-/*!
+/*!
* @file flavor.c
- * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Îµ½Ò½èÍý / Mbject flavor code
+ * @brief オブジェクトの記述処理 / Mbject flavor code
* @date 2014/01/03
* @author
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
#include "angband.h"
/*!
- * @brief ºÇ½é¤«¤é´Ê°×¤Ê̾¾Î¤¬ÌÀ¤é¤«¤Ë¤Ê¤ë¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¤ÎȽÄê¡£ / Certain items, if aware, are known instantly
- * @param i ¥Ù¡¼¥¹¥¢¥¤¥Æ¥àID
- * @return ´Ê°×̾¾Î¤òÌÀ¤é¤«¤Ë¤¹¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
+ * @brief 最初から簡易な名称が明らかになるベースアイテムの判定。 / Certain items, if aware, are known instantly
+ * @param i ベースアイテムID
+ * @return 簡易名称を明らかにするならTRUEを返す。
* @details
* This function is used only by "flavor_init()"
*/
}
/*!
- * @brief ³Æ¼ï¸ì×䫤é¥é¥ó¥À¥à¤Ê̾Á°¤òºîÀ®¤¹¤ë / Create a name from random parts.
- * @param out_string ºîÀ®¤·¤¿Ì¾¤òÊݴɤ¹¤ë»²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
- * @details ÆüËܸì¤Î¾ì¹ç aname_j.txt ±Ñ¸ì¤Î¾ì¹ç³ÎΨ¤Ë±þ¤¸¤Æ
- * syllables ÇÛÎó¤È elvish.txt ¤òÁȤ߹ç¤ï¤»¤ë¡£\n
+ * @brief 各種語彙からランダムな名前を作成する / Create a name from random parts.
+ * @param out_string ä½\9cæ\88\90ã\81\97ã\81\9få\90\8dã\82\92ä¿\9d管ã\81\99ã\82\8bå\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
+ * @details 日本語の場合 aname_j.txt 英語の場合確率に応じて
+ * syllables 配列と elvish.txt を組み合わせる。\n
*/
void get_table_name_aux(char *out_string)
{
}
/*!
- * @brief ¥é¥ó¥À¥à¤Ê̾Á°¤ò¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÌäȤ·¤ÆÀ°·Á¤¹¤ë¡£ / Create a name from random parts with quotes.
- * @param out_string ºîÀ®¤·¤¿Ì¾¤òÊݴɤ¹¤ë»²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
- * @details get_table_name_aux()¤Û¤Ü´°Á´¤Ë¼ÂÁõ¤ò°Í¸¤·¤Æ¤¤¤ë¡£
+ * @brief ランダムな名前をアーティファクト銘として整形する。 / Create a name from random parts with quotes.
+ * @param out_string ä½\9cæ\88\90ã\81\97ã\81\9få\90\8dã\82\92ä¿\9d管ã\81\99ã\82\8bå\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
+ * @details get_table_name_aux()ほぼ完全に実装を依存している。
*/
void get_table_name(char *out_string)
{
char buff[80];
get_table_name_aux(buff);
-
-#ifdef JP
- sprintf(out_string, "¡Ø%s¡Ù", buff);
-#else
- sprintf(out_string, "'%s'", buff);
-#endif
+ sprintf(out_string, _("『%s』", "'%s'"), buff);
}
/*!
- * @brief ¥é¥ó¥À¥à¤Ê¥·¥ó¥À¥ê¥óÌäòºîÀ®¤¹¤ë / Make random Sindarin name
- * @param out_string ºîÀ®¤·¤¿Ì¾¤òÊݴɤ¹¤ë»²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
- * @details sname.txt¤¬¸ì´´¤Î¼½ñ¤È¤Ê¤Ã¤Æ¤¤¤ë¡£
+ * @brief ランダムなシンダリン銘を作成する / Make random Sindarin name
+ * @param out_string ä½\9cæ\88\90ã\81\97ã\81\9få\90\8dã\82\92ä¿\9d管ã\81\99ã\82\8bå\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
+ * @details sname.txtが語幹の辞書となっている。
*/
void get_table_sindarin_aux(char *out_string)
{
}
/*!
