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[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx の条件から置換。 / Define monster_is_va...
[hengbandforosx/hengbandosx.git] / src / files.c
index 8a894c0..c56857d 100644 (file)
 #include "world.h"
 #include "player-status.h"
 #include "sort.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "shoot.h"
+#include "player-move.h"
+#include "patron.h"
+#include "monster-status.h"
 
 
 /*
@@ -558,8 +567,8 @@ errr process_pref_file_command(char *buf)
                        }
                        break;
 
-               /* Process "X:<str>" -- turn option off */
-               /* Process "Y:<str>" -- turn option on */
+               /* Process "X:<str>" -- current_world_ptr->game_turn option off */
+               /* Process "Y:<str>" -- current_world_ptr->game_turn option on */
                case 'X':
                case 'Y':
                        for (i = 0; option_info[i].o_desc; i++)
@@ -617,7 +626,7 @@ errr process_pref_file_command(char *buf)
                                if (streq(gf_desc[i].name, buf + 2))
                                {
                                        /* Remember this color set */
-                                       gf_color[gf_desc[i].num] = quark_add(t);
+                                       gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
 
                                        /* Success */
                                        return 0;
@@ -1329,8 +1338,6 @@ errr check_time_init(void)
                if (prefix(buf, "FRI:")) strcpy(days[5], buf);
                if (prefix(buf, "SAT:")) strcpy(days[6], buf);
        }
-
-       /* Close it */
        my_fclose(fp);
 
 #endif
@@ -1690,7 +1697,7 @@ static void display_player_melee_bonus(int hand, int hand_entry)
        sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
 
        /* Dump the bonuses to hit/dam */
-       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+       if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
                display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
        else if (p_ptr->ryoute)
                display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
@@ -1814,8 +1821,8 @@ static void display_player_middle(void)
                }
                else
                {
-                       if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
-                       if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
+                       if (MON_FAST(&current_floor_ptr->m_list[p_ptr->riding])) tmp_speed += 10;
+                       if (MON_SLOW(&current_floor_ptr->m_list[p_ptr->riding])) tmp_speed -= 10;
                }
 
                if (tmp_speed)
@@ -1900,7 +1907,7 @@ static void display_player_middle(void)
                display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
 
        /* Dump play time */
-       display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
+       display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time/(60*60), (current_world_ptr->play_time/60)%60, current_world_ptr->play_time%60), TERM_L_GREEN);
 }
 
 
@@ -2025,7 +2032,7 @@ static void display_player_various(void)
        int             shots, shot_frac;
        bool dokubari;
 
-       object_type             *o_ptr;
+       object_type *o_ptr;
 
        if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
        if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
@@ -2585,6 +2592,8 @@ static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
 
        if (p_ptr->pseikaku == SEIKAKU_SEXY)
                add_flag(flgs, TR_AGGRAVATE);
+       if (p_ptr->pseikaku == SEIKAKU_CHARGEMAN)
+               add_flag(flgs, TR_RES_CONF);
        if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
        {
                add_flag(flgs, TR_RES_BLIND);
@@ -3922,7 +3931,7 @@ void display_player(int mode)
                                        sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
 #endif
                                }
-                               else if (!dun_level)
+                               else if (!current_floor_ptr->dun_level)
                                {
 #ifdef JP
                                        sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(), p_ptr->died_from);
@@ -3947,15 +3956,15 @@ void display_player(int mode)
                                else
                                {
 #ifdef JP
-                                       sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(), (int)dun_level, p_ptr->died_from);
+                                       sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(), (int)current_floor_ptr->dun_level, p_ptr->died_from);
 #else
-                                       sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
+                                       sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, current_floor_ptr->dun_level, map_name());
 #endif
                                }
                        }
                        else if (character_dungeon)
                        {
-                               if (!dun_level)
+                               if (!current_floor_ptr->dun_level)
                                {
                                        sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name());
                                }
@@ -3979,9 +3988,9 @@ void display_player(int mode)
                                else
                                {
 #ifdef JP
-                                       sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(), (int)dun_level);
+                                       sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(), (int)current_floor_ptr->dun_level);
 #else
-                                       sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
+                                       sprintf(statmsg, "...Now, you are exploring level %d of %s.", current_floor_ptr->dun_level, map_name());
 #endif
                                }
                        }
@@ -4179,9 +4188,9 @@ static void dump_aux_pet(FILE *fff)
 
        for (i = m_max - 1; i >= 1; i--)
        {
-               monster_type *m_ptr = &m_list[i];
+               monster_type *m_ptr = &current_floor_ptr->m_list[i];
 
