#include "angband.h"
+#include "util.h"
+
+#include "birth.h"
#include "files.h"
+#include "bldg.h"
+
#include "world.h"
#include "player-status.h"
#include "sort.h"
#include "floor-events.h"
#include "dungeon-file.h"
#include "init.h"
+#include "monster-spell.h"
/*
for (i = 0; i < INVEN_TOTAL; i++)
{
o_ptr = &inventory[i];
-
- /* Skip non-objects */
if (!o_ptr->k_idx) continue;
/* Aware and Known */
for (j = 0; j < st_ptr->stock_num; j++)
{
o_ptr = &st_ptr->stock[j];
-
- /* Skip non-objects */
if (!o_ptr->k_idx) continue;
/* Aware and Known */