" array */
- C_MAKE(who, max_r_idx, MONRACE_IDX);
+ int e_adj = 0;
- /* Count monster kills */
- for (k = 1; k < max_r_idx; k++)
- {
- monster_race *r_ptr = &r_info[k];
+ if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
+ e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
+ if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
+ e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
+ if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
+ e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
- /* Ignore unused index */
- if (!r_ptr->name) continue;
+ if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
+ e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
- if (r_ptr->flags1 & RF1_UNIQUE)
+ if (PRACE_IS_(creature_ptr, RACE_ENT))
{
- bool dead = (r_ptr->max_num == 0);
- if (dead)
+ switch (i)
{
- norm_total++;
-
- /* Add a unique monster to the list */
- who[uniq_total++] = k;
+ case A_STR:
+ case A_CON:
+ if (creature_ptr->lev > 25) r_adj++;
+ if (creature_ptr->lev > 40) r_adj++;
+ if (creature_ptr->lev > 45) r_adj++;
+ break;
+ case A_DEX:
+ if (creature_ptr->lev > 25) r_adj--;
+ if (creature_ptr->lev > 40) r_adj--;
+ if (creature_ptr->lev > 45) r_adj--;
+ break;
}
}
+
+ e_adj -= r_adj;
+ e_adj -= cp_ptr->c_adj[i];
+ e_adj -= ap_ptr->a_adj[i];
+
+ if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
+ c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
else
+ c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
+
+ /* Internal "natural" max value. Maxes at 18/100 */
+ /* This is useful to see if you are maxed out */
+ cnv_stat(creature_ptr->stat_max[i], buf);
+ if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+ c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
+
+ c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
+
+ (void)sprintf(buf, "%3d", r_adj);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
+ (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
+ (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
+ (void)sprintf(buf, "%3d", (int)e_adj);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
+
+ cnv_stat(creature_ptr->stat_top[i], buf);
+ c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
+
+ if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
{
- if (r_ptr->r_pkills > 0)
- {
- norm_total += r_ptr->r_pkills;
- }
+ cnv_stat(creature_ptr->stat_use[i], buf);
+ c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
}
}
+ int col = stat_col + 41;
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
+ c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
- /* No monsters is defeated */
- if (norm_total < 1)
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
- fprintf(fff,_("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
- }
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[i];
+ object_flags_known(o_ptr, flgs);
+ for (int stat = 0; stat < A_MAX; stat++)
+ {
+ byte a = TERM_SLATE;
+ char c = '.';
+ if (have_flag(flgs, stat))
+ {
+ c = '*';
- /* Defeated more than one normal monsters */
- else if (uniq_total == 0)
- {
-#ifdef JP
- fprintf(fff,"%ld体の敵を倒しています。\n", norm_total);
-#else
- fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
-#endif
+ if (o_ptr->pval > 0)
+ {
+ a = TERM_L_GREEN;
+ if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
+ }
+
+ if (have_flag(flgs, stat + TR_SUST_STR))
+ {
+ a = TERM_GREEN;
+ }
+
+ if (o_ptr->pval < 0)
+ {
+ a = TERM_RED;
+ if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
+ }
+ }
+ else if (have_flag(flgs, stat + TR_SUST_STR))
+ {
+ a = TERM_GREEN;
+ c = 's';
+ }
+
+ Term_putch(col, row + stat + 1, a, c);
+ }
+
+ col++;
}
- /* Defeated more than one unique monsters */
- else /* if (uniq_total > 0) */
+ player_flags(creature_ptr, flgs);
+ for (int stat = 0; stat < A_MAX; stat++)
{
-#ifdef JP
- fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
-#else
- fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
-#endif
+ byte a = TERM_SLATE;
+ char c = '.';
+
+ if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
+ {
+ int dummy = 0;
+
+ if (stat == A_STR)
+ {
+ if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
+ if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
+ if (creature_ptr->tsuyoshi) dummy += 4;
+ }
+ else if (stat == A_WIS || stat == A_INT)
+ {
+ if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
+ if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
+ }
+ else if (stat == A_DEX)
+ {
+ if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
+ if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
+ if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
+ }
+ else if (stat == A_CON)
+ {
+ if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
+ if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
+ if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
+ if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
+ if (creature_ptr->tsuyoshi) dummy += 4;
+ }
+ else if (stat == A_CHR)
+ {
+ if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
+ if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
+ if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
+ if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
+ if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
+ if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
+ }
+
+ if (dummy != 0)
+ {
+ c = '*';
+ if (dummy > 0)
+ {
+ /* Good */
+ a = TERM_L_GREEN;
+
+ /* Label boost */
+ if (dummy < 10) c = '0' + dummy;
+ }
- /* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
- fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
+ if (dummy < 0)
+ {
+ a = TERM_RED;
+ if (dummy > -10) c = '0' - dummy;
+ }
+ }
+ }
- /* Print top 10 */
- for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
+ if (have_flag(flgs, stat + TR_SUST_STR))
{
- monster_race *r_ptr = &r_info[who[k]];
- fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
+ a = TERM_GREEN;
+ c = 's';
}
+ Term_putch(col, row + stat + 1, a, c);
}
-
- /* Free the "who" array */
- C_KILL(who, max_r_idx, s16b);
}
/*!
- * @brief 元種族情報をファイルにダンプする
- * @param fff ファイルポインタ
+ * @brief プレイヤーのステータス表示メイン処理
+ * Display the character on the screen (various modes)
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param mode 表示モードID
* @return なし
+ * @details
+ * <pre>
+ * The top one and bottom two lines are left blank.
+ * Mode 0 = standard display with skills
+ * Mode 1 = standard display with history
+ * Mode 2 = summary of various things
+ * Mode 3 = summary of various things (part 2)
+ * Mode 4 = mutations
+ * </pre>
*/
-static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
+void display_player(player_type *creature_ptr, int mode)
{
- if (creature_ptr->old_race1 || creature_ptr->old_race2)
- {
- int i;
+ if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
+ mode = (mode % 5);
+ else
+ mode = (mode % 4);
- fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
- for (i = 0; i < MAX_RACES; i++)
- {
- if (creature_ptr->start_race == i) continue;
- if (i < 32)
- {
- if (!(creature_ptr->old_race1 & 1L << i)) continue;
- }
- else
- {
- if (!(creature_ptr->old_race2 & 1L << (i-32))) continue;
- }
- fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
- }
+ clear_from(0);
- fputc('\n', fff);
+ if (mode == 2)
+ {
+ display_player_misc_info(creature_ptr);
+ display_player_stat_info(creature_ptr);
+ display_player_flag_info(creature_ptr);
+ return;
}
-}
-
-/*!
- * @brief 元魔法領域情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_realm_history(FILE *fff)
-{
- if (p_ptr->old_realm)
+ if (mode == 3)
{
- int i;
-
- fputc('\n', fff);
- for (i = 0; i < MAX_MAGIC; i++)
- {
- if (!(p_ptr->old_realm & 1L << i)) continue;
- fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i+1]);
- }
- fputc('\n', fff);
+ display_player_other_flag_info(creature_ptr);
+ return;
}
-}
-
-
-/*!
- * @brief 徳の情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_virtues(FILE *fff)
-{
- int v_nr, percent;
- fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
+ if (mode == 4)
+ {
+ do_cmd_knowledge_mutations(creature_ptr);
+ return;
+ }
- percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * p_ptr->hitdie +
- ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
+ char tmp[64];
+ if ((mode != 0) && (mode != 1)) return;
+ /* Name, Sex, Race, Class */
#ifdef JP
- if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
- else fprintf(fff, "現在の体力ランク : ???\n\n");
- fprintf(fff, "能力の最大値\n");
+ sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
#else
- if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
- else fprintf(fff, "Your current Life Rating is ???.\n\n");
- fprintf(fff, "Limits of maximum stats\n");
+ sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
#endif
- for (v_nr = 0; v_nr < A_MAX; v_nr++)
- {
- if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
- else fprintf(fff, "%s ???\n", stat_names[v_nr]);
- }
-
- fprintf(fff, _("\n属性 : %s\n", "\nYour alighnment : %s\n"), your_alignment(p_ptr));
- fprintf(fff, "\n");
- dump_virtues(p_ptr, fff);
-}
+ display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
+ display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
+ display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
+ display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
-/*!
- * @brief 突然変異の情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_mutations(FILE *fff)
-{
- if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
+ if (creature_ptr->realm1)
{
- fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
- dump_mutations(p_ptr, fff);
+ if (creature_ptr->realm2)
+ sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
+ else
+ strcpy(tmp, realm_names[creature_ptr->realm1]);
+ display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
}
-}
+ if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
+ display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
-/*!
