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[Refactor] #39962 files.c からtemporary-resistances.c/h を分離 / Separated temporary-resis...
[hengband/hengband.git] / src / files.c
index c64d4ce..39f0d2e 100644 (file)
  */
 
 #include "angband.h"
-#include "util.h"
+#include "term.h"
+#include "signal-handlers.h"
+#include "view/display-util.h"
+#include "view/status-first-page.h"
+#include "uid-checker.h"
+#include "player/permanent-resistances.h"
+#include "player/temporary-resistances.h"
 #include "files.h"
 #include "core.h"
 
 #include "birth.h"
-#include "files.h"
-
-#include "bldg.h"
-
-#include "cmd-magiceat.h"
+#include "character-dump.h"
 #include "cmd-dump.h"
 #include "world.h"
 #include "player-inventory.h"
-#include "player-race.h"
-#include "player-status.h"
 #include "player-move.h"
-#include "player-class.h"
 #include "player-skill.h"
 #include "player-personality.h"
 #include "player-sex.h"
 #include "player-effects.h"
-#include "sort.h"
 #include "mutation.h"
 #include "quest.h"
-#include "store.h"
-#include "artifact.h"
-#include "avatar.h"
 #include "shoot.h"
 #include "patron.h"
-#include "monster.h"
-#include "monster-process.h"
 #include "monster-status.h"
-#include "object-flavor.h"
 #include "object-hook.h"
-#include "realm.h"
 #include "realm-hex.h"
-#include "cmd-pet.h"
-#include "spells.h"
-#include "term.h"
 #include "view-mainwindow.h"
-#include "floor-events.h"
-#include "floor-town.h"
 #include "dungeon-file.h"
-#include "init.h"
-#include "monster-spell.h"
-#include "floor.h"
-#include "dungeon.h"
-#include "melee.h"
 #include "objectkind.h"
 #include "autopick.h"
 #include "save.h"
@@ -75,8 +56,6 @@
 #define DP_IMM     0x02
 #define DP_WP      0x08
 
-#define GRAVE_LINE_WIDTH 31
-
 concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
 concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
 concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
@@ -91,8 +70,6 @@ concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
 concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
 concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
 
-s16b signal_count;             /* Hack -- Count interupts */
-
 /*
  * Buffer to hold the current savefile name
  * 'savefile' holds full path name. 'savefile_base' holds only base name.
@@ -100,93 +77,6 @@ s16b signal_count;          /* Hack -- Count interupts */
 char savefile[1024];
 char savefile_base[40];
 
-/*
- * You may or may not want to use the following "#undef".
- */
- /* #undef _POSIX_SAVED_IDS */
-
- /*!
-  * @brief ファイルのドロップパーミッションチェック / Hack -- drop permissions
-  */
-void safe_setuid_drop(void)
-{
-
-#ifdef SET_UID
-
-# ifdef SAFE_SETUID
-
-#  ifdef SAFE_SETUID_POSIX
-
-       if (setuid(getuid()) != 0)
-       {
-               quit(_("setuid(): 正しく許可が取れません!", "setuid(): cannot set permissions correctly!"));
-       }
-       if (setgid(getgid()) != 0)
-       {
-               quit(_("setgid(): 正しく許可が取れません!", "setgid(): cannot set permissions correctly!"));
-       }
-
-#  else
-
-       if (setreuid(geteuid(), getuid()) != 0)
-       {
-               quit(_("setreuid(): 正しく許可が取れません!", "setreuid(): cannot set permissions correctly!"));
-       }
-       if (setregid(getegid(), getgid()) != 0)
-       {
-               quit(_("setregid(): 正しく許可が取れません!", "setregid(): cannot set permissions correctly!"));
-       }
-
-#  endif
-
-# endif
-
-#endif
-
-}
-
-
-/*!
- * @brief ファイルのグラブパーミッションチェック / Hack -- grab permissions
- */
-void safe_setuid_grab(void)
-{
-
-#ifdef SET_UID
-
-# ifdef SAFE_SETUID
-
-#  ifdef SAFE_SETUID_POSIX
-
-       if (setuid(p_ptr->player_egid) != 0)
-       {
-               quit(_("setuid(): 正しく許可が取れません!", "setuid(): cannot set permissions correctly!"));
-       }
-       if (setgid(p_ptr->player_egid) != 0)
-       {
-               quit(_("setgid(): 正しく許可が取れません!", "setgid(): cannot set permissions correctly!"));
-       }
-
-#  else
-
-       if (setreuid(geteuid(), getuid()) != 0)
-       {
-               quit(_("setreuid(): 正しく許可が取れません!", "setreuid(): cannot set permissions correctly!"));
-       }
-       if (setregid(getegid(), getgid()) != 0)
-       {
-               quit(_("setregid(): 正しく許可が取れません!", "setregid(): cannot set permissions correctly!"));
-       }
-
-#  endif /* SAFE_SETUID_POSIX */
-
-# endif /* SAFE_SETUID */
-
-#endif /* SET_UID */
-
-}
-
-
 /*!
  * @brief 各種データテキストをトークン単位に分解する / Extract the first few "tokens" from a buffer
  * @param buf データテキストの参照ポインタ
@@ -214,51 +104,32 @@ s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode)
                char *t;
                for (t = s; *t; t++)
                {
-                       /* Found a delimiter */
                        if ((*t == ':') || (*t == '/')) break;
 
-                       /* Handle single quotes */
                        if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
                        {
-                               /* Advance */
                                t++;
-
-                               /* Handle backslash */
                                if (*t == '\\') t++;
-
-                               /* Require a character */
                                if (!*t) break;
 
-                               /* Advance */
                                t++;
-
-                               /* Hack -- Require a close quote */
                                if (*t != '\'') *t = '\'';
                        }
 
-                       /* Handle back-slash */
                        if (*t == '\\') t++;
                }
 
-               /* Nothing left */
                if (!*t) break;
 
-               /* Nuke and advance */
                *t++ = '\0';
-
-               /* Save the token */
                tokens[i++] = s;
-
-               /* Advance */
                s = t;
        }
 
-       /* Save the token */
        tokens[i++] = s;
        return i;
 }
 
-
 /* A number with a name */
 typedef struct named_num named_num;
 
@@ -268,7 +139,6 @@ struct named_num
        int num;                        /* A number associated with it */
 };
 
-
 /* Index of spell type names */
 static named_num gf_desc[] =
 {
@@ -436,16 +306,17 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
        char *zz[16];
        switch (buf[0])
        {
-               /* Mega-Hack -- read external player's history file */
-               /* Process "H:<history>" */
        case 'H':
+       {
+               /* Process "H:<history>" */
                add_history_from_pref_line(buf + 2);
                return 0;
-
-               /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
+       }
        case 'R':
        {
-               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
+               /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
+               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
+
                monster_race *r_ptr;
                int i = (huge)strtol(zz[0], NULL, 0);
                TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
@@ -456,12 +327,11 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                if (n2) r_ptr->x_char = n2;
                return 0;
        }
-
-       /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
        case 'K':
        {
-               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
-
+               /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
+               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
+               
                object_kind *k_ptr;
                int i = (huge)strtol(zz[0], NULL, 0);
                TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
@@ -472,13 +342,12 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                if (n2) k_ptr->x_char = n2;
                return 0;
        }
-
-       /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
-       /* "F:<num>:<a>/<c>" */
-       /* "F:<num>:<a>/<c>:LIT" */
-       /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
        case 'F':
        {
+               /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+               /* "F:<num>:<a>/<c>" */
+               /* "F:<num>:<a>/<c>:LIT" */
+               /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
                feature_type *f_ptr;
                int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
 
@@ -494,11 +363,11 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
                if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
 
-               /* Mega-hack -- feat supports lighting */
                switch (num)
                {
-                       /* No lighting support */
                case 3:
+               {
+                       /* No lighting support */
                        n1 = f_ptr->x_attr[F_LIT_STANDARD];
                        n2 = f_ptr->x_char[F_LIT_STANDARD];
                        for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
@@ -507,15 +376,17 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                                f_ptr->x_char[j] = n2;
                        }
 
-                       break;
-
-                       /* Use default lighting */
+                       return 0;
+               }
                case 4:
+               {
+                       /* Use default lighting */
                        apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
-                       break;
-
-                       /* Use desired lighting */
+                       return 0;
+               }
                case F_LIT_MAX * 2 + 1:
+               {
+                       /* Use desired lighting */
                        for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
                        {
                                n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
@@ -524,16 +395,16 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                                if (n2) f_ptr->x_char[j] = n2;
                        }
 
-                       break;
+                       return 0;
+               }
+               default:
+                       return 0;
                }
        }
-
-       return 0;
-
-       /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
        case 'S':
        {
-               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
+               /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
+               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
 
                int j = (byte)strtol(zz[0], NULL, 0);
                TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
@@ -542,11 +413,10 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                misc_to_char[j] = n2;
                return 0;
        }
-
-       /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
        case 'U':
        {
-               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
+               /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
+               if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) return 1;
 
                int j = (huge)strtol(zz[0], NULL, 0);
                TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
@@ -563,36 +433,33 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
 
                return 0;
        }
-
-       /* Process "E:<tv>:<a>" -- attribute for inventory objects */
        case 'E':
        {
-               if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) break;
+               /* Process "E:<tv>:<a>" -- attribute for inventory objects */
+               if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
 
                int j = (byte)strtol(zz[0], NULL, 0) % 128;
                TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
                if (n1) tval_to_attr[j] = n1;
                return 0;
        }
-
-       /* Process "A:<str>" -- save an "action" for later */
        case 'A':
+       {
+               /* Process "A:<str>" -- save an "action" for later */
                text_to_ascii(macro__buf, buf + 2);
                return 0;
-
-               /* Process "P:<str>" -- normal macro */
+       }
        case 'P':
        {
+               /* Process "P:<str>" -- normal macro */
                char tmp[1024];
-
                text_to_ascii(tmp, buf + 2);
                macro_add(tmp, macro__buf);
                return 0;
        }
-
-       /* Process "C:<str>" -- create keymap */
        case 'C':
        {
+               /* Process "C:<str>" -- create keymap */
                if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
 
                int mode = strtol(zz[0], NULL, 0);
@@ -601,19 +468,16 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                char tmp[1024];
                text_to_ascii(tmp, zz[1]);
                if (!tmp[0] || tmp[1]) return 1;
-               int i = (byte)(tmp[0]);
 
+               int i = (byte)(tmp[0]);
                string_free(keymap_act[mode][i]);
-
                keymap_act[mode][i] = string_make(macro__buf);
-
                return 0;
        }
-
-       /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
        case 'V':
        {
-               if (tokenize(buf + 2, 5, zz, TOKENIZE_CHECKQUOTE) != 5) break;
+               /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
+               if (tokenize(buf + 2, 5, zz, TOKENIZE_CHECKQUOTE) != 5) return 1;
 
                int i = (byte)strtol(zz[0], NULL, 0);
                angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
@@ -622,12 +486,11 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
                return 0;
        }
-
-       /* Process "X:<str>" -- turn option off */
-       /* Process "Y:<str>" -- turn option on */
        case 'X':
        case 'Y':
        {
+               /* Process "X:<str>" -- turn option off */
+               /* Process "Y:<str>" -- turn option on */
                for (int i = 0; option_info[i].o_desc; i++)
                {
                        bool is_option = option_info[i].o_var != NULL;
@@ -658,69 +521,48 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                        return 0;
                }
 
-               /* don't know that option. ignore it.*/
                msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
                msg_print(NULL);
                return 0;
        }
-
-       /* Process "Z:<type>:<str>" -- set spell color */
        case 'Z':
        {
-               /* Find the colon */
+               /* Process "Z:<type>:<str>" -- set spell color */
                char *t = my_strchr(buf + 2, ':');
-
                if (!t) return 1;
 
-               /* Nuke the colon */
                *(t++) = '\0';
-
                for (int i = 0; gf_desc[i].name; i++)
                {
-                       /* Match this type */
-                       if (streq(gf_desc[i].name, buf + 2))
-                       {
-                               /* Remember this color set */
-                               gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
+                       if (!streq(gf_desc[i].name, buf + 2)) continue;
 
-                               /* Success */
-                               return 0;
-                       }
+                       gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
+                       return 0;
                }
 
-               break;
+               return 1;
        }
-
-       /* Initialize macro trigger names and a template */
-       /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
-       /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
        case 'T':
        {
+               /* Initialize macro trigger names and a template */
+               /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
+               /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
                int tok = tokenize(buf + 2, 2 + MAX_MACRO_MOD, zz, 0);
 
                /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
                if (tok >= 4)
                {
-                       int num;
-
                        if (macro_template != NULL)
                        {
-                               num = strlen(macro_modifier_chr);
-
-                               /* Kill the template string */
+                               int macro_modifier_length = strlen(macro_modifier_chr);
                                string_free(macro_template);
                                macro_template = NULL;
-
-                               /* Kill flag characters of modifier keys */
                                string_free(macro_modifier_chr);
-
-                               /* Kill corresponding modifier names */
-                               for (int i = 0; i < num; i++)
+                               for (int i = 0; i < macro_modifier_length; i++)
                                {
                                        string_free(macro_modifier_name[i]);
                                }
 
-                               /* Kill trigger name strings */
                                for (int i = 0; i < max_macrotrigger; i++)
                                {
                                        string_free(macro_trigger_name[i]);
@@ -731,25 +573,15 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                                max_macrotrigger = 0;
                        }
 
-                       if (*zz[0] == '\0') return 0; /* clear template */
-
-                       /* Number of modifier flags */
-                       num = strlen(zz[1]);
+                       if (*zz[0] == '\0') return 0;
 
-                       /* Limit the number */
-                       num = MIN(MAX_MACRO_MOD, num);
+                       int zz_length = strlen(zz[1]);
+                       zz_length = MIN(MAX_MACRO_MOD, zz_length);
+                       if (2 + zz_length != tok) return 1;
 
-                       /* Stop if number of modifier is not correct */
-                       if (2 + num != tok) return 1;
-
-                       /* Get a template string */
                        macro_template = string_make(zz[0]);
-
-                       /* Get flag characters of modifier keys */
                        macro_modifier_chr = string_make(zz[1]);
-
-                       /* Get corresponding modifier names */
-                       for (int i = 0; i < num; i++)
+                       for (int i = 0; i < zz_length; i++)
                        {
                                macro_modifier_name[i] = string_make(zz[2 + i]);
                        }
@@ -770,8 +602,6 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
 
                int m = max_macrotrigger;
                max_macrotrigger++;
-
-               /* Take into account the escape character  */
                t = buf_aux;
                s = zz[0];
                while (*s)
@@ -781,13 +611,8 @@ errr process_pref_file_command(player_type *creature_ptr, char *buf)
                }
 
                *t = '\0';
-
-               /* Get a trigger name */
                macro_trigger_name[m] = string_make(buf_aux);
-
-               /* Get the corresponding key code */
                macro_trigger_keycode[0][m] = string_make(zz[1]);
-
                if (tok == 3)
                {
                        macro_trigger_keycode[1][m] = string_make(zz[2]);
@@ -823,17 +648,13 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
 {
        char *s;
        s = (*sp);
-
-       /* Skip spaces */
        while (iswspace(*s)) s++;
 
-       /* Save start */
        char *b;
        b = s;
 
        concptr v = "?o?o?";
 
-       /* Analyze */
        char b1 = '[';
        char b2 = ']';
        char f = ' ';
@@ -851,10 +672,7 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
 
                if (!*t)
                {
-                       /* Nothing */
                }
-
-               /* Function: IOR */
                else if (streq(t, "IOR"))
                {
                        v = "0";
@@ -864,8 +682,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                                if (*t && !streq(t, "0")) v = "1";
                        }
                }
-
-               /* Function: AND */
                else if (streq(t, "AND"))
                {
                        v = "1";
@@ -875,8 +691,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                                if (*t && streq(t, "0")) v = "0";
                        }
                }
-
-               /* Function: NOT */
                else if (streq(t, "NOT"))
                {
                        v = "1";
@@ -886,8 +700,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                                if (*t && streq(t, "1")) v = "0";
                        }
                }
-
-               /* Function: EQU */
                else if (streq(t, "EQU"))
                {
                        v = "0";
@@ -901,8 +713,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                                if (streq(t, p)) v = "1";
                        }
                }
-
-               /* Function: LEQ */
                else if (streq(t, "LEQ"))
                {
                        v = "1";
@@ -917,8 +727,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                                if (*t && atoi(p) > atoi(t)) v = "0";
                        }
                }
-
-               /* Function: GEQ */
                else if (streq(t, "GEQ"))
                {
                        v = "1";
@@ -930,12 +738,9 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                        {
                                p = t;
                                t = process_pref_file_expr(creature_ptr, &s, &f);
-
-                               /* Compare two numbers instead of string */
                                if (*t && atoi(p) < atoi(t)) v = "0";
                        }
                }
-
                else
                {
                        while (*s && (f != b2))
@@ -944,10 +749,8 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                        }
                }
 
-               /* Verify ending */
                if (f != b2) v = "?x?x?";
 
-               /* Extract final and Terminate */
                if ((f = *s) != '\0') *s++ = '\0';
 
                *fp = f;
@@ -955,7 +758,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                return v;
        }
 
-       /* Other */
        /* Accept all printables except spaces and brackets */
 #ifdef JP
        while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
@@ -967,7 +769,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
        while (isprint(*s) && !my_strchr(" []", *s)) ++s;
 #endif
 
-       /* Extract final and Terminate */
        if ((f = *s) != '\0') *s++ = '\0';
 
        if (*b != '$')
@@ -978,24 +779,18 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                return v;
        }
 
-       /* System */
        if (streq(b + 1, "SYS"))
        {
                v = ANGBAND_SYS;
        }
-
        else if (streq(b + 1, "KEYBOARD"))
        {
                v = ANGBAND_KEYBOARD;
        }
-
-       /* Graphics */
        else if (streq(b + 1, "GRAF"))
        {
                v = ANGBAND_GRAF;
        }
-
-       /* Monochrome mode */
        else if (streq(b + 1, "MONOCHROME"))
        {
                if (arg_monochrome)
@@ -1003,8 +798,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                else
                        v = "OFF";
        }
-
-       /* Race */
        else if (streq(b + 1, "RACE"))
        {
 #ifdef JP
@@ -1013,8 +806,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                v = rp_ptr->title;
 #endif
        }
-
-       /* Class */
        else if (streq(b + 1, "CLASS"))
        {
 #ifdef JP
@@ -1023,8 +814,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                v = cp_ptr->title;
 #endif
        }
-
-       /* Player */
        else if (streq(b + 1, "PLAYER"))
        {
                static char tmp_player_name[32];
@@ -1041,11 +830,10 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
 #endif
                        *tpn = my_strchr(" []", *pn) ? '_' : *pn;
                }
+
                *tpn = '\0';
                v = tmp_player_name;
        }
-
-       /* First realm */
        else if (streq(b + 1, "REALM1"))
        {
 #ifdef JP
@@ -1054,8 +842,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                v = realm_names[creature_ptr->realm1];
 #endif
        }
-
-       /* Second realm */
        else if (streq(b + 1, "REALM2"))
        {
 #ifdef JP
@@ -1064,15 +850,11 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                v = realm_names[creature_ptr->realm2];
 #endif
        }
-
-       /* Level */
        else if (streq(b + 1, "LEVEL"))
        {
                sprintf(tmp, "%02d", creature_ptr->lev);
                v = tmp;
        }
-
-       /* Autopick auto-register is in-use or not? */
        else if (streq(b + 1, "AUTOREGISTER"))
        {
                if (creature_ptr->autopick_autoregister)
@@ -1080,8 +862,6 @@ concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
                else
                        v = "0";
        }
-
-       /* Money */
        else if (streq(b + 1, "MONEY"))
        {
                sprintf(tmp, "%09ld", (long int)creature_ptr->au);
@@ -1114,11 +894,8 @@ static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int p
 {
        FILE *fp;
        fp = my_fopen(name, "r");
-
-       /* No such file */
        if (!fp) return -1;
 
-       /* Process the file */
        char buf[1024];
        char old[1024];
        int line = -1;
@@ -1134,26 +911,17 @@ static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int p
 #endif
                        if (iswspace(buf[0])) continue;
 
-               /* Skip comments */
                if (buf[0] == '#') continue;
-
                strcpy(old, buf);
 
