{"GF_ACID", GF_ACID },
{"GF_COLD", GF_COLD },
{"GF_FIRE", GF_FIRE },
- {"GF_PSY_SPEAR", GF_PSY_SPEAR },
+ {"GF_PSY_SPEAR", GF_PSY_SPEAR },
{"GF_MISSILE", GF_MISSILE },
- {"GF_ARROW", GF_ARROW },
+ {"GF_ARROW", GF_ARROW },
{"GF_PLASMA", GF_PLASMA },
- {"GF_WATER", GF_WATER },
+ {"GF_WATER", GF_WATER },
{"GF_LITE", GF_LITE },
{"GF_DARK", GF_DARK },
{"GF_LITE_WEAK", GF_LITE_WEAK },
{"GF_DARK_WEAK", GF_DARK_WEAK },
{"GF_SHARDS", GF_SHARDS },
- {"GF_SOUND", GF_SOUND },
+ {"GF_SOUND", GF_SOUND },
{"GF_CONFUSION", GF_CONFUSION },
- {"GF_FORCE", GF_FORCE },
+ {"GF_FORCE", GF_FORCE },
{"GF_INERTIA", GF_INERTIAL },
{"GF_MANA", GF_MANA },
{"GF_METEOR", GF_METEOR },
{"GF_ICE", GF_ICE },
- {"GF_CHAOS", GF_CHAOS },
+ {"GF_CHAOS", GF_CHAOS },
{"GF_NETHER", GF_NETHER },
{"GF_DISENCHANT", GF_DISENCHANT },
- {"GF_NEXUS", GF_NEXUS },
+ {"GF_NEXUS", GF_NEXUS },
{"GF_TIME", GF_TIME },
{"GF_GRAVITY", GF_GRAVITY },
{"GF_KILL_WALL", GF_KILL_WALL },
{"GF_MAKE_TRAP", GF_MAKE_TRAP },
{"GF_MAKE_TREE", GF_MAKE_TREE },
{"GF_OLD_CLONE", GF_OLD_CLONE },
- {"GF_OLD_POLY", GF_OLD_POLY },
- {"GF_OLD_HEAL", GF_OLD_HEAL },
+ {"GF_OLD_POLY", GF_OLD_POLY },
+ {"GF_OLD_HEAL", GF_OLD_HEAL },
{"GF_OLD_SPEED", GF_OLD_SPEED },
- {"GF_OLD_SLOW", GF_OLD_SLOW },
- {"GF_OLD_CONF", GF_OLD_CONF },
+ {"GF_OLD_SLOW", GF_OLD_SLOW },
+ {"GF_OLD_CONF", GF_OLD_CONF },
{"GF_OLD_SLEEP", GF_OLD_SLEEP },
{"GF_HYPODYNAMIA", GF_HYPODYNAMIA },
- {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
+ {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
{"GF_AWAY_EVIL", GF_AWAY_EVIL },
- {"GF_AWAY_ALL", GF_AWAY_ALL },
- {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
+ {"GF_AWAY_ALL", GF_AWAY_ALL },
+ {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
{"GF_TURN_EVIL", GF_TURN_EVIL },
- {"GF_TURN_ALL", GF_TURN_ALL },
- {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
+ {"GF_TURN_ALL", GF_TURN_ALL },
+ {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
{"GF_DISP_EVIL", GF_DISP_EVIL },
- {"GF_DISP_ALL", GF_DISP_ALL },
+ {"GF_DISP_ALL", GF_DISP_ALL },
{"GF_DISP_DEMON", GF_DISP_DEMON },
- {"GF_DISP_LIVING", GF_DISP_LIVING },
+ {"GF_DISP_LIVING", GF_DISP_LIVING },
{"GF_ROCKET", GF_ROCKET },
{"GF_NUKE", GF_NUKE },
{"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
{"GF_STUN", GF_STUN },
{"GF_HOLY_FIRE", GF_HOLY_FIRE },
{"GF_HELL_FIRE", GF_HELL_FIRE },
- {"GF_DISINTEGRATE", GF_DISINTEGRATE },
- {"GF_CHARM", GF_CHARM },
- {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
- {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
+ {"GF_DISINTEGRATE", GF_DISINTEGRATE },
+ {"GF_CHARM", GF_CHARM },
+ {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
+ {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
{"GF_PSI", GF_PSI },
{"GF_PSI_DRAIN", GF_PSI_DRAIN },
- {"GF_TELEKINESIS", GF_TELEKINESIS },
- {"GF_JAM_DOOR", GF_JAM_DOOR },
+ {"GF_TELEKINESIS", GF_TELEKINESIS },
+ {"GF_JAM_DOOR", GF_JAM_DOOR },
{"GF_DOMINATION", GF_DOMINATION },
{"GF_DISP_GOOD", GF_DISP_GOOD },
{"GF_DRAIN_MANA", GF_DRAIN_MANA },
{"GF_MIND_BLAST", GF_MIND_BLAST },
{"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
- {"GF_CAUSE_1", GF_CAUSE_1 },
- {"GF_CAUSE_2", GF_CAUSE_2 },