- * @brief 所持品の情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_equipment_inventory(FILE *fff)
-{
- int i;
- GAME_TEXT o_name[MAX_NLEN];
+ /* Age, Height, Weight, Social */
+ /* 身長はセンチメートルに、体重はキログラムに変更してあります */
+#ifdef JP
+ display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
+ display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
+#else
+ display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
+ display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
+ display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
+#endif
+ display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
- /* Dump the equipment */
- if (p_ptr->equip_cnt)
+ char buf[80];
+ for (int i = 0; i < A_MAX; i++)
{
- fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
{
- object_desc(o_name, &p_ptr->inventory_list[i], 0);
- if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
- strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
+ put_str(stat_names_reduced[i], 3 + i, 53);
+ int value = creature_ptr->stat_use[i];
+ cnv_stat(value, buf);
+ c_put_str(TERM_YELLOW, buf, 3 + i, 60);
+ value = creature_ptr->stat_top[i];
+ cnv_stat(value, buf);
+ c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
+ }
+ else
+ {
+ put_str(stat_names[i], 3 + i, 53);
+ cnv_stat(creature_ptr->stat_use[i], buf);
+ c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
+ }
- fprintf(fff, "%c) %s\n",
- index_to_label(i), o_name);
+ if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+ {
+ c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
}
- fprintf(fff, "\n\n");
}
- fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
-
- for (i = 0; i < INVEN_PACK; i++)
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ if (mode == 0)
{
- /* Don't dump the empty slots */
- if (!p_ptr->inventory_list[i].k_idx) break;
-
- object_desc(o_name, &p_ptr->inventory_list[i], 0);
- fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
+ display_player_middle(creature_ptr);
+ display_player_various(creature_ptr);
+ return;
}
- /* Add an empty line */
- fprintf(fff, "\n\n");
-}
-
+ char statmsg[1000];
+ put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
-/*!
- * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_home_museum(FILE *fff)
-{
- GAME_TEXT o_name[MAX_NLEN];
- store_type *st_ptr;
-
- /* Do we need it?? */
- /* process_dungeon_file("w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x); */
+ for (int i = 0; i < 4; i++)
+ {
+ put_str(creature_ptr->history[i], i + 12, 10);
+ }
- /* Print the home */
- st_ptr = &town_info[1].store[STORE_HOME];
+ *statmsg = '\0';
- /* Home -- if anything there */
- if (st_ptr->stock_num)
+ if (creature_ptr->is_dead)
{
- int i;
- TERM_LEN x = 1;
+ if (current_world_ptr->total_winner)
+ {
+#ifdef JP
+ sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
+#else
+ sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
+#endif
+ }
+ else if (!floor_ptr->dun_level)
+ {
+#ifdef JP
+ sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
+#else
+ sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
+#endif
+ }
+ else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+ {
+ /* Get the quest text */
+ /* Bewere that INIT_ASSIGN resets the cur_num. */
+ init_flags = INIT_NAME_ONLY;
- fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
- /* Dump all available items */
- for (i = 0; i < st_ptr->stock_num; i++)
+#ifdef JP
+ sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
+#else
+ sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
+#endif
+ }
+ else
{
- if ((i % 12) == 0)
- fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
+#ifdef JP
+ sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
+#else
+ sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
+#endif
}
-
- /* Add an empty line */
- fprintf(fff, "\n\n");
}
-
-
- /* Print the home */
- st_ptr = &town_info[1].store[STORE_MUSEUM];
-
- /* Home -- if anything there */
- if (st_ptr->stock_num)
+ else if (current_world_ptr->character_dungeon)
{
- int i;
- TERM_LEN x = 1;
-
- fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
+ if (!floor_ptr->dun_level)
+ {
+ sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
+ }
+ else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+ {
+ /* Clear the text */
+ /* Must be done before doing INIT_SHOW_TEXT */
+ for (int i = 0; i < 10; i++)
+ {
+ quest_text[i][0] = '\0';
+ }
- /* Dump all available items */
- for (i = 0; i < st_ptr->stock_num; i++)
+ quest_text_line = 0;
+ init_flags = INIT_NAME_ONLY;
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+ sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
+ }
+ else
{
#ifdef JP
- if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
+ sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
#else
- if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
+ sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
#endif
-
}
-
- /* Add an empty line */
- fprintf(fff, "\n\n");
}
-}
+ if (!*statmsg) return;
-/*!
- * @brief ダンプ出力のメインルーチン
- * Output the character dump to a file
- * @param fff ファイルポインタ
- * @return エラーコード
- */
-errr make_character_dump(FILE *fff)
-{
-#ifdef JP
- fprintf(fff, " [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#else
- fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#endif
+ char temp[64 * 2];
+ roff_to_buf(statmsg, 60, temp, sizeof(temp));
+ char *t;
+ t = temp;
+ for (int i = 0; i < 2; i++)
+ {
+ if (t[0] == 0) return;
- update_playtime();
-
- dump_aux_display_player(p_ptr, fff);
- dump_aux_last_message(fff);
- dump_aux_options(fff);
- dump_aux_recall(fff);
- dump_aux_quest(fff);
- dump_aux_arena(p_ptr, fff);
- dump_aux_monsters(fff);
- dump_aux_virtues(fff);
- dump_aux_race_history(p_ptr, fff);
- dump_aux_realm_history(fff);
- dump_aux_class_special(fff);
- dump_aux_mutations(fff);
- dump_aux_pet(p_ptr, fff);
- fputs("\n\n", fff);
- dump_aux_equipment_inventory(fff);
- dump_aux_home_museum(fff);
-
- fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());
- return 0;
+ put_str(t, i + 5 + 12, 10);
+ t += strlen(t) + 1;
+ }
}
+
/*!
* @brief プレイヤーステータスをファイルダンプ出力する
* Hack -- Dump a character description file
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name 出力ファイル名
* @return エラーコード
* @details
* Allow the "full" flag to dump additional info,
* and trigger its usage from various places in the code.
*/
-errr file_character(concptr name)
+errr file_character(player_type *creature_ptr, concptr name)
{
- int fd = -1;
- FILE *fff = NULL;
- char buf[1024];
+ char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
- /* Check for existing file */
- fd = fd_open(buf, O_RDONLY);
-
- /* Existing file */
+ int fd = fd_open(buf, O_RDONLY);
if (fd >= 0)
{
char out_val[160];
(void)fd_close(fd);
-
- /* Build query */
(void)sprintf(out_val, _("現存するファイル %s に上書きしますか? ", "Replace existing file %s? "), buf);
-
- /* Ask */
if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
}
- /* Open the non-existing file */
+ FILE *fff = NULL;
if (fd < 0) fff = my_fopen(buf, "w");
- /* Invalid file */
if (!fff)
{
prt(_("キャラクタ情報のファイルへの書き出しに失敗しました!", "Character dump failed!"), 0, 0);
-
(void)inkey();
-
- /* Error */
- return (-1);
+ return -1;
}
- (void)make_character_dump(fff);
+ /*
+ * todo view-mainwindow への依存があるが、file_character() 自体関数ポインタなのでよそから呼び出されるので何とかするのは辛い
+ * ついでに他の関数でもview(略) は参照されているので、簡単に除去することはできない…
+ */
+ make_character_dump(creature_ptr, fff, update_playtime, display_player);
my_fclose(fff);
-
-
msg_print(_("キャラクタ情報のファイルへの書き出しに成功しました。", "Character dump successful."));
msg_print(NULL);
-
- /* Success */
- return (0);
+ return 0;
}
*/
static void show_file_aux_line(concptr str, int cy, concptr shower)
{
- static const char tag_str[] = "[[[[";
- byte color = TERM_WHITE;
- char in_tag = '\0';
- int cx = 0;
- int i;
char lcstr[1024];
-
if (shower)
{
- /* Make a lower case version of str for searching */
strcpy(lcstr, str);
str_tolower(lcstr);
}
- /* Initial cursor position */
+ int cx = 0;
Term_gotoxy(cx, cy);
- for (i = 0; str[i];)
+ static const char tag_str[] = "[[[[";
+ byte color = TERM_WHITE;
+ char in_tag = '\0';
+ for (int i = 0; str[i];)
{
int len = strlen(&str[i]);
int showercol = len + 1;
int bracketcol = len + 1;
int endcol = len;
concptr ptr;
-
- /* Search for a shower string in the line */
if (shower)
{
ptr = my_strstr(&lcstr[i], shower);
if (ptr) showercol = ptr - &lcstr[i];
}
- /* Search for a color segment tag */
ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
if (ptr) bracketcol = ptr - &str[i];
-
- /* A color tag is found */
if (bracketcol < endcol) endcol = bracketcol;
-
- /* The shower string is found before the color tag */
if (showercol < endcol) endcol = showercol;
- /* Print a segment of the line */
Term_addstr(endcol, color, &str[i]);
cx += endcol;
i += endcol;
- /* Shower string? */
if (endcol == showercol)
{
int showerlen = strlen(shower);
-
- /* Print the shower string in yellow */
Term_addstr(showerlen, TERM_YELLOW, &str[i]);
cx += showerlen;
i += showerlen;
+ continue;
}
- /* Colored segment? */
- else if (endcol == bracketcol)
- {
- if (in_tag)
- {
- /* Found the end of colored segment */
- i++;
-
- /* Now looking for an another tag_str */
- in_tag = '\0';
-
- /* Set back to the default color */
- color = TERM_WHITE;
- }
- else
- {
- /* Found a tag_str, and get a tag color */
- i += sizeof(tag_str)-1;
-
- /* Get tag color */
- color = color_char_to_attr(str[i]);
-
- /* Illegal color tag */
- if (color == 255 || str[i+1] == '\0')
- {
- /* Illegal color tag */
- color = TERM_WHITE;
-
- /* Print the broken tag as a string */
- Term_addstr(-1, TERM_WHITE, tag_str);
- cx += sizeof(tag_str)-1;
- }
- else
- {
- /* Skip the color tag */
- i++;
+ if (endcol != bracketcol) continue;
- /* Now looking for a close tag */
- in_tag = str[i];
+ if (in_tag)
+ {
+ i++;
+ in_tag = '\0';
+ color = TERM_WHITE;
+ continue;
+ }
- /* Skip the close-tag-indicator */
- i++;
- }
- }
+ i += sizeof(tag_str) - 1;
+ color = color_char_to_attr(str[i]);
+ if (color == 255 || str[i + 1] == '\0')
+ {
+ color = TERM_WHITE;
+ Term_addstr(-1, TERM_WHITE, tag_str);
+ cx += sizeof(tag_str) - 1;
+ continue;
}
- } /* for (i = 0; str[i];) */
+ i++;
+ in_tag = str[i];
+ i++;
+ }
- /* Clear rest of line */
Term_erase(cx, cy, 255);
}
/*!
