switch (buf[0])
{
- /* Process "%:<fname>" */
- case '%':
- /* Attempt to Process the given file */
- return process_pref_file(buf + 2);
-
/* Mega-Hack -- read external player's history file */
/* Process "H:<history>" */
case 'H':
n2 = strtol(zz[2], NULL, 0);
if (i >= max_r_idx) return 1;
r_ptr = &r_info[i];
- if (n1) r_ptr->x_attr = n1;
+ if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow ATTR_DARK text */
if (n2) r_ptr->x_char = n2;
return 0;
}
n2 = strtol(zz[2], NULL, 0);
if (i >= max_k_idx) return 1;
k_ptr = &k_info[i];
- if (n1) k_ptr->x_attr = n1;
+ if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow ATTR_DARK text */
if (n2) k_ptr->x_char = n2;
return 0;
}
break;
/* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+ /* "F:<num>:<a>/<c>" */
+ /* "F:<num>:<a>/<c>:LIT" */
+ /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>:<Da>/<Dc>" */
case 'F':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
{
feature_type *f_ptr;
+ int num = tokenize(buf + 2, 9, zz, TOKENIZE_CHECKQUOTE);
+
+ if ((num != 3) && (num != 4) && (num != 9)) return 1;
+ else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+
i = (huge)strtol(zz[0], NULL, 0);
- n1 = strtol(zz[1], NULL, 0);
- n2 = strtol(zz[2], NULL, 0);
if (i >= max_f_idx) return 1;
f_ptr = &f_info[i];
- if (n1) f_ptr->x_attr = n1;
- if (n2) f_ptr->x_char = n2;
- return 0;
+
+ n1 = strtol(zz[1], NULL, 0);
+ n2 = strtol(zz[2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) /* Allow ATTR_DARK text */
+ {
+ for (j = 0; j < F_LIT_MAX; j++) f_ptr->x_attr[j] = n1;
+ }
+ if (n2)
+ {
+ for (j = 0; j < F_LIT_MAX; j++) f_ptr->x_char[j] = n2;
+ }
+
+ /* Mega-hack -- feat supports lighting */
+ switch (num)
+ {
+ /* No lighting support */
+ case 3:
+ break;
+
+ /* Use default lighting */
+ case 4:
+ if (is_ascii_graphics(f_ptr->x_attr[F_LIT_STANDARD]))
+ {
+ f_ptr->x_attr[F_LIT_LITE] = lighting_colours[f_ptr->x_attr[F_LIT_STANDARD]][0];
+ f_ptr->x_attr[F_LIT_DARK] = lighting_colours[f_ptr->x_attr[F_LIT_STANDARD]][1];
+ f_ptr->x_attr[F_LIT_DARKDARK] = lighting_colours[lighting_colours[f_ptr->x_attr[F_LIT_STANDARD]][1]][1];
+ }
+ else
+ {
+ f_ptr->x_char[F_LIT_LITE] += 2;
+ f_ptr->x_char[F_LIT_DARK]++;
+ f_ptr->x_char[F_LIT_DARKDARK]++;
+ }
+ break;
+
+ /* Use desired lighting */
+ case 9:
+ for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+ {
+ n1 = strtol(zz[j * 2 + 1], NULL, 0);
+ n2 = strtol(zz[j * 2 + 2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow ATTR_DARK text */
+ if (n2) f_ptr->x_char[j] = n2;
+ }
+ break;
+ }
}
- break;
+ return 0;
/* Process "S:<num>:<a>/<c>" -- attr/char for special things */
case 'S':
case 'Z':
{
/* Find the colon */
- char *t = strchr(buf + 2, ':');
+ char *t = my_strchr(buf + 2, ':');
/* Oops */
if (!t) return 1;
/* Function: EQU */
else if (streq(t, "EQU"))
{
- v = "1";
+ v = "0";
if (*s && (f != b2))
{
t = process_pref_file_expr(&s, &f);
}
while (*s && (f != b2))
{
- p = t;
- t = process_pref_file_expr(&s, &f);
- if (*t && !streq(p, t)) v = "0";
+ p = process_pref_file_expr(&s, &f);
+ if (streq(t, p)) v = "1";
}
}
{
p = t;
t = process_pref_file_expr(&s, &f);
- if (*t && (strcmp(p, t) > 0)) v = "0";
+ if (*t && atoi(p) > atoi(t)) v = "0";
}
}
{
p = t;
t = process_pref_file_expr(&s, &f);
- if (*t && (strcmp(p, t) < 0)) v = "0";
+
+ /* Compare two numbers instead of string */
+ if (*t && atoi(p) < atoi(t)) v = "0";
}
}
int i;
/* Accept all printables except spaces and brackets */
- for (i = 0; isprint(*s) && !strchr(" []", *s); i++)
+ for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
b[i] = *s++;
/* Terminate */
#define PREF_TYPE_NORMAL 0
-#define PREF_TYPE_PICKPREF 1
+#define PREF_TYPE_AUTOPICK 1