                /* Process "?:<expr>" */
                if ((buf[0] == '?') && (buf[1] == ':'))
                {
                        char f;
-                       concptr v;
                        char *s;
-
-                       /* Start */
                        s = buf + 2;
-
-                       /* Parse the expr */
-                       v = process_pref_file_expr(creature_ptr, &s, &f);
-
-                       /* Set flag */
-                       bypass = (streq(v, "0") ? TRUE : FALSE);
+                       concptr v = process_pref_file_expr(creature_ptr, &s, &f);
+                       bypass = streq(v, "0");
                        continue;
                }
 
@@ -1163,14 +931,9 @@ static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int p
                if (buf[0] == '%')
                {
                        static int depth_count = 0;
-
-                       /* Ignore if deeper than 20 level */
                        if (depth_count > 20) continue;
 
-                       /* Count depth level */
                        depth_count++;
-
-                       /* Process that file if allowed */
                        switch (preftype)
                        {
                        case PREF_TYPE_AUTOPICK:
@@ -1184,16 +947,12 @@ static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int p
                                break;
                        }
 
-                       /* Set back depth level */
                        depth_count--;
                        continue;
                }
 
-               /* Process the line */
                err = process_pref_file_command(creature_ptr, buf);
-
-               /* This is not original pref line... */
-               if (err)
+               if (err != 0)
                {
                        if (preftype != PREF_TYPE_AUTOPICK)
                                break;
@@ -1201,7 +960,7 @@ static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int p
                }
        }
 
-       if (err)
+       if (err != 0)
        {
                /* Print error message */
                /* ToDo: Add better error messages */
@@ -1234,524 +993,90 @@ errr process_pref_file(player_type *creature_ptr, concptr name)
        char buf[1024];
        path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
 
-       /* Process the system pref file */
        errr err1 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
-
-       /* Stop at parser errors, but not at non-existing file */
        if (err1 > 0) return err1;
 
        path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
-       /* Process the user pref file */
        errr err2 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
-
-       /* User file does not exist, but read system pref file */
        if (err2 < 0 && !err1)
                return -2;
 
-       /* Result of user file processing */
        return err2;
 }
 
 
-#ifdef CHECK_TIME
-
-/*
- * Operating hours for ANGBAND (defaults to non-work hours)
- */
-static char days[7][29] =
-{
-       "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
-       "MON:XXXXXXXX.........XXXXXXX",
-       "TUE:XXXXXXXX.........XXXXXXX",
-       "WED:XXXXXXXX.........XXXXXXX",
-       "THU:XXXXXXXX.........XXXXXXX",
-       "FRI:XXXXXXXX.........XXXXXXX",
-       "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
-};
-
-/*
- * Restict usage (defaults to no restrictions)
- */
-static bool check_time_flag = FALSE;
-
-#endif
-
-
 /*!
- * @brief Angbandプレイ禁止時刻をチェック /
- * Handle CHECK_TIME
- * @return エラーコード
+ * @brief プレイヤーの打撃能力修正を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param hand 武器の装備部位ID
+ * @param hand_entry 項目ID
+ * @return なし
  */
-errr check_time(void)
+static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
 {
+       HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
+       HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
+       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
 
-#ifdef CHECK_TIME
-
-       time_t      c;
-       struct tm   *tp;
-
-       /* No restrictions */
-       if (!check_time_flag) return 0;
-
-       /* Check for time violation */
-       c = time((time_t *)0);
-       tp = localtime(&c);
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
 
-       /* Violation */
-       if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return 1;
+       show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
 
-#endif
+       char buf[160];
+       sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
 
-       /* Success */
-       return 0;
+       if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
+               display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+       else if (creature_ptr->ryoute)
+               display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+       else
+               display_player_one_line(hand_entry, buf, TERM_L_BLUE);
 }
 
 
 /*!
- * @brief Angbandプレイ禁止時刻の初期化 /
- * Initialize CHECK_TIME
- * @return エラーコード
+ * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Prints the following information on the screen.
+ * @return なし
  */
-errr check_time_init(void)
+static void display_player_middle(player_type *creature_ptr)
 {
+       HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
+       HIT_POINT show_todam = 0;
+       if (creature_ptr->migite)
+       {
+               display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
+       }
 
-#ifdef CHECK_TIME
-
-       FILE        *fp;
-
-       char    buf[1024];
-
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
-       fp = my_fopen(buf, "r");
-
-       /* No file, no restrictions */
-       if (!fp) return 0;
-
-       /* Assume restrictions */
-       check_time_flag = TRUE;
-
-       /* Parse the file */
-       while (0 == my_fgets(fp, buf, sizeof(buf)))
+       if (creature_ptr->hidarite)
        {
-               /* Skip comments and blank lines */
-               if (!buf[0] || (buf[0] == '#')) continue;
-
-               /* Chop the buffer */
-               buf[29] = '\0';
-
-               /* Extract the info */
-               if (prefix(buf, "SUN:")) strcpy(days[0], buf);
-               if (prefix(buf, "MON:")) strcpy(days[1], buf);
-               if (prefix(buf, "TUE:")) strcpy(days[2], buf);
-               if (prefix(buf, "WED:")) strcpy(days[3], buf);
-               if (prefix(buf, "THU:")) strcpy(days[4], buf);
-               if (prefix(buf, "FRI:")) strcpy(days[5], buf);
-               if (prefix(buf, "SAT:")) strcpy(days[6], buf);
+               display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
+       }
+       else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
+       {
+               int i;
+               if (creature_ptr->special_defense & KAMAE_MASK)
+               {
+                       for (i = 0; i < MAX_KAMAE; i++)
+                       {
+                               if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
+                       }
+                       if (i < MAX_KAMAE)
+                       {
+                               display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
+                       }
+               }
+               else
+               {
+                       display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+               }
        }
-       my_fclose(fp);
 
-#endif
-
-       /* Success */
-       return 0;
-}
-
-
-#ifdef CHECK_LOAD
-
-#ifndef MAXHOSTNAMELEN
-# define MAXHOSTNAMELEN  64
-#endif
-
-typedef struct statstime statstime;
-
-struct statstime
-{
-       int                 cp_time[4];
-       int                 dk_xfer[4];
-       unsigned int        v_pgpgin;
-       unsigned int        v_pgpgout;
-       unsigned int        v_pswpin;
-       unsigned int        v_pswpout;
-       unsigned int        v_intr;
-       int                 if_ipackets;
-       int                 if_ierrors;
-       int                 if_opackets;
-       int                 if_oerrors;
-       int                 if_collisions;
-       unsigned int        v_swtch;
-       long                avenrun[3];
-       struct timeval      boottime;
-       struct timeval      curtime;
-};
-
-/*
- * Maximal load (if any).
- */
-static int check_load_value = 0;
-
-#endif
-
-
-/*!
- * @brief Angbandプレイ禁止ホストのチェック /
- * Handle CHECK_LOAD
- * @return エラーコード
- */
-errr check_load(void)
-{
-
-#ifdef CHECK_LOAD
-
-       struct statstime    st;
-
-       /* Success if not checking */
-       if (!check_load_value) return 0;
-
-       /* Check the load */
-       if (0 == rstat("localhost", &st))
-       {
-               long val1 = (long)(st.avenrun[2]);
-               long val2 = (long)(check_load_value)* FSCALE;
-
-               /* Check for violation */
-               if (val1 >= val2) return 1;
-       }
-
-#endif
-
-       /* Success */
-       return 0;
-}
-
-
-/*!
- * @brief Angbandプレイ禁止ホストの設定初期化 /
- * Initialize CHECK_LOAD
- * @return エラーコード
- */
-errr check_load_init(void)
-{
-
-#ifdef CHECK_LOAD
-
-       FILE        *fp;
-
-       char    buf[1024];
-
-       char    temphost[MAXHOSTNAMELEN + 1];
-       char    thishost[MAXHOSTNAMELEN + 1];
-
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
-
-       /* Open the "load" file */
-       fp = my_fopen(buf, "r");
-
-       /* No file, no restrictions */
-       if (!fp) return 0;
-
-       /* Default load */
-       check_load_value = 100;
-
-       /* Get the host name */
-       (void)gethostname(thishost, (sizeof thishost) - 1);
-
-       /* Parse it */
-       while (0 == my_fgets(fp, buf, sizeof(buf)))
-       {
-               int value;
-
-               /* Skip comments and blank lines */
-               if (!buf[0] || (buf[0] == '#')) continue;
-
-               /* Parse, or ignore */
-               if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
-
-               /* Skip other hosts */
-               if (!streq(temphost, thishost) &&
-                       !streq(temphost, "localhost")) continue;
-
-               /* Use that value */
-               check_load_value = value;
-
-               break;
-       }
-       my_fclose(fp);
-
-#endif
-
-       /* Success */
-       return 0;
-}
-
-
-#define ENTRY_BARE_HAND 0
-#define ENTRY_TWO_HANDS 1
-#define ENTRY_RIGHT_HAND1 2
-#define ENTRY_LEFT_HAND1 3
-#define ENTRY_LEFT_HAND2 4
-#define ENTRY_RIGHT_HAND2 5
-#define ENTRY_POSTURE 6
-#define ENTRY_SHOOT_HIT_DAM 7
-#define ENTRY_SHOOT_POWER 8
-#define ENTRY_SPEED 9
-#define ENTRY_BASE_AC 10
-#define ENTRY_LEVEL 11
-#define ENTRY_CUR_EXP 12
-#define ENTRY_MAX_EXP 13
-#define ENTRY_EXP_TO_ADV 14
-#define ENTRY_GOLD 15
-#define ENTRY_DAY 16
-#define ENTRY_HP 17
-#define ENTRY_SP 18
-#define ENTRY_PLAY_TIME 19
-#define ENTRY_SKILL_FIGHT 20
-#define ENTRY_SKILL_SHOOT 21
-#define ENTRY_SKILL_SAVING 22
-#define ENTRY_SKILL_STEALTH 23
-#define ENTRY_SKILL_PERCEP 24
-#define ENTRY_SKILL_SEARCH 25
-#define ENTRY_SKILL_DISARM 26
-#define ENTRY_SKILL_DEVICE 27
-#define ENTRY_SKILL_DIG 45
-
-
-#define ENTRY_BLOWS 28
-#define ENTRY_SHOTS 29
-#define ENTRY_AVG_DMG 30
-#define ENTRY_INFRA 31
-
-#define ENTRY_NAME 32
-#define ENTRY_SEX 33
-#define ENTRY_RACE 34
-#define ENTRY_CLASS 35
-#define ENTRY_REALM 36
-#define ENTRY_PATRON 37
-#define ENTRY_AGE 38
-#define ENTRY_HEIGHT 39
-#define ENTRY_WEIGHT 40
-#define ENTRY_SOCIAL 41
-#define ENTRY_ALIGN 42
-
-#define ENTRY_EXP_ANDR 43
-#define ENTRY_EXP_TO_ADV_ANDR 44
-
-static struct
-{
-       int col;
-       int row;
-       int len;
-       char header[20];
-} disp_player_line[]
-#ifdef JP
-= {
-       { 1, 10, 25, "打撃修正(格闘)"},
-       { 1, 10, 25, "打撃修正(両手)"},
-       { 1, 10, 25, "打撃修正(右手)"},
-       { 1, 10, 25, "打撃修正(左手)"},
-       { 1, 11, 25, "打撃修正(左手)"},
-       { 1, 11, 25, "打撃修正(右手)"},
-       { 1, 11, 25, ""},
-       { 1, 15, 25, "射撃攻撃修正"},
-       { 1, 16, 25, "射撃武器倍率"},
-       { 1, 20, 25, "加速"},
-       { 1, 19, 25, "AC"},
-       {29, 13, 21, "レベル"},
-       {29, 14, 21, "経験値"},
-       {29, 15, 21, "最大経験"},
-       {29, 16, 21, "次レベル"},
-       {29, 17, 21, "所持金"},
-       {29, 19, 21, "日付"},
-       {29, 10, 21, "HP"},
-       {29, 11, 21, "MP"},
-       {29, 20, 21, "プレイ時間"},
-       {53, 10, -1, "打撃命中  :"},
-       {53, 11, -1, "射撃命中  :"},
-       {53, 12, -1, "魔法防御  :"},
-       {53, 13, -1, "隠密行動  :"},
-       {53, 15, -1, "知覚      :"},
-       {53, 16, -1, "探索      :"},
-       {53, 17, -1, "解除      :"},
-       {53, 18, -1, "魔法道具  :"},
-       { 1, 12, 25, "打撃回数"},
-       { 1, 17, 25, "射撃回数"},
-       { 1, 13, 25, "平均ダメージ"},
-       {53, 20, -1, "赤外線視力:"},
-       {26,  1, -1, "名前  : "},
-       { 1,  3, -1, "性別     : "},
-       { 1,  4, -1, "種族     : "},
-       { 1,  5, -1, "職業     : "},
-       { 1,  6, -1, "魔法     : "},
-       { 1,  7, -1, "守護魔神 : "},
-       {29,  3, 21, "年齢"},
-       {29,  4, 21, "身長"},
-       {29,  5, 21, "体重"},
-       {29,  6, 21, "社会的地位"},
-       {29,  7, 21, "属性"},
-       {29, 14, 21, "強化度"},
-       {29, 16, 21, "次レベル"},
-       {53, 19, -1, "掘削      :" },
-};
-#else
-= {
-       { 1, 10, 25, "Bare hand"},
-       { 1, 10, 25, "Two hands"},
-       { 1, 10, 25, "Right hand"},
-       { 1, 10, 25, "Left hand"},
-       { 1, 11, 25, "Left hand"},
-       { 1, 11, 25, "Right hand"},
-       { 1, 11, 25, "Posture"},
-       { 1, 15, 25, "Shooting"},
-       { 1, 16, 25, "Multiplier"},
-       { 1, 20, 25, "Speed"},
-       { 1, 19, 25, "AC"},
-       {29, 13, 21, "Level"},
-       {29, 14, 21, "Experience"},
-       {29, 15, 21, "Max Exp"},
-       {29, 16, 21, "Exp to Adv"},
-       {29, 17, 21, "Gold"},
-       {29, 19, 21, "Time"},
-       {29, 10, 21, "Hit point"},
-       {29, 11, 21, "SP (Mana)"},
-       {29, 20, 21, "Play time"},
-       {53, 10, -1, "Fighting   : "},
-       {53, 11, -1, "Bows/Throw : "},
-       {53, 12, -1, "SavingThrow: "},
-       {53, 13, -1, "Stealth    : "},
-       {53, 15, -1, "Perception : "},
-       {53, 16, -1, "Searching  : "},
-       {53, 17, -1, "Disarming  : "},
-       {53, 18, -1, "MagicDevice: "},
-       { 1, 12, 25, "Blows/Round"},
-       { 1, 17, 25, "Shots/Round"},
-       { 1, 13, 25, "AverageDmg/Rnd"},
-       {53, 20, -1, "Infra-Vision: "},
-       {26,  1, -1, "Name  : "},
-       { 1,  3, -1, "Sex      : "},
-       { 1,  4, -1, "Race     : "},
-       { 1,  5, -1, "Class    : "},
-       { 1,  6, -1, "Magic    : "},
-       { 1,  7, -1, "Patron   : "},
-       {29,  3, 21, "Age"},
-       {29,  4, 21, "Height"},
-       {29,  5, 21, "Weight"},
-       {29,  6, 21, "Social Class"},
-       {29,  7, 21, "Align"},
-       {29, 14, 21, "Construction"},
-       {29, 16, 21, "Const to Adv"},
-       {53, 19, -1, "Digging    :" },
-};
-#endif
-
-
-/*!
- * @brief プレイヤーのステータス1種を出力する
- * @param entry 項目ID
- * @param val 値を保管した文字列ポインタ
- * @param attr 項目表示の色
- * @return なし
- */
-static void display_player_one_line(int entry, concptr val, TERM_COLOR attr)
-{
-       concptr head = disp_player_line[entry].header;
-       int head_len = strlen(head);
-       int row = disp_player_line[entry].row;
-       int col = disp_player_line[entry].col;
-       int len = disp_player_line[entry].len;
-       Term_putstr(col, row, -1, TERM_WHITE, head);
-
-       if (!val) return;
-
-       if (len <= 0)
-       {
-               Term_putstr(col + head_len, row, -1, attr, val);
-               return;
-       }
-
-       int val_len = len - head_len;
-       char buf[40];
-       sprintf(buf, "%*.*s", val_len, val_len, val);
-       Term_putstr(col + head_len, row, -1, attr, buf);
-}
-
-
-/*!
- * @brief プレイヤーの打撃能力修正を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param hand 武器の装備部位ID
- * @param hand_entry 項目ID
- * @return なし
- */
-static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
-{
-       HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
-       HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
-       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-
-       /* Hack -- add in weapon info if known */
-       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
-       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
-       show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
-
-       char buf[160];
-       sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
-
-       /* Dump the bonuses to hit/dam */
-       if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
-               display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
-       else if (creature_ptr->ryoute)
-               display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
-       else
-               display_player_one_line(hand_entry, buf, TERM_L_BLUE);
-}
-
-
-/*!
- * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Prints the following information on the screen.
- * @return なし
- */
-static void display_player_middle(player_type *creature_ptr)
-{
-       HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
-       HIT_POINT show_todam = 0;
-
-       if (creature_ptr->migite)
-       {
-               display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
-       }
-
-       if (creature_ptr->hidarite)
-       {
-               display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
-       }
-       else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
-       {
-               int i;
-               if (creature_ptr->special_defense & KAMAE_MASK)
-               {
-                       for (i = 0; i < MAX_KAMAE; i++)
-                       {
-                               if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
-                       }
-                       if (i < MAX_KAMAE)
-                       {
-                               display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
-                       }
-               }
-               else
-               {
-                       display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
-               }
-       }
-
-       /* Apply weapon bonuses */
-       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
-       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
-       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+       object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
 
        if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
                show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
@@ -1760,29 +1085,20 @@ static void display_player_middle(player_type *creature_ptr)
 
        show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
 
-       /* Range attacks */
        display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
-
        int tmul = 0;
        if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
        {
                tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
-
-               /* Get extra "power" from "extra might" */
                if (creature_ptr->xtra_might) tmul++;
 
                tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
        }
 
-       /* shoot power */
        display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
-
-       /* Dump the armor class */
        display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
 
        int i = creature_ptr->pspeed - 110;
-
-       /* Hack -- Visually "undo" the Search Mode Slowdown */
        if (creature_ptr->action == ACTION_SEARCH) i += 10;
 
        TERM_COLOR attr;
@@ -1843,29 +1159,18 @@ static void display_player_middle(player_type *creature_ptr)
        }
 
        display_player_one_line(ENTRY_SPEED, buf, attr);
-
-       /* Dump character level */
        display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
 
-       /* Dump experience */
-       int e;
-       if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
-       else e = ENTRY_CUR_EXP;
-
+       int e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_ANDR : ENTRY_CUR_EXP;
        if (creature_ptr->exp >= creature_ptr->max_exp)
                display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
        else
                display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
 
-       /* Dump max experience */
-       if (creature_ptr->prace == RACE_ANDROID)
-               /* Nothing */;
-       else
+       if (creature_ptr->prace != RACE_ANDROID)
                display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
 
-       /* Dump exp to advance */
-       if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
-       else e = ENTRY_EXP_TO_ADV;
+       e = (creature_ptr->prace == RACE_ANDROID) ? ENTRY_EXP_TO_ADV_ANDR : ENTRY_EXP_TO_ADV;
 
        if (creature_ptr->lev >= PY_MAX_LEVEL)
                display_player_one_line(e, "*****", TERM_L_GREEN);
@@ -1874,18 +1179,18 @@ static void display_player_middle(player_type *creature_ptr)
        else
                display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
 
-       /* Dump gold */
        display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
 
-       /* Dump Day */
        int day, hour, min;
        extract_day_hour_min(creature_ptr, &day, &hour, &min);
 
-       if (day < MAX_DAYS) sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
-       else sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
+       if (day < MAX_DAYS)
+               sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
+       else
+               sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
+
        display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
 
-       /* Dump hit point */
        if (creature_ptr->chp >= creature_ptr->mhp)
                display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
        else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
@@ -1893,7 +1198,6 @@ static void display_player_middle(player_type *creature_ptr)
        else
                display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
 
-       /* Dump mana power */
        if (creature_ptr->csp >= creature_ptr->msp)
                display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
        else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
@@ -1901,949 +1205,75 @@ static void display_player_middle(player_type *creature_ptr)
        else
                display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
 