* @brief ファイル内容をコンソールに出力する
* Recursive file perusal.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param show_version TRUEならばコンソール上にゲームのバージョンを表示する
* @param name ファイル名の文字列
* @param what 内容キャプションの文字列
* Return FALSE on 'q' to exit from a deep, otherwise TRUE.
* </pre>
*/
-bool show_file(bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
+bool show_file(player_type *creature_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
{
- int i, n, skey;
-
- /* Number of "real" lines passed by */
+ int i, skey;
int next = 0;
-
- /* Number of "real" lines in the file */
int size = 0;
-
- /* Backup value for "line" */
int back = 0;
-
- /* This screen has sub-screens */
bool menu = FALSE;
-
- /* Current help file */
FILE *fff = NULL;
-
- /* Find this string (if any) */
concptr find = NULL;
-
- /* Jump to this tag */
concptr tag = NULL;
-
- /* Hold strings to find/show */
char finder_str[81];
char shower_str[81];
char back_str[81];
-
- /* String to show */
concptr shower = NULL;
-
- /* Filename */
char filename[1024];
-
- /* Describe this thing */
char caption[128];
-
- /* Path buffer */
char path[1024];
-
- /* General buffer */
char buf[1024];
-
- /* Sub-menu information */
char hook[68][32];
-
bool reverse = (line < 0);
-
- int wid, hgt, rows;
-
+ int wid, hgt;
Term_get_size(&wid, &hgt);
- rows = hgt - 4;
+ int rows = hgt - 4;
strcpy(finder_str, "");
strcpy(shower_str, "");
}
strcpy(filename, name);
+ int n = strlen(filename);
- n = strlen(filename);
-
- /* Extract the tag from the filename */
for (i = 0; i < n; i++)
{
if (filename[i] == '#')
}
}
- /* Redirect the name */
name = filename;
-
if (what)
{
strcpy(caption, what);
fff = my_fopen(path, "r");
}
- /* Look in "help" */
if (!fff)
{
sprintf(caption, _("ヘルプ・ファイル'%s'", "Help file '%s'"), name);
fff = my_fopen(path, "r");
}
- /* Look in "info" */
if (!fff)
{
sprintf(caption, _("スポイラー・ファイル'%s'", "Info file '%s'"), name);
fff = my_fopen(path, "r");
}
- /* Look in "info" */
if (!fff)
{
path_build(path, sizeof(path), ANGBAND_DIR, name);
msg_format(_("'%s'をオープンできません。", "Cannot open '%s'."), name);
msg_print(NULL);
- return (TRUE);
+ return TRUE;
}
-
- /* Pre-Parse the file */
while (TRUE)
{
char *str = buf;
-
- /* Read a line or stop */
if (my_fgets(fff, buf, sizeof(buf))) break;
-
- /* XXX Parse "menu" items */
- if (prefix(str, "***** "))
+ if (!prefix(str, "***** "))
{
- /* Notice "menu" requests */
- if ((str[6] == '[') && isalpha(str[7]))
- {
- /* Extract the menu item */
- int k = str[7] - 'A';
-
- /* This is a menu file */
- menu = TRUE;
-
- if ((str[8] == ']') && (str[9] == ' '))
- {
- /* Extract the menu item */
- strncpy(hook[k], str + 10, 31);
+ next++;
+ continue;
+ }
- /* Make sure it's null-terminated */
- hook[k][31] = '\0';
- }
- }
- /* Notice "tag" requests */
- else if (str[6] == '<')
+ if ((str[6] == '[') && isalpha(str[7]))
+ {
+ int k = str[7] - 'A';
+ menu = TRUE;
+ if ((str[8] == ']') && (str[9] == ' '))
{
- size_t len = strlen(str);
-
- if (str[len - 1] == '>')
- {
- str[len - 1] = '\0';
- if (tag && streq(str + 7, tag)) line = next;
- }
+ strncpy(hook[k], str + 10, 31);
+ hook[k][31] = '\0';
}
- /* Skip this */
continue;
}
- /* Count the "real" lines */
- next++;
+ if (str[6] != '<') continue;
+
+ size_t len = strlen(str);
+ if (str[len - 1] == '>')
+ {
+ str[len - 1] = '\0';
+ if (tag && streq(str + 7, tag)) line = next;
+ }
}
- /* Save the number of "real" lines */
size = next;
-
- /* start from bottom when reverse mode */
- if (line == -1) line = ((size-1)/rows)*rows;
+ if (line == -1) line = ((size - 1) / rows)*rows;
Term_clear();
- /* Display the file */
while (TRUE)
{
- /* Restart when necessary */
- if (line >= size - rows) line = size - rows;
+ if (line >= size - rows)
+ line = size - rows;
if (line < 0) line = 0;
- /* Re-open the file if needed */
if (next > line)
{
my_fclose(fff);
-
- /* Hack -- Re-Open the file */
fff = my_fopen(path, "r");
+ if (!fff) return FALSE;
- if (!fff) return (FALSE);
-
- /* File has been restarted */
next = 0;
}
- /* Goto the selected line */
while (next < line)
{
- /* Get a line */
if (my_fgets(fff, buf, sizeof(buf))) break;
-
- /* Skip tags/links */
if (prefix(buf, "***** ")) continue;
-
- /* Count the lines */
next++;
}
- /* Dump the next 20, or rows, lines of the file */
for (i = 0; i < rows; )
{
concptr str = buf;
-
- /* Hack -- track the "first" line */
if (!i) line = next;
-
- /* Get a line of the file or stop */
if (my_fgets(fff, buf, sizeof(buf))) break;
-
- /* Hack -- skip "special" lines */
if (prefix(buf, "***** ")) continue;
-
- /* Count the "real" lines */
next++;
-
- /* Hack -- keep searching */
if (find && !i)
{
char lc_buf[1024];
-
- /* Make a lower case version of str for searching */
strcpy(lc_buf, str);
str_tolower(lc_buf);
-
if (!my_strstr(lc_buf, find)) continue;
}
- /* Hack -- stop searching */
find = NULL;
-
- /* Dump the line */
show_file_aux_line(str, i + 2, shower);
-
- /* Count the printed lines */
i++;
}
while (i < rows)
{
- /* Clear rest of line */
Term_erase(0, i + 2, 255);
-
i++;
}
- /* Hack -- failed search */
if (find)
{
bell();
continue;
}
-
- /* Show a general "title" */
if (show_version)
{
prt(format(_("[変愚蛮怒 %d.%d.%d, %s, %d/%d]", "[Hengband %d.%d.%d, %s, Line %d/%d]"),
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
- caption, line, size), 0, 0);
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH,
+ caption, line, size), 0, 0);
}
else
{
caption, line, size), 0, 0);
}
- /* Prompt -- small files */
if (size <= rows)
{
- /* Wait for it */
prt(_("[キー:(?)ヘルプ (ESC)終了]", "[Press ESC to exit.]"), hgt - 1, 0);
}
-
- /* Prompt -- large files */
else
{
#ifdef JP
- if(reverse)
+ if (reverse)
prt("[キー:(RET/スペース)↑ (-)↓ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
else
prt("[キー:(RET/スペース)↓ (-)↑ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
#endif
}
- /* Get a special key code */
skey = inkey_special(TRUE);
-
switch (skey)
{
- /* Show the help for the help */
case '?':
- /* Hack - prevent silly recursion */
if (strcmp(name, _("jhelpinfo.txt", "helpinfo.txt")) != 0)
- show_file(TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
+ show_file(creature_ptr, TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
break;
-
- /* Hack -- try showing */
case '=':
- /* Get "shower" */
prt(_("強調: ", "Show: "), hgt - 1, 0);
strcpy(back_str, shower_str);
{
if (shower_str[0])
{
- /* Make it lowercase */
str_tolower(shower_str);
-
- /* Show it */
shower = shower_str;
}
- else shower = NULL; /* Stop showing */
+ else shower = NULL;
}
else strcpy(shower_str, back_str);
break;
- /* Hack -- try finding */
case '/':
case KTRL('s'):
- /* Get "finder" */
prt(_("検索: ", "Find: "), hgt - 1, 0);
-
strcpy(back_str, finder_str);
if (askfor(finder_str, 80))
{
if (finder_str[0])
{
- /* Find it */
find = finder_str;
back = line;
line = line + 1;
-
- /* Make finder lowercase */
str_tolower(finder_str);
-
- /* Show it */
shower = finder_str;
}
- else shower = NULL; /* Stop showing */
+ else shower = NULL;
}
else strcpy(finder_str, back_str);
break;
- /* Hack -- go to a specific line */
case '#':
- {
- char tmp[81];
- prt(_("行: ", "Goto Line: "), hgt - 1, 0);
- strcpy(tmp, "0");
+ {
+ char tmp[81];
+ prt(_("行: ", "Goto Line: "), hgt - 1, 0);
+ strcpy(tmp, "0");
- if (askfor(tmp, 80)) line = atoi(tmp);
- }
+ if (askfor(tmp, 80)) line = atoi(tmp);
break;
+ }
- /* Hack -- go to the top line */
case SKEY_TOP:
line = 0;
break;
- /* Hack -- go to the bottom line */
case SKEY_BOTTOM:
line = ((size - 1) / rows) * rows;
break;
- /* Hack -- go to a specific file */
