/* Set flag */
bypass = (streq(v, "0") ? TRUE : FALSE);
-
- /* Continue */
continue;
}
/* Set back depth level */
depth_count--;
-
- /* Continue */
continue;
}
*/
void do_cmd_help(void)
{
- /* Save screen */
screen_save();
/* Peruse the main help file */
(void)show_file(TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
-
- /* Load screen */
screen_load();
}
/* Clear messages */
msg_print(NULL);
-
- /* Handle stuff */
handle_stuff();
prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
/* Hack -- Recalculate bonuses */
p_ptr->update |= (PU_BONUS);
-
- /* Handle stuff */
handle_stuff();
/* Flush all input keys */
/* Return means "show on screen" */
if (!out_val[0]) break;
-
- /* Save screen */
screen_save();
/* Dump a character file */
(void)file_character(out_val);
-
- /* Load screen */
screen_load();
}
bool do_send = TRUE;
/* cptr p = "[i:キャラクタの情報, f:ファイル書き出し, t:スコア, x:*鑑定*, ESC:ゲーム終了]"; */
-
- /* Handle stuff */
handle_stuff();
/* Flush the messages */
/* Display the cause */
Term_putstr(0, 0, -1, TERM_WHITE, _("熟慮の上の自殺!", "Contemplating suicide!"));
- /* Flush */
Term_fresh();
}