-       /* Dump play time */
-       display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time / (60 * 60), (current_world_ptr->play_time / 60) % 60, current_world_ptr->play_time % 60), TERM_L_GREEN);
+       u32b play_hour = current_world_ptr->play_time / (60 * 60);
+       u32b play_min = (current_world_ptr->play_time / 60) % 60;
+       u32b play_sec = current_world_ptr->play_time % 60;
+       display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", play_hour, play_min, play_sec), TERM_L_GREEN);
 }
 
 
-/*
- * Hack -- pass color info around this file
- */
-static TERM_COLOR likert_color = TERM_WHITE;
-
-
 /*!
- * @brief 技能ランクの表示基準を定める
- * Returns a "rating" of x depending on y
- * @param x 技能値
- * @param y 技能値に対するランク基準比
+ * @brief プレイヤーの装備一覧をシンボルで並べる
+ * Equippy chars
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param y 表示するコンソールの行
+ * @param x 表示するコンソールの列
+ * @param mode オプション
  * @return なし
  */
-static concptr likert(int x, int y)
+void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
 {
-       static char dummy[20] = "", dummy2[20] = "";
-       memset(dummy, 0, strlen(dummy));
-       memset(dummy2, 0, strlen(dummy2));
-       if (y <= 0) y = 1;
+       /* Weapon flags need only two column */
+       int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
 
-       if (show_actual_value)
+       /* Dump equippy chars */
+       for (int i = INVEN_RARM; i < max_i; i++)
        {
-               sprintf(dummy, "%3d-", x);
-       }
+               object_type *o_ptr;
+               o_ptr = &creature_ptr->inventory_list[i];
 
-       /* Negative value */
-       if (x < 0)
-       {
-               likert_color = TERM_L_DARK;
-               strcat(dummy, _("最低", "Very Bad"));
-               return dummy;
-       }
+               TERM_COLOR a = object_attr(o_ptr);
+               char c = object_char(o_ptr);
 
-       switch ((x / y))
-       {
-       case 0:
-       case 1:
-               likert_color = TERM_RED;
-               strcat(dummy, _("悪い", "Bad"));
-               break;
-       case 2:
-               likert_color = TERM_L_RED;
-               strcat(dummy, _("劣る", "Poor"));
-               break;
-
-       case 3:
-       case 4:
-               likert_color = TERM_ORANGE;
-               strcat(dummy, _("普通", "Fair"));
-               break;
-
-       case 5:
-               likert_color = TERM_YELLOW;
-               strcat(dummy, _("良い", "Good"));
-               break;
-
-       case 6:
-               likert_color = TERM_YELLOW;
-               strcat(dummy, _("大変良い", "Very Good"));
-               break;
-
-       case 7:
-       case 8:
-               likert_color = TERM_L_GREEN;
-               strcat(dummy, _("卓越", "Excellent"));
-               break;
-
-       case 9:
-       case 10:
-       case 11:
-       case 12:
-       case 13:
-               likert_color = TERM_GREEN;
-               strcat(dummy, _("超越", "Superb"));
-               break;
-
-       case 14:
-       case 15:
-       case 16:
-       case 17:
-               likert_color = TERM_BLUE;
-               strcat(dummy, _("英雄的", "Heroic"));
-               break;
-
-       default:
-               likert_color = TERM_VIOLET;
-               sprintf(dummy2, _("伝説的[%d]", "Legendary[%d]"),
-                       (int)((((x / y) - 17) * 5) / 2));
-               strcat(dummy, dummy2);
-
-               break;
-       }
+               if (!equippy_chars || !o_ptr->k_idx)
+               {
+                       c = ' ';
+                       a = TERM_DARK;
+               }
 
-       return dummy;
+               Term_putch(x + i - INVEN_RARM, y, a, c);
+       }
 }
 
 
 /*!
- * @brief プレイヤーステータスの1ページ目各種詳細をまとめて表示するサブルーチン
- * Prints ratings on certain abilities
+ * @brief プレイヤーの装備による免疫フラグを返す
  * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param flgs フラグを保管する配列
  * @return なし
- * @details
- * This code is "imitated" elsewhere to "dump" a character sheet.
+ * @todo
+ * xtra1.c周りと多重実装になっているのを何とかする
  */
-static void display_player_various(player_type *creature_ptr)
+static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
 {
-       int muta_att = 0;
-       if (creature_ptr->muta2 & MUT2_HORNS)     muta_att++;
-       if (creature_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
-       if (creature_ptr->muta2 & MUT2_BEAK)      muta_att++;
-       if (creature_ptr->muta2 & MUT2_TRUNK)     muta_att++;
-       if (creature_ptr->muta2 & MUT2_TENTACLES) muta_att++;
-
-       int xthn = creature_ptr->skill_thn + (creature_ptr->to_h_m * BTH_PLUS_ADJ);
-
-       /* Shooting Skill (with current bow and normal missile) */
-       object_type *o_ptr;
-       o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
-       int tmp = creature_ptr->to_h_b + o_ptr->to_h;
-       int     xthb = creature_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
-
-       /* If the player is wielding one? */
-       int     shots;
-       int shot_frac;
-       if (o_ptr->k_idx)
-       {
-               ENERGY energy_fire = bow_energy(o_ptr->sval);
-
-               /* Calculate shots per round */
-               shots = creature_ptr->num_fire * 100;
-               shot_frac = (shots * 100 / energy_fire) % 100;
-               shots = shots / energy_fire;
-               if (o_ptr->name1 == ART_CRIMSON)
-               {
-                       shots = 1;
-                       shot_frac = 0;
-                       if (creature_ptr->pclass == CLASS_ARCHER)
-                       {
-                               /* Extra shot at level 10 */
-                               if (creature_ptr->lev >= 10) shots++;
-
-                               /* Extra shot at level 30 */
-                               if (creature_ptr->lev >= 30) shots++;
-
-                               /* Extra shot at level 45 */
-                               if (creature_ptr->lev >= 45) shots++;
-                       }
-               }
-       }
-       else
-       {
-               shots = 0;
-               shot_frac = 0;
-       }
+       for (int i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] = 0L;
 
-       int damage[2];
-       int to_h[2];
-       int basedam;
-       BIT_FLAGS flgs[TR_FLAG_SIZE];
-       bool poison_needle;
-       for (int i = 0; i < 2; i++)
+       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
        {
-               damage[i] = creature_ptr->dis_to_d[i] * 100;
-               if (((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
-               {
-                       PLAYER_LEVEL level = creature_ptr->lev;
-                       if (i)
-                       {
-                               damage[i] = 0;
-                               break;
-                       }
-                       if (creature_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
-                       if (creature_ptr->special_defense & KAMAE_BYAKKO)
-                               basedam = monk_ave_damage[level][1];
-                       else if (creature_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
-                               basedam = monk_ave_damage[level][2];
-                       else
-                               basedam = monk_ave_damage[level][0];
-
-                       damage[i] += basedam;
-                       if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
-                       if (damage[i] < 0) damage[i] = 0;
-                       continue;
-               }
-
-               o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
-
-               /* Average damage per round */
-               if (o_ptr->k_idx == 0)
-               {
-                       basedam = 0;
-                       damage[i] += basedam;
-                       if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
-                       if (damage[i] < 0) damage[i] = 0;
-                       continue;
-               }
-
-               to_h[i] = 0;
-               poison_needle = FALSE;
-
-               if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) poison_needle = TRUE;
-               if (object_is_known(o_ptr))
-               {
-                       damage[i] += o_ptr->to_d * 100;
-                       to_h[i] += o_ptr->to_h;
-               }
-
-               basedam = ((o_ptr->dd + creature_ptr->to_dd[i]) * (o_ptr->ds + creature_ptr->to_ds[i] + 1)) * 50;
-               object_flags_known(o_ptr, flgs);
+               u32b o_flgs[TR_FLAG_SIZE];
+               object_type *o_ptr;
+               o_ptr = &creature_ptr->inventory_list[i];
+               if (!o_ptr->k_idx) continue;
 
-               basedam = calc_expect_crit(creature_ptr, o_ptr->weight, to_h[i], basedam, creature_ptr->dis_to_h[i], poison_needle);
-               if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
-               {
-                       /* vorpal blade */
-                       basedam *= 5;
-                       basedam /= 3;
-               }
-               else if (have_flag(flgs, TR_VORPAL))
-               {
-                       /* vorpal flag only */
-                       basedam *= 11;
-                       basedam /= 9;
-               }
-               if ((creature_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (creature_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
-                       basedam = basedam * 7 / 2;
-               damage[i] += basedam;
-               if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
-               if (damage[i] < 0) damage[i] = 0;
+               object_flags_known(o_ptr, o_flgs);
+               if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
+               if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
+               if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
+               if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
        }
+}
 