case '%':
- {
- char tmp[81];
- prt(_("ファイル・ネーム: ", "Goto File: "), hgt - 1, 0);
- strcpy(tmp, _("jhelp.hlp", "help.hlp"));
+ {
+ char tmp[81];
+ prt(_("ファイル・ネーム: ", "Goto File: "), hgt - 1, 0);
+ strcpy(tmp, _("jhelp.hlp", "help.hlp"));
- if (askfor(tmp, 80))
- {
- if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
- }
+ if (askfor(tmp, 80))
+ {
+ if (!show_file(creature_ptr, TRUE, tmp, NULL, 0, mode)) skey = 'q';
}
+
break;
+ }
- /* Allow backing up */
case '-':
line = line + (reverse ? rows : -rows);
if (line < 0) line = 0;
break;
- /* One page up */
case SKEY_PGUP:
line = line - rows;
if (line < 0) line = 0;
break;
- /* Advance a single line */
case '\n':
case '\r':
line = line + (reverse ? -1 : 1);
if (line < 0) line = 0;
break;
- /* Move up / down */
case '8':
case SKEY_UP:
line--;
line++;
break;
- /* Advance one page */
case ' ':
line = line + (reverse ? -rows : rows);
if (line < 0) line = 0;
break;
- /* One page down */
case SKEY_PGDOWN:
line = line + rows;
break;
}
- /* Recurse on numbers */
if (menu)
{
int key = -1;
-
if (!(skey & SKEY_MASK) && isalpha(skey))
key = skey - 'A';
if ((key > -1) && hook[key][0])
{
/* Recurse on that file */
- if (!show_file(TRUE, hook[key], NULL, 0, mode))
+ if (!show_file(creature_ptr, TRUE, hook[key], NULL, 0, mode))
skey = 'q';
}
}
- /* Hack, dump to file */
if (skey == '|')
{
FILE *ffp;
char buff[1024];
char xtmp[82];
- strcpy (xtmp, "");
+ strcpy(xtmp, "");
if (!get_string(_("ファイル名: ", "File name: "), xtmp, 80)) continue;
my_fclose(fff);
break;
}
- sprintf(xtmp, "%s: %s", p_ptr->name, what ? what : caption);
+ sprintf(xtmp, "%s: %s", creature_ptr->name, what ? what : caption);
my_fputs(ffp, xtmp, 80);
my_fputs(ffp, "\n", 80);
my_fputs(ffp, buff, 80);
my_fclose(fff);
my_fclose(ffp);
-
- /* Hack -- Re-Open the file */
fff = my_fopen(path, "r");
}
- /* Return to last screen */
if ((skey == ESCAPE) || (skey == '<')) break;
- /* Exit on the ^q */
if (skey == KTRL('q')) skey = 'q';
- /* Exit on the q key */
if (skey == 'q') break;
}
- my_fclose(fff);
- /* Escape */
- if (skey == 'q') return (FALSE);
-
- /* Normal return */
- return (TRUE);
+ my_fclose(fff);
+ return (skey != 'q');
}
/*!
* @brief ヘルプを表示するコマンドのメインルーチン
* Peruse the On-Line-Help
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
*/
-void do_cmd_help(void)
+void do_cmd_help(player_type *creature_ptr)
{
screen_save();
-
- /* Peruse the main help file */
- (void)show_file(TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
+ (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
screen_load();
}
/*!
* @brief プレイヤーの名前をチェックして修正する
* Process the player name.
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sf セーブファイル名に合わせた修正を行うならばTRUE
* @return なし
* @details
* Extract a clean "base name".
* Build the savefile name if needed.
*/
-void process_player_name(bool sf)
+void process_player_name(player_type *creature_ptr, bool sf)
{
- int i, k = 0;
char old_player_base[32] = "";
+ if (current_world_ptr->character_generated)
+ strcpy(old_player_base, creature_ptr->base_name);
- if (current_world_ptr->character_generated) strcpy(old_player_base, p_ptr->base_name);
-
- /* Cannot be too long */
-#if defined(MACINTOSH) || defined(ACORN)
- if (strlen(p_ptr->name) > 15)
- {
- /* Name too long */
- quit_fmt(_("'%s'という名前は長すぎます!", "The name '%s' is too long!"), p_ptr->name);
- }
-#endif
-
- /* Cannot contain "icky" characters */
- for (i = 0; p_ptr->name[i]; i++)
+ for (int i = 0; creature_ptr->name[i]; i++)
{
- /* No control characters */
#ifdef JP
- if (iskanji(p_ptr->name[i])){i++;continue;}
- if (iscntrl( (unsigned char)p_ptr->name[i]))
+ if (iskanji(creature_ptr->name[i])) { i++; continue; }
+ if (iscntrl((unsigned char)creature_ptr->name[i]))
#else
- if (iscntrl(p_ptr->name[i]))
+ if (iscntrl(creature_ptr->name[i]))
#endif
-
{
- /* Illegal characters */
- quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), p_ptr->name);
+ quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), creature_ptr->name);
}
}
-
-#ifdef MACINTOSH
-
- /* Extract "useful" letters */
- for (i = 0; p_ptr->name[i]; i++)
- {
-#ifdef JP
- unsigned char c = p_ptr->name[i];
-#else
- char c = p_ptr->name[i];
-#endif
-
-
- /* Convert "dot" to "underscore" */
- if (c == '.') c = '_';
-
- /* Accept all the letters */
- p_ptr->base_name[k++] = c;
- }
-
-#else
-
- /* Extract "useful" letters */
- for (i = 0; p_ptr->name[i]; i++)
+ int k = 0;
+ for (int i = 0; creature_ptr->name[i]; i++)
{
#ifdef JP
- unsigned char c = p_ptr->name[i];
+ unsigned char c = creature_ptr->name[i];
#else
- char c = p_ptr->name[i];
+ char c = creature_ptr->name[i];
#endif
- /* Accept some letters */
#ifdef JP
- if(iskanji(c)){
- if(k + 2 >= sizeof(p_ptr->base_name) || !p_ptr->name[i+1]) break;
- p_ptr->base_name[k++] = c;
- i++;
- p_ptr->base_name[k++] = p_ptr->name[i];
+ if (iskanji(c)) {
+ if (k + 2 >= sizeof(creature_ptr->base_name) || !creature_ptr->name[i + 1])
+ break;
+ creature_ptr->base_name[k++] = c;
+ i++;
+ creature_ptr->base_name[k++] = creature_ptr->name[i];
}
#ifdef SJIS
- else if (iskana(c)) p_ptr->base_name[k++] = c;
+ else if (iskana(c)) creature_ptr->base_name[k++] = c;
#endif
else
#endif
- /* Convert path separator to underscore */
- if (!strncmp(PATH_SEP, p_ptr->name+i, strlen(PATH_SEP))){
- p_ptr->base_name[k++] = '_';
- i += strlen(PATH_SEP);
- }
- /* Convert some characters to underscore */
+ if (!strncmp(PATH_SEP, creature_ptr->name + i, strlen(PATH_SEP)))
+ {
+ creature_ptr->base_name[k++] = '_';
+ i += strlen(PATH_SEP);
+ }
#if defined(WINDOWS)
- else if (my_strchr("\"*,/:;<>?\\|", c)) p_ptr->base_name[k++] = '_';
+ else if (my_strchr("\"*,/:;<>?\\|", c))
+ creature_ptr->base_name[k++] = '_';
#endif
- else if (isprint(c)) p_ptr->base_name[k++] = c;
+ else if (isprint(c))
+ creature_ptr->base_name[k++] = c;
}
-#endif
-
- /* Terminate */
- p_ptr->base_name[k] = '\0';
-
- /* Require a "base" name */
- if (!p_ptr->base_name[0]) strcpy(p_ptr->base_name, "PLAYER");
-
+ creature_ptr->base_name[k] = '\0';
+ if (!creature_ptr->base_name[0])
+ strcpy(creature_ptr->base_name, "PLAYER");
#ifdef SAVEFILE_MUTABLE
-
- /* Accept */
sf = TRUE;
-
#endif
if (!savefile_base[0] && savefile[0])
{
- concptr s;
- s = savefile;
- while (1)
+ concptr s = savefile;
+ while (TRUE)
{
concptr t;
t = my_strstr(s, PATH_SEP);
if (!t)
break;
- s = t+1;
+ s = t + 1;
}
+
strcpy(savefile_base, s);
}
if (!savefile_base[0] || !savefile[0])
sf = TRUE;
- /* Change the savefile name */
if (sf)
{
char temp[128];
-
- strcpy(savefile_base, p_ptr->base_name);
+ strcpy(savefile_base, creature_ptr->base_name);
#ifdef SAVEFILE_USE_UID
- /* Rename the savefile, using the p_ptr->player_uid and p_ptr->base_name */
- (void)sprintf(temp, "%d.%s", p_ptr->player_uid, p_ptr->base_name);
+ /* Rename the savefile, using the creature_ptr->player_uid and creature_ptr->base_name */
+ (void)sprintf(temp, "%d.%s", creature_ptr->player_uid, creature_ptr->base_name);
#else
- /* Rename the savefile, using the p_ptr->base_name */
- (void)sprintf(temp, "%s", p_ptr->base_name);
+ /* Rename the savefile, using the creature_ptr->base_name */
+ (void)sprintf(temp, "%s", creature_ptr->base_name);
#endif
path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
}
- /* Load an autopick preference file */
- if (current_world_ptr->character_generated)
+ if (current_world_ptr->character_generated && !streq(old_player_base, creature_ptr->base_name))
{
- if (!streq(old_player_base, p_ptr->base_name)) autopick_load_pref(FALSE);
+ autopick_load_pref(creature_ptr, FALSE);
}
}
/*!