- * @brief ¥·¥ó¥À¥ê¥óÌäò¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÍѤËÀ°·Á¤¹¤ë¡£ / Make random Sindarin name with quotes
- * @param out_string ºîÀ®¤·¤¿Ì¾¤òÊݴɤ¹¤ë»²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
- * @details get_table_sindarin_aux()¤Û¤Ü´°Á´¤Ë¼ÂÁõ¤ò°Í¸¤·¤Æ¤¤¤ë¡£
+ * @brief シンダリン銘をアーティファクト用に整形する。 / Make random Sindarin name with quotes
+ * @param out_string ä½\9cæ\88\90ã\81\97ã\81\9få\90\8dã\82\92ä¿\9d管ã\81\99ã\82\8bå\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
+ * @details get_table_sindarin_aux()ほぼ完全に実装を依存している。
*/
void get_table_sindarin(char *out_string)
{
char buff[80];
get_table_sindarin_aux(buff);
-
-#ifdef JP
- sprintf(out_string, "¡Ø%s¡Ù", buff);
-#else
- sprintf(out_string, "'%s'", buff);
-#endif
+ sprintf(out_string, _("『%s』", "'%s'"), buff);
}
/*!
- * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¤Î̤³ÎÄê̾¤ò¶¦ÄÌtval´Ö¤Ç¥·¥ã¥Ã¥Õ¥ë¤¹¤ë / Shuffle flavor indices of a group of objects with given tval
- * @param tval ¥·¥ã¥Ã¥Õ¥ë¤·¤¿¤¤tval
- * @return ¤Ê¤·
- * @details ´¬Êª¡¢³Æ¼ïËâÆ»¶ñ¤Ê¤É¤ËÍøÍѤµ¤ì¤ë¡£
+ * @brief ベースアイテムの未確定名を共通tval間でシャッフルする / Shuffle flavor indices of a group of objects with given tval
+ * @param tval シャッフルしたいtval
+ * @return なし
+ * @details 巻物、各種魔道具などに利用される。
*/
static void shuffle_flavors(byte tval)
{
- s16b *k_idx_list;
- int k_idx_list_num = 0;
- int i;
+ IDX *k_idx_list;
+ IDX k_idx_list_num = 0;
+ IDX i;
/* Allocate an array for a list of k_idx */
C_MAKE(k_idx_list, max_k_idx, s16b);
}
/*!
- * @brief ¥²¡¼¥à³«»Ï»þ¤Ë¹Ô¤ï¤ì¤ë¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¤Î½é´ü²½¥ë¡¼¥Á¥ó / Prepare the "variable" part of the "k_info" array.
- * @return ¤Ê¤·
+ * @brief ゲーム開始時に行われるベースアイテムの初期化ルーチン / Prepare the "variable" part of the "k_info" array.
+ * @return なし
* @details
* Prepare the "variable" part of the "k_info" array.\n
*\n
*/
void flavor_init(void)
{
- int i;
+ KIND_OBJECT_IDX i;
u32b state_backup[4];
/* Hack -- Backup the RNG state */
Rand_state_backup(state_backup);
/* Hack -- Induce consistant flavors */
- Rand_state_init(seed_flavor);
+ Rand_state_set(seed_flavor);
/* Initialize flavor index of each object by itself */
/*!
- * @brief ÂоÝʸ»úÇÛÎó¤Ë°ìʸ»ú¤À¤±¤ò¥³¥Ô¡¼¤¹¤ë¡£
- * @param t ÊÝ´ÉÀèʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param c Êݴɤ·¤¿¤¤1ʸ»ú
- * @return ¤Ê¤·
+ * @brief 対象文字配列に一文字だけをコピーする。
+ * @param t ä¿\9d管å\85\88æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param c 保管したい1文字
+ * @return なし
* @details
* Print a char "c" into a string "t", as if by sprintf(t, "%c", c),\n
* and return a pointer to the terminator (t + 1).\n
}
/*!