-       int blows1 = creature_ptr->migite ? creature_ptr->num_blow[0] : 0;
-       int blows2 = creature_ptr->hidarite ? creature_ptr->num_blow[1] : 0;
-
-       /* Basic abilities */
-
-       int xdis = creature_ptr->skill_dis;
-       int xdev = creature_ptr->skill_dev;
-       int xsav = creature_ptr->skill_sav;
-       int xstl = creature_ptr->skill_stl;
-       int     xsrh = creature_ptr->skill_srh;
-       int     xfos = creature_ptr->skill_fos;
-       int xdig = creature_ptr->skill_dig;
-
-       concptr desc = likert(xthn, 12);
-       display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
-
-       desc = likert(xthb, 12);
-       display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
-
-       desc = likert(xsav, 7);
-       display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
-
-       /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
-       desc = likert((xstl > 0) ? xstl : -1, 1);
-       display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
-
-       desc = likert(xfos, 6);
-       display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
-
-       desc = likert(xsrh, 6);
-       display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
-
-       desc = likert(xdis, 8);
-       display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
-
-       desc = likert(xdev, 6);
-       display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
-
-       desc = likert(xdev, 6);
-       display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
-
-       desc = likert(xdig, 4);
-       display_player_one_line(ENTRY_SKILL_DIG, desc, likert_color);
-
-       if (!muta_att)
-               display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
-       else
-               display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
-
-       display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
-
-
-       if ((damage[0] + damage[1]) == 0)
-               desc = "nil!";
-       else
-               desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
-
-       display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
-
-       display_player_one_line(ENTRY_INFRA, format("%d feet", creature_ptr->see_infra * 10), TERM_WHITE);
-}
-
-
-/*!
- * @brief プレイヤーの職業、種族に応じた耐性フラグを返す
- * Prints ratings on certain abilities
- * @param creature_ptr 参照元クリーチャーポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @details
- * Obtain the "flags" for the player as if he was an item
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       switch (creature_ptr->pclass)
-       {
-       case CLASS_WARRIOR:
-               if (creature_ptr->lev > 44)
-                       add_flag(flgs, TR_REGEN);
-       case CLASS_SAMURAI:
-               if (creature_ptr->lev > 29)
-                       add_flag(flgs, TR_RES_FEAR);
-               break;
-       case CLASS_PALADIN:
-               if (creature_ptr->lev > 39)
-                       add_flag(flgs, TR_RES_FEAR);
-               break;
-       case CLASS_CHAOS_WARRIOR:
-               if (creature_ptr->lev > 29)
-                       add_flag(flgs, TR_RES_CHAOS);
-               if (creature_ptr->lev > 39)
-                       add_flag(flgs, TR_RES_FEAR);
-               break;
-       case CLASS_MONK:
-       case CLASS_FORCETRAINER:
-               if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr))
-                       add_flag(flgs, TR_SPEED);
-               if ((creature_ptr->lev > 24) && !heavy_armor(creature_ptr))
-                       add_flag(flgs, TR_FREE_ACT);
-               break;
-       case CLASS_NINJA:
-               if (heavy_armor(creature_ptr))
-                       add_flag(flgs, TR_SPEED);
-               else
-               {
-                       if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) &&
-                               (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite))
-                               add_flag(flgs, TR_SPEED);
-                       if (creature_ptr->lev > 24)
-                               add_flag(flgs, TR_FREE_ACT);
-               }
-               add_flag(flgs, TR_SLOW_DIGEST);
-               add_flag(flgs, TR_RES_FEAR);
-               if (creature_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
-               if (creature_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
-               if (creature_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
-               break;
-       case CLASS_MINDCRAFTER:
-               if (creature_ptr->lev > 9)
-                       add_flag(flgs, TR_RES_FEAR);
-               if (creature_ptr->lev > 19)
-                       add_flag(flgs, TR_SUST_WIS);
-               if (creature_ptr->lev > 29)
-                       add_flag(flgs, TR_RES_CONF);
-               if (creature_ptr->lev > 39)
-                       add_flag(flgs, TR_TELEPATHY);
-               break;
-       case CLASS_BARD:
-               add_flag(flgs, TR_RES_SOUND);
-               break;
-       case CLASS_BERSERKER:
-               add_flag(flgs, TR_SUST_STR);
-               add_flag(flgs, TR_SUST_DEX);
-               add_flag(flgs, TR_SUST_CON);
-               add_flag(flgs, TR_REGEN);
-               add_flag(flgs, TR_FREE_ACT);
-               add_flag(flgs, TR_SPEED);
-               if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
-               break;
-       case CLASS_MIRROR_MASTER:
-               if (creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
-               break;
-       default:
-               break; /* Do nothing */
-       }
-
-       /* Races */
-       if (creature_ptr->mimic_form)
-       {
-               switch (creature_ptr->mimic_form)
-               {
-               case MIMIC_DEMON:
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_CHAOS);
-                       add_flag(flgs, TR_RES_NETHER);
-                       add_flag(flgs, TR_RES_FIRE);
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_SPEED);
-                       break;
-               case MIMIC_DEMON_LORD:
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_CHAOS);
-                       add_flag(flgs, TR_RES_NETHER);
-                       add_flag(flgs, TR_RES_FIRE);
-                       add_flag(flgs, TR_RES_COLD);
-                       add_flag(flgs, TR_RES_ELEC);
-                       add_flag(flgs, TR_RES_ACID);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_RES_CONF);
-                       add_flag(flgs, TR_RES_DISEN);
-                       add_flag(flgs, TR_RES_NEXUS);
-                       add_flag(flgs, TR_RES_FEAR);
-                       add_flag(flgs, TR_IM_FIRE);
-                       add_flag(flgs, TR_SH_FIRE);
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_TELEPATHY);
-                       add_flag(flgs, TR_LEVITATION);
-                       add_flag(flgs, TR_SPEED);
-                       break;
-               case MIMIC_VAMPIRE:
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_DARK);
-                       add_flag(flgs, TR_RES_NETHER);
-                       if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_RES_COLD);
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_SPEED);
-                       break;
-               }
-       }
-       else
-       {
-               switch (creature_ptr->prace)
-               {
-               case RACE_ELF:
-                       add_flag(flgs, TR_RES_LITE);
-                       break;
-               case RACE_HOBBIT:
-                       add_flag(flgs, TR_HOLD_EXP);
-                       break;
-               case RACE_GNOME:
-                       add_flag(flgs, TR_FREE_ACT);
-                       break;
-               case RACE_DWARF:
-                       add_flag(flgs, TR_RES_BLIND);
-                       break;
-               case RACE_HALF_ORC:
-                       add_flag(flgs, TR_RES_DARK);
-                       break;
-               case RACE_HALF_TROLL:
-                       add_flag(flgs, TR_SUST_STR);
-                       if (creature_ptr->lev > 14)
-                       {
-                               add_flag(flgs, TR_REGEN);
-                               if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER))
-                               {
-                                       add_flag(flgs, TR_SLOW_DIGEST);
-                                       /*
-                                        * Let's not make Regeneration a disadvantage
-                                        * for the poor warriors who can never learn
-                                        * a spell that satisfies hunger (actually
-                                        * neither can rogues, but half-trolls are not
-                                        * supposed to play rogues)
-                                        */
-                               }
-                       }
-
-                       break;
-               case RACE_AMBERITE:
-                       add_flag(flgs, TR_SUST_CON);
-                       add_flag(flgs, TR_REGEN); /* Amberites heal fast */
-                       break;
-               case RACE_HIGH_ELF:
-                       add_flag(flgs, TR_RES_LITE);
-                       add_flag(flgs, TR_SEE_INVIS);
-                       break;
-               case RACE_BARBARIAN:
-                       add_flag(flgs, TR_RES_FEAR);
-                       break;
-               case RACE_HALF_OGRE:
-                       add_flag(flgs, TR_SUST_STR);
-                       add_flag(flgs, TR_RES_DARK);
-                       break;
-               case RACE_HALF_GIANT:
-                       add_flag(flgs, TR_RES_SHARDS);
-                       add_flag(flgs, TR_SUST_STR);
-                       break;
-               case RACE_HALF_TITAN:
-                       add_flag(flgs, TR_RES_CHAOS);
-                       break;
-               case RACE_CYCLOPS:
-                       add_flag(flgs, TR_RES_SOUND);
-                       break;
-               case RACE_YEEK:
-                       add_flag(flgs, TR_RES_ACID);
-                       if (creature_ptr->lev > 19)
-                               add_flag(flgs, TR_IM_ACID);
-                       break;
-               case RACE_KLACKON:
-                       add_flag(flgs, TR_RES_CONF);
-                       add_flag(flgs, TR_RES_ACID);
-                       if (creature_ptr->lev > 9)
-                               add_flag(flgs, TR_SPEED);
-                       break;
-               case RACE_KOBOLD:
-                       add_flag(flgs, TR_RES_POIS);
-                       break;
-               case RACE_NIBELUNG:
-                       add_flag(flgs, TR_RES_DISEN);
-                       add_flag(flgs, TR_RES_DARK);
-                       break;
-               case RACE_DARK_ELF:
-                       add_flag(flgs, TR_RES_DARK);
-                       if (creature_ptr->lev > 19)
-                               add_flag(flgs, TR_SEE_INVIS);
-                       break;
-               case RACE_DRACONIAN:
-                       add_flag(flgs, TR_LEVITATION);
-                       if (creature_ptr->lev > 4)
-                               add_flag(flgs, TR_RES_FIRE);
-                       if (creature_ptr->lev > 9)
-                               add_flag(flgs, TR_RES_COLD);
-                       if (creature_ptr->lev > 14)
-                               add_flag(flgs, TR_RES_ACID);
-                       if (creature_ptr->lev > 19)
-                               add_flag(flgs, TR_RES_ELEC);
-                       if (creature_ptr->lev > 34)
-                               add_flag(flgs, TR_RES_POIS);
-                       break;
-               case RACE_MIND_FLAYER:
-                       add_flag(flgs, TR_SUST_INT);
-                       add_flag(flgs, TR_SUST_WIS);
-                       if (creature_ptr->lev > 14)
-                               add_flag(flgs, TR_SEE_INVIS);
-                       if (creature_ptr->lev > 29)
-                               add_flag(flgs, TR_TELEPATHY);
-                       break;
-               case RACE_IMP:
-                       add_flag(flgs, TR_RES_FIRE);
-                       if (creature_ptr->lev > 9)
-                               add_flag(flgs, TR_SEE_INVIS);
-                       break;
-               case RACE_GOLEM:
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_FREE_ACT);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_SLOW_DIGEST);
-                       if (creature_ptr->lev > 34)
-                               add_flag(flgs, TR_HOLD_EXP);
-                       break;
-               case RACE_SKELETON:
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_RES_SHARDS);
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_POIS);
-                       if (creature_ptr->lev > 9)
-                               add_flag(flgs, TR_RES_COLD);
-                       break;
-               case RACE_ZOMBIE:
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_NETHER);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_SLOW_DIGEST);
-                       if (creature_ptr->lev > 4)
-                               add_flag(flgs, TR_RES_COLD);
-                       break;
-               case RACE_VAMPIRE:
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_DARK);
-                       add_flag(flgs, TR_RES_NETHER);
-                       if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_RES_COLD);
-                       break;
-               case RACE_SPECTRE:
-                       add_flag(flgs, TR_LEVITATION);
-                       add_flag(flgs, TR_FREE_ACT);
-                       add_flag(flgs, TR_RES_COLD);
-                       add_flag(flgs, TR_SEE_INVIS);
-                       add_flag(flgs, TR_HOLD_EXP);
-                       add_flag(flgs, TR_RES_NETHER);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_SLOW_DIGEST);
-                       /* XXX pass_wall */
-                       if (creature_ptr->lev > 34)
-                               add_flag(flgs, TR_TELEPATHY);
-                       break;
-               case RACE_SPRITE:
-                       add_flag(flgs, TR_RES_LITE);
-                       add_flag(flgs, TR_LEVITATION);
-                       if (creature_ptr->lev > 9)
-                               add_flag(flgs, TR_SPEED);
-                       break;
-               case RACE_BEASTMAN:
-                       add_flag(flgs, TR_RES_SOUND);
-                       add_flag(flgs, TR_RES_CONF);
-                       break;
-               case RACE_ANGEL:
-                       add_flag(flgs, TR_LEVITATION);
-                       add_flag(flgs, TR_SEE_INVIS);
-                       break;
-               case RACE_DEMON:
-                       add_flag(flgs, TR_RES_FIRE);
-                       add_flag(flgs, TR_RES_NETHER);
-                       add_flag(flgs, TR_HOLD_EXP);
-                       if (creature_ptr->lev > 9)
-                               add_flag(flgs, TR_SEE_INVIS);
-                       break;
-               case RACE_DUNADAN:
-                       add_flag(flgs, TR_SUST_CON);
-                       break;
-               case RACE_S_FAIRY:
-                       add_flag(flgs, TR_LEVITATION);
-                       break;
-               case RACE_KUTAR:
-                       add_flag(flgs, TR_RES_CONF);
-                       break;
-               case RACE_ANDROID:
-                       add_flag(flgs, TR_FREE_ACT);
-                       add_flag(flgs, TR_RES_POIS);
-                       add_flag(flgs, TR_SLOW_DIGEST);
-                       add_flag(flgs, TR_HOLD_EXP);
-                       break;
-               default:
-                       ; /* Do nothing */
-               }
-       }
-
-       /* Mutations */
-       if (creature_ptr->muta3)
-       {
-               if (creature_ptr->muta3 & MUT3_FLESH_ROT)
-               {
-                       remove_flag(flgs, TR_REGEN);
-               }
-
-               if ((creature_ptr->muta3 & MUT3_XTRA_FAT) ||
-                       (creature_ptr->muta3 & MUT3_XTRA_LEGS) ||
-                       (creature_ptr->muta3 & MUT3_SHORT_LEG))
-               {
-                       add_flag(flgs, TR_SPEED);
-               }
-
-               if (creature_ptr->muta3  & MUT3_ELEC_TOUC)
-               {
-                       add_flag(flgs, TR_SH_ELEC);
-               }
-
-               if (creature_ptr->muta3 & MUT3_FIRE_BODY)
-               {
-                       add_flag(flgs, TR_SH_FIRE);
-                       add_flag(flgs, TR_LITE_1);
-               }
-
-               if (creature_ptr->muta3 & MUT3_WINGS)
-               {
-                       add_flag(flgs, TR_LEVITATION);
-               }
-
-               if (creature_ptr->muta3 & MUT3_FEARLESS)
-               {
-                       add_flag(flgs, TR_RES_FEAR);
-               }
-
-               if (creature_ptr->muta3 & MUT3_REGEN)
-               {
-                       add_flag(flgs, TR_REGEN);
-               }
-
-               if (creature_ptr->muta3 & MUT3_ESP)
-               {
-                       add_flag(flgs, TR_TELEPATHY);
-               }
-
-               if (creature_ptr->muta3 & MUT3_MOTION)
-               {
-                       add_flag(flgs, TR_FREE_ACT);
-               }
-       }
-
-       if (creature_ptr->pseikaku == SEIKAKU_SEXY)
-               add_flag(flgs, TR_AGGRAVATE);
-       if (creature_ptr->pseikaku == SEIKAKU_CHARGEMAN)
-               add_flag(flgs, TR_RES_CONF);
-       if (creature_ptr->pseikaku == SEIKAKU_MUNCHKIN)
-       {
-               add_flag(flgs, TR_RES_BLIND);
-               add_flag(flgs, TR_RES_CONF);
-               add_flag(flgs, TR_HOLD_EXP);
-               if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
-               if (creature_ptr->lev > 9)
-                       add_flag(flgs, TR_SPEED);
-       }
-
-       if (creature_ptr->special_defense & KATA_FUUJIN)
-               add_flag(flgs, TR_REFLECT);
-
-       if (creature_ptr->special_defense & KAMAE_GENBU)
-               add_flag(flgs, TR_REFLECT);
-
-       if (creature_ptr->special_defense & KAMAE_SUZAKU)
-               add_flag(flgs, TR_LEVITATION);
-
-       if (creature_ptr->special_defense & KAMAE_SEIRYU)
-       {
-               add_flag(flgs, TR_RES_FIRE);
-               add_flag(flgs, TR_RES_COLD);
-               add_flag(flgs, TR_RES_ACID);
-               add_flag(flgs, TR_RES_ELEC);
-               add_flag(flgs, TR_RES_POIS);
-               add_flag(flgs, TR_LEVITATION);
-               add_flag(flgs, TR_SH_FIRE);
-               add_flag(flgs, TR_SH_ELEC);
-               add_flag(flgs, TR_SH_COLD);
-       }
-
-       if (creature_ptr->special_defense & KATA_MUSOU)
-       {
-               add_flag(flgs, TR_RES_FEAR);
-               add_flag(flgs, TR_RES_LITE);
-               add_flag(flgs, TR_RES_DARK);
-               add_flag(flgs, TR_RES_BLIND);
-               add_flag(flgs, TR_RES_CONF);
-               add_flag(flgs, TR_RES_SOUND);
-               add_flag(flgs, TR_RES_SHARDS);
-               add_flag(flgs, TR_RES_NETHER);
-               add_flag(flgs, TR_RES_NEXUS);
-               add_flag(flgs, TR_RES_CHAOS);
-               add_flag(flgs, TR_RES_DISEN);
-               add_flag(flgs, TR_REFLECT);
-               add_flag(flgs, TR_HOLD_EXP);
-               add_flag(flgs, TR_FREE_ACT);
-               add_flag(flgs, TR_SH_FIRE);
-               add_flag(flgs, TR_SH_ELEC);
-               add_flag(flgs, TR_SH_COLD);
-               add_flag(flgs, TR_LEVITATION);
-               add_flag(flgs, TR_LITE_1);
-               add_flag(flgs, TR_SEE_INVIS);
-               add_flag(flgs, TR_TELEPATHY);
-               add_flag(flgs, TR_SLOW_DIGEST);
-               add_flag(flgs, TR_REGEN);
-               add_flag(flgs, TR_SUST_STR);
-               add_flag(flgs, TR_SUST_INT);
-               add_flag(flgs, TR_SUST_WIS);
-               add_flag(flgs, TR_SUST_DEX);
-               add_flag(flgs, TR_SUST_CON);
-               add_flag(flgs, TR_SUST_CHR);
-       }
-}
-
-
-/*!
- * @brief プレイヤーの一時的魔法効果による耐性を返す
- * Prints ratings on certain abilities
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       if (IS_HERO(creature_ptr) || creature_ptr->shero)
-               add_flag(flgs, TR_RES_FEAR);
-       if (creature_ptr->tim_invis)
-               add_flag(flgs, TR_SEE_INVIS);
-       if (creature_ptr->tim_regen)
-               add_flag(flgs, TR_REGEN);
-       if (is_time_limit_esp(creature_ptr))
-               add_flag(flgs, TR_TELEPATHY);
-       if (IS_FAST(creature_ptr) || creature_ptr->slow)
-               add_flag(flgs, TR_SPEED);
-
-       if (is_oppose_acid(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
-               add_flag(flgs, TR_RES_ACID);
-       if (is_oppose_elec(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ELEC))
-               add_flag(flgs, TR_RES_ELEC);
-       if (is_oppose_fire(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_FIRE))
-               add_flag(flgs, TR_RES_FIRE);
-       if (is_oppose_cold(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_COLD))
-               add_flag(flgs, TR_RES_COLD);
-       if (is_oppose_pois(creature_ptr))
-               add_flag(flgs, TR_RES_POIS);
-
-       if (creature_ptr->special_attack & ATTACK_ACID)
-               add_flag(flgs, TR_BRAND_ACID);
-       if (creature_ptr->special_attack & ATTACK_ELEC)
-               add_flag(flgs, TR_BRAND_ELEC);
-       if (creature_ptr->special_attack & ATTACK_FIRE)
-               add_flag(flgs, TR_BRAND_FIRE);
-       if (creature_ptr->special_attack & ATTACK_COLD)
-               add_flag(flgs, TR_BRAND_COLD);
-       if (creature_ptr->special_attack & ATTACK_POIS)
-               add_flag(flgs, TR_BRAND_POIS);
-       if (creature_ptr->special_defense & DEFENSE_ACID)
-               add_flag(flgs, TR_IM_ACID);
-       if (creature_ptr->special_defense & DEFENSE_ELEC)
-               add_flag(flgs, TR_IM_ELEC);
-       if (creature_ptr->special_defense & DEFENSE_FIRE)
-               add_flag(flgs, TR_IM_FIRE);
-       if (creature_ptr->special_defense & DEFENSE_COLD)
-               add_flag(flgs, TR_IM_COLD);
-       if (creature_ptr->wraith_form)
-               add_flag(flgs, TR_REFLECT);
-       /* by henkma */
-       if (creature_ptr->tim_reflect)
-               add_flag(flgs, TR_REFLECT);
-
-       if (creature_ptr->magicdef)
-       {
-               add_flag(flgs, TR_RES_BLIND);
-               add_flag(flgs, TR_RES_CONF);
-               add_flag(flgs, TR_REFLECT);
-               add_flag(flgs, TR_FREE_ACT);
-               add_flag(flgs, TR_LEVITATION);
-       }
-
-       if (creature_ptr->tim_res_nether) add_flag(flgs, TR_RES_NETHER);
-
-       if (creature_ptr->tim_sh_fire) add_flag(flgs, TR_SH_FIRE);
-
-       if (creature_ptr->ult_res)
-       {
-               add_flag(flgs, TR_RES_FEAR);
-               add_flag(flgs, TR_RES_LITE);
-               add_flag(flgs, TR_RES_DARK);
-               add_flag(flgs, TR_RES_BLIND);
-               add_flag(flgs, TR_RES_CONF);
-               add_flag(flgs, TR_RES_SOUND);
-               add_flag(flgs, TR_RES_SHARDS);
-               add_flag(flgs, TR_RES_NETHER);
-               add_flag(flgs, TR_RES_NEXUS);
-               add_flag(flgs, TR_RES_CHAOS);
-               add_flag(flgs, TR_RES_DISEN);
-               add_flag(flgs, TR_REFLECT);
-               add_flag(flgs, TR_HOLD_EXP);
-               add_flag(flgs, TR_FREE_ACT);
-               add_flag(flgs, TR_SH_FIRE);
-               add_flag(flgs, TR_SH_ELEC);
-               add_flag(flgs, TR_SH_COLD);
-               add_flag(flgs, TR_LEVITATION);
-               add_flag(flgs, TR_LITE_1);
-               add_flag(flgs, TR_SEE_INVIS);
-               add_flag(flgs, TR_TELEPATHY);
-               add_flag(flgs, TR_SLOW_DIGEST);
-               add_flag(flgs, TR_REGEN);
-               add_flag(flgs, TR_SUST_STR);
-               add_flag(flgs, TR_SUST_INT);
-               add_flag(flgs, TR_SUST_WIS);
-               add_flag(flgs, TR_SUST_DEX);
-               add_flag(flgs, TR_SUST_CON);
-               add_flag(flgs, TR_SUST_CHR);
-       }
-
-       if (creature_ptr->realm1 != REALM_HEX) return;
-
-       if (hex_spelling(creature_ptr, HEX_DEMON_AURA))
-       {
-               add_flag(flgs, TR_SH_FIRE);
-               add_flag(flgs, TR_REGEN);
-       }
-
-       if (hex_spelling(creature_ptr, HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
-       if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
-}
-
-
-/*!
- * @brief プレイヤーの装備一覧をシンボルで並べる
- * Equippy chars
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param y 表示するコンソールの行
- * @param x 表示するコンソールの列
- * @param mode オプション
- * @return なし
- */
-void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
-{
-       /* Weapon flags need only two column */
-       int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
-
-       /* Dump equippy chars */
-       for (int i = INVEN_RARM; i < max_i; i++)
-       {
-               object_type *o_ptr;
-               o_ptr = &creature_ptr->inventory_list[i];
-
-               TERM_COLOR a = object_attr(o_ptr);
-               char c = object_char(o_ptr);
-
-               /* Clear the part of the screen */
-               if (!equippy_chars || !o_ptr->k_idx)
-               {
-                       c = ' ';
-                       a = TERM_DARK;
-               }
-
-               /* Dump */
-               Term_putch(x + i - INVEN_RARM, y, a, c);
-       }
-}
-
-
-/*!
- * @brief プレイヤーの装備による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
-       for (int i = 0; i < TR_FLAG_SIZE; i++)
-               flgs[i] = 0L;
-
-       /* Check equipment */
-       for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
-       {
-               u32b o_flgs[TR_FLAG_SIZE];
-
-               object_type *o_ptr;
-
-               /* Object */
-               o_ptr = &creature_ptr->inventory_list[i];
-
-               if (!o_ptr->k_idx) continue;
-
-               /* Known flags */
-               object_flags_known(o_ptr, o_flgs);
-
-               if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
-               if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
-               if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
-               if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
-       }
-}
 
 /*!
  * @brief プレイヤーの種族による免疫フラグを返す
@@ -2868,6 +1298,7 @@ static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SI
                add_flag(flgs, TR_RES_ACID);
 }
 
+
 /*!
  * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -2893,6 +1324,7 @@ static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLA
                add_flag(flgs, TR_RES_DARK);
 }
 
+
 /*!
  * @brief プレイヤーの種族による弱点フラグを返す
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -2913,6 +1345,7 @@ static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_
                add_flag(flgs, TR_RES_FIRE);
                add_flag(flgs, TR_RES_COLD);
        }
+
        if (PRACE_IS_(creature_ptr, RACE_ANDROID))
                add_flag(flgs, TR_RES_ELEC);
        if (PRACE_IS_(creature_ptr, RACE_ENT))
@@ -2922,7 +1355,6 @@ static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_
                add_flag(flgs, TR_RES_LITE);
 }
 
-
 /*
  * A struct for storing misc. flags
  */
@@ -2935,7 +1367,6 @@ typedef struct {
        BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
 } all_player_flags;
 
-
 /*!
  * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
  * Helper function, see below
@@ -2960,29 +1391,20 @@ static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN c
                        have_flag(f->tim_player_imm, flag1)))
                vuln = TRUE;
 
-       /* Advance */
        col += strlen(header) + 1;
 
        /* Weapon flags need only two column */
        int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
 
-       /* Check equipment */
        for (int i = INVEN_RARM; i < max_i; i++)
        {
                BIT_FLAGS flgs[TR_FLAG_SIZE];
                object_type *o_ptr;
-
-               /* Object */
                o_ptr = &creature_ptr->inventory_list[i];
-
-               /* Known flags */
                object_flags_known(o_ptr, flgs);
-
-               /* Default */
                if (!(mode & DP_IMM))
                        c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
 
-               /* Check flags */
                if (mode & DP_CURSE)
                {
                        if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
@@ -3034,51 +1456,42 @@ static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN c
                col++;
        }
 
-       /* Assume that player flag is already written */
        if (mode & DP_IMM)
        {
                if (header_color != TERM_L_DARK)
                {
-                       /* Overwrite Header Color */
                        c_put_str(header_color, header, row, header_col);
                }
 
                return;
        }
 
-       /* Default */
        c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-
-       /* Player flags */
        if (have_flag(f->player_flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
                header_color = TERM_WHITE;
        }
 
-       /* Timed player flags */
        if (have_flag(f->tim_player_flags, flag1))
        {
                c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
                header_color = TERM_WHITE;
        }
 
-       /* Immunity */
        if (have_flag(f->tim_player_imm, flag1))
        {
                c_put_str(TERM_YELLOW, "*", row, col);
                header_color = TERM_WHITE;
        }
+
        if (have_flag(f->player_imm, flag1))
        {
                c_put_str(TERM_WHITE, "*", row, col);
                header_color = TERM_WHITE;
        }
 
-       /* Vulnerability */
        if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
-
-       /* Header */
        c_put_str(header_color, header, row, header_col);
 }
 
@@ -3091,7 +1504,6 @@ static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN c
  */
 static void display_player_flag_info(player_type *creature_ptr)
 {
-       /* Extract flags and store */
        all_player_flags f;
        player_flags(creature_ptr, f.player_flags);
        tim_player_flags(creature_ptr, f.tim_player_flags);
@@ -3388,7 +1800,6 @@ static void display_player_other_flag_info(player_type *creature_ptr)
  */
 static void display_player_misc_info(player_type *creature_ptr)
 {
-       /* Display basics */
 #ifdef JP
        put_str("名前  :", 1, 26);
        put_str("性別  :", 3, 1);
@@ -3417,7 +1828,6 @@ static void display_player_misc_info(player_type *creature_ptr)
        c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
        c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
 
-       /* Display extras */
 #ifdef JP
        put_str("レベル:", 6, 1);
        put_str("HP  :", 7, 1);
@@ -3455,7 +1865,6 @@ static void display_player_misc_info(player_type *creature_ptr)
  */
 static void display_player_stat_info(player_type *creature_ptr)
 {
-       /* Print out the labels for the columns */
        int stat_col = 22;
        int row = 3;
        c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
@@ -3464,7 +1873,6 @@ static void display_player_stat_info(player_type *creature_ptr)
        c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
        c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
 
-       /* Display the stats */
        char buf[80];
        for (int i = 0; i < A_MAX; i++)
        {
@@ -3472,10 +1880,8 @@ static void display_player_stat_info(player_type *creature_ptr)
                if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
                else r_adj = rp_ptr->r_adj[i];
 
-               /* Calculate equipment adjustment */
                int e_adj = 0;
 
-               /* Icky formula to deal with the 18 barrier */
                if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
                        e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
                if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
@@ -3509,23 +1915,18 @@ static void display_player_stat_info(player_type *creature_ptr)
                e_adj -= ap_ptr->a_adj[i];
 
                if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
-                       /* Reduced name of stat */
                        c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
                else
                        c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
 
-
                /* Internal "natural" max value.  Maxes at 18/100 */
                /* This is useful to see if you are maxed out */
                cnv_stat(creature_ptr->stat_max[i], buf);
                if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
-               {
                        c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
-               }
 
                c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
 
-               /* Race, class, and equipment modifiers */
                (void)sprintf(buf, "%3d", r_adj);
                c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
                (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
@@ -3535,11 +1936,9 @@ static void display_player_stat_info(player_type *creature_ptr)
                (void)sprintf(buf, "%3d", (int)e_adj);
                c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
 
-               /* Actual maximal modified value */
                cnv_stat(creature_ptr->stat_top[i], buf);
                c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
 
-               /* Only display stat_use if not maximal */
                if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
                {
                        cnv_stat(creature_ptr->stat_use[i], buf);
@@ -3547,79 +1946,54 @@ static void display_player_stat_info(player_type *creature_ptr)
                }
        }
 
-       /* Header and Footer */
        int col = stat_col + 41;
        c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
        c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
 
-       /* Process equipment */
        BIT_FLAGS flgs[TR_FLAG_SIZE];
        for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
        {
                object_type *o_ptr;
                o_ptr = &creature_ptr->inventory_list[i];
-
-               /* Acquire "known" flags */
                object_flags_known(o_ptr, flgs);
-
-               /* Initialize color based of sign of pval. */
                for (int stat = 0; stat < A_MAX; stat++)
                {
                        byte a = TERM_SLATE;
                        char c = '.';
-
-                       /* Boost */
                        if (have_flag(flgs, stat))
                        {
-                               /* Default */
                                c = '*';
 
-                               /* Good */
                                if (o_ptr->pval > 0)
                                {
-                                       /* Good */
                                        a = TERM_L_GREEN;
-
-                                       /* Label boost */
                                        if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
                                }
 
                                if (have_flag(flgs, stat + TR_SUST_STR))
                                {
-                                       /* Dark green for sustained stats */
                                        a = TERM_GREEN;
                                }
 
-                               /* Bad */
                                if (o_ptr->pval < 0)
                                {
-                                       /* Bad */
                                        a = TERM_RED;
-
-                                       /* Label boost */
                                        if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
                                }
                        }
-
-                       /* Sustain */
                        else if (have_flag(flgs, stat + TR_SUST_STR))
                        {
-                               /* Dark green "s" */
                                a = TERM_GREEN;
                                c = 's';
                        }
 
-                       /* Dump proper character */
                        Term_putch(col, row + stat + 1, a, c);
                }
 