* @brief プレイヤーの名前を変更するコマンドのメインルーチン
* Gets a name for the character, reacting to name changes.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* <pre>
* Assumes that "display_player()" has just been called
* Perhaps we should NOT ask for a name (at "birth()") on
* Unix machines? XXX XXX
- * What a horrible name for a global function.
+ * What a horrible name for a global function.
* </pre>
*/
void get_name(player_type *creature_ptr)
{
char tmp[64];
-
- /* Save the player name */
strcpy(tmp, creature_ptr->name);
- /* Prompt for a new name */
if (get_string(_("キャラクターの名前を入力して下さい: ", "Enter a name for your character: "), tmp, 15))
{
- /* Use the name */
strcpy(creature_ptr->name, tmp);
}
- if (0 == strlen(creature_ptr->name))
+ if (strlen(creature_ptr->name) == 0)
{
- /* Use default name */
strcpy(creature_ptr->name, "PLAYER");
}
- strcpy(tmp,ap_ptr->title);
+ strcpy(tmp, ap_ptr->title);
#ifdef JP
- if(ap_ptr->no == 1)
- strcat(tmp,"の");
+ if (ap_ptr->no == 1)
+ strcat(tmp, "の");
#else
strcat(tmp, " ");
#endif
- strcat(tmp,creature_ptr->name);
+ strcat(tmp, creature_ptr->name);
- /* Re-Draw the name (in light blue) */
Term_erase(34, 1, 255);
c_put_str(TERM_L_BLUE, tmp, 1, 34);
-
- /* Erase the prompt, etc */
clear_from(22);
}
-
/*!
* @brief セーブするコマンドのメインルーチン
* Save the game
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param is_autosave オートセーブ中の処理ならばTRUE
* @return なし
* @details
*/
-void do_cmd_save_game(int is_autosave)
+void do_cmd_save_game(player_type *creature_ptr, int is_autosave)
{
- /* Autosaves do not disturb */
if (is_autosave)
{
msg_print(_("自動セーブ中", "Autosaving the game..."));
}
else
{
- disturb(p_ptr, TRUE, TRUE);
+ disturb(creature_ptr, TRUE, TRUE);
}
- /* Clear messages */
msg_print(NULL);
- handle_stuff();
-
+ handle_stuff(creature_ptr);
prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
-
Term_fresh();
-
- /* The player is not dead */
- (void)strcpy(p_ptr->died_from, _("(セーブ)", "(saved)"));
-
- /* Forbid suspend */
+ (void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
signals_ignore_tstp();
-
- /* Save the player */
- if (save_player())
+ if (save_player(creature_ptr))
{
prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
}
-
- /* Save failed (oops) */
else
{
prt(_("ゲームをセーブしています... 失敗!", "Saving game... failed!"), 0, 0);
}
- /* Allow suspend again */
signals_handle_tstp();
-
Term_fresh();
-
- /* Note that the player is not dead */
- (void)strcpy(p_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
-
- /* HACK -- don't get sanity blast on updating view */
+ (void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
current_world_ptr->is_loading_now = FALSE;
-
- update_creature(p_ptr);
-
- /* Initialize monster process */
- mproc_init();
-
- /* HACK -- reset the hackish flag */
+ update_creature(creature_ptr);
+ mproc_init(creature_ptr->current_floor_ptr);
current_world_ptr->is_loading_now = TRUE;
}
* @return なし
* @details
*/
-void do_cmd_save_and_exit(void)
-{
- p_ptr->playing = FALSE;
- p_ptr->leaving = TRUE;
- exe_write_diary(p_ptr, NIKKI_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
-}
-
-
-#define GRAVE_LINE_WIDTH 31
-
-/*!
- * @brief 墓石の真ん中に文字列を書き込む /
- * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
- * @return なし
- * @details
- */
-static void center_string(char *buf, concptr str)
-{
- int i, j;
-
- /* Total length */
- i = strlen(str);
-
- /* Necessary border */
- j = GRAVE_LINE_WIDTH / 2 - i / 2;
-
- /* Mega-Hack */
- (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
-}
-
-
-#if 0
-/*!
- * @brief 骨ファイル出力 /
- * Save a "bones" file for a dead character
- * @details
- * <pre>
- * Note that we will not use these files until Angband 2.8.0, and
- * then we will only use the name and level on which death occured.
- * Should probably attempt some form of locking...
- * </pre>
- */
-static void make_bones(void)
-{
- FILE *fp;
-
- char str[1024];
-
-
- /* Ignore wizards and borgs */
- if (!(current_world_ptr->noscore & 0x00FF))
- {
- /* Ignore people who die in town */
- if (p_ptr->current_floor_ptr->dun_level)
- {
- char tmp[128];
-
- /* "Bones" name */
- sprintf(tmp, "bone.%03d", p_ptr->current_floor_ptr->dun_level);
- path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
-
- /* Attempt to open the bones file */
- fp = my_fopen(str, "r");
-
- /* Close it right away */
- if (fp) my_fclose(fp);
-
- /* Do not over-write a previous ghost */
- if (fp) return;
-
- /* File type is "TEXT" */
- FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Try to write a new "Bones File" */
- fp = my_fopen(str, "w");
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Not allowed to write it? Weird. */
- if (!fp) return;
-
- /* Save the info */
- fprintf(fp, "%s\n", p_ptr->name);
- fprintf(fp, "%d\n", p_ptr->mhp);
- fprintf(fp, "%d\n", p_ptr->prace);
- fprintf(fp, "%d\n", p_ptr->pclass);
-
- /* Close and save the Bones file */
- my_fclose(fp);
- }
- }
-}
-#endif
-
-
-/*
- * Redefinable "print_tombstone" action
- */
-bool (*tombstone_aux)(void) = NULL;
-
-
-/*!
