#include "shoot.h"
#include "player-move.h"
#include "patron.h"
+#include "monster.h"
+#include "monster-status.h"
/*
static char dummy[20] = "", dummy2[20] = "";
memset(dummy, 0, strlen(dummy));
memset(dummy2, 0, strlen(dummy2));
-
- /* Paranoia */
if (y <= 0) y = 1;
if(show_actual_value)
* @param mode オプション
* @return なし
*/
-static void display_player_equippy(TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
+void display_player_equippy(TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
{
int i, max_i;
/*!
- * @brief プレイヤーの装備一覧シンボルを固定位置に表示する
- * @return なし
- */
-void print_equippy(void)
-{
- display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
-}
-
-/*!
* @brief プレイヤーの装備による免疫フラグを返す
* @param flgs フラグを保管する配列
* @return なし
{
monster_type *m_ptr = ¤t_floor_ptr->m_list[i];
- if (!m_ptr->r_idx) continue;
+ if (!monster_is_valid(m_ptr)) continue;
if (!is_pet(m_ptr)) continue;
pet_settings = TRUE;
if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
/* Sort by compete level */
for (i = 1; i < max_q_idx; i++) quest_num[i] = i;
- ang_sort_comp = ang_sort_comp_quest_num;
- ang_sort_swap = ang_sort_swap_quest_num;
- ang_sort(quest_num, &dummy, max_q_idx);
+ ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
/* Dump Quest Information */
fputc('\n', fff);
fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
#endif
-
- /* Select the sort method */
- ang_sort_comp = ang_sort_comp_hook;
- ang_sort_swap = ang_sort_swap_hook;
-
/* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, uniq_total);
+ ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
/* Print top 10 */
/*!
- * @brief 自殺するコマンドのメインルーチン
- * Hack -- commit suicide
- * @return なし
- * @details
- */
-void do_cmd_suicide(void)
-{
- int i;
-
- /* Flush input */
- flush();
-
- /* Verify Retirement */
- if (p_ptr->total_winner)
- {
- /* Verify */
- if (!get_check_strict(_("引退しますか? ", "Do you want to retire? "), CHECK_NO_HISTORY)) return;
- }
-
- /* Verify Suicide */
- else
- {
- /* Verify */
- if (!get_check(_("本当に自殺しますか?", "Do you really want to commit suicide? "))) return;
- }
-
-
- if (!p_ptr->noscore)
- {
- /* Special Verification for suicide */
- prt(_("確認のため '@' を押して下さい。", "Please verify SUICIDE by typing the '@' sign: "), 0, 0);
-
- flush();
- i = inkey();
- prt("", 0, 0);
- if (i != '@') return;
-
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_GAMEOVER);
- }
-
- /* Initialize "last message" buffer */
- if (p_ptr->last_message) string_free(p_ptr->last_message);
- p_ptr->last_message = NULL;
-
- /* Hack -- Note *winning* message */
- if (p_ptr->total_winner && last_words)
- {
- char buf[1024] = "";
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WINNER);
- do
- {
- while (!get_string(_("*勝利*メッセージ: ", "*Winning* message: "), buf, sizeof buf)) ;
- }
- while (!get_check_strict(_("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));
-
- if (buf[0])
- {
- p_ptr->last_message = string_make(buf);
- msg_print(p_ptr->last_message);
- }
- }
-
- /* Stop playing */
- p_ptr->playing = FALSE;
-
- /* Kill the player */
- p_ptr->is_dead = TRUE;
- p_ptr->leaving = TRUE;
-
- if (!p_ptr->total_winner)
- {
- do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索に絶望して自殺した。", "give up all hope to commit suicide."));
- do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
- do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
- }
-
- /* Cause of death */
- (void)strcpy(p_ptr->died_from, _("途中終了", "Quitting"));
-}
-
-
-/*!
* @brief セーブするコマンドのメインルーチン
* Save the game
* @param is_autosave オートセーブ中の処理ならばTRUE
* Display a "tomb-stone"
* @return なし
*/
-static void print_tomb(void)
+void print_tomb(void)
{
bool done = FALSE;
* Display some character info
* @return なし
*/
-static void show_info(void)
+void show_info(void)
{
int i, j, k, l;
object_type *o_ptr;
* Display some character info
* @return なし
*/
-static bool check_score(void)
+bool check_score(void)
{
Term_clear();
return TRUE;
}
-/*!
- * @brief ゲーム終了処理 /
- * Close up the current game (player may or may not be dead)
- * @return なし
- * @details
- * <pre>
- * This function is called only from "main.c" and "signals.c".
- * </pre>
- */
-void close_game(void)
-{
- char buf[1024];
- bool do_send = TRUE;
-
-/* concptr p = "[i:キャラクタの情報, f:ファイル書き出し, t:スコア, x:*鑑定*, ESC:ゲーム終了]"; */
- handle_stuff();
-
- /* Flush the messages */
- msg_print(NULL);
-
- /* Flush the input */
- flush();
-
-
- /* No suspending now */
- signals_ignore_tstp();
-
-
- /* Hack -- Character is now "icky" */
- character_icky = TRUE;
-
-
- /* Build the filename */
- path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Open the high score file, for reading/writing */
- highscore_fd = fd_open(buf, O_RDWR);
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Handle death */
- if (p_ptr->is_dead)
- {
- /* Handle retirement */
- if (p_ptr->total_winner) kingly();
-
- /* Save memories */
- if (!cheat_save || get_check(_("死んだデータをセーブしますか? ", "Save death? ")))
- {
- if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
- }
- else do_send = FALSE;
-
- /* You are dead */
- print_tomb();
-
- flush();
-
- /* Show more info */
- show_info();
- Term_clear();
-
- if (check_score())
- {
- if ((!send_world_score(do_send)))
- {
- if (get_check_strict(_("後でスコアを登録するために待機しますか?", "Stand by for later score registration? "),
- (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
- {
- p_ptr->wait_report_score = TRUE;
- p_ptr->is_dead = FALSE;
- if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
- }
- }
- if (!p_ptr->wait_report_score)
- (void)top_twenty();
- }
- else if (highscore_fd >= 0)
- {
- display_scores_aux(0, 10, -1, NULL);
- }
-#if 0
- /* Dump bones file */
- make_bones();
-#endif
- }
-
- /* Still alive */
- else
- {
- /* Save the game */
- do_cmd_save_game(FALSE);
-
- /* Prompt for scores */
- prt(_("リターンキーか ESC キーを押して下さい。", "Press Return (or Escape)."), 0, 40);
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_EXIT);
-
- /* Predict score (or ESCAPE) */
- if (inkey() != ESCAPE) predict_score();
- }
-
-
- /* Shut the high score file */
- (void)fd_close(highscore_fd);
-
- /* Forget the high score fd */
- highscore_fd = -1;
-
- /* Kill all temporal files */
- clear_saved_floor_files();
-
- /* Allow suspending now */
- signals_handle_tstp();
-}
-
/*!
* @brief 異常発生時のゲーム緊急終了処理 /