- * @brief ÂоÝʸ»úÇÛÎó¤Ëʸ»úÎó¤ò¥³¥Ô¡¼¤¹¤ë¡£
- * @param t ÊÝ´ÉÀèʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param s ¥³¥Ô¡¼¤·¤¿¤¤Ê¸»úÎó¥Ý¥¤¥ó¥¿
- * @return ÊÝ´ÉÀè¤ÎËöÈø¥¢¥É¥ì¥¹
+ * @brief 対象文字配列に文字列をコピーする。
+ * @param t ä¿\9d管å\85\88æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param s ã\82³ã\83\94ã\83¼ã\81\97ã\81\9fã\81\84æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @return ä¿\9d管å\85\88ã\81®æ\9c«å°¾ã\82¢ã\83\89ã\83¬ã\82¹
* @details
* Print a string "s" into a string "t", as if by strcpy(t, s),
* and return a pointer to the terminator.
}
/*!
- * @brief ÂоÝʸ»úÇÛÎó¤ËÉä¹æ¤Ê¤·À°¿ôÃͤò¥³¥Ô¡¼¤¹¤ë¡£
- * @param t ÊÝ´ÉÀèʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param n ¥³¥Ô¡¼¤·¤¿¤¤¿ôÃÍ
- * @return ¤Ê¤·
+ * @brief 対象文字配列に符号なし整数値をコピーする。
+ * @param t ä¿\9d管å\85\88æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param n コピーしたい数値
+ * @return なし
* @details
* Print an unsigned number "n" into a string "t", as if by
* sprintf(t, "%u", n), and return a pointer to the terminator.
#ifdef JP
/*!
- * @brief ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
- * @param t ÊÝ´ÉÀèʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param o_ptr µ½Ò¤·¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @brief 日本語の個数表示ルーチン
+ * @param t ä¿\9d管å\85\88æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param o_ptr è¨\98è¿°ã\81\97ã\81\9fã\81\84ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88ã\81®æ§\8bé\80 ä½\93å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
* @details
- * cmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£
+ * cmd1.c で流用するために object_desc_japanese から移動した。
*/
char *object_desc_kosuu(char *t, object_type *o_ptr)
{
case TV_ROD:
case TV_DIGGING:
{
- t = object_desc_str(t, "ËÜ");
+ t = object_desc_str(t, "本");
break;
}
case TV_SCROLL:
{
- t = object_desc_str(t, "´¬");
+ t = object_desc_str(t, "巻");
break;
}
case TV_POTION:
{
- t = object_desc_str(t, "Éþ");
+ t = object_desc_str(t, "服");
break;
}
case TV_LIFE_BOOK:
case TV_HISSATSU_BOOK:
case TV_HEX_BOOK:
{
- t = object_desc_str(t, "ºý");
+ t = object_desc_str(t, "冊");
break;
}
case TV_SOFT_ARMOR:
case TV_DRAG_ARMOR:
case TV_CLOAK:
{
- t = object_desc_str(t, "Ãå");
+ t = object_desc_str(t, "着");
break;
}
case TV_SWORD:
case TV_HAFTED:
case TV_BOW:
{
- t = object_desc_str(t, "¿¶");
+ t = object_desc_str(t, "振");
break;
}
case TV_BOOTS:
{
- t = object_desc_str(t, "");
+ t = object_desc_str(t, "足");
break;
}
case TV_CARD:
{
- t = object_desc_str(t, "Ëç");
+ t = object_desc_str(t, "枚");
break;
}
- /* ¿©¤Ù¤â¤Î by ita */
+ /* 食べもの by ita */
case TV_FOOD:
{
if(o_ptr->sval == SV_FOOD_JERKY)
{
- t = object_desc_str(t, "ÀÚ¤ì");
+ t = object_desc_str(t, "切れ");
break;
}
}
{
if (o_ptr->number < 10)
{
- t = object_desc_str(t, "¤Ä");
+ t = object_desc_str(t, "つ");
}
else
{
- t = object_desc_str(t, "¸Ä");
+ t = object_desc_str(t, "個");
}
break;
}
#endif
/*!