- * @brief 墓石のアスキーアート表示 /
- * Display a "tomb-stone"
- * @return なし
- */
-void print_tomb(void)
-{
- bool done = FALSE;
-
- /* Do we use a special tombstone ? */
- if (tombstone_aux)
- {
- /* Use tombstone hook */
- done = (*tombstone_aux)();
- }
-
- /* Print the text-tombstone */
- if (!done)
- {
- concptr p;
- char tmp[160];
- char buf[1024];
- char dummy[80];
- char *t;
- FILE *fp;
- time_t ct = time((time_t)0);
-#ifdef JP
- int extra_line = 0;
-#endif
- Term_clear();
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
-
- /* Open the News file */
- fp = my_fopen(buf, "r");
-
- /* Dump */
- if (fp)
- {
- int i = 0;
-
- /* Dump the file to the screen */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- /* Display and advance */
- put_str(buf, i++, 0);
- }
-
- /* Close */
- my_fclose(fp);
- }
-
- /* King or Queen */
- if (current_world_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
- {
-#ifdef JP
- /* 英日切り替え */
- p= "偉大なる者";
-#else
- p = "Magnificent";
-#endif
- }
-
- /* Normal */
- else
- {
- p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
- }
-
- center_string(buf, p_ptr->name);
- put_str(buf, 6, 11);
-
-#ifndef JP
- center_string(buf, "the");
- put_str(buf, 7, 11);
-#endif
-
- center_string(buf, p);
- put_str(buf, 8, 11);
-
- center_string(buf, cp_ptr->title);
- put_str(buf, 10, 11);
-
- (void)sprintf(tmp, _("レベル: %d", "Level: %d"), (int)p_ptr->lev);
- center_string(buf, tmp);
- put_str(buf, 11, 11);
-
- (void)sprintf(tmp, _("経験値: %ld", "Exp: %ld"), (long)p_ptr->exp);
- center_string(buf, tmp);
- put_str(buf, 12, 11);
-
- (void)sprintf(tmp, _("所持金: %ld", "AU: %ld"), (long)p_ptr->au);
- center_string(buf, tmp);
- put_str(buf, 13, 11);
-
-#ifdef JP
- /* 墓に刻む言葉をオリジナルより細かく表示 */
- if (streq(p_ptr->died_from, "途中終了"))
- {
- strcpy(tmp, "<自殺>");
- }
- else if (streq(p_ptr->died_from, "ripe"))
- {
- strcpy(tmp, "引退後に天寿を全う");
- }
- else if (streq(p_ptr->died_from, "Seppuku"))
- {
- strcpy(tmp, "勝利の後、切腹");
- }
- else
- {
- roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
- t = tmp + strlen(tmp) + 1;
- if (*t)
- {
- strcpy(dummy, t); /* 2nd line */
- if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
- {
- for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
- strcpy(t, "…");
- }
- else if (my_strstr(tmp, "『") && suffix(dummy, "』"))
- {
- char dummy2[80];
- char *name_head = my_strstr(tmp, "『");
- sprintf(dummy2, "%s%s", name_head, dummy);
- if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
- {
- strcpy(dummy, dummy2);
- *name_head = '\0';
- }
- }
- else if (my_strstr(tmp, "「") && suffix(dummy, "」"))
- {
- char dummy2[80];
- char *name_head = my_strstr(tmp, "「");
- sprintf(dummy2, "%s%s", name_head, dummy);
- if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
- {
- strcpy(dummy, dummy2);
- *name_head = '\0';
- }
- }
- center_string(buf, dummy);
- put_str(buf, 15, 11);
- extra_line = 1;
- }
- }
- center_string(buf, tmp);
- put_str(buf, 14, 11);
-
- if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
- {
- if (p_ptr->current_floor_ptr->dun_level == 0)
- {
- concptr field_name = p_ptr->town_num ? "街" : "荒野";
- if (streq(p_ptr->died_from, "途中終了"))
- {
- sprintf(tmp, "%sで死んだ", field_name);
- }
- else
- {
- sprintf(tmp, "に%sで殺された", field_name);
- }
- }
- else
- {
- if (streq(p_ptr->died_from, "途中終了"))
- {
- sprintf(tmp, "地下 %d 階で死んだ", (int)p_ptr->current_floor_ptr->dun_level);
- }
- else
- {
- sprintf(tmp, "に地下 %d 階で殺された", (int)p_ptr->current_floor_ptr->dun_level);
- }
- }
- center_string(buf, tmp);
- put_str(buf, 15 + extra_line, 11);
- }
-#else
- (void)sprintf(tmp, "Killed on Level %d", p_ptr->current_floor_ptr->dun_level);
- center_string(buf, tmp);
- put_str(buf, 14, 11);
-
- roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
- center_string(buf, tmp);
- put_str(buf, 15, 11);
- t = tmp + strlen(tmp) + 1;
- if (*t)
- {
- strcpy(dummy, t); /* 2nd line */
- if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
- {
- int dummy_len = strlen(dummy);
- strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
- }
- center_string(buf, dummy);
- put_str(buf, 16, 11);
- }
-#endif
-
- (void)sprintf(tmp, "%-.24s", ctime(&ct));
- center_string(buf, tmp);
- put_str(buf, 17, 11);
- msg_format(_("さようなら、%s!", "Goodbye, %s!"), p_ptr->name);
- }
-}
-
-
-/*!
- * @brief 死亡、引退時の簡易ステータス表示 /
- * Display some character info
- * @return なし
- */
-void show_info(void)
-{
- int i, j, k, l;
- object_type *o_ptr;
- store_type *st_ptr;
-
- /* Hack -- Know everything in the inven/equip */
- for (i = 0; i < INVEN_TOTAL; i++)
- {
- o_ptr = &p_ptr->inventory_list[i];
- if (!o_ptr->k_idx) continue;
-
- /* Aware and Known */
- object_aware(o_ptr);
- object_known(o_ptr);
- }
-
- for (i = 1; i < max_towns; i++)
- {
- st_ptr = &town_info[i].store[STORE_HOME];
-
- /* Hack -- Know everything in the home */
- for (j = 0; j < st_ptr->stock_num; j++)
- {
- o_ptr = &st_ptr->stock[j];
- if (!o_ptr->k_idx) continue;
-
- /* Aware and Known */
- object_aware(o_ptr);
- object_known(o_ptr);
- }
- }
-
- /* Hack -- Recalculate bonuses */
- p_ptr->update |= (PU_BONUS);
- handle_stuff();
-
- /* Flush all input keys */
- flush();
-
- msg_erase();
-
-
- /* Describe options */
- prt(_("キャラクターの記録をファイルに書き出すことができます。", "You may now dump a character record to one or more files."), 21, 0);
- prt(_("リターンキーでキャラクターを見ます。ESCで中断します。", "Then, hit RETURN to see the character, or ESC to abort."), 22, 0);
-
- /* Dump character records as requested */
- while (TRUE)
- {
- char out_val[160];
-
- /* Prompt */
- put_str(_("ファイルネーム: ", "Filename: "), 23, 0);
-
- /* Default */
- strcpy(out_val, "");
-
- /* Ask for filename (or abort) */
- if (!askfor(out_val, 60)) return;
-
- /* Return means "show on screen" */
- if (!out_val[0]) break;
- screen_save();
-
- /* Dump a character file */
- (void)file_character(out_val);
- screen_load();
- }
-
- update_playtime();
- display_player(p_ptr, 0);
-
- prt(_("何かキーを押すとさらに情報が続きます (ESCで中断): ", "Hit any key to see more information (ESC to abort): "), 23, 0);
-
- /* Allow abort at this point */
- if (inkey() == ESCAPE) return;
-
- /* Equipment -- if any */
- if (p_ptr->equip_cnt)
- {
- Term_clear();
- (void)show_equip(0, USE_FULL, 0);
- prt(_("装備していたアイテム: -続く-", "You are using: -more-"), 0, 0);
-
- if (inkey() == ESCAPE) return;
- }
-
- /* Inventory -- if any */
- if (p_ptr->inven_cnt)
- {
- Term_clear();
- (void)show_inven(0, USE_FULL, 0);
- prt(_("持っていたアイテム: -続く-", "You are carrying: -more-"), 0, 0);
-
- if (inkey() == ESCAPE) return;
- }
-
- /* Homes in the different towns */
- for (l = 1; l < max_towns; l++)
- {
- st_ptr = &town_info[l].store[STORE_HOME];
-
- /* Home -- if anything there */
- if (st_ptr->stock_num)
- {
- /* Display contents of the home */
- for (k = 0, i = 0; i < st_ptr->stock_num; k++)
- {
- Term_clear();
-
- /* Show 12 items */
- for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
- {
- GAME_TEXT o_name[MAX_NLEN];
- char tmp_val[80];
-
- /* Acquire item */
- o_ptr = &st_ptr->stock[i];
-
- /* Print header, clear line */
- sprintf(tmp_val, "%c) ", I2A(j));
- prt(tmp_val, j+2, 4);
-
- /* Display object description */
- object_desc(o_name, o_ptr, 0);
- c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
- }
-
- prt(format(_("我が家に置いてあったアイテム ( %d ページ): -続く-", "Your home contains (page %d): -more-"), k+1), 0, 0);
-
- /* Wait for it */
- if (inkey() == ESCAPE) return;
- }
- }
- }
+void do_cmd_save_and_exit(player_type *creature_ptr)
+{
+ creature_ptr->playing = FALSE;
+ creature_ptr->leaving = TRUE;
+ exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
}
/*!
* @brief 異常発生時のゲーム緊急終了処理 /
* Handle abrupt death of the visual system
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
- * <pre>
* This routine is called only in very rare situations, and only
* by certain visual systems, when they experience fatal errors.
- * XXX XXX Hack -- clear the death flag when creating a HANGUP
- * save file so that player can see tombstone when restart.