#define PREF_TYPE_HISTPREF 2
/*
/* Process "%:<file>" */
if (buf[0] == '%')
{
+ static int depth_count = 0;
+
+ /* Ignore if deeper than 20 level */
+ if (depth_count > 20) continue;
+
+ /* Count depth level */
+ depth_count++;
+
/* Process that file if allowed */
switch (preftype)
{
- case PREF_TYPE_PICKPREF:
- (void)process_pickpref_file(buf + 2);
+ case PREF_TYPE_AUTOPICK:
+ (void)process_autopick_file(buf + 2);
break;
case PREF_TYPE_HISTPREF:
(void)process_histpref_file(buf + 2);
break;
}
+ /* Set back depth level */
+ depth_count--;
+
/* Continue */
continue;
}
/* This is not original pref line... */
if (err)
{
- if (preftype != PREF_TYPE_PICKPREF)
+ if (preftype != PREF_TYPE_AUTOPICK)
break;
- err = process_pickpref_file_line(buf);
+ err = process_autopick_file_command(buf);
}
}
add_flag(flgs, TR_RES_LITE);
break;
case RACE_HOBBIT:
- add_flag(flgs, TR_SUST_DEX);
+ add_flag(flgs, TR_HOLD_LIFE);
break;
case RACE_GNOME:
add_flag(flgs, TR_FREE_ACT);
}
-errr make_character_dump(FILE *fff)
+/*
+ *
+ */
+static void dump_aux_display_player(FILE *fff)
{
- int i, x, y;
- byte a;
- char c;
- cptr paren = ")";
- store_type *st_ptr;
- char o_name[MAX_NLEN];
+ int x, y, i;
+ byte a;
+ char c;
char buf[1024];
- int *quest_num;
- int dummy;
-
-#ifdef JP
- fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#else
- fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#endif
-
- update_playtime();
/* Display player */
display_player(0);
fprintf(fff, "\n");
for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
fprintf(fff, " ");
+}
+
+/*
+ *
+ */
+static void dump_aux_pet(FILE *fff)
+{
+ int i;
+ bool pet = FALSE;
+ char pet_name[80];
+
+ for (i = m_max - 1; i >= 1; i--)
{
- bool pet = FALSE;
- char pet_name[80];
+ monster_type *m_ptr = &m_list[i];
- for (i = m_max - 1; i >= 1; i--)
+ if (!m_ptr->r_idx) continue;
+ if (!is_pet(m_ptr)) continue;
+ if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
+ if (!pet)
{
- monster_type *m_ptr = &m_list[i];
-
- if (!m_ptr->r_idx) continue;
- if (!is_pet(m_ptr)) continue;
- if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
- if (!pet)
- {
#ifdef JP
- fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
+ fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
#else
- fprintf(fff, "\n [leading pets]\n\n");
+ fprintf(fff, "\n [leading pets]\n\n");
#endif
- pet = TRUE;
- }
- monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s\n", pet_name);
+ pet = TRUE;
}
-
- if (pet) fprintf(fff, "\n");
+ monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ fprintf(fff, "%s\n", pet_name);
}
+ if (pet) fprintf(fff, "\n");
+}
- if (p_ptr->pclass == CLASS_BLUE_MAGE) {
- int i = 0;
- int j = 0;
- int l1 = 0;
- int l2 = 0;
- int num = 0;
- int spellnum[MAX_MONSPELLS];
- s32b f4 = 0, f5 = 0, f6 = 0;
- char p[60][80];
- int col = 0;
- bool pcol = FALSE;
+/*
+ *
+ */
+static void dump_aux_class_special(FILE *fff)
+{
+ if (p_ptr->pclass == CLASS_BLUE_MAGE)
+ {
+ int i = 0;
+ int j = 0;
+ int l1 = 0;
+ int l2 = 0;
+ int num = 0;
+ int spellnum[MAX_MONSPELLS];
+ s32b f4 = 0, f5 = 0, f6 = 0;
+ char p[60][80];
+ int col = 0;
+ bool pcol = FALSE;
for (i=0;i<60;i++) { p[i][0] = '\0'; }
fprintf(fff, p[i]);
}
}
+}
- fprintf(fff, "\n");
+
+/*
+ *
+ */
+static void dump_aux_quest(FILE *fff)
+{
+ int i;
+ int *quest_num;
+ int dummy;
#ifdef JP
- fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
+ fprintf(fff, "\n\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
#else
- fprintf(fff, "\n [Quest information]\n");
+ fprintf(fff, "\n\n [Quest information]\n");
#endif
/* Allocate Memory */
/* Free Memory */
C_KILL(quest_num, max_quests, int);
+}
+
+/*
+ *
+ */