-               /* Advance */
                col++;
        }
 
        player_flags(creature_ptr, flgs);
-
-       /* Check stats */
        for (int stat = 0; stat < A_MAX; stat++)
        {
                byte a = TERM_SLATE;
@@ -3664,12 +2038,9 @@ static void display_player_stat_info(player_type *creature_ptr)
                                if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
                        }
 
-                       /* Boost */
-                       if (dummy)
+                       if (dummy != 0)
                        {
                                c = '*';
-
-                               /* Good */
                                if (dummy > 0)
                                {
                                        /* Good */
@@ -3679,13 +2050,9 @@ static void display_player_stat_info(player_type *creature_ptr)
                                        if (dummy < 10) c = '0' + dummy;
                                }
 
-                               /* Bad */
                                if (dummy < 0)
                                {
-                                       /* Bad */
                                        a = TERM_RED;
-
-                                       /* Label boost */
                                        if (dummy > -10) c = '0' - dummy;
                                }
                        }
@@ -3693,7 +2060,6 @@ static void display_player_stat_info(player_type *creature_ptr)
 
                if (have_flag(flgs, stat + TR_SUST_STR))
                {
-                       /* Dark green "s" */
                        a = TERM_GREEN;
                        c = 's';
                }
@@ -3730,7 +2096,6 @@ void display_player(player_type *creature_ptr, int mode)
 
        if (mode == 2)
        {
-               /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
                display_player_misc_info(creature_ptr);
                display_player_stat_info(creature_ptr);
                display_player_flag_info(creature_ptr);
@@ -3791,1085 +2156,137 @@ void display_player(player_type *creature_ptr, int mode)
 #endif
        display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
 
-
-       /* Display the stats */
-       int i;
-       char buf[80];
-       for (i = 0; i < A_MAX; i++)
-       {
-               /* Special treatment of "injured" stats */
-               if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
-               {
-                       int value;
-
-                       /* Use lowercase stat name */
-                       put_str(stat_names_reduced[i], 3 + i, 53);
-
-                       /* Get the current stat */
-                       value = creature_ptr->stat_use[i];
-
-                       /* Obtain the current stat (modified) */
-                       cnv_stat(value, buf);
-
-                       /* Display the current stat (modified) */
-                       c_put_str(TERM_YELLOW, buf, 3 + i, 60);
-
-                       /* Acquire the max stat */
-                       value = creature_ptr->stat_top[i];
-
-                       /* Obtain the maximum stat (modified) */
-                       cnv_stat(value, buf);
-
-                       /* Display the maximum stat (modified) */
-                       c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
-               }
-
-               /* Normal treatment of "normal" stats */
-               else
-               {
-                       /* Assume uppercase stat name */
-                       put_str(stat_names[i], 3 + i, 53);
-
-                       /* Obtain the current stat (modified) */
-                       cnv_stat(creature_ptr->stat_use[i], buf);
-
-                       /* Display the current stat (modified) */
-                       c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
-               }
-
-               if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
-               {
-                       c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
-               }
-       }
-
-       /* Display "history" info */
-       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
-       if (mode == 0)
-       {
-               display_player_middle(creature_ptr);
-               display_player_various(creature_ptr);
-               return;
-       }
-
-       char statmsg[1000];
-       put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
-
-       for (i = 0; i < 4; i++)
-       {
-               put_str(creature_ptr->history[i], i + 12, 10);
-       }
-
-       *statmsg = '\0';
-
-       if (creature_ptr->is_dead)
-       {
-               if (current_world_ptr->total_winner)
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
-#else
-                       sprintf(statmsg, "...You %s after the winning.", streq(creature_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
-#endif
-               }
-               else if (!floor_ptr->dun_level)
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
-#else
-                       sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
-#endif
-               }
-               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
-               {
-                       /* Get the quest text */
-                       /* Bewere that INIT_ASSIGN resets the cur_num. */
-                       init_flags = INIT_NAME_ONLY;
-
-                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-
-#ifdef JP
-                       sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
-#else
-                       sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
-#endif
-               }
-               else
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
-#else
-                       sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
-#endif
-               }
-       }
-       else if (current_world_ptr->character_dungeon)
-       {
-               if (!floor_ptr->dun_level)
-               {
-                       sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
-               }
-               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
-               {
-                       /* Clear the text */
-                       /* Must be done before doing INIT_SHOW_TEXT */
-                       for (i = 0; i < 10; i++)
-                       {
-                               quest_text[i][0] = '\0';
-                       }
-                       quest_text_line = 0;
-
-                       /* Get the quest text */
-                       init_flags = INIT_NAME_ONLY;
-
-                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-
-                       sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
-               }
-               else
-               {
-#ifdef JP
-                       sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
-#else
-                       sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
-#endif
-               }
-       }
-
-       if (!*statmsg) return;
-
-       char temp[64 * 2];
-       roff_to_buf(statmsg, 60, temp, sizeof(temp));
-       char  *t;
-       t = temp;
-       for (i = 0; i < 2; i++)
-       {
-               if (t[0] == 0) return;
-
-               put_str(t, i + 5 + 12, 10);
-               t += strlen(t) + 1;
-       }
-}
-
-
-/*!
- * @brief プレイヤーのステータス表示をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_display_player(player_type *creature_ptr, FILE *fff)
-{
-       TERM_LEN x, y;
-       TERM_COLOR a;
-       char c;
-       char buf[1024];
-
-       display_player(creature_ptr, 0);
-
-       /* Dump part of the screen */
-       for (y = 1; y < 22; y++)
-       {
-               /* Dump each row */
-               for (x = 0; x < 79; x++)
-               {
-                       /* Get the attr/char */
-                       (void)(Term_what(x, y, &a, &c));
-
-                       /* Dump it */
-                       buf[x] = c;
-               }
-
-               /* End the string */
-               buf[x] = '\0';
-
-               /* Kill trailing spaces */
-               while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
-               /* End the row */
-               fprintf(fff, _("%s\n", "%s\n"), buf);
-       }
-
-       /* Display history */
-       display_player(creature_ptr, 1);
-
-       /* Dump part of the screen */
-       for (y = 10; y < 19; y++)
-       {
-               /* Dump each row */
-               for (x = 0; x < 79; x++)
-               {
-                       /* Get the attr/char */
-                       (void)(Term_what(x, y, &a, &c));
-
-                       /* Dump it */
-                       buf[x] = c;
-               }
-
-               /* End the string */
-               buf[x] = '\0';
-
-               /* Kill trailing spaces */
-               while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
-               /* End the row */
-               fprintf(fff, "%s\n", buf);
-       }
-
-       fprintf(fff, "\n");
-
-       /* Display flags (part 1) */
-       display_player(creature_ptr, 2);
-
-       /* Dump part of the screen */
-       for (y = 2; y < 22; y++)
-       {
-               /* Dump each row */
-               for (x = 0; x < 79; x++)
-               {
-                       /* Get the attr/char */
-                       (void)(Term_what(x, y, &a, &c));
-
-                       /* Dump it (Ignore equippy tile graphic) */
-                       if (a < 128)
-                               buf[x] = c;
-                       else
-                               buf[x] = ' ';
-               }
-
-               /* End the string */
-               buf[x] = '\0';
-
-               /* Kill trailing spaces */
-               while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
-               /* End the row */
-               fprintf(fff, "%s\n", buf);
-       }
-
-       fprintf(fff, "\n");
-
-       /* Display flags (part 2) */
-       display_player(creature_ptr, 3);
-
-       /* Dump part of the screen */
-       for (y = 1; y < 22; y++)
-       {
-               /* Dump each row */
-               for (x = 0; x < 79; x++)
-               {
-                       /* Get the attr/char */
-                       (void)(Term_what(x, y, &a, &c));
-
-                       /* Dump it (Ignore equippy tile graphic) */
-                       if (a < 128)
-                               buf[x] = c;
-                       else
-                               buf[x] = ' ';
-               }
-
-               /* End the string */
-               buf[x] = '\0';
-
-               /* Kill trailing spaces */
-               while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
-               /* End the row */
-               fprintf(fff, "%s\n", buf);
-       }
-
-       fprintf(fff, "\n");
-}
-
-
-/*!
- * @brief プレイヤーのペット情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_pet(player_type *master_ptr, FILE *fff)
-{
-       bool pet = FALSE;
-       bool pet_settings = FALSE;
-       for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
-       {
-               monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
-
-               if (!monster_is_valid(m_ptr)) continue;
-               if (!is_pet(m_ptr)) continue;
-               pet_settings = TRUE;
-               if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
-               if (!pet)
-               {
-                       fprintf(fff, _("\n\n  [主なペット]\n\n", "\n\n  [Leading Pets]\n\n"));
-                       pet = TRUE;
-               }
-
-               GAME_TEXT pet_name[MAX_NLEN];
-               monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
-               fprintf(fff, "%s\n", pet_name);
-       }
-
-       if (!pet_settings) return;
-
-       fprintf(fff, _("\n\n  [ペットへの命令]\n", "\n\n  [Command for Pets]\n"));
-
-       fprintf(fff, _("\n ドアを開ける:                       %s", "\n Pets open doors:                    %s"),
-               (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
-
-       fprintf(fff, _("\n アイテムを拾う:                     %s", "\n Pets pick up items:                 %s"),
-               (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
-
-       fprintf(fff, _("\n テレポート系魔法を使う:             %s", "\n Allow teleport:                     %s"),
-               (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
-
-       fprintf(fff, _("\n 攻撃魔法を使う:                     %s", "\n Allow cast attack spell:            %s"),
-               (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
-
-       fprintf(fff, _("\n 召喚魔法を使う:                     %s", "\n Allow cast summon spell:            %s"),
-               (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
-
-       fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
-               (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
-
-       fputc('\n', fff);
-}
-
-
-/*!
- * @brief プレイヤーの職業能力情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_class_special(player_type *creature_ptr, FILE *fff)
-{
-       bool is_special_class = creature_ptr->pclass == CLASS_MAGIC_EATER;
-       is_special_class |= creature_ptr->pclass == CLASS_SMITH;
-       is_special_class |= creature_ptr->pclass != CLASS_BLUE_MAGE;
-       if (!is_special_class) return;
-
-       if (creature_ptr->pclass == CLASS_MAGIC_EATER)
-       {
-               char s[EATER_EXT][MAX_NLEN];
-               OBJECT_TYPE_VALUE tval = 0;
-               int ext;
-               KIND_OBJECT_IDX k_idx;
-               OBJECT_SUBTYPE_VALUE i;
-               int magic_num;
-
-               fprintf(fff, _("\n\n  [取り込んだ魔法道具]\n", "\n\n  [Magic devices eaten]\n"));
-
-               for (ext = 0; ext < 3; ext++)
-               {
-                       int eat_num = 0;
-
-                       /* Dump an extent name */
-                       switch (ext)
-                       {
-                       case 0:
-                               tval = TV_STAFF;
-                               fprintf(fff, _("\n[杖]\n", "\n[Staffs]\n"));
-                               break;
-                       case 1:
-                               tval = TV_WAND;
-                               fprintf(fff, _("\n[魔法棒]\n", "\n[Wands]\n"));
-                               break;
-                       case 2:
-                               tval = TV_ROD;
-                               fprintf(fff, _("\n[ロッド]\n", "\n[Rods]\n"));
-                               break;
-                       }
-
-                       /* Get magic device names that were eaten */
-                       for (i = 0; i < EATER_EXT; i++)
-                       {
-                               int idx = EATER_EXT * ext + i;
-
-                               magic_num = creature_ptr->magic_num2[idx];
-                               if (!magic_num) continue;
-
-                               k_idx = lookup_kind(tval, i);
-                               if (!k_idx) continue;
-                               sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
-                               eat_num++;
-                       }
-
-                       /* Dump magic devices in this extent */
-                       if (eat_num > 0)
-                       {
-                               for (i = 0; i < eat_num; i++)
-                               {
-                                       fputs(s[i], fff);
-                                       if (i % 3 < 2) fputs("    ", fff);
-                                       else fputs("\n", fff);
-                               }
-
-                               if (i % 3 > 0) fputs("\n", fff);
-                       }
-                       else /* Not found */
-                       {
-                               fputs(_("  (なし)\n", "  (none)\n"), fff);
-                       }
-               }
-
-               return;
-       }
-
-       if (creature_ptr->pclass == CLASS_SMITH)
-       {
-               int i, id[250], n = 0, row;
-
-               fprintf(fff, _("\n\n  [手に入れたエッセンス]\n\n", "\n\n  [Get Essence]\n\n"));
-               fprintf(fff, _("エッセンス   個数     エッセンス   個数     エッセンス   個数",
-                       "Essence      Num      Essence      Num      Essence      Num "));
-               for (i = 0; essence_name[i]; i++)
-               {
-                       if (!essence_name[i][0]) continue;
-                       id[n] = i;
-                       n++;
-               }
-
-               row = n / 3 + 1;
-
-               for (i = 0; i < row; i++)
-               {
-                       fprintf(fff, "\n");
-                       fprintf(fff, "%-11s %5d     ", essence_name[id[i]], (int)creature_ptr->magic_num1[id[i]]);
-                       if (i + row < n) fprintf(fff, "%-11s %5d     ", essence_name[id[i + row]], (int)creature_ptr->magic_num1[id[i + row]]);
-                       if (i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)creature_ptr->magic_num1[id[i + row * 2]]);
-               }
-
-               fputs("\n", fff);
-               return;
-       }
-
-       // Blue mage
-       int l1 = 0;
-       int l2 = 0;
-       int spellnum[MAX_MONSPELLS];
-       BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
-       char p[60][80];
-       int col = 0;
-       bool pcol = FALSE;
-
-       for (int i = 0; i < 60; i++)
-       {
-               p[i][0] = '\0';
-       }
-
-       strcat(p[col], _("\n\n  [学習済みの青魔法]\n", "\n\n  [Learned Blue Magic]\n"));
-
-       for (int j = 1; j < 6; j++)
-       {
-               col++;
-               set_rf_masks(&f4, &f5, &f6, j);
-               switch (j)
-               {
-               case MONSPELL_TYPE_BOLT:
-                       strcat(p[col], _("\n     [ボルト型]\n", "\n     [Bolt  Type]\n"));
-                       break;
-
-               case MONSPELL_TYPE_BALL:
-                       strcat(p[col], _("\n     [ボール型]\n", "\n     [Ball  Type]\n"));
-                       break;
-
-               case MONSPELL_TYPE_BREATH:
-                       strcat(p[col], _("\n     [ブレス型]\n", "\n     [  Breath  ]\n"));
-                       break;
-
-               case MONSPELL_TYPE_SUMMON:
-                       strcat(p[col], _("\n     [召喚魔法]\n", "\n     [Summonning]\n"));
-                       break;
-
-               case MONSPELL_TYPE_OTHER:
-                       strcat(p[col], _("\n     [ その他 ]\n", "\n     [Other Type]\n"));
-                       break;
-               }
-
-               int num = 0;
-               for (int i = 0; i < 32; i++)
-               {
-                       if ((0x00000001 << i) & f4) spellnum[num++] = i;
-               }
-
-               for (int i = 32; i < 64; i++)
-               {
-                       if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
-               }
-
-               for (int i = 64; i < 96; i++)
-               {
-                       if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
-               }
-
-               col++;
-               pcol = FALSE;
-               strcat(p[col], "       ");
-
-               for (int i = 0; i < num; i++)
-               {
-                       if (creature_ptr->magic_num2[spellnum[i]] == 0) continue;
-
-                       pcol = TRUE;
-                       /* Dump blue magic */
-                       l1 = strlen(p[col]);
-                       l2 = strlen(monster_powers_short[spellnum[i]]);
-                       if ((l1 + l2) >= 75)
-                       {
-                               strcat(p[col], "\n");
-                               col++;
-                               strcat(p[col], "       ");
-                       }
-
-                       strcat(p[col], monster_powers_short[spellnum[i]]);
-                       strcat(p[col], ", ");
-               }
-
-               if (!pcol)
-               {
-                       strcat(p[col], _("なし", "None"));
-                       strcat(p[col], "\n");
-                       continue;
-               }
-
-               if (p[col][strlen(p[col]) - 2] == ',')
-               {
-                       p[col][strlen(p[col]) - 2] = '\0';
-               }
-               else
-               {
-                       p[col][strlen(p[col]) - 10] = '\0';
-               }
-
-               strcat(p[col], "\n");
-       }
-
-       for (int i = 0; i <= col; i++)
-       {
-               fputs(p[i], fff);
-       }
-}
-
-
-/*!
- * @brief クエスト情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
-{
-       fprintf(fff, _("\n\n  [クエスト情報]\n", "\n\n  [Quest Information]\n"));
-
-       /* Allocate Memory */
-       QUEST_IDX *quest_num;
-       C_MAKE(quest_num, max_q_idx, QUEST_IDX);
-
-       /* Sort by compete level */
-       for (QUEST_IDX i = 1; i < max_q_idx; i++) quest_num[i] = i;
-       int dummy;
-       ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
-
-       /* Dump Quest Information */
-       fputc('\n', fff);
-       do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
-       fputc('\n', fff);
-       do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
-       fputc('\n', fff);
-
-       /* Free Memory */
-       C_KILL(quest_num, max_q_idx, QUEST_IDX);
-}
-
-
-/*!
- * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
-{
-       if (!creature_ptr->is_dead) return;
-
-       if (!current_world_ptr->total_winner)
-       {
-               fprintf(fff, _("\n  [死ぬ直前のメッセージ]\n\n", "\n  [Last Messages]\n\n"));
-               for (int i = MIN(message_num(), 30); i >= 0; i--)
-               {
-                       fprintf(fff, "> %s\n", message_str((s16b)i));
-               }
-
-               fputc('\n', fff);
-               return;
-       }
-
-       /* Hack -- *Winning* message */
-       if (creature_ptr->last_message)
-       {
-               fprintf(fff, _("\n  [*勝利*メッセージ]\n\n", "\n  [*Winning* Message]\n\n"));
-               fprintf(fff, "  %s\n", creature_ptr->last_message);
-               fputc('\n', fff);
-       }
-}
-
-
-/*!
- * @brief 帰還場所情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_recall(FILE *fff)
-{
-       fprintf(fff, _("\n  [帰還場所]\n\n", "\n  [Recall Depth]\n\n"));
-
-       for (int y = 1; y < current_world_ptr->max_d_idx; y++)
-       {
-               bool seiha = FALSE;
-
-               if (!d_info[y].maxdepth) continue;
-               if (!max_dlv[y]) continue;
-               if (d_info[y].final_guardian)
-               {
-                       if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
-               }
-               else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
-
-               fprintf(fff, _("   %c%-12s: %3d 階\n", "   %c%-16s: level %3d\n"),
-                       seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
-       }
-}
-
-
-/*!
- * @brief オプション情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_options(FILE *fff)
-{
-       fprintf(fff, _("\n  [オプション設定]\n", "\n  [Option Settings]\n"));
-
-       if (preserve_mode)
-               fprintf(fff, _("\n 保存モード:         ON", "\n Preserve Mode:      ON"));
-
-       else
-               fprintf(fff, _("\n 保存モード:         OFF", "\n Preserve Mode:      OFF"));
-
-       if (ironman_small_levels)
-               fprintf(fff, _("\n 小さいダンジョン:   ALWAYS", "\n Small Levels:       ALWAYS"));
-       else if (always_small_levels)
-               fprintf(fff, _("\n 小さいダンジョン:   ON", "\n Small Levels:       ON"));
-       else if (small_levels)
-               fprintf(fff, _("\n 小さいダンジョン:   ENABLED", "\n Small Levels:       ENABLED"));
-       else
-               fprintf(fff, _("\n 小さいダンジョン:   OFF", "\n Small Levels:       OFF"));
-
-       if (vanilla_town)
-               fprintf(fff, _("\n 元祖の町のみ:       ON", "\n Vanilla Town:       ON"));
-       else if (lite_town)
-               fprintf(fff, _("\n 小規模な町:         ON", "\n Lite Town:          ON"));
-
-       if (ironman_shops)
-               fprintf(fff, _("\n 店なし:             ON", "\n No Shops:           ON"));
-
-       if (ironman_downward)
-               fprintf(fff, _("\n 階段を上がれない:   ON", "\n Diving Only:        ON"));
-
-       if (ironman_rooms)
-               fprintf(fff, _("\n 普通でない部屋:     ON", "\n Unusual Rooms:      ON"));
-
-       if (ironman_nightmare)
-               fprintf(fff, _("\n 悪夢モード:         ON", "\n Nightmare Mode:     ON"));
-
-       if (ironman_empty_levels)
-               fprintf(fff, _("\n アリーナ:           ALWAYS", "\n Arena Levels:       ALWAYS"));
-       else if (empty_levels)
-               fprintf(fff, _("\n アリーナ:           ENABLED", "\n Arena Levels:       ENABLED"));
-       else
-               fprintf(fff, _("\n アリーナ:           OFF", "\n Arena Levels:       OFF"));
-
-       fputc('\n', fff);
-
-       if (current_world_ptr->noscore)
-               fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
-
-       fputc('\n', fff);
-}
-
-
-/*!
- * @brief 闘技場の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
-{
-       if (lite_town || vanilla_town) return;
-
-       if (creature_ptr->arena_number < 0)
-       {
-               if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
-               {
-                       fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
-               }
-               else
-               {
-#ifdef JP
-                       fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
-                               r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
-#else
-                       fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
-                               r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
-                               -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
-#endif
-               }
-
-               fprintf(fff, "\n");
-               return;
-       }
-
-       if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
-       {
-               fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
-               fprintf(fff, "\n");
-               return;
-       }
-
-       if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
-       {
-               fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
-               fprintf(fff, "\n");
-               return;
-       }
-
-#ifdef JP
-       fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
-#else
-       fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
-#endif
-       fprintf(fff, "\n");
-}
-
-
-/*!
- * @brief 撃破モンスターの情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_monsters(FILE *fff)
-{
-       fprintf(fff, _("\n  [倒したモンスター]\n\n", "\n  [Defeated Monsters]\n\n"));
-
-       /* Allocate the "who" array */
-       MONRACE_IDX *who;
-       u16b why = 2;
-       C_MAKE(who, max_r_idx, MONRACE_IDX);
-
-       /* Count monster kills */
-       long uniq_total = 0;
-       long norm_total = 0;
-       for (IDX k = 1; k < max_r_idx; k++)
+       char buf[80];
+       for (int i = 0; i < A_MAX; i++)
        {
-               /* Ignore unused index */
-               monster_race *r_ptr = &r_info[k];
-               if (!r_ptr->name) continue;
-
-               if (r_ptr->flags1 & RF1_UNIQUE)
+               if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
                {
-                       bool dead = (r_ptr->max_num == 0);
-                       if (dead)
-                       {
-                               norm_total++;
-
-                               /* Add a unique monster to the list */
-                               who[uniq_total++] = k;
-                       }
-
-                       continue;
+                       put_str(stat_names_reduced[i], 3 + i, 53);
+                       int value = creature_ptr->stat_use[i];
+                       cnv_stat(value, buf);
+                       c_put_str(TERM_YELLOW, buf, 3 + i, 60);
+                       value = creature_ptr->stat_top[i];
+                       cnv_stat(value, buf);
+                       c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
                }
-
-               if (r_ptr->r_pkills > 0)
+               else
                {
-                       norm_total += r_ptr->r_pkills;
+                       put_str(stat_names[i], 3 + i, 53);
+                       cnv_stat(creature_ptr->stat_use[i], buf);
+                       c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
                }
-       }
 