-               if (!m_ptr->r_idx) continue;
+               if (!monster_is_valid(m_ptr)) continue;
                if (!is_pet(m_ptr)) continue;
                pet_settings = TRUE;
                if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
@@ -4433,14 +4442,14 @@ static void dump_aux_class_special(FILE *fff)
  */
 static void dump_aux_quest(FILE *fff)
 {
-       IDX i;
-       IDX *quest_num;
+       QUEST_IDX i;
+       QUEST_IDX *quest_num;
        int dummy;
 
        fprintf(fff, _("\n\n  [クエスト情報]\n", "\n\n  [Quest Information]\n"));
 
        /* Allocate Memory */
-       C_MAKE(quest_num, max_q_idx, IDX);
+       C_MAKE(quest_num, max_q_idx, QUEST_IDX);
 
        /* Sort by compete level */
        for (i = 1; i < max_q_idx; i++) quest_num[i] = i;
@@ -4456,7 +4465,7 @@ static void dump_aux_quest(FILE *fff)
        fputc('\n', fff);
 
        /* Free Memory */
-       C_KILL(quest_num, max_q_idx, IDX);
+       C_KILL(quest_num, max_q_idx, QUEST_IDX);
 }
 
 
@@ -4639,7 +4648,7 @@ static void dump_aux_monsters(FILE *fff)
        IDX k;
        long uniq_total = 0;
        long norm_total = 0;
-       IDX *who;
+       MONRACE_IDX *who;
 
        /* Sort by monster level */
        u16b why = 2;
@@ -4647,7 +4656,7 @@ static void dump_aux_monsters(FILE *fff)
        fprintf(fff, _("\n  [倒したモンスター]\n\n", "\n  [Defeated Monsters]\n\n"));
 
        /* Allocate the "who" array */
-       C_MAKE(who, max_r_idx, s16b);
+       C_MAKE(who, max_r_idx, MONRACE_IDX);
 
        /* Count monster kills */
        for (k = 1; k < max_r_idx; k++)
@@ -4888,10 +4897,10 @@ static void dump_aux_home_museum(FILE *fff)
        store_type  *st_ptr;
 
        /* Do we need it?? */
-       /* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
+       /* process_dungeon_file("w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x); */
 
        /* Print the home */
-       st_ptr = &town[1].store[STORE_HOME];
+       st_ptr = &town_info[1].store[STORE_HOME];
 
        /* Home -- if anything there */
        if (st_ptr->stock_num)
@@ -4916,7 +4925,7 @@ static void dump_aux_home_museum(FILE *fff)
 
 
        /* Print the home */
-       st_ptr = &town[1].store[STORE_MUSEUM];
+       st_ptr = &town_info[1].store[STORE_MUSEUM];
 
        /* Home -- if anything there */
        if (st_ptr->stock_num)
@@ -5038,8 +5047,6 @@ errr file_character(concptr name)
        }
 
        (void)make_character_dump(fff);
-
-       /* Close it */
        my_fclose(fff);
 
 
@@ -5416,7 +5423,6 @@ bool show_file(bool show_version, concptr name, concptr what, int line, BIT_FLAG
                /* Re-open the file if needed */
                if (next > line)
                {
-                       /* Close it */
                        my_fclose(fff);
 
                        /* Hack -- Re-Open the file */
@@ -5695,8 +5701,6 @@ bool show_file(bool show_version, concptr name, concptr what, int line, BIT_FLAG
                        strcpy (xtmp, "");
 
                        if (!get_string(_("ファイル名: ", "File name: "), xtmp, 80)) continue;
-
-                       /* Close it */
                        my_fclose(fff);
 
                        /* Build the filename */
@@ -5720,8 +5724,6 @@ bool show_file(bool show_version, concptr name, concptr what, int line, BIT_FLAG
 