+static void dump_aux_last_message(FILE *fff)
+{
if (p_ptr->is_dead)
{
if (!p_ptr->total_winner)
{
+ int i;
+
#ifdef JP
fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
#else
fprintf(fff," %s\n", p_ptr->last_message);
}
}
+}
-#ifdef JP
- fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
-#else
- fprintf(fff, "\n [Miscellaneous information]\n");
-#endif
+
+/*
+ *
+ */
+static void dump_aux_recall(FILE *fff)
+{
+ int y;
#ifdef JP
- fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
+ fprintf(fff, "\n\n [µ¢´Ô¾ì½ê]\n\n");
#else
- fprintf(fff, "\n Recall Depth:\n");
+ fprintf(fff, "\n\n [Recall Depth]\n\n");
#endif
+
for (y = 1; y < max_d_idx; y++)
{
bool seiha = FALSE;
fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
#endif
}
+}
- if (preserve_mode)
-#ifdef JP
- fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
-#else
- fprintf(fff, "\n Preserve Mode: ON");
-#endif
- else
+/*
+ *
+ */
+static void dump_aux_options(FILE *fff)
+{
#ifdef JP
- fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
+ fprintf(fff, "\n [¥ª¥×¥·¥ç¥óÀßÄê]\n");
#else
- fprintf(fff, "\n Preserve Mode: OFF");
+ fprintf(fff, "\n [Option settings]\n");
#endif
- if (ironman_autoscum)
-#ifdef JP
- fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ALWAYS");
-#else
- fprintf(fff, "\n Autoscum: ALWAYS");
-#endif
-
- else if (auto_scum)
+ if (preserve_mode)
#ifdef JP
- fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ON");
+ fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
#else
- fprintf(fff, "\n Autoscum: ON");
+ fprintf(fff, "\n Preserve Mode: ON");
#endif
else
#ifdef JP
- fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: OFF");
+ fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
#else
- fprintf(fff, "\n Autoscum: OFF");
+ fprintf(fff, "\n Preserve Mode: OFF");
#endif
#endif
+ fprintf(fff,"\n");
+
+ if (p_ptr->noscore)
#ifdef JP
- fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
+ fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£");
#else
- fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
+ fprintf(fff, "\n You have done something illegal.");
#endif
- fprintf(fff, "\n");
+ fprintf(fff,"\n");
+}
+
- if (!lite_town && !vanilla_town)
+/*
+ *
+ */
+static void dump_aux_arena(FILE *fff)
+{
+ if (lite_town || vanilla_town) return;
+
+ if (p_ptr->arena_number < 0)
{
- if (p_ptr->arena_number < 0)
+ if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
{
- if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
- {
-#ifdef JP
- fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
-#else
- fprintf(fff, "\n Arena: Defeated\n");
-#endif
- }
- else
- {
#ifdef JP
- fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
- r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
+ fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
#else
- fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
- r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
- -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
+ fprintf(fff, "\n Arena: Defeated\n");
#endif
- }
}
- else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
+ else
{
#ifdef JP
- fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
+ fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
+ r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
#else
- fprintf(fff, "\n Arena: True Champion\n");
+ fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
+ r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
+ -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
#endif
}
- else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
- {
+ }
+ else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
+ {
#ifdef JP
- fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
+ fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
#else
- fprintf(fff, "\n Arena: Champion\n");
+ fprintf(fff, "\n Arena: True Champion\n");
#endif
- }
- else
- {
+ }
+ else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
+ {
#ifdef JP
- fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
+ fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
#else
- fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
+ fprintf(fff, "\n Arena: Champion\n");
#endif
- }
}
-
- if (p_ptr->noscore)
+ else
+ {
#ifdef JP
- fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
+ fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
#else
- fprintf(fff, "\n You have done something illegal.");
+ fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
#endif
+ }
+ fprintf(fff, "\n");
+}
- fprintf(fff,"\n");
+/*
+ *
+ */
+static void dump_aux_monsters(FILE *fff)
+{
/* Monsters slain */
+
+ int k;
+ unsigned long uniq_total = 0;
+ unsigned long norm_total = 0;
+ s16b *who;
+
+ /* Sort by monster level */
+ u16b why = 2;
+
+#ifdef JP
+ fprintf(fff, "\n [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
+#else
+ fprintf(fff, "\n [Defeated monsters]\n\n");
+#endif
+
+ /* Allocate the "who" array */
+ C_MAKE(who, max_r_idx, s16b);
+
+ /* Count monster kills */
+ for (k = 1; k < max_r_idx; k++)
{
- int k;
- s32b Total = 0;
+ monster_race *r_ptr = &r_info[k];
- for (k = 1; k < max_r_idx; k++)
- {
- monster_race *r_ptr = &r_info[k];
+ /* Ignore unused index */
+ if (!r_ptr->name) continue;
- if (r_ptr->flags1 & RF1_UNIQUE)
+ /* Unique monsters */
+ if (r_ptr->flags1 & RF1_UNIQUE)
+ {
+ bool dead = (r_ptr->max_num == 0);
+ if (dead)
{
- bool dead = (r_ptr->max_num == 0);
- if (dead)
- {
- Total++;
- }
+ norm_total++;
+
+ /* Add a unique monster to the list */
+ who[uniq_total++] = k;
}
- else
+ }
+
+ /* Normal monsters */
+ else
+ {
+ if (r_ptr->r_pkills > 0)
{
- s16b This = r_ptr->r_pkills;
- if (This > 0)
- {
- Total += This;
- }
+ norm_total += r_ptr->r_pkills;
}
}
+ }
+
+
+ /* No monsters is defeated */
+ if (norm_total < 1)
+ {
+#ifdef JP
+ fprintf(fff,"¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
+#else
+ fprintf(fff,"You have defeated no enemies yet.\n");
+#endif
+ }
- if (Total < 1)
+ /* Defeated more than one normal monsters */
+ else if (uniq_total == 0)
+ {
#ifdef JP
- fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
+ fprintf(fff,"%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
#else
- fprintf(fff,"\n You have defeated no enemies yet.\n");
+ fprintf(fff,"You have defeated %lu %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
#endif
+ }
- else if (Total == 1)
+ /* Defeated more than one unique monsters */
+ else /* if (uniq_total > 0) */
+ {
#ifdef JP
- fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
+ fprintf(fff, "%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total);
#else
- fprintf(fff,"\n You have defeated one enemy.\n");
+ fprintf(fff, "You have defeated %lu %s including %lu unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
#endif
- else
+
+ /* Select the sort method */
+ ang_sort_comp = ang_sort_comp_hook;
+ ang_sort_swap = ang_sort_swap_hook;
+
+ /* Sort the array by dungeon depth of monsters */
+ ang_sort(who, &why, uniq_total);
+
#ifdef JP
- fprintf(fff,"\n %lu ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
+ fprintf(fff, "\n¡Ô¾å°Ì%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
#else
- fprintf(fff,"\n You have defeated %lu enemies.\n", Total);
+ fprintf(fff, "\n< Unique monsters top %lu >\n", MIN(uniq_total, 10));
#endif
+ /* Print top 10 */