- * </pre>
*/
-void exit_game_panic(void)
+void exit_game_panic(player_type *creature_ptr)
{
- /* If nothing important has happened, just quit */
- if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(_("緊急事態", "panic"));
-
- /* Mega-Hack -- see "msg_print()" */
+ if (!current_world_ptr->character_generated || current_world_ptr->character_saved)
+ quit(_("緊急事態", "panic"));
msg_flag = FALSE;
- /* Clear the top line */
prt("", 0, 0);
+ disturb(creature_ptr, TRUE, TRUE);
+ if (creature_ptr->chp < 0) creature_ptr->is_dead = FALSE;
- /* Hack -- turn off some things */
- disturb(p_ptr, TRUE, TRUE);
-
- /* Mega-Hack -- Delay death */
- if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
-
- /* Hardcode panic save */
- p_ptr->panic_save = 1;
-
- /* Forbid suspend */
+ creature_ptr->panic_save = 1;
signals_ignore_tstp();
-
- /* Indicate panic save */
- (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
-
- /* Panic save, or get worried */
- if (!save_player()) quit(_("緊急セーブ失敗!", "panic save failed!"));
-
- /* Successful panic save */
+ (void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
+ if (!save_player(creature_ptr)) quit(_("緊急セーブ失敗!", "panic save failed!"));
quit(_("緊急セーブ成功!", "panic save succeeded!"));
}
*/
errr get_rnd_line(concptr file_name, int entry, char *output)
{
- FILE *fp;
- char buf[1024];
- int counter, test;
- int line_num = 0;
-
+ char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
+ FILE *fp;
fp = my_fopen(buf, "r");
-
- /* Failed */
if (!fp) return -1;
- /* Find the entry of the monster */
+ int test;
+ int line_num = 0;
while (TRUE)
{
- /* Get a line from the file */
- if (my_fgets(fp, buf, sizeof(buf)) == 0)
+ if (my_fgets(fp, buf, sizeof(buf)) != 0)
{
- /* Count the lines */
- line_num++;
+ my_fclose(fp);
+ return -1;
+ }
- /* Look for lines starting with 'N:' */
- if ((buf[0] == 'N') && (buf[1] == ':'))
- {
- /* Allow default lines */
- if (buf[2] == '*')
- {
- /* Default lines */
- break;
- }
- else if (buf[2] == 'M')
- {
- if (r_info[entry].flags1 & RF1_MALE) break;
- }
- else if (buf[2] == 'F')
- {
- if (r_info[entry].flags1 & RF1_FEMALE) break;
- }
- /* Get the monster number */
- else if (sscanf(&(buf[2]), "%d", &test) != EOF)
- {
- /* Is it the right number? */
- if (test == entry) break;
- }
- else
- {
- /* Error while converting the number */
- msg_format("Error in line %d of %s!", line_num, file_name);
- my_fclose(fp);
- return -1;
- }
- }
+ line_num++;
+ if ((buf[0] != 'N') || (buf[1] != ':')) continue;
+
+ if (buf[2] == '*')
+ {
+ break;
}
- else
+ else if (buf[2] == 'M')
{
- /* Reached end of file */
- my_fclose(fp);
- return -1;
+ if (r_info[entry].flags1 & RF1_MALE) break;
+ }
+ else if (buf[2] == 'F')
+ {
+ if (r_info[entry].flags1 & RF1_FEMALE) break;
+ }
+ else if (sscanf(&(buf[2]), "%d", &test) != EOF)
+ {
+ if (test == entry) break;
}
+
+ msg_format("Error in line %d of %s!", line_num, file_name);
+ my_fclose(fp);
+ return -1;
}
- /* Get the random line */
+ int counter;
for (counter = 0; ; counter++)
{
while (TRUE)
{
test = my_fgets(fp, buf, sizeof(buf));
-
- /* Count the lines */
- /* line_num++; No more needed */
-
if (!test)
{
/* Ignore lines starting with 'N:' */
else break;
}
- /* Abort */
if (!buf[0]) break;
- /* Copy the line */
if (one_in_(counter + 1)) strcpy(output, buf);
}
- my_fclose(fp);
- /* Success */
+ my_fclose(fp);
return counter ? 0 : -1;
}
*/
errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count)
{
- int i, j, kanji;
errr result = 1;
-
- for (i = 0; i < count; i++)
+ for (int i = 0; i < count; i++)
{
result = get_rnd_line(file_name, entry, output);
if (result) break;
- kanji = 0;
- for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
+ bool kanji = FALSE;
+ for (int j = 0; output[j]; j++) kanji |= iskanji(output[j]);
if (kanji) break;
}
+
return result;
}
#endif
+
/*!
* @brief 自動拾いファイルを読み込む /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name ファイル名
* @details
*/
-errr process_autopick_file(concptr name)
+errr process_autopick_file(player_type *creature_ptr, concptr name)
{
char buf[1024];
-
- errr err = 0;
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
- return (err);
+ errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_AUTOPICK);
+ return err;
}
/*!
* @brief プレイヤーの生い立ちファイルを読み込む /
* Process file for player's history editor.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name ファイル名
* @return エラーコード
* @details
*/
-errr process_histpref_file(concptr name)
+errr process_histpref_file(player_type *creature_ptr, concptr name)
{
- char buf[1024];
- errr err = 0;
bool old_character_xtra = current_world_ptr->character_xtra;
+ char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
/* Hack -- prevent modification birth options in this file */
current_world_ptr->character_xtra = TRUE;
-
- err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
-
+ errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_HISTPREF);
current_world_ptr->character_xtra = old_character_xtra;
- return (err);
+ return err;
}
+
/*!
* @brief ファイル位置をシーク /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fd ファイルディスクリプタ
* @param where ファイルバイト位置
* @param flag FALSEならば現ファイルを超えた位置へシーク時エラー、TRUEなら足りない間を0で埋め尽くす
* @return エラーコード
* @details
*/
-static errr counts_seek(int fd, u32b where, bool flag)
+static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag)
{
- huge seekpoint;
char temp1[128], temp2[128];
- u32b zero_header[3] = {0L, 0L, 0L};
- int i;
-
#ifdef SAVEFILE_USE_UID
- (void)sprintf(temp1, "%d.%s.%d%d%d", p_ptr->player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
+ (void)sprintf(temp1, "%d.%s.%d%d%d", creature_ptr->player_uid, savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
#else
- (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
+ (void)sprintf(temp1, "%s.%d%d%d", savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
#endif
- for (i = 0; temp1[i]; i++)
- temp1[i] ^= (i+1) * 63;
+ for (int i = 0; temp1[i]; i++)
+ temp1[i] ^= (i + 1) * 63;
- seekpoint = 0;
- while (1)
+ int seekpoint = 0;
+ u32b zero_header[3] = { 0L, 0L, 0L };
+ while (TRUE)
{
if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
return 1;
return 1;
/* add new name */
fd_seek(fd, seekpoint);
- fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
+ fd_write(fd, (char*)zero_header, 3 * sizeof(u32b));
fd_write(fd, (char*)(temp1), sizeof(temp1));
break;
}
return fd_seek(fd, seekpoint + where * sizeof(u32b));
}
+
/*!
* @brief ファイル位置を読み込む
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param where ファイルバイト位置
* @return エラーコード
* @details
*/
-u32b counts_read(int where)
+u32b counts_read(player_type *creature_ptr, int where)
{
- int fd;
- u32b count = 0;
char buf[1024];
-
path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
- fd = fd_open(buf, O_RDONLY);
+ int fd = fd_open(buf, O_RDONLY);
- if (counts_seek(fd, where, FALSE) ||
- fd_read(fd, (char*)(&count), sizeof(u32b)))
+ u32b count = 0;
+ if (counts_seek(creature_ptr, fd, where, FALSE) ||
+ fd_read(fd, (char*)(&count), sizeof(u32b)))
count = 0;
(void)fd_close(fd);
return count;
}
+
/*!
* @brief ファイル位置に書き込む /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param where ファイルバイト位置
* @param count 書き込む値
* @return エラーコード
* @details
*/
-errr counts_write(int where, u32b count)
+errr counts_write(player_type *creature_ptr, int where, u32b count)
{
- int fd;
char buf[1024];
- errr err;
-
path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
- /* Grab permissions */
safe_setuid_grab();
-
- fd = fd_open(buf, O_RDWR);
-
- /* Drop permissions */
+ int fd = fd_open(buf, O_RDWR);
safe_setuid_drop();
-
if (fd < 0)
{
- /* File type is "DATA" */
FILE_TYPE(FILE_TYPE_DATA);
-
- /* Grab permissions */
safe_setuid_grab();
-
- /* Create a new high score file */
fd = fd_make(buf, 0644);
-
- /* Drop permissions */
safe_setuid_drop();
}
- /* Grab permissions */
safe_setuid_grab();
-
- err = fd_lock(fd, F_WRLCK);
-
- /* Drop permissions */
+ errr err = fd_lock(fd, F_WRLCK);
safe_setuid_drop();
-
if (err) return 1;
- counts_seek(fd, where, TRUE);
+ counts_seek(creature_ptr, fd, where, TRUE);
fd_write(fd, (char*)(&count), sizeof(u32b));
-
- /* Grab permissions */
safe_setuid_grab();
-
err = fd_lock(fd, F_UNLCK);
-
- /* Drop permissions */
safe_setuid_drop();
if (err) return 1;
(void)fd_close(fd);
-
return 0;
}
-#ifdef HANDLE_SIGNALS
-
-
-#include <signal.h>
-
-
-/*!