                        while (!my_fgets(fff, buff, sizeof(buff)))
                                my_fputs(ffp, buff, 80);
-
-                       /* Close it */
                        my_fclose(fff);
                        my_fclose(ffp);
 
@@ -6041,8 +6043,6 @@ void do_cmd_suicide(void)
 
        /* Kill the player */
        p_ptr->is_dead = TRUE;
-
-       /* Leaving */
        p_ptr->leaving = TRUE;
 
        if (!p_ptr->total_winner)
@@ -6132,8 +6132,6 @@ void do_cmd_save_game(int is_autosave)
 void do_cmd_save_and_exit(void)
 {
        p_ptr->playing = FALSE;
-
-       /* Leaving */
        p_ptr->leaving = TRUE;
        do_cmd_write_nikki(NIKKI_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
 }
@@ -6248,12 +6246,12 @@ static void make_bones(void)
        if (!(p_ptr->noscore & 0x00FF))
        {
                /* Ignore people who die in town */
-               if (dun_level)
+               if (current_floor_ptr->dun_level)
                {
                        char tmp[128];
 
                        /* "Bones" name */
-                       sprintf(tmp, "bone.%03d", dun_level);
+                       sprintf(tmp, "bone.%03d", current_floor_ptr->dun_level);
 
                        /* Build the filename */
                        path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
@@ -6456,7 +6454,7 @@ static void print_tomb(void)
 
                if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
                {
-                       if (dun_level == 0)
+                       if (current_floor_ptr->dun_level == 0)
                        {
                                concptr field_name = p_ptr->town_num ? "街" : "荒野";
                                if (streq(p_ptr->died_from, "途中終了"))
@@ -6472,18 +6470,18 @@ static void print_tomb(void)
                        {
                                if (streq(p_ptr->died_from, "途中終了"))
                                {
-                                       sprintf(tmp, "地下 %d 階で死んだ", (int)dun_level);
+                                       sprintf(tmp, "地下 %d 階で死んだ", (int)current_floor_ptr->dun_level);
                                }
                                else
                                {
-                                       sprintf(tmp, "に地下 %d 階で殺された", (int)dun_level);
+                                       sprintf(tmp, "に地下 %d 階で殺された", (int)current_floor_ptr->dun_level);
                                }
                        }
                        center_string(buf, tmp);
                        put_str(buf, 15 + extra_line, 11);
                }
 #else
-               (void)sprintf(tmp, "Killed on Level %d", dun_level);
+               (void)sprintf(tmp, "Killed on Level %d", current_floor_ptr->dun_level);
                center_string(buf, tmp);
                put_str(buf, 14, 11);
 
@@ -6520,7 +6518,7 @@ static void print_tomb(void)
 static void show_info(void)
 {
        int             i, j, k, l;
-       object_type             *o_ptr;
+       object_type *o_ptr;
        store_type              *st_ptr;
 
        /* Hack -- Know everything in the inven/equip */
@@ -6538,7 +6536,7 @@ static void show_info(void)
 
        for (i = 1; i < max_towns; i++)
        {
-               st_ptr = &town[i].store[STORE_HOME];
+               st_ptr = &town_info[i].store[STORE_HOME];
 
                /* Hack -- Know everything in the home */
                for (j = 0; j < st_ptr->stock_num; j++)
@@ -6626,7 +6624,7 @@ static void show_info(void)
        /* Homes in the different towns */
        for (l = 1; l < max_towns; l++)
        {
-               st_ptr = &town[l].store[STORE_HOME];
+               st_ptr = &town_info[l].store[STORE_HOME];
 
                /* Home -- if anything there */
                if (st_ptr->stock_num)
@@ -6872,7 +6870,7 @@ void exit_game_panic(void)
        /* Clear the top line */
        prt("", 0, 0);
 
-       /* Hack -- turn off some things */
+       /* Hack -- current_world_ptr->game_turn off some things */
        disturb(TRUE, TRUE);
 
        /* Mega-Hack -- Delay death */
@@ -7323,8 +7321,6 @@ static void handle_signal_simple(int sig)
 
                /* Suicide */
                p_ptr->is_dead = TRUE;
-
-               /* Leaving */
                p_ptr->leaving = TRUE;
 
                /* Close stuff */