+ for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
+ {
+ monster_race *r_ptr = &r_info[who[k]];
+
+#ifdef JP
+ fprintf(fff, " %-40s (¥ì¥Ù¥ë%3d)\n", (r_name + r_ptr->name), r_ptr->level);
+#else
+ fprintf(fff, " %-40s (level %3d)\n", (r_name + r_ptr->name), r_ptr->level);
+#endif
+ }
+
}
+ /* Free the "who" array */
+ C_KILL(who, max_r_idx, s16b);
+}
+
+/*
+ *
+ */
+static void dump_aux_race_history(FILE *fff)
+{
if (p_ptr->old_race1 || p_ptr->old_race2)
{
+ int i;
+
#ifdef JP
fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
#else
#endif
}
}
+}
+
+/*
+ *
+ */
+static void dump_aux_realm_history(FILE *fff)
+{
if (p_ptr->old_realm)
{
+ int i;
+
for (i = 0; i < MAX_MAGIC; i++)
{
if (!(p_ptr->old_realm & 1L << i)) continue;
#endif
}
}
+}
+
+/*
+ *
+ */
+static void dump_aux_virtues(FILE *fff)
+{
#ifdef JP
fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
#else
#else
fprintf(fff, "Your alighnment : %s\n", your_alignment());
#endif
+
fprintf(fff, "\n");
dump_virtues(fff);
+}
+
+/*
+ *
+ */
+static void dump_aux_mutations(FILE *fff)
+{
if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
{
#ifdef JP
dump_mutations(fff);
}
-
/* Skip some lines */
fprintf(fff, "\n\n");
+}
+/*
+ *
+ */
+static void dump_aux_equipment_inventory(FILE *fff)
+{
+ int i;
+ char o_name[MAX_NLEN];
+
/* Dump the equipment */
if (equip_cnt)
{
for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
- object_desc(o_name, &inventory[i], TRUE, 3);
+ object_desc(o_name, &inventory[i], 0);
if ((i == INVEN_LARM) && p_ptr->ryoute)
#ifdef JP
strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
#else
strcpy(o_name, "(wielding with two-hands)");
#endif
- fprintf(fff, "%c%s %s\n",
- index_to_label(i), paren, o_name);
+
+ fprintf(fff, "%c) %s\n",
+ index_to_label(i), o_name);
}
fprintf(fff, "\n\n");
}
if (!inventory[i].k_idx) break;
/* Dump the inventory slots */
- object_desc(o_name, &inventory[i], TRUE, 3);
- fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
+ object_desc(o_name, &inventory[i], 0);
+ fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
}
/* Add an empty line */
fprintf(fff, "\n\n");
+}
+
+
+/*
+ *
+ */
+static void dump_aux_home_museum(FILE *fff)
+{
+ char o_name[MAX_NLEN];
+ store_type *st_ptr;
- process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
+ /* Do we need it?? */
+ /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
- /* Print all homes in the different towns */
+ /* Print the home */
st_ptr = &town[1].store[STORE_HOME];
/* Home -- if anything there */
if (st_ptr->stock_num)
{
- /* Header with name of the town */
+ int i;
+ int x = 1;
+
#ifdef JP
fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
#else
fprintf(fff, " [Home Inventory]\n");
#endif
- x = 1;
/* Dump all available items */
for (i = 0; i < st_ptr->stock_num; i++)
#else
fprintf(fff, "\n ( page %d )\n", x++);
#endif
- object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
- fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
+ object_desc(o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
}
/* Add an empty line */
}
- /* Print all homes in the different towns */
+ /* Print the home */
st_ptr = &town[1].store[STORE_MUSEUM];
/* Home -- if anything there */
if (st_ptr->stock_num)
{
- /* Header with name of the town */
+ int i;
+ int x = 1;
+
#ifdef JP
fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
#else
fprintf(fff, " [Museum]\n");
#endif
- x = 1;
/* Dump all available items */
for (i = 0; i < st_ptr->stock_num; i++)
{
#ifdef JP
if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
- fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
+ object_desc(o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
#else