- * @brief OSからのシグナルを受けてサスペンド状態に入る /
- * Handle signals -- suspend
- * @param sig 受け取ったシグナル
- * @details
- * Actually suspend the game, and then resume cleanly
- */
-static void handle_signal_suspend(int sig)
-{
- /* Disable handler */
- (void)signal(sig, SIG_IGN);
-
-#ifdef SIGSTOP
-
- /* Flush output */
- Term_fresh();
-
- /* Suspend the "Term" */
- Term_xtra(TERM_XTRA_ALIVE, 0);
-
- /* Suspend ourself */
- (void)kill(0, SIGSTOP);
-
- /* Resume the "Term" */
- Term_xtra(TERM_XTRA_ALIVE, 1);
-
- /* Redraw the term */
- Term_redraw();
-
- /* Flush the term */
- Term_fresh();
-
-#endif
-
- /* Restore handler */
- (void)signal(sig, handle_signal_suspend);
-}
-
-
-/*!
- * @brief OSからのシグナルを受けて中断、終了する /
- * Handle signals -- simple (interrupt and quit)
- * @param sig 受け取ったシグナル
- * @details
- * <pre>
- * This function was causing a *huge* number of problems, so it has
- * been simplified greatly. We keep a global variable which counts
- * the number of times the user attempts to kill the process, and
- * we commit suicide if the user does this a certain number of times.
- * We attempt to give "feedback" to the user as he approaches the
- * suicide thresh-hold, but without penalizing accidental keypresses.
- * To prevent messy accidents, we should reset this global variable
- * whenever the user enters a keypress, or something like that.
- * </pre>
- */
-static void handle_signal_simple(int sig)
-{
- /* Disable handler */
- (void)signal(sig, SIG_IGN);
-
-
- /* Nothing to save, just quit */
- if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
-
- /* Count the signals */
- signal_count++;
-
-
- /* Terminate dead characters */
- if (p_ptr->is_dead)
- {
- /* Mark the savefile */
- (void)strcpy(p_ptr->died_from, _("強制終了", "Abortion"));
-
- forget_lite(p_ptr->current_floor_ptr);
- forget_view(p_ptr->current_floor_ptr);
- clear_mon_lite(p_ptr->current_floor_ptr);
-
- /* Close stuff */
- close_game();
-
- /* Quit */
- quit(_("強制終了", "interrupt"));
- }
-
- /* Allow suicide (after 5) */
- else if (signal_count >= 5)
- {
- /* Cause of "death" */
- (void)strcpy(p_ptr->died_from, _("強制終了中", "Interrupting"));
-
- forget_lite(p_ptr->current_floor_ptr);
- forget_view(p_ptr->current_floor_ptr);
- clear_mon_lite(p_ptr->current_floor_ptr);
-
- /* Stop playing */
- p_ptr->playing = FALSE;
-
- /* Suicide */
- p_ptr->is_dead = TRUE;
- p_ptr->leaving = TRUE;
-
- /* Close stuff */
- close_game();
-
- /* Quit */
- quit(_("強制終了", "interrupt"));
- }
-
- /* Give warning (after 4) */
- else if (signal_count >= 4)
- {
- /* Make a noise */
- Term_xtra(TERM_XTRA_NOISE, 0);
-
- /* Clear the top line */
- Term_erase(0, 0, 255);
-
- /* Display the cause */
- Term_putstr(0, 0, -1, TERM_WHITE, _("熟慮の上の自殺!", "Contemplating suicide!"));
-
- Term_fresh();
- }
-
- /* Give warning (after 2) */
- else if (signal_count >= 2)
- {
- /* Make a noise */
- Term_xtra(TERM_XTRA_NOISE, 0);
- }
-
- /* Restore handler */
- (void)signal(sig, handle_signal_simple);
-}
-
-
/*!
- * @brief OSからのシグナルを受けて強制終了する /
- * Handle signal -- abort, kill, etc
- * @param sig 受け取ったシグナル
+ * @brief 墓のアスキーアートテンプレを読み込む
+ * @param buf テンプレへのバッファ
+ * @param buf_size バッファの長さ
* @return なし
- * @details
- * <pre>
- * This function was causing a *huge* number of problems, so it has
- * been simplified greatly. We keep a global variable which counts
- * the number of times the user attempts to kill the process, and
- * we commit suicide if the user does this a certain number of times.
- * We attempt to give "feedback" to the user as he approaches the
- * suicide thresh-hold, but without penalizing accidental keypresses.
- * To prevent messy accidents, we should reset this global variable
- * whenever the user enters a keypress, or something like that.
- * </pre>
*/
-static void handle_signal_abort(int sig)
+void read_dead_file(char *buf, size_t buf_size)
{
- int wid, hgt;
-
- Term_get_size(&wid, &hgt);
-
- /* Disable handler */
- (void)signal(sig, SIG_IGN);
-
-
- /* Nothing to save, just quit */
- if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
-
- forget_lite(p_ptr->current_floor_ptr);
- forget_view(p_ptr->current_floor_ptr);
- clear_mon_lite(p_ptr->current_floor_ptr);
-
- /* Clear the bottom line */
- Term_erase(0, hgt - 1, 255);
-
- /* Give a warning */
- Term_putstr(0, hgt - 1, -1, TERM_RED,
- _("恐ろしいソフトのバグが飛びかかってきた!", "A gruesome software bug LEAPS out at you!"));
-
-
- Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ...", "Panic save..."));
-
- exe_write_diary(p_ptr, NIKKI_GAMESTART, 0, _("----ゲーム異常終了----", "---- Panic Save and Abort Game ----"));
-
- /* Flush output */
- Term_fresh();
-
- /* Panic Save */
- p_ptr->panic_save = 1;
-
- /* Panic save */
- (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
+ path_build(buf, buf_size, ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
- /* Forbid suspend */
- signals_ignore_tstp();
-
- /* Attempt to save */
- if (save_player())
- {
- Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ成功!", "Panic save succeeded!"));
- }
+ FILE *fp;
+ fp = my_fopen(buf, "r");
+ if (!fp) return;
- /* Save failed */
- else
+ int i = 0;
+ while (my_fgets(fp, buf, buf_size) == 0)
{
- Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ失敗!", "Panic save failed!"));
+ put_str(buf, i++, 0);
}
- /* Flush output */
- Term_fresh();
-
- /* Quit */
- quit(_("ソフトのバグ", "software bug"));
-}
-
-/*!
- * @brief OSからのSIGTSTPシグナルを無視する関数 /
- * Ignore SIGTSTP signals (keyboard suspend)
- * @return なし
- * @details
- */
-void signals_ignore_tstp(void)
-{
-
-#ifdef SIGTSTP
- (void)signal(SIGTSTP, SIG_IGN);
-#endif
-
-}
-
-/*!
- * @brief OSからのSIGTSTPシグナルハンドラ /
- * Handle SIGTSTP signals (keyboard suspend)
- * @return なし
- * @details
- */
-void signals_handle_tstp(void)
-{
-
-#ifdef SIGTSTP
- (void)signal(SIGTSTP, handle_signal_suspend);
-#endif
-
-}
-
-
-/*!
- * @brief OSからのシグナルハンドルを初期化する /
- * Prepare to handle the relevant signals
- * @return なし
- * @details
- */
-void signals_init(void)
-{
-
-#ifdef SIGHUP
- (void)signal(SIGHUP, SIG_IGN);
-#endif
-
-
-#ifdef SIGTSTP
- (void)signal(SIGTSTP, handle_signal_suspend);
-#endif
-
-
-#ifdef SIGINT
- (void)signal(SIGINT, handle_signal_simple);
-#endif
-
-#ifdef SIGQUIT
- (void)signal(SIGQUIT, handle_signal_simple);
-#endif
-
-
-#ifdef SIGFPE
- (void)signal(SIGFPE, handle_signal_abort);
-#endif
-
-#ifdef SIGILL
- (void)signal(SIGILL, handle_signal_abort);
-#endif
-
-#ifdef SIGTRAP
- (void)signal(SIGTRAP, handle_signal_abort);
-#endif
-
-#ifdef SIGIOT
- (void)signal(SIGIOT, handle_signal_abort);
-#endif
-
-#ifdef SIGKILL
- (void)signal(SIGKILL, handle_signal_abort);
-#endif
-
-#ifdef SIGBUS
- (void)signal(SIGBUS, handle_signal_abort);
-#endif
-
-#ifdef SIGSEGV
- (void)signal(SIGSEGV, handle_signal_abort);
-#endif
-
-#ifdef SIGTERM
- (void)signal(SIGTERM, handle_signal_abort);
-#endif
-
-#ifdef SIGPIPE
- (void)signal(SIGPIPE, handle_signal_abort);
-#endif
-
-#ifdef SIGEMT
- (void)signal(SIGEMT, handle_signal_abort);
-#endif
-
-#ifdef SIGDANGER
- (void)signal(SIGDANGER, handle_signal_abort);
-#endif
-
-#ifdef SIGSYS
- (void)signal(SIGSYS, handle_signal_abort);
-#endif
-
-#ifdef SIGXCPU
- (void)signal(SIGXCPU, handle_signal_abort);
-#endif
-
-#ifdef SIGPWR
- (void)signal(SIGPWR, handle_signal_abort);
-#endif
-
-}
-
-
-#else /* HANDLE_SIGNALS */
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_ignore_tstp(void)
-{
-}
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_handle_tstp(void)
-{
-}
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_init(void)
-{
+ my_fclose(fp);
}
-#endif /* HANDLE_SIGNALS */