#include "world.h"
#include "player-status.h"
#include "sort.h"
+#include "mutation.h"
+#include "quest.h"
+#include "store.h"
+#include "artifact.h"
+#include "avatar.h"
/*
sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
/* Dump the bonuses to hit/dam */
- if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+ if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
else if (p_ptr->ryoute)
display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
int shots, shot_frac;
bool dokubari;
- object_type *o_ptr;
+ object_type *o_ptr;
if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
static void show_info(void)
{
int i, j, k, l;
- object_type *o_ptr;
+ object_type *o_ptr;
store_type *st_ptr;
/* Hack -- Know everything in the inven/equip */