if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
- fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
+ object_desc(o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
#endif
}
/* Add an empty line */
fprintf(fff, "\n\n");
}
+}
+
+
+/*
+ * Output the character dump to a file
+ */
+errr make_character_dump(FILE *fff)
+{
+#ifdef JP
+ fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+#else
+ fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
+ FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+#endif
+
+ update_playtime();
+
+ dump_aux_display_player(fff);
+ dump_aux_last_message(fff);
+ dump_aux_options(fff);
+ dump_aux_recall(fff);
+ dump_aux_quest(fff);
+ dump_aux_arena(fff);
+ dump_aux_monsters(fff);
+ dump_aux_virtues(fff);
+ dump_aux_race_history(fff);
+ dump_aux_realm_history(fff);
+ dump_aux_class_special(fff);
+ dump_aux_mutations(fff);
+ dump_aux_pet(fff);
+ dump_aux_equipment_inventory(fff);
+ dump_aux_home_museum(fff);
#ifdef JP
fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
/*
- * Recursive file perusal.
+ * Display single line of on-line help file
*
- * Return FALSE on 'Q', otherwise TRUE.
+ * You can insert some special color tag to change text color.
+ * Such as...
+ * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
+ *
+ * A colored segment is between "[[[[y|" and the last "|".
+ * You can use any single character in place of the "|".
+ */
+static void show_file_aux_line(cptr str, int cy, cptr shower)
+{
+ static const char tag_str[] = "[[[[";
+ byte color = TERM_WHITE;
+ char in_tag = '\0';
+ int cx = 0;
+ int i;
+ char lcstr[1024];
+
+ if (shower)
+ {
+ /* Make a lower case version of str for searching */
+ strcpy(lcstr, str);
+ str_tolower(lcstr);
+ }
+
+ /* Initial cursor position */
+ Term_gotoxy(cx, cy);
+
+ for (i = 0; str[i];)
+ {
+ int len = strlen(&str[i]);
+ int showercol = len + 1;
+ int bracketcol = len + 1;
+ int endcol = len;
+ cptr ptr;
+
+ /* Search for a shower string in the line */
+ if (shower)
+ {
+ ptr = my_strstr(&lcstr[i], shower);
+ if (ptr) showercol = ptr - &lcstr[i];
+ }
+
+ /* Search for a color segment tag */
+ ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
+ if (ptr) bracketcol = ptr - &str[i];
+
+ /* A color tag is found */
+ if (bracketcol < endcol) endcol = bracketcol;
+
+ /* The shower string is found before the color tag */
+ if (showercol < endcol) endcol = showercol;
+
+ /* Print a segment of the line */
+ Term_addstr(endcol, color, &str[i]);
+ cx += endcol;
+ i += endcol;
+
+ /* Shower string? */
+ if (endcol == showercol)
+ {
+ int showerlen = strlen(shower);
+
+ /* Print the shower string in yellow */
+ Term_addstr(showerlen, TERM_YELLOW, &str[i]);
+ cx += showerlen;
+ i += showerlen;
+ }
+
+ /* Colored segment? */
+ else if (endcol == bracketcol)
+ {
+ if (in_tag)
+ {
+ /* Found the end of colored segment */
+ i++;
+
+ /* Now looking for an another tag_str */
+ in_tag = '\0';
+
+ /* Set back to the default color */
+ color = TERM_WHITE;
+ }
+ else
+ {
+ /* Found a tag_str, and get a tag color */
+ i += sizeof(tag_str)-1;
+
+ /* Get tag color */
+ color = color_char_to_attr(str[i]);
+
+ /* Illegal color tag */
+ if (color == 255 || str[i+1] == '\0')
+ {
+ /* Illegal color tag */
+ color = TERM_WHITE;
+
+ /* Print the broken tag as a string */
+ Term_addstr(-1, TERM_WHITE, tag_str);
+ cx += sizeof(tag_str)-1;
+ }
+ else
+ {
+ /* Skip the color tag */
+ i++;
+
+ /* Now looking for a close tag */
+ in_tag = str[i];
+
+ /* Skip the close-tag-indicator */
+ i++;
+ }
+ }
+ }
+
+ } /* for (i = 0; str[i];) */
+
+ /* Clear rest of line */
+ Term_erase(cx, cy, 255);
+}
+
+
+/*
+ * Recursive file perusal.