-       /* No monsters is defeated */
-       if (norm_total < 1)
-       {
-               fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
-               C_KILL(who, max_r_idx, s16b);
-               return;
+               if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+               {
+                       c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
+               }
        }
 
-       /* Defeated more than one normal monsters */
-       if (uniq_total == 0)
+       floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+       if (mode == 0)
        {
-#ifdef JP
-               fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
-#else
-               fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
-#endif
-               C_KILL(who, max_r_idx, s16b);
+               display_player_middle(creature_ptr);
+               display_player_various(creature_ptr);
                return;
        }
 
-       /* Defeated more than one unique monsters */
-#ifdef JP
-       fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
-#else
-       fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
-#endif
-
-       /* Sort the array by dungeon depth of monsters */
-       ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
-       fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
+       char statmsg[1000];
+       put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
 
-       for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
+       for (int i = 0; i < 4; i++)
        {
-               monster_race *r_ptr = &r_info[who[k]];
-               fprintf(fff, _("  %-40s (レベル%3d)\n", "  %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
+               put_str(creature_ptr->history[i], i + 12, 10);
        }
 
-       C_KILL(who, max_r_idx, s16b);
-}
-
-
-/*!
- * @brief 元種族情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
-{
-       if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
+       *statmsg = '\0';
 
-       fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
-       for (int i = 0; i < MAX_RACES; i++)
+       if (creature_ptr->is_dead)
        {
-               if (creature_ptr->start_race == i) continue;
-               if (i < 32)
+               if (current_world_ptr->total_winner)
                {
-                       if (!(creature_ptr->old_race1 & 1L << i)) continue;
+#ifdef JP
+                       sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
+#else
+                       sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "committed seppuku" : "retired from the adventure");
+#endif
                }
-               else
+               else if (!floor_ptr->dun_level)
                {
-                       if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
+#ifdef JP
+                       sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
+#else
+                       sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
+#endif
                }
+               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+               {
+                       /* Get the quest text */
+                       /* Bewere that INIT_ASSIGN resets the cur_num. */
+                       init_flags = INIT_NAME_ONLY;
 
-               fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
-       }
-
-       fputc('\n', fff);
-}
-
-
-/*!
- * @brief 元魔法領域情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
-{
-       if (creature_ptr->old_realm) return;
-
-       fputc('\n', fff);
-       for (int i = 0; i < MAX_MAGIC; i++)
-       {
-               if (!(creature_ptr->old_realm & 1L << i)) continue;
-               fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
-       }
-
-       fputc('\n', fff);
-}
-
-
-/*!
- * @brief 徳の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
-{
-       fprintf(fff, _("\n\n  [自分に関する情報]\n\n", "\n\n  [HP-rate & Max stat & Virtues]\n\n"));
-
-       int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
-               (2 * creature_ptr->hitdie +
-               ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
+                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
 
 #ifdef JP
-       if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
-       else fprintf(fff, "現在の体力ランク : ???\n\n");
-       fprintf(fff, "能力の最大値\n");
+                       sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
 #else
-       if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
-       else fprintf(fff, "Your current Life Rating is ???.\n\n");
-       fprintf(fff, "Limits of maximum stats\n");
+                       sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
 #endif
-       for (int v_nr = 0; v_nr < A_MAX; v_nr++)
-       {
-               if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
-               else fprintf(fff, "%s ???\n", stat_names[v_nr]);
-       }
-
-       fprintf(fff, _("\n属性 : %s\n", "\nYour alighnment : %s\n"), your_alignment(creature_ptr));
-       fprintf(fff, "\n");
-       dump_virtues(creature_ptr, fff);
-}
-
-
-/*!
- * @brief 突然変異の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
-{
-       if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
-       {
-               fprintf(fff, _("\n\n  [突然変異]\n\n", "\n\n  [Mutations]\n\n"));
-               dump_mutations(creature_ptr, fff);
-       }
-}
-
-
-/*!
- * @brief 所持品の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
-{
-       GAME_TEXT o_name[MAX_NLEN];
-       if (creature_ptr->equip_cnt)
-       {
-               fprintf(fff, _("  [キャラクタの装備]\n\n", "  [Character Equipment]\n\n"));
-               for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
+               }
+               else
                {
-                       object_desc(o_name, &creature_ptr->inventory_list[i], 0);
-                       if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
-                               strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
-
-                       fprintf(fff, "%c) %s\n",
-                               index_to_label(i), o_name);
+#ifdef JP
+                       sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
+#else
+                       sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
+#endif
                }
-
-               fprintf(fff, "\n\n");
-       }
-
-       fprintf(fff, _("  [キャラクタの持ち物]\n\n", "  [Character Inventory]\n\n"));
-
-       for (int i = 0; i < INVEN_PACK; i++)
-       {
-               if (!creature_ptr->inventory_list[i].k_idx) break;
-               object_desc(o_name, &creature_ptr->inventory_list[i], 0);
-               fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
        }
-
-       fprintf(fff, "\n\n");
-}
-
-
-/*!
- * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_home_museum(FILE *fff)
-{
-       store_type  *st_ptr;
-       st_ptr = &town_info[1].store[STORE_HOME];
-
-       GAME_TEXT o_name[MAX_NLEN];
-       if (st_ptr->stock_num)
+       else if (current_world_ptr->character_dungeon)
        {
-               fprintf(fff, _("  [我が家のアイテム]\n", "  [Home Inventory]\n"));
-
-               TERM_LEN x = 1;
-               for (int i = 0; i < st_ptr->stock_num; i++)
+               if (!floor_ptr->dun_level)
                {
-                       if ((i % 12) == 0)
-                               fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
-                       object_desc(o_name, &st_ptr->stock[i], 0);
-                       fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
+                       sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
                }
+               else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+               {
+                       /* Clear the text */
+                       /* Must be done before doing INIT_SHOW_TEXT */
+                       for (int i = 0; i < 10; i++)
+                       {
+                               quest_text[i][0] = '\0';
+                       }
 
-               fprintf(fff, "\n\n");
-       }
-
-       st_ptr = &town_info[1].store[STORE_MUSEUM];
-
-       if (st_ptr->stock_num == 0) return;
-
-       fprintf(fff, _("  [博物館のアイテム]\n", "  [Museum]\n"));
-
-       TERM_LEN x = 1;
-       for (int i = 0; i < st_ptr->stock_num; i++)
-       {
+                       quest_text_line = 0;
+                       init_flags = INIT_NAME_ONLY;
+                       process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
+                       sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
+               }
+               else
+               {
 #ifdef JP
-               if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
-               object_desc(o_name, &st_ptr->stock[i], 0);
-               fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
+                       sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
 #else
-               if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
-               object_desc(o_name, &st_ptr->stock[i], 0);
-               fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
+                       sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
 #endif
+               }
        }
 
-       fprintf(fff, "\n\n");
-}
-
+       if (!*statmsg) return;
 
-/*!
- * @brief ダンプ出力のメインルーチン
- * Output the character dump to a file
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return エラーコード
- */
-errr make_character_dump(player_type *creature_ptr, FILE *fff)
-{
-#ifdef JP
-       fprintf(fff, "  [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n",
-               FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#else
-       fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
-               FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#endif
+       char temp[64 * 2];
+       roff_to_buf(statmsg, 60, temp, sizeof(temp));
+       char  *t;
+       t = temp;
+       for (int i = 0; i < 2; i++)
+       {
+               if (t[0] == 0) return;
 
-       update_playtime();
-
-       dump_aux_display_player(creature_ptr, fff);
-       dump_aux_last_message(creature_ptr, fff);
-       dump_aux_options(fff);
-       dump_aux_recall(fff);
-       dump_aux_quest(creature_ptr, fff);
-       dump_aux_arena(creature_ptr, fff);
-       dump_aux_monsters(fff);
-       dump_aux_virtues(creature_ptr, fff);
-       dump_aux_race_history(creature_ptr, fff);
-       dump_aux_realm_history(creature_ptr, fff);
-       dump_aux_class_special(creature_ptr, fff);
-       dump_aux_mutations(creature_ptr, fff);
-       dump_aux_pet(creature_ptr, fff);
-       fputs("\n\n", fff);
-       dump_aux_equipment_inventory(creature_ptr, fff);
-       dump_aux_home_museum(fff);
-
-       fprintf(fff, _("  [チェックサム: \"%s\"]\n\n", "  [Check Sum: \"%s\"]\n\n"), get_check_sum());
-       return 0;
+               put_str(t, i + 5 + 12, 10);
+               t += strlen(t) + 1;
+       }
 }
 
+
 /*!
  * @brief プレイヤーステータスをファイルダンプ出力する
  * Hack -- Dump a character description file
@@ -4888,40 +2305,32 @@ errr file_character(player_type *creature_ptr, concptr name)
        FILE_TYPE(FILE_TYPE_TEXT);
 
        int     fd = fd_open(buf, O_RDONLY);
-
-       /* Existing file */
        if (fd >= 0)
        {
                char out_val[160];
                (void)fd_close(fd);
-
-               /* Build query */
                (void)sprintf(out_val, _("現存するファイル %s に上書きしますか? ", "Replace existing file %s? "), buf);
-
-               /* Ask */
                if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
        }
 
-       /* Open the non-existing file */
        FILE *fff = NULL;
        if (fd < 0) fff = my_fopen(buf, "w");
 
        if (!fff)
        {
                prt(_("キャラクタ情報のファイルへの書き出しに失敗しました!", "Character dump failed!"), 0, 0);
-
                (void)inkey();
-
-               /* Error */
                return -1;
        }
 
-       (void)make_character_dump(creature_ptr, fff);
+       /*
+       * todo view-mainwindow への依存があるが、file_character() 自体関数ポインタなのでよそから呼び出されるので何とかするのは辛い
+       * ついでに他の関数でもview(略) は参照されているので、簡単に除去することはできない…
+       */
+       make_character_dump(creature_ptr, fff, update_playtime, display_player);
        my_fclose(fff);
-
        msg_print(_("キャラクタ情報のファイルへの書き出しに成功しました。", "Character dump successful."));
        msg_print(NULL);
-
        return 0;
 }
 
@@ -4947,12 +2356,10 @@ static void show_file_aux_line(concptr str, int cy, concptr shower)
        char lcstr[1024];
        if (shower)
        {
-               /* Make a lower case version of str for searching */
                strcpy(lcstr, str);
                str_tolower(lcstr);
        }
 
-       /* Initial cursor position */
        int cx = 0;
        Term_gotoxy(cx, cy);
 
@@ -4966,25 +2373,17 @@ static void show_file_aux_line(concptr str, int cy, concptr shower)
                int bracketcol = len + 1;
                int endcol = len;
                concptr ptr;
-
-               /* Search for a shower string in the line */
                if (shower)
                {
                        ptr = my_strstr(&lcstr[i], shower);
                        if (ptr) showercol = ptr - &lcstr[i];
                }
 
-               /* Search for a color segment tag */
                ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
                if (ptr) bracketcol = ptr - &str[i];
-
-               /* A color tag is found */
                if (bracketcol < endcol) endcol = bracketcol;
-
-               /* The shower string is found before the color tag */
                if (showercol < endcol) endcol = showercol;
 
-               /* Print a segment of the line */
                Term_addstr(endcol, color, &str[i]);
                cx += endcol;
                i += endcol;
@@ -4992,8 +2391,6 @@ static void show_file_aux_line(concptr str, int cy, concptr shower)
                if (endcol == showercol)
                {
                        int showerlen = strlen(shower);
-
-                       /* Print the shower string in yellow */
                        Term_addstr(showerlen, TERM_YELLOW, &str[i]);
                        cx += showerlen;
                        i += showerlen;
@@ -5004,42 +2401,24 @@ static void show_file_aux_line(concptr str, int cy, concptr shower)
 
                if (in_tag)
                {
-                       /* Found the end of colored segment */
                        i++;
-
-                       /* Now looking for an another tag_str */
                        in_tag = '\0';
-
-                       /* Set back to the default color */
                        color = TERM_WHITE;
                        continue;
                }
 
-               /* Found a tag_str, and get a tag color */
                i += sizeof(tag_str) - 1;
-
-               /* Get tag color */
                color = color_char_to_attr(str[i]);
-
-               /* Illegal color tag */
                if (color == 255 || str[i + 1] == '\0')
                {
-                       /* Illegal color tag */
                        color = TERM_WHITE;
-
-                       /* Print the broken tag as a string */
                        Term_addstr(-1, TERM_WHITE, tag_str);
                        cx += sizeof(tag_str) - 1;
                        continue;
                }
 
-               /* Skip the color tag */
                i++;
-
-               /* Now looking for a close tag */
                in_tag = str[i];
-
-               /* Skip the close-tag-indicator */
                i++;
        }
 
@@ -5066,58 +2445,27 @@ static void show_file_aux_line(concptr str, int cy, concptr shower)
  */
 bool show_file(player_type *creature_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
 {
-       int i, n, skey;
-
-       /* Number of "real" lines passed by */
+       int i, skey;
        int next = 0;
-
-       /* Number of "real" lines in the file */
        int size = 0;
-
-       /* Backup value for "line" */
        int back = 0;
-
-       /* This screen has sub-screens */
        bool menu = FALSE;
-
-       /* Current help file */
        FILE *fff = NULL;
-
-       /* Find this string (if any) */
        concptr find = NULL;
-
-       /* Jump to this tag */
        concptr tag = NULL;
-
-       /* Hold strings to find/show */
        char finder_str[81];
        char shower_str[81];
        char back_str[81];
-
-       /* String to show */
        concptr shower = NULL;
-
-       /* Filename */
        char filename[1024];
-
-       /* Describe this thing */
        char caption[128];
-
-       /* Path buffer */
        char path[1024];
-
-       /* General buffer */
        char buf[1024];
-
-       /* Sub-menu information */
        char hook[68][32];
-
        bool reverse = (line < 0);
-
-       int wid, hgt, rows;
-
+       int wid, hgt;
        Term_get_size(&wid, &hgt);
-       rows = hgt - 4;
+       int rows = hgt - 4;
 
        strcpy(finder_str, "");
        strcpy(shower_str, "");
@@ -5128,10 +2476,8 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
        }
 
        strcpy(filename, name);
+       int n = strlen(filename);
 
-       n = strlen(filename);
-
-       /* Extract the tag from the filename */
        for (i = 0; i < n; i++)
        {
                if (filename[i] == '#')
@@ -5142,9 +2488,7 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                }
        }
 
-       /* Redirect the name */
        name = filename;
-
        if (what)
        {
                strcpy(caption, what);
@@ -5152,7 +2496,6 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                fff = my_fopen(path, "r");
        }
 
-       /* Look in "help" */
        if (!fff)
        {
                sprintf(caption, _("ヘルプ・ファイル'%s'", "Help file '%s'"), name);
@@ -5160,7 +2503,6 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                fff = my_fopen(path, "r");
        }
 
-       /* Look in "info" */
        if (!fff)
        {
                sprintf(caption, _("スポイラー・ファイル'%s'", "Info file '%s'"), name);
@@ -5168,7 +2510,6 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                fff = my_fopen(path, "r");
        }
 
-       /* Look in "info" */
        if (!fff)
        {
                path_build(path, sizeof(path), ANGBAND_DIR, name);
@@ -5189,48 +2530,32 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                return TRUE;
        }
 
-
-       /* Pre-Parse the file */
        while (TRUE)
        {
                char *str = buf;
-
-               /* Read a line or stop */
                if (my_fgets(fff, buf, sizeof(buf))) break;
-
-               /* XXX Parse "menu" items */
                if (!prefix(str, "***** "))
                {
                        next++;
                        continue;
                }
 
-               /* Notice "menu" requests */
                if ((str[6] == '[') && isalpha(str[7]))
                {
-                       /* Extract the menu item */
                        int k = str[7] - 'A';
-
-                       /* This is a menu file */
                        menu = TRUE;
-
                        if ((str[8] == ']') && (str[9] == ' '))
                        {
-                               /* Extract the menu item */
                                strncpy(hook[k], str + 10, 31);
-
-                               /* Make sure it's null-terminated */
                                hook[k][31] = '\0';
                        }
 
                        continue;
                }
 
-               /* Notice "tag" requests */
                if (str[6] != '<') continue;
 
                size_t len = strlen(str);
-
                if (str[len - 1] == '>')
                {
                        str[len - 1] = '\0';
@@ -5238,95 +2563,58 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                }
        }
 
-       /* Save the number of "real" lines */
        size = next;
-
-       /* start from bottom when reverse mode */
        if (line == -1) line = ((size - 1) / rows)*rows;
        Term_clear();
 
-       /* Display the file */
        while (TRUE)
        {
-               /* Restart when necessary */
-               if (line >= size - rows) line = size - rows;
+               if (line >= size - rows)
+                       line = size - rows;
                if (line < 0) line = 0;
 
-               /* Re-open the file if needed */
                if (next > line)
                {
                        my_fclose(fff);
-
-                       /* Hack -- Re-Open the file */
                        fff = my_fopen(path, "r");
-
                        if (!fff) return FALSE;
 
-                       /* File has been restarted */
                        next = 0;
                }
 
-               /* Goto the selected line */
                while (next < line)
                {
-                       /* Get a line */
                        if (my_fgets(fff, buf, sizeof(buf))) break;
-
-                       /* Skip tags/links */
                        if (prefix(buf, "***** ")) continue;
-
-                       /* Count the lines */
                        next++;
                }
 