- {"GF_CAUSE_3", GF_CAUSE_3 },
- {"GF_CAUSE_4", GF_CAUSE_4 },
+ {"GF_CAUSE_1", GF_CAUSE_1 },
+ {"GF_CAUSE_2", GF_CAUSE_2 },
+ {"GF_CAUSE_3", GF_CAUSE_3 },
+ {"GF_CAUSE_4", GF_CAUSE_4 },
{"GF_HAND_DOOM", GF_HAND_DOOM },
- {"GF_CAPTURE", GF_CAPTURE },
+ {"GF_CAPTURE", GF_CAPTURE },
{"GF_ANIM_DEAD", GF_ANIM_DEAD },
- {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
- {"GF_IDENTIFY", GF_IDENTIFY },
- {"GF_ATTACK", GF_ATTACK },
- {"GF_ENGETSU", GF_ENGETSU },
- {"GF_GENOCIDE", GF_GENOCIDE },
- {"GF_PHOTO", GF_PHOTO },
- {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
- {"GF_LAVA_FLOW", GF_LAVA_FLOW },
- {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
- {"GF_SEEKER", GF_SEEKER },
- {"GF_SUPER_RAY", GF_SUPER_RAY },
- {"GF_STAR_HEAL", GF_STAR_HEAL },
- {"GF_WATER_FLOW", GF_WATER_FLOW },
- {"GF_CRUSADE", GF_CRUSADE },
+ {"GF_CHARM_LIVING", GF_CHARM_LIVING },
+ {"GF_IDENTIFY", GF_IDENTIFY },
+ {"GF_ATTACK", GF_ATTACK },
+ {"GF_ENGETSU", GF_ENGETSU },
+ {"GF_GENOCIDE", GF_GENOCIDE },
+ {"GF_PHOTO", GF_PHOTO },
+ {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
+ {"GF_LAVA_FLOW", GF_LAVA_FLOW },
+ {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
+ {"GF_SEEKER", GF_SEEKER },
+ {"GF_SUPER_RAY", GF_SUPER_RAY },
+ {"GF_STAR_HEAL", GF_STAR_HEAL },
+ {"GF_WATER_FLOW", GF_WATER_FLOW },
+ {"GF_CRUSADE", GF_CRUSADE },
{"GF_STASIS_EVIL", GF_STASIS_EVIL },
- {"GF_WOUNDS", GF_WOUNDS },
- {NULL, 0 }
+ {"GF_WOUNDS", GF_WOUNDS },
+ {NULL, 0 }
};
*/
static cptr likert(int x, int y)
{
- static char dummy[20] = "";
+ static char dummy[20] = "", dummy2[20] = "";
+ memset(dummy, 0, strlen(dummy));
+ memset(dummy2, 0, strlen(dummy2));
/* Paranoia */
if (y <= 0) y = 1;
+ if(show_actual_value)
+ {
+ sprintf(dummy, "%3d-", x);
+ }
+
/* Negative value */
if (x < 0)
{
likert_color = TERM_L_DARK;
- return _("最低", "Very Bad");
+ strcat(dummy, _("最低", "Very Bad"));
}
/* Analyze the value */
case 0:
case 1:
likert_color = TERM_RED;
- return _("悪い", "Bad");
-
+ strcat(dummy, _("悪い", "Bad"));
+ break;
case 2:
likert_color = TERM_L_RED;
- return _("劣る", "Poor");
+ strcat(dummy, _("劣る", "Poor"));
+ break;
case 3:
case 4:
likert_color = TERM_ORANGE;
- return _("普通", "Fair");
+ strcat(dummy, _("普通", "Fair"));
+ break;
case 5:
likert_color = TERM_YELLOW;
- return _("良い", "Good");
+ strcat(dummy, _("良い", "Good"));
+ break;
case 6:
likert_color = TERM_YELLOW;
- return _("大変良い", "Very Good");
+ strcat(dummy, _("大変良い", "Very Good"));
+ break;
case 7:
case 8:
likert_color = TERM_L_GREEN;
- return _("卓越", "Excellent");
+ strcat(dummy, _("卓越", "Excellent"));
+ break;
case 9:
case 10:
case 12:
case 13:
likert_color = TERM_GREEN;
- return _("超越", "Superb");
+ strcat(dummy, _("超越", "Superb"));
+ break;
case 14:
case 15:
case 16:
case 17:
likert_color = TERM_BLUE;
- return _("英雄的", "Heroic");
+ strcat(dummy, _("英雄的", "Heroic"));
+ break;
default:
likert_color = TERM_VIOLET;
- sprintf(dummy, _("伝説的[%d]", "Legendary[%d]"), (int)((((x / y) - 17) * 5) / 2));
- return dummy;
+ sprintf(dummy2, _("伝説的[%d]", "Legendary[%d]"),
+ (int)((((x / y) - 17) * 5) / 2));
+ strcat(dummy, dummy2);
+
+ break;
}
+
+ return dummy;
+
}