- * @brief ÂоÝʸ»úÇÛÎó¤ËÉä¹æ¤¢¤êÀ°¿ôÃͤò¥³¥Ô¡¼¤¹¤ë¡£
- * @param t ÊÝ´ÉÀèʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param v ¥³¥Ô¡¼¤·¤¿¤¤¿ôÃÍ
- * @return ¤Ê¤·
+ * @brief 対象文字配列に符号あり整数値をコピーする。
+ * @param t ä¿\9d管å\85\88æ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param v コピーしたい数値
+ * @return なし
* @details
* Print an signed number "v" into a string "t", as if by
* sprintf(t, "%+d", n), and return a pointer to the terminator.
/*!
- * ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤Î¹½Â¤ÂÎ / Structs and tables for Auto Inscription for flags
+ * オブジェクトの特性表示記号テーブルの構造体 / Structs and tables for Auto Inscription for flags
*/
typedef struct flag_insc_table
{
} flag_insc_table;
#ifdef JP
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(pvalÍ×ÁÇ) */
+/*! オブジェクトの特性表示記号テーブルの定義(pval要素) */
static flag_insc_table flag_insc_plus[] =
{
- { "¹¶", "At", TR_BLOWS, -1 },
- { "®", "Sp", TR_SPEED, -1 },
- { "ÏÓ", "St", TR_STR, -1 },
- { "ÃÎ", "In", TR_INT, -1 },
- { "¸", "Wi", TR_WIS, -1 },
- { "´ï", "Dx", TR_DEX, -1 },
- { "ÂÑ", "Cn", TR_CON, -1 },
- { "̥", "Ch", TR_CHR, -1 },
- { "ƻ", "Md", TR_MAGIC_MASTERY, -1 },
- { "±£", "Sl", TR_STEALTH, -1 },
- { "õ", "Sr", TR_SEARCH, -1 },
- { "ÀÖ", "If", TR_INFRA, -1 },
- { "·¡", "Dg", TR_TUNNEL, -1 },
+ { "攻", "At", TR_BLOWS, -1 },
+ { "速", "Sp", TR_SPEED, -1 },
+ { "腕", "St", TR_STR, -1 },
+ { "知", "In", TR_INT, -1 },
+ { "賢", "Wi", TR_WIS, -1 },
+ { "器", "Dx", TR_DEX, -1 },
+ { "耐", "Cn", TR_CON, -1 },
+ { "魅", "Ch", TR_CHR, -1 },
+ { "道", "Md", TR_MAGIC_MASTERY, -1 },
+ { "隠", "Sl", TR_STEALTH, -1 },
+ { "探", "Sr", TR_SEARCH, -1 },
+ { "赤", "If", TR_INFRA, -1 },
+ { "掘", "Dg", TR_TUNNEL, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(ÌȱÖ) */
+/*! オブジェクトの特性表示記号テーブルの定義(免疫) */
static flag_insc_table flag_insc_immune[] =
{
- { "»À", "Ac", TR_IM_ACID, -1 },
- { "ÅÅ", "El", TR_IM_ELEC, -1 },
- { "²Ð", "Fi", TR_IM_FIRE, -1 },
- { "Îä", "Co", TR_IM_COLD, -1 },
+ { "酸", "Ac", TR_IM_ACID, -1 },
+ { "電", "El", TR_IM_ELEC, -1 },
+ { "火", "Fi", TR_IM_FIRE, -1 },
+ { "冷", "Co", TR_IM_COLD, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(ÂÑÀ) */
+/*! オブジェクトの特性表示記号テーブルの定義(耐性) */
static flag_insc_table flag_insc_resistance[] =
{
- { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
- { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
- { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
- { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
- { "ÆÇ", "Po", TR_RES_POIS, -1 },
- { "Á®", "Li", TR_RES_LITE, -1 },
- { "°Å", "Dk", TR_RES_DARK, -1 },
- { "ÇË", "Sh", TR_RES_SHARDS, -1 },
- { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
- { "Íð", "Cf", TR_RES_CONF, -1 },
- { "¹ì", "So", TR_RES_SOUND, -1 },
- { "¹ö", "Nt", TR_RES_NETHER, -1 },
- { "°ø", "Nx", TR_RES_NEXUS, -1 },
- { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
- { "Îô", "Di", TR_RES_DISEN, -1 },
- { "¶²", "Fe", TR_RES_FEAR, -1 },
+ { "酸", "Ac", TR_RES_ACID, TR_IM_ACID },
+ { "電", "El", TR_RES_ELEC, TR_IM_ELEC },
+ { "火", "Fi", TR_RES_FIRE, TR_IM_FIRE },
+ { "冷", "Co", TR_RES_COLD, TR_IM_COLD },
+ { "毒", "Po", TR_RES_POIS, -1 },
+ { "閃", "Li", TR_RES_LITE, -1 },
+ { "暗", "Dk", TR_RES_DARK, -1 },
+ { "破", "Sh", TR_RES_SHARDS, -1 },
+ { "盲", "Bl", TR_RES_BLIND, -1 },
+ { "乱", "Cf", TR_RES_CONF, -1 },
+ { "轟", "So", TR_RES_SOUND, -1 },
+ { "獄", "Nt", TR_RES_NETHER, -1 },
+ { "因", "Nx", TR_RES_NEXUS, -1 },
+ { "沌", "Ca", TR_RES_CHAOS, -1 },
+ { "劣", "Di", TR_RES_DISEN, -1 },
+ { "恐", "Fe", TR_RES_FEAR, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(¤½¤Î¾ÆÃÀ) */
+/*! オブジェクトの特性表示記号テーブルの定義(その他特性) */
static flag_insc_table flag_insc_misc[] =
{
- { "°×", "Es", TR_EASY_SPELL, -1 },
- { "¸º", "Dm", TR_DEC_MANA, -1 },
- { "Åê", "Th", TR_THROW, -1 },
- { "ȿ", "Rf", TR_REFLECT, -1 },
- { "Ëã", "Fa", TR_FREE_ACT, -1 },
- { "ȑ", "Si", TR_SEE_INVIS, -1 },
- { "·Ð", "Hl", TR_HOLD_EXP, -1 },
- { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
- { "³è", "Rg", TR_REGEN, -1 },
- { "Éâ", "Lv", TR_LEVITATION, -1 },
- { "ÌÀ", "Lu", TR_LITE_1, -1 },
- { "ÌÀ", "Lu", TR_LITE_2, -1 },
- { "ÌÀ", "Lu", TR_LITE_3, -1 },
- { "°Ç", "Dl", TR_LITE_M1, -1 },
- { "°Ç", "Dl", TR_LITE_M2, -1 },
- { "°Ç", "Dl", TR_LITE_M3, -1 },
- { "·Ù", "Wr", TR_WARNING, -1 },
- { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
- { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
- { "½Ö", "Te", TR_TELEPORT, -1 },
- { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
- { "½Ë", "Bs", TR_BLESSED, -1 },
- { "´÷", "Ty", TR_TY_CURSE, -1 },
- { "¼ö", "C-", TR_ADD_L_CURSE, -1 },
- { "ëÇ", "C+", TR_ADD_H_CURSE, -1 },
+ { "易", "Es", TR_EASY_SPELL, -1 },
+ { "減", "Dm", TR_DEC_MANA, -1 },
+ { "投", "Th", TR_THROW, -1 },
+ { "反", "Rf", TR_REFLECT, -1 },
+ { "麻", "Fa", TR_FREE_ACT, -1 },
+ { "視", "Si", TR_SEE_INVIS, -1 },
+