*
* Process various special text in the input file, including
* the "menu" structures used by the "help file" system.
*
- * XXX XXX XXX Consider using a temporary file.
- *
- * XXX XXX XXX Allow the user to "save" the current file.
+ * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
*/
bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
{
/* Backup value for "line" */
int back = 0;
- /* Color of the next line */
- byte color = TERM_WHITE;
-
- /* Loop counter */
- int cnt;
-
/* This screen has sub-screens */
bool menu = FALSE;
/* Jump to this tag */
cptr tag = NULL;
- /* Hold a string to find */
- char finder[81];
+ /* Hold strings to find/show */
+ char finder_str[81];
+ char shower_str[81];
- /* Hold a string to show */
- char shower[81];
+ /* String to show */
+ cptr shower = NULL;
/* Filename */
char filename[1024];
/* General buffer */
char buf[1024];
- /* Lower case version of the buffer, for searching */
- char lc_buf[1024];
-
- /* Aux pointer for making lc_buf (and find!) lowercase */
- cptr lc_buf_ptr;
-
/* Sub-menu information */
char hook[68][32];
rows = hgt - 4;
/* Wipe finder */
- strcpy(finder, "");
+ strcpy(finder_str, "");
/* Wipe shower */
- strcpy(shower, "");
+ strcpy(shower_str, "");
/* Wipe caption */
strcpy(caption, "");
/* Dump the next 20, or rows, lines of the file */
for (i = 0; i < rows; )
{
- int print_x, x;
cptr str = buf;
/* Hack -- track the "first" line */
/* Hack -- skip "special" lines */
if (prefix(buf, "***** ")) continue;
- /* Get a color */
- if (prefix(str, "#####"))
- {
- str += 5;
- if (*str)
- {
- color = color_char_to_attr(*str);
- str++;
- }
- }
- else
- {
- color = TERM_WHITE;
- }
-
/* Count the "real" lines */
next++;
- /* Make a lower case version of str for searching */
- strcpy(lc_buf, str);
-
- for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
- {
-#ifdef JP
- if (iskanji(*lc_buf_ptr))
- lc_buf_ptr++;
- else
-#endif
- lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
- }
-
/* Hack -- keep searching */
- if (find && !i && !strstr(lc_buf, find)) continue;
-
- /* Hack -- stop searching */
- find = NULL;
-
- /* Dump the line */
- x = 0;
- print_x = 0;
- while (str[x])
+ if (find && !i)
{
- /* Color ? */
- if (prefix(str + x, "[[[[["))
- {
- byte c;
- x += 5;
-
- /* Illigal end of line */
- if (!str[x]) break;
-
- /* Get color attr */
- c = color_char_to_attr(str[x++]);
+ char lc_buf[1024];
- /* Ok print a colored text */
- while (str[x] && str[x] != ']')
- {
- Term_putch(print_x, i + 2, c, str[x]);
- x++;
- print_x++;
- }
+ /* Make a lower case version of str for searching */
+ strcpy(lc_buf, str);
+ str_tolower(lc_buf);
- if (str[x] == ']') x++;
- }
- else
- {
- Term_putch(print_x, i + 2, color, str[x]);
- x++;
- print_x++;
- }
+ if (!my_strstr(lc_buf, find)) continue;
}
- /* Clear rest of line */
- Term_erase(print_x, i + 2, 255);
-
- /* Hilite "shower" */
