* Mode 4 = mutations
* </pre>
*/
-void display_player(BIT_FLAGS mode)
+void display_player(int mode)
{
int i;
-
- char buf[80];
- char tmp[64];
-
+ char buf[80];
+ char tmp[64];
if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
mode = (mode % 5);
char c;
char buf[1024];
- /* Display player */
display_player(0);
/* Dump part of the screen */
int l2 = 0;
int num = 0;
int spellnum[MAX_MONSPELLS];
- s32b f4 = 0, f5 = 0, f6 = 0;
+ BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
char p[60][80];
int col = 0;
bool pcol = FALSE;
}
update_playtime();
-
- /* Display player */
display_player(0);
/* Prompt for inventory */
if (equip_cnt)
{
Term_clear();
- item_tester_full = TRUE;
- (void)show_equip(0);
+ (void)show_equip(0, USE_FULL);
prt(_("装備していたアイテム: -続く-", "You are using: -more-"), 0, 0);
if (inkey() == ESCAPE) return;
if (inven_cnt)
{
Term_clear();
- item_tester_full = TRUE;
- (void)show_inven(0);
+ (void)show_inven(0, USE_FULL);
prt(_("持っていたアイテム: -続く-", "You are carrying: -more-"), 0, 0);
if (inkey() == ESCAPE) return;