-               /* Dump the next 20, or rows, lines of the file */
                for (i = 0; i < rows; )
                {
                        concptr str = buf;
-
-                       /* Hack -- track the "first" line */
                        if (!i) line = next;
-
-                       /* Get a line of the file or stop */
                        if (my_fgets(fff, buf, sizeof(buf))) break;
-
-                       /* Hack -- skip "special" lines */
                        if (prefix(buf, "***** ")) continue;
-
-                       /* Count the "real" lines */
                        next++;
-
-                       /* Hack -- keep searching */
                        if (find && !i)
                        {
                                char lc_buf[1024];
-
-                               /* Make a lower case version of str for searching */
                                strcpy(lc_buf, str);
                                str_tolower(lc_buf);
-
                                if (!my_strstr(lc_buf, find)) continue;
                        }
 
-                       /* Hack -- stop searching */
                        find = NULL;
-
-                       /* Dump the line */
                        show_file_aux_line(str, i + 2, shower);
-
-                       /* Count the printed lines */
                        i++;
                }
 
                while (i < rows)
                {
-                       /* Clear rest of line */
                        Term_erase(0, i + 2, 255);
-
                        i++;
                }
 
-               /* Hack -- failed search */
                if (find)
                {
                        bell();
@@ -5335,7 +2623,6 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                        continue;
                }
 
-               /* Show a general "title" */
                if (show_version)
                {
                        prt(format(_("[変愚蛮怒 %d.%d.%d, %s, %d/%d]", "[Hengband %d.%d.%d, %s, Line %d/%d]"),
@@ -5348,14 +2635,10 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                                caption, line, size), 0, 0);
                }
 
-               /* Prompt -- small files */
                if (size <= rows)
                {
-                       /* Wait for it */
                        prt(_("[キー:(?)ヘルプ (ESC)終了]", "[Press ESC to exit.]"), hgt - 1, 0);
                }
-
-               /* Prompt -- large files */
                else
                {
 #ifdef JP
@@ -5368,21 +2651,14 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
 #endif
                }
 
-               /* Get a special key code */
                skey = inkey_special(TRUE);
-
                switch (skey)
                {
-                       /* Show the help for the help */
                case '?':
-                       /* Hack - prevent silly recursion */
                        if (strcmp(name, _("jhelpinfo.txt", "helpinfo.txt")) != 0)
                                show_file(creature_ptr, TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
                        break;
-
-                       /* Hack -- try showing */
                case '=':
-                       /* Get "shower" */
                        prt(_("強調: ", "Show: "), hgt - 1, 0);
 
                        strcpy(back_str, shower_str);
@@ -5390,45 +2666,33 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                        {
                                if (shower_str[0])
                                {
-                                       /* Make it lowercase */
                                        str_tolower(shower_str);
-
-                                       /* Show it */
                                        shower = shower_str;
                                }
-                               else shower = NULL; /* Stop showing */
+                               else shower = NULL;
                        }
                        else strcpy(shower_str, back_str);
                        break;
 
-                       /* Hack -- try finding */
                case '/':
                case KTRL('s'):
-                       /* Get "finder" */
                        prt(_("検索: ", "Find: "), hgt - 1, 0);
-
                        strcpy(back_str, finder_str);
                        if (askfor(finder_str, 80))
                        {
                                if (finder_str[0])
                                {
-                                       /* Find it */
                                        find = finder_str;
                                        back = line;
                                        line = line + 1;
-
-                                       /* Make finder lowercase */
                                        str_tolower(finder_str);
-
-                                       /* Show it */
                                        shower = finder_str;
                                }
-                               else shower = NULL; /* Stop showing */
+                               else shower = NULL;
                        }
                        else strcpy(finder_str, back_str);
                        break;
 
-                       /* Hack -- go to a specific line */
                case '#':
                {
                        char tmp[81];
@@ -5436,21 +2700,17 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                        strcpy(tmp, "0");
 
                        if (askfor(tmp, 80)) line = atoi(tmp);
+                       break;
                }
 
-               break;
-
-               /* Hack -- go to the top line */
                case SKEY_TOP:
                        line = 0;
                        break;
 
-                       /* Hack -- go to the bottom line */
                case SKEY_BOTTOM:
                        line = ((size - 1) / rows) * rows;
                        break;
 
-                       /* Hack -- go to a specific file */
                case '%':
                {
                        char tmp[81];
@@ -5461,30 +2721,26 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                        {
                                if (!show_file(creature_ptr, TRUE, tmp, NULL, 0, mode)) skey = 'q';
                        }
-               }
 
-               break;
+                       break;
+               }
 
-               /* Allow backing up */
                case '-':
                        line = line + (reverse ? rows : -rows);
                        if (line < 0) line = 0;
                        break;
 
-                       /* One page up */
                case SKEY_PGUP:
                        line = line - rows;
                        if (line < 0) line = 0;
                        break;
 
-                       /* Advance a single line */
                case '\n':
                case '\r':
                        line = line + (reverse ? -1 : 1);
                        if (line < 0) line = 0;
                        break;
 
-                       /* Move up / down */
                case '8':
                case SKEY_UP:
                        line--;
@@ -5496,23 +2752,19 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                        line++;
                        break;
 
-                       /* Advance one page */
                case ' ':
                        line = line + (reverse ? -rows : rows);
                        if (line < 0) line = 0;
                        break;
 
-                       /* One page down */
                case SKEY_PGDOWN:
                        line = line + rows;
                        break;
                }
 
-               /* Recurse on numbers */
                if (menu)
                {
                        int key = -1;
-
                        if (!(skey & SKEY_MASK) && isalpha(skey))
                                key = skey - 'A';
 
@@ -5524,7 +2776,6 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                        }
                }
 
-               /* Hack, dump to file */
                if (skey == '|')
                {
                        FILE *ffp;
@@ -5557,26 +2808,18 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
                                my_fputs(ffp, buff, 80);
                        my_fclose(fff);
                        my_fclose(ffp);
-
-                       /* Hack -- Re-Open the file */
                        fff = my_fopen(path, "r");
                }
 
-               /* Return to last screen */
                if ((skey == ESCAPE) || (skey == '<')) break;
 
-               /* Exit on the ^q */
                if (skey == KTRL('q')) skey = 'q';
 
-               /* Exit on the q key */
                if (skey == 'q') break;
        }
 
        my_fclose(fff);
-
-       if (skey == 'q') return FALSE;
-
-       return TRUE;
+       return (skey != 'q');
 }
 
 
@@ -5590,8 +2833,6 @@ bool show_file(player_type *creature_ptr, bool show_version, concptr name, concp
 void do_cmd_help(player_type *creature_ptr)
 {
        screen_save();
-
-       /* Peruse the main help file */
        (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
        screen_load();
 }
@@ -5610,22 +2851,11 @@ void do_cmd_help(player_type *creature_ptr)
 void process_player_name(player_type *creature_ptr, bool sf)
 {
        char old_player_base[32] = "";
+       if (current_world_ptr->character_generated)
+               strcpy(old_player_base, creature_ptr->base_name);
 
-       if (current_world_ptr->character_generated) strcpy(old_player_base, creature_ptr->base_name);
-
-       /* Cannot be too long */
-#if defined(MACINTOSH) || defined(ACORN)
-       if (strlen(creature_ptr->name) > 15)
-       {
-               /* Name too long */
-               quit_fmt(_("'%s'という名前は長すぎます!", "The name '%s' is too long!"), creature_ptr->name);
-       }
-#endif
-
-       /* Cannot contain "icky" characters */
        for (int i = 0; creature_ptr->name[i]; i++)
        {
-               /* No control characters */
 #ifdef JP
                if (iskanji(creature_ptr->name[i])) { i++; continue; }
                if (iscntrl((unsigned char)creature_ptr->name[i]))
@@ -5633,30 +2863,10 @@ void process_player_name(player_type *creature_ptr, bool sf)
                if (iscntrl(creature_ptr->name[i]))
 #endif
                {
-                       /* Illegal characters */
                        quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), creature_ptr->name);
                }
        }
 
-
-#ifdef MACINTOSH
-       /* Extract "useful" letters */
-       for (int i = 0; creature_ptr->name[i]; i++)
-       {
-#ifdef JP
-               unsigned char c = creature_ptr->name[i];
-#else
-               char c = creature_ptr->name[i];
-#endif
-               /* Convert "dot" to "underscore" */
-               if (c == '.') c = '_';
-
-               /* Accept all the letters */
-               creature_ptr->base_name[k++] = c;
-       }
-#else
-
-       /* Extract "useful" letters */
        int k = 0;
        for (int i = 0; creature_ptr->name[i]; i++)
        {
@@ -5666,10 +2876,10 @@ void process_player_name(player_type *creature_ptr, bool sf)
                char c = creature_ptr->name[i];
 #endif
 
-               /* Accept some letters */
 #ifdef JP
                if (iskanji(c)) {
-                       if (k + 2 >= sizeof(creature_ptr->base_name) || !creature_ptr->name[i + 1]) break;
+                       if (k + 2 >= sizeof(creature_ptr->base_name) || !creature_ptr->name[i + 1])
+                               break;
                        creature_ptr->base_name[k++] = c;
                        i++;
                        creature_ptr->base_name[k++] = creature_ptr->name[i];
@@ -5679,30 +2889,29 @@ void process_player_name(player_type *creature_ptr, bool sf)
 #endif
                else
 #endif
-                       /* Convert path separator to underscore */
-                       if (!strncmp(PATH_SEP, creature_ptr->name + i, strlen(PATH_SEP))) {
+                       if (!strncmp(PATH_SEP, creature_ptr->name + i, strlen(PATH_SEP)))
+                       {
                                creature_ptr->base_name[k++] = '_';
                                i += strlen(PATH_SEP);
                        }
-               /* Convert some characters to underscore */
 #if defined(WINDOWS)
-                       else if (my_strchr("\"*,/:;<>?\\|", c)) creature_ptr->base_name[k++] = '_';
+                       else if (my_strchr("\"*,/:;<>?\\|", c))
+                               creature_ptr->base_name[k++] = '_';
 #endif
-                       else if (isprint(c)) creature_ptr->base_name[k++] = c;
+                       else if (isprint(c))
+                               creature_ptr->base_name[k++] = c;
        }
-#endif
-       creature_ptr->base_name[k] = '\0';
 
-       /* Require a "base" name */
-       if (!creature_ptr->base_name[0]) strcpy(creature_ptr->base_name, "PLAYER");
+       creature_ptr->base_name[k] = '\0';
+       if (!creature_ptr->base_name[0])
+               strcpy(creature_ptr->base_name, "PLAYER");
 
 #ifdef SAVEFILE_MUTABLE
        sf = TRUE;
 #endif
        if (!savefile_base[0] && savefile[0])
        {
-               concptr s;
-               s = savefile;
+               concptr s = savefile;
                while (TRUE)
                {
                        concptr t;
@@ -5718,11 +2927,9 @@ void process_player_name(player_type *creature_ptr, bool sf)
        if (!savefile_base[0] || !savefile[0])
                sf = TRUE;
 
-       /* Change the savefile name */
        if (sf)
        {
                char temp[128];
-
                strcpy(savefile_base, creature_ptr->base_name);
 
 #ifdef SAVEFILE_USE_UID
@@ -5735,10 +2942,9 @@ void process_player_name(player_type *creature_ptr, bool sf)
                path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
        }
 
-       /* Load an autopick preference file */
-       if (current_world_ptr->character_generated)
+       if (current_world_ptr->character_generated && !streq(old_player_base, creature_ptr->base_name))
        {
-               if (!streq(old_player_base, creature_ptr->base_name)) autopick_load_pref(creature_ptr, FALSE);
+               autopick_load_pref(creature_ptr, FALSE);
        }
 }
 
@@ -5761,7 +2967,6 @@ void get_name(player_type *creature_ptr)
        char tmp[64];
        strcpy(tmp, creature_ptr->name);
 
-       /* Prompt for a new name */
        if (get_string(_("キャラクターの名前を入力して下さい: ", "Enter a name for your character: "), tmp, 15))
        {
                strcpy(creature_ptr->name, tmp);
@@ -5781,458 +2986,67 @@ void get_name(player_type *creature_ptr)
 #endif
        strcat(tmp, creature_ptr->name);
 
-       /* Re-Draw the name (in light blue) */
        Term_erase(34, 1, 255);
        c_put_str(TERM_L_BLUE, tmp, 1, 34);
+       clear_from(22);
+}
 
-       /* Erase the prompt, etc */
-       clear_from(22);
-}
-
-
-/*!
- * @brief セーブするコマンドのメインルーチン
- * Save the game
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param is_autosave オートセーブ中の処理ならばTRUE
- * @return なし
- * @details
- */
-void do_cmd_save_game(player_type *creature_ptr, int is_autosave)
-{
-       /* Autosaves do not disturb */
-       if (is_autosave)
-       {
-               msg_print(_("自動セーブ中", "Autosaving the game..."));
-       }
-       else
-       {
-               disturb(creature_ptr, TRUE, TRUE);
-       }
-
-       /* Clear messages */
-       msg_print(NULL);
-       handle_stuff(creature_ptr);
-
-       prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
-
-       Term_fresh();
-
-       /* The player is not dead */
-       (void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
-
-       /* Forbid suspend */
-       signals_ignore_tstp();
-
-       /* Save the player */
-       if (save_player(creature_ptr))
-       {
-               prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
-       }
-
-       /* Save failed (oops) */
-       else
-       {
-               prt(_("ゲームをセーブしています... 失敗!", "Saving game... failed!"), 0, 0);
-       }
-
-       /* Allow suspend again */
-       signals_handle_tstp();
-
-       Term_fresh();
-
-       /* Note that the player is not dead */
-       (void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
-
-       /* HACK -- don't get sanity blast on updating view */
-       current_world_ptr->is_loading_now = FALSE;
-
-       update_creature(creature_ptr);
-
-       /* Initialize monster process */
-       mproc_init(creature_ptr->current_floor_ptr);
-
-       /* HACK -- reset the hackish flag */
-       current_world_ptr->is_loading_now = TRUE;
-}
-
-
-/*!
- * @brief セーブ後にゲーム中断フラグを立てる/
- * Save the game and exit
- * @return なし
- * @details
- */
-void do_cmd_save_and_exit(player_type *creature_ptr)
-{
-       creature_ptr->playing = FALSE;
-       creature_ptr->leaving = TRUE;
-       exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
-}
-
-
-/*!
- * @brief 墓石の真ん中に文字列を書き込む /
- * Centers a string within a GRAVE_LINE_WIDTH character string         -JWT-
- * @return なし
- * @details
- */
-static void center_string(char *buf, concptr str)
-{
-       /* Total length */
-       int i = strlen(str);
-
-       /* Necessary border */
-       int j = GRAVE_LINE_WIDTH / 2 - i / 2;
-
-       /* Mega-Hack */
-       (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
-}
-
-
-/*
- * Redefinable "print_tombstone" action
- */
-bool(*tombstone_aux)(void) = NULL;
-
-
-/*!
- * @brief 墓石のアスキーアート表示 /
- * Display a "tomb-stone"
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void print_tomb(player_type *dead_ptr)
-{
-       /* Do we use a special tombstone ? */
-       bool done = FALSE;
-       if (tombstone_aux)
-       {
-               /* Use tombstone hook */
-               done = (*tombstone_aux)();
-       }
-
-       if (done) return;
-
-#ifdef JP
-       int extra_line = 0;
-#endif
-       Term_clear();
-       char buf[1024];
-       path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
-
-       FILE *fp;
-       fp = my_fopen(buf, "r");
-
-       if (fp)
-       {
-               int i = 0;
-
-               /* Dump the file to the screen */
-               while (my_fgets(fp, buf, sizeof(buf)) == 0)
-               {
-                       put_str(buf, i++, 0);
-               }
-
-               my_fclose(fp);
-       }
-
-       concptr p;
-       if (current_world_ptr->total_winner || (dead_ptr->lev > PY_MAX_LEVEL))
-       {
-#ifdef JP
-               p = "偉大なる者";
-#else
-               p = "Magnificent";
-#endif
-       }
-       else
-       {
-               p = player_title[dead_ptr->pclass][(dead_ptr->lev - 1) / 5];
-       }
-
-       center_string(buf, dead_ptr->name);
-       put_str(buf, 6, 11);
-
-#ifdef JP
-#else
-       center_string(buf, "the");
-       put_str(buf, 7, 11);
-#endif
-
-       center_string(buf, p);
-       put_str(buf, 8, 11);
-
-       center_string(buf, cp_ptr->title);
-       put_str(buf, 10, 11);
-
-       char tmp[160];
-       (void)sprintf(tmp, _("レベル: %d", "Level: %d"), (int)dead_ptr->lev);
-       center_string(buf, tmp);
-       put_str(buf, 11, 11);
-
-       (void)sprintf(tmp, _("経験値: %ld", "Exp: %ld"), (long)dead_ptr->exp);
-       center_string(buf, tmp);
-       put_str(buf, 12, 11);
-
-       (void)sprintf(tmp, _("所持金: %ld", "AU: %ld"), (long)dead_ptr->au);
-       center_string(buf, tmp);
-       put_str(buf, 13, 11);
-
-#ifdef JP
-       /* 墓に刻む言葉をオリジナルより細かく表示 */
-       if (streq(dead_ptr->died_from, "途中終了"))
-       {
-               strcpy(tmp, "<自殺>");
-       }
-       else if (streq(dead_ptr->died_from, "ripe"))
-       {
-               strcpy(tmp, "引退後に天寿を全う");
-       }
-       else if (streq(dead_ptr->died_from, "Seppuku"))
-       {
-               strcpy(tmp, "勝利の後、切腹");
-       }
-       else
-       {
-               roff_to_buf(dead_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
-               char *t;
-               t = tmp + strlen(tmp) + 1;
-               if (*t)
-               {
-                       char dummy[80];
-                       strcpy(dummy, t); /* 2nd line */
-                       if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
-                       {
-                               for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
-                               strcpy(t, "…");
-                       }
-                       else if (my_strstr(tmp, "『") && suffix(dummy, "』"))
-                       {
-                               char dummy2[80];
-                               char *name_head = my_strstr(tmp, "『");
-                               sprintf(dummy2, "%s%s", name_head, dummy);
-                               if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
-                               {
-                                       strcpy(dummy, dummy2);
-                                       *name_head = '\0';
-                               }
-                       }
-                       else if (my_strstr(tmp, "「") && suffix(dummy, "」"))
-                       {
-                               char dummy2[80];
-                               char *name_head = my_strstr(tmp, "「");
-                               sprintf(dummy2, "%s%s", name_head, dummy);
-                               if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
-                               {
-                                       strcpy(dummy, dummy2);
-                                       *name_head = '\0';
-                               }
-                       }
-
-                       center_string(buf, dummy);
-                       put_str(buf, 15, 11);
-                       extra_line = 1;
-               }
-       }
-
-       center_string(buf, tmp);
-       put_str(buf, 14, 11);
-
-       if (!streq(dead_ptr->died_from, "ripe") && !streq(dead_ptr->died_from, "Seppuku"))
-       {
-               if (dead_ptr->current_floor_ptr->dun_level == 0)
-               {
-                       concptr field_name = dead_ptr->town_num ? "街" : "荒野";
-                       if (streq(dead_ptr->died_from, "途中終了"))
-                       {
-                               sprintf(tmp, "%sで死んだ", field_name);
-                       }
-                       else
-                       {
-                               sprintf(tmp, "に%sで殺された", field_name);
-                       }
-               }
-               else
-               {
-                       if (streq(dead_ptr->died_from, "途中終了"))
-                       {
-                               sprintf(tmp, "地下 %d 階で死んだ", (int)dead_ptr->current_floor_ptr->dun_level);
-                       }
-                       else
-                       {
-                               sprintf(tmp, "に地下 %d 階で殺された", (int)dead_ptr->current_floor_ptr->dun_level);
-                       }
-               }
-
-               center_string(buf, tmp);
-               put_str(buf, 15 + extra_line, 11);
-       }
-#else
-       (void)sprintf(tmp, "Killed on Level %d", dead_ptr->current_floor_ptr->dun_level);
-       center_string(buf, tmp);
-       put_str(buf, 14, 11);
-
-       roff_to_buf(format("by %s.", dead_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
-       center_string(buf, tmp);
-       char *t;
-       put_str(buf, 15, 11);
-       t = tmp + strlen(tmp) + 1;
-       if (*t)
-       {
-               char dummy[80];
-               strcpy(dummy, t); /* 2nd line */
-               if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
-               {
-                       int dummy_len = strlen(dummy);
-                       strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
-               }
-               center_string(buf, dummy);
-               put_str(buf, 16, 11);
-       }
-#endif
-       time_t ct = time((time_t)0);
-       (void)sprintf(tmp, "%-.24s", ctime(&ct));
-       center_string(buf, tmp);
-       put_str(buf, 17, 11);
-       msg_format(_("さようなら、%s!", "Goodbye, %s!"), dead_ptr->name);
-}
-
-
-/*!
- * @brief 死亡、引退時の簡易ステータス表示 /
- * Display some character info
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void show_info(player_type *creature_ptr)
-{
-       /* Hack -- Know everything in the inven/equip */
-       object_type *o_ptr;
-       for (int i = 0; i < INVEN_TOTAL; i++)
-       {
-               o_ptr = &creature_ptr->inventory_list[i];
-               if (!o_ptr->k_idx) continue;
-
-               /* Aware and Known */
-               object_aware(creature_ptr, o_ptr);
-               object_known(o_ptr);
-       }
-
-       store_type *st_ptr;
-       for (int i = 1; i < max_towns; i++)
-       {
-               st_ptr = &town_info[i].store[STORE_HOME];
-
-               /* Hack -- Know everything in the home */
-               for (int j = 0; j < st_ptr->stock_num; j++)
-               {
-                       o_ptr = &st_ptr->stock[j];
-                       if (!o_ptr->k_idx) continue;
-
-                       /* Aware and Known */
-                       object_aware(creature_ptr, o_ptr);
-                       object_known(o_ptr);
-               }
-       }
-
-       /* Hack -- Recalculate bonuses */
-       creature_ptr->update |= (PU_BONUS);
-       handle_stuff(creature_ptr);
-
-       flush();
-       msg_erase();
-
-       prt(_("キャラクターの記録をファイルに書き出すことができます。", "You may now dump a character record to one or more files."), 21, 0);
-       prt(_("リターンキーでキャラクターを見ます。ESCで中断します。", "Then, hit RETURN to see the character, or ESC to abort."), 22, 0);
-
-       /* Dump character records as requested */
-       while (TRUE)
-       {
-               char out_val[160];
-
-               /* Prompt */
-               put_str(_("ファイルネーム: ", "Filename: "), 23, 0);
-
-               /* Default */
-               strcpy(out_val, "");
-
-               /* Ask for filename (or abort) */
-               if (!askfor(out_val, 60)) return;
-
-               /* Return means "show on screen" */
-               if (!out_val[0]) break;
-               screen_save();
-
-               /* Dump a character file */
-               (void)file_character(creature_ptr, out_val);
-               screen_load();
-       }
-
-       update_playtime();
-       display_player(creature_ptr, 0);
-
-       prt(_("何かキーを押すとさらに情報が続きます (ESCで中断): ", "Hit any key to see more information (ESC to abort): "), 23, 0);
-
-       /* Allow abort at this point */
-       if (inkey() == ESCAPE) return;
 