- if (shower[0])
- {
- cptr s2 = lc_buf;
-
- /* Display matches */
- while ((s2 = strstr(s2, shower)) != NULL)
- {
- int len = strlen(shower);
-
- /* Display the match */
- Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
+ /* Hack -- stop searching */
+ find = NULL;
- /* Advance */
- s2 += len;
- }
- }
+ /* Dump the line */
+ show_file_aux_line(str, i + 2, shower);
/* Count the printed lines */
i++;
{
/* Get "shower" */
#ifdef JP
-prt("¶¯Ä´: ", hgt - 1, 0);
+ prt("¶¯Ä´: ", hgt - 1, 0);
#else
prt("Show: ", hgt - 1, 0);
#endif
- (void)askfor_aux(shower, 80);
+ (void)askfor(shower_str, 80);
+
+ /* Make it lowercase */
+ str_tolower(shower_str);
+
+ /* Show it */
+ shower = shower_str;
}
/* Hack -- try finding */
#endif
- if (askfor_aux(finder, 80))
+ if (askfor(finder_str, 80))
{
/* Find it */
- find = finder;
+ find = finder_str;
back = line;
line = line + 1;
/* Make finder lowercase */
- for (cnt = 0; finder[cnt] != 0; cnt++)
- {
-#ifdef JP
- if (iskanji(finder[cnt]))
- cnt++;
- else
-#endif
- finder[cnt] = tolower(finder[cnt]);
- }
+ str_tolower(finder_str);
/* Show it */
- strcpy(shower, finder);
+ shower = finder_str;
}
}
strcpy(tmp, "0");
- if (askfor_aux(tmp, 80))
+ if (askfor(tmp, 80))
{
line = atoi(tmp);
}
#endif
- if (askfor_aux(tmp, 80))
+ if (askfor(tmp, 80))
{
if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
}
if (skey == ESCAPE) break;
if (skey == '<') break;
- /* Exit on escape */
+ /* Exit on the ^q */
+ if (skey == KTRL('q')) skey = 'q';
+
+ /* Exit on the q key */
if (skey == 'q') break;
}
}
#ifdef MSDOS
/* Convert space, dot, and underscore to underscore */
- else if (strchr(". _", c)) player_base[k++] = '_';
+ else if (my_strchr(". _", c)) player_base[k++] = '_';
#endif
else if (isprint(c)) player_base[k++] = c;
}
while (1)
{
cptr t;
- t = strstr(s, PATH_SEP);
+ t = my_strstr(s, PATH_SEP);
if (!t)
break;
s = t+1;
strcpy(out_val, "");
/* Ask for filename (or abort) */
- if (!askfor_aux(out_val, 60)) return;
+ if (!askfor(out_val, 60)) return;
/* Return means "show on screen" */
if (!out_val[0]) break;
prt(tmp_val, j+2, 4);
/* Display object description */
- object_desc(o_name, o_ptr, TRUE, 3);
+ object_desc(o_name, o_ptr, 0);
c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
}
/*
* Process file for auto picker/destroyer.
*/
-errr process_pickpref_file(cptr name)
+errr process_autopick_file(cptr name)
{
char buf[1024];
/* Build the filename */
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
- err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
+ err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
/* Result */
return (err);
/* File type is "DATA" */
FILE_TYPE(FILE_TYPE_DATA);
+ /* Grab permissions */
+ safe_setuid_grab();
+
/* Create a new high score file */
fd = fd_make(buf, 0644);
+
+ /* Drop permissions */
+ safe_setuid_drop();
}
/* Grab permissions */