#include "world.h"
#include "player-status.h"
#include "sort.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
+#include "artifact.h"
+#include "avatar.h"
/*
sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
/* Dump the bonuses to hit/dam */
- if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+ if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
else if (p_ptr->ryoute)
display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
if (p_ptr->pseikaku == SEIKAKU_SEXY)
add_flag(flgs, TR_AGGRAVATE);
+ if (p_ptr->pseikaku == SEIKAKU_CHARGEMAN)
+ add_flag(flgs, TR_RES_CONF);
if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
{
add_flag(flgs, TR_RES_BLIND);