-       /* Equipment -- if any */
-       if (creature_ptr->equip_cnt)
+/*!
+ * @brief セーブするコマンドのメインルーチン
+ * Save the game
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param is_autosave オートセーブ中の処理ならばTRUE
+ * @return なし
+ * @details
+ */
+void do_cmd_save_game(player_type *creature_ptr, int is_autosave)
+{
+       if (is_autosave)
        {
-               Term_clear();
-               (void)show_equipment(creature_ptr, 0, USE_FULL, 0);
-               prt(_("装備していたアイテム: -続く-", "You are using: -more-"), 0, 0);
-
-               if (inkey() == ESCAPE) return;
+               msg_print(_("自動セーブ中", "Autosaving the game..."));
        }
-
-       /* Inventory -- if any */
-       if (creature_ptr->inven_cnt)
+       else
        {
-               Term_clear();
-               (void)show_inventory(creature_ptr, 0, USE_FULL, 0);
-               prt(_("持っていたアイテム: -続く-", "You are carrying: -more-"), 0, 0);
-
-               if (inkey() == ESCAPE) return;
+               disturb(creature_ptr, TRUE, TRUE);
        }
 
-       /* Homes in the different towns */
-       for (int l = 1; l < max_towns; l++)
+       msg_print(NULL);
+       handle_stuff(creature_ptr);
+       prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
+       Term_fresh();
+       (void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
+       signals_ignore_tstp();
+       if (save_player(creature_ptr))
        {
-               st_ptr = &town_info[l].store[STORE_HOME];
-
-               /* Home -- if anything there */
-               if (st_ptr->stock_num == 0) continue;
-
-               /* Display contents of the home */
-               for (int i = 0, k = 0; i < st_ptr->stock_num; k++)
-               {
-                       Term_clear();
-
-                       /* Show 12 items */
-                       for (int j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
-                       {
-                               GAME_TEXT o_name[MAX_NLEN];
-                               char tmp_val[80];
-
-                               /* Acquire item */
-                               o_ptr = &st_ptr->stock[i];
-
-                               /* Print header, clear line */
-                               sprintf(tmp_val, "%c) ", I2A(j));
-                               prt(tmp_val, j + 2, 4);
+               prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
+       }
+       else
+       {
+               prt(_("ゲームをセーブしています... 失敗!", "Saving game... failed!"), 0, 0);
+       }
 
-                               /* Display object description */
-                               object_desc(o_name, o_ptr, 0);
-                               c_put_str(tval_to_attr[o_ptr->tval], o_name, j + 2, 7);
-                       }
+       signals_handle_tstp();
+       Term_fresh();
+       (void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
+       current_world_ptr->is_loading_now = FALSE;
+       update_creature(creature_ptr);
+       mproc_init(creature_ptr->current_floor_ptr);
+       current_world_ptr->is_loading_now = TRUE;
+}
 
-                       prt(format(_("我が家に置いてあったアイテム ( %d ページ): -続く-", "Your home contains (page %d): -more-"), k + 1), 0, 0);
 
-                       if (inkey() == ESCAPE) return;
-               }
-       }
+/*!
+ * @brief セーブ後にゲーム中断フラグを立てる/
+ * Save the game and exit
+ * @return なし
+ * @details
+ */
+void do_cmd_save_and_exit(player_type *creature_ptr)
+{
+       creature_ptr->playing = FALSE;
+       creature_ptr->leaving = TRUE;
+       exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
 }
 
 
@@ -6242,43 +3056,23 @@ void show_info(player_type *creature_ptr)
  * @param creature_ptr プレーヤーへの参照ポインタ
  * @return なし
  * @details
- * <pre>
  * This routine is called only in very rare situations, and only
  * by certain visual systems, when they experience fatal errors.
- * XXX XXX Hack -- clear the death flag when creating a HANGUP
- * save file so that player can see tombstone when restart.
- * </pre>
  */
 void exit_game_panic(player_type *creature_ptr)
 {
-       /* If nothing important has happened, just quit */
-       if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(_("緊急事態", "panic"));
-
-       /* Mega-Hack -- see "msg_print()" */
+       if (!current_world_ptr->character_generated || current_world_ptr->character_saved)
+               quit(_("緊急事態", "panic"));
        msg_flag = FALSE;
 
-       /* Clear the top line */
        prt("", 0, 0);
-
-       /* Hack -- turn off some things */
        disturb(creature_ptr, TRUE, TRUE);
-
-       /* Mega-Hack -- Delay death */
        if (creature_ptr->chp < 0) creature_ptr->is_dead = FALSE;
 
-       /* Hardcode panic save */
        creature_ptr->panic_save = 1;
-
-       /* Forbid suspend */
        signals_ignore_tstp();
-
-       /* Indicate panic save */
        (void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
-
-       /* Panic save, or get worried */
        if (!save_player(creature_ptr)) quit(_("緊急セーブ失敗!", "panic save failed!"));
-
-       /* Successful panic save */
        quit(_("緊急セーブ成功!", "panic save succeeded!"));
 }
 
@@ -6301,26 +3095,19 @@ errr get_rnd_line(concptr file_name, int entry, char *output)
        path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
        FILE *fp;
        fp = my_fopen(buf, "r");
-
-       /* Failed */
        if (!fp) return -1;
 
-       /* Find the entry of the monster */
        int test;
        int line_num = 0;
        while (TRUE)
        {
-               /* Get a line from the file */
                if (my_fgets(fp, buf, sizeof(buf)) != 0)
                {
                        my_fclose(fp);
                        return -1;
                }
 
-               /* Count the lines */
                line_num++;
-
-               /* Look for lines starting with 'N:' */
                if ((buf[0] != 'N') || (buf[1] != ':')) continue;
 
                if (buf[2] == '*')
@@ -6345,17 +3132,12 @@ errr get_rnd_line(concptr file_name, int entry, char *output)
                return -1;
        }
 
-       /* Get the random line */
        int counter;
        for (counter = 0; ; counter++)
        {
                while (TRUE)
                {
                        test = my_fgets(fp, buf, sizeof(buf));
-
-                       /* Count the lines */
-                       /* line_num++; No more needed */
-
                        if (!test)
                        {
                                /* Ignore lines starting with 'N:' */
@@ -6439,6 +3221,7 @@ errr process_histpref_file(player_type *creature_ptr, concptr name)
        return err;
 }
 
+
 /*!
  * @brief ファイル位置をシーク /
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -6451,7 +3234,6 @@ errr process_histpref_file(player_type *creature_ptr, concptr name)
 static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag)
 {
        char temp1[128], temp2[128];
-
 #ifdef SAVEFILE_USE_UID
        (void)sprintf(temp1, "%d.%s.%d%d%d", creature_ptr->player_uid, savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
 #else
@@ -6486,6 +3268,7 @@ static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag
        return fd_seek(fd, seekpoint + where * sizeof(u32b));
 }
 
+
 /*!
  * @brief ファイル位置を読み込む
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -6509,6 +3292,7 @@ u32b counts_read(player_type *creature_ptr, int where)
        return count;
 }
 
+
 /*!
  * @brief ファイル位置に書き込む /
  * @param creature_ptr プレーヤーへの参照ポインタ
@@ -6522,396 +3306,54 @@ errr counts_write(player_type *creature_ptr, int where, u32b count)
        char buf[1024];
        path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
 
-       /* Grab permissions */
        safe_setuid_grab();
-
        int fd = fd_open(buf, O_RDWR);
-
-       /* Drop permissions */
        safe_setuid_drop();
-
        if (fd < 0)
        {
-               /* File type is "DATA" */
                FILE_TYPE(FILE_TYPE_DATA);
-
-               /* Grab permissions */
                safe_setuid_grab();
-
-               /* Create a new high score file */
                fd = fd_make(buf, 0644);
-
-               /* Drop permissions */
                safe_setuid_drop();
        }
 
-       /* Grab permissions */
        safe_setuid_grab();
-
        errr err = fd_lock(fd, F_WRLCK);
-
-       /* Drop permissions */
        safe_setuid_drop();
-
        if (err) return 1;
 
        counts_seek(creature_ptr, fd, where, TRUE);
        fd_write(fd, (char*)(&count), sizeof(u32b));
-
-       /* Grab permissions */
        safe_setuid_grab();
-
        err = fd_lock(fd, F_UNLCK);
-
-       /* Drop permissions */
        safe_setuid_drop();
 
        if (err) return 1;
 
        (void)fd_close(fd);
-
        return 0;
 }
 
 
-#ifdef HANDLE_SIGNALS
-
-#include <signal.h>
-
-/*!
- * @brief OSからのシグナルを受けてサスペンド状態に入る /
- * Handle signals -- suspend
- * @param sig 受け取ったシグナル
- * @details
- * Actually suspend the game, and then resume cleanly
- */
-static void handle_signal_suspend(int sig)
-{
-       /* Disable handler */
-       (void)signal(sig, SIG_IGN);
-
-#ifdef SIGSTOP
-
-       /* Flush output */
-       Term_fresh();
-
-       /* Suspend the "Term" */
-       Term_xtra(TERM_XTRA_ALIVE, 0);
-
-       /* Suspend ourself */
-       (void)kill(0, SIGSTOP);
-
-       /* Resume the "Term" */
-       Term_xtra(TERM_XTRA_ALIVE, 1);
-
-       /* Redraw the term */
-       Term_redraw();
-
-       /* Flush the term */
-       Term_fresh();
-
-#endif
-
-       /* Restore handler */
-       (void)signal(sig, handle_signal_suspend);
-}
-
-
-/*!
- * todo ここにplayer_typeを追加すると関数ポインタ周りの収拾がつかなくなるので保留
- * @brief OSからのシグナルを受けて中断、終了する /
- * Handle signals -- simple (interrupt and quit)
- * @param sig 受け取ったシグナル
- * @details
- * <pre>
- * This function was causing a *huge* number of problems, so it has
- * been simplified greatly.  We keep a global variable which counts
- * the number of times the user attempts to kill the process, and
- * we commit suicide if the user does this a certain number of times.
- * We attempt to give "feedback" to the user as he approaches the
- * suicide thresh-hold, but without penalizing accidental keypresses.
- * To prevent messy accidents, we should reset this global variable
- * whenever the user enters a keypress, or something like that.
- * </pre>
- */
-static void handle_signal_simple(int sig)
-{
-       /* Disable handler */
-       (void)signal(sig, SIG_IGN);
-
-
-       /* Nothing to save, just quit */
-       if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
-
-       /* Count the signals */
-       signal_count++;
-
-
-       /* Terminate dead characters */
-       if (p_ptr->is_dead)
-       {
-               /* Mark the savefile */
-               (void)strcpy(p_ptr->died_from, _("強制終了", "Abortion"));
-
-               forget_lite(p_ptr->current_floor_ptr);
-               forget_view(p_ptr->current_floor_ptr);
-               clear_mon_lite(p_ptr->current_floor_ptr);
-
-               /* Close stuff */
-               close_game(p_ptr);
-
-               /* Quit */
-               quit(_("強制終了", "interrupt"));
-       }
-
-       /* Allow suicide (after 5) */
-       else if (signal_count >= 5)
-       {
-               /* Cause of "death" */
-               (void)strcpy(p_ptr->died_from, _("強制終了中", "Interrupting"));
-
-               forget_lite(p_ptr->current_floor_ptr);
-               forget_view(p_ptr->current_floor_ptr);
-               clear_mon_lite(p_ptr->current_floor_ptr);
-
-               /* Stop playing */
-               p_ptr->playing = FALSE;
-
-               /* Suicide */
-               p_ptr->is_dead = TRUE;
-               p_ptr->leaving = TRUE;
-
-               /* Close stuff */
-               close_game(p_ptr);
-
-               /* Quit */
-               quit(_("強制終了", "interrupt"));
-       }
-
-       /* Give warning (after 4) */
-       else if (signal_count >= 4)
-       {
-               /* Make a noise */
-               Term_xtra(TERM_XTRA_NOISE, 0);
-
-               /* Clear the top line */
-               Term_erase(0, 0, 255);
-
-               /* Display the cause */
-               Term_putstr(0, 0, -1, TERM_WHITE, _("熟慮の上の自殺!", "Contemplating suicide!"));
-
-               Term_fresh();
-       }
-
-       /* Give warning (after 2) */
-       else if (signal_count >= 2)
-       {
-               /* Make a noise */
-               Term_xtra(TERM_XTRA_NOISE, 0);
-       }
-
-       (void)signal(sig, handle_signal_simple);
-}
-
-
 /*!
- * todo ここにp_ptrを追加すると関数ポインタ周りの収拾がつかなくなるので保留
- * @brief OSからのシグナルを受けて強制終了する /
- * Handle signal -- abort, kill, etc
- * @param sig 受け取ったシグナル
+ * @brief 墓のアスキーアートテンプレを読み込む
+ * @param buf テンプレへのバッファ
+ * @param buf_size バッファの長さ
  * @return なし
- * @details
- * <pre>
- * This function was causing a *huge* number of problems, so it has
- * been simplified greatly.  We keep a global variable which counts
- * the number of times the user attempts to kill the process, and
- * we commit suicide if the user does this a certain number of times.
- * We attempt to give "feedback" to the user as he approaches the
- * suicide thresh-hold, but without penalizing accidental keypresses.
- * To prevent messy accidents, we should reset this global variable
- * whenever the user enters a keypress, or something like that.
- * </pre>
  */
-static void handle_signal_abort(int sig)
+void read_dead_file(char *buf, size_t buf_size)
 {
-       int wid, hgt;
-       Term_get_size(&wid, &hgt);
-
-       (void)signal(sig, SIG_IGN);
-       if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
-       forget_lite(p_ptr->current_floor_ptr);
-       forget_view(p_ptr->current_floor_ptr);
-       clear_mon_lite(p_ptr->current_floor_ptr);
-
-       Term_erase(0, hgt - 1, 255);
-       Term_putstr(0, hgt - 1, -1, TERM_RED,
-               _("恐ろしいソフトのバグが飛びかかってきた!", "A gruesome software bug LEAPS out at you!"));
-
-       Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ...", "Panic save..."));
-
-       exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム異常終了----", "---- Panic Save and Abort Game ----"));
-       Term_fresh();
-
-       p_ptr->panic_save = 1;
-       (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
+       path_build(buf, buf_size, ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
 
-       signals_ignore_tstp();
+       FILE *fp;
+       fp = my_fopen(buf, "r");
+       if (!fp) return;
 
-       if (save_player(p_ptr))
-       {
-               Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ成功!", "Panic save succeeded!"));
-       }
-       else
+       int i = 0;
+       while (my_fgets(fp, buf, buf_size) == 0)
        {
-               Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ失敗!", "Panic save failed!"));
+               put_str(buf, i++, 0);
        }
 
-       Term_fresh();
-       quit(_("ソフトのバグ", "software bug"));
-}
-
-
-/*!
- * @brief OSからのSIGTSTPシグナルを無視する関数 /
- * Ignore SIGTSTP signals (keyboard suspend)
- * @return なし
- * @details
- */
-void signals_ignore_tstp(void)
-{
-
-#ifdef SIGTSTP
-       (void)signal(SIGTSTP, SIG_IGN);
-#endif
-
-}
-
-
-/*!
- * @brief OSからのSIGTSTPシグナルハンドラ /
- * Handle SIGTSTP signals (keyboard suspend)
- * @return なし
- * @details
- */
-void signals_handle_tstp(void)
-{
-
-#ifdef SIGTSTP
-       (void)signal(SIGTSTP, handle_signal_suspend);
-#endif
-
-}
-
-
-/*!
- * @brief OSからのシグナルハンドルを初期化する /
- * Prepare to handle the relevant signals
- * @return なし
- * @details
- */
-void signals_init(void)
-{
-#ifdef SIGHUP
-       (void)signal(SIGHUP, SIG_IGN);
-#endif
-
-#ifdef SIGTSTP
-       (void)signal(SIGTSTP, handle_signal_suspend);
-#endif
-
-#ifdef SIGINT
-       (void)signal(SIGINT, handle_signal_simple);
-#endif
-
-#ifdef SIGQUIT
-       (void)signal(SIGQUIT, handle_signal_simple);
-#endif
-
-#ifdef SIGFPE
-       (void)signal(SIGFPE, handle_signal_abort);
-#endif
-
-#ifdef SIGILL
-       (void)signal(SIGILL, handle_signal_abort);
-#endif
-
-#ifdef SIGTRAP
-       (void)signal(SIGTRAP, handle_signal_abort);
-#endif
-
-#ifdef SIGIOT
-       (void)signal(SIGIOT, handle_signal_abort);
-#endif
-
-#ifdef SIGKILL
-       (void)signal(SIGKILL, handle_signal_abort);
-#endif
-
-#ifdef SIGBUS
-       (void)signal(SIGBUS, handle_signal_abort);
-#endif
-
-#ifdef SIGSEGV
-       (void)signal(SIGSEGV, handle_signal_abort);
-#endif
-
-#ifdef SIGTERM
-       (void)signal(SIGTERM, handle_signal_abort);
-#endif
-
-#ifdef SIGPIPE
-       (void)signal(SIGPIPE, handle_signal_abort);
-#endif
-
-#ifdef SIGEMT
-       (void)signal(SIGEMT, handle_signal_abort);
-#endif
-
-#ifdef SIGDANGER
-       (void)signal(SIGDANGER, handle_signal_abort);
-#endif
-
-#ifdef SIGSYS
-       (void)signal(SIGSYS, handle_signal_abort);
-#endif
-
-#ifdef SIGXCPU
-       (void)signal(SIGXCPU, handle_signal_abort);
-#endif
-
-#ifdef SIGPWR
-       (void)signal(SIGPWR, handle_signal_abort);
-#endif
-}
-
-#else
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_ignore_tstp(void)
-{
-}
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_handle_tstp(void)
-{
-}
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_init(void)
-{
+       my_fclose(fp);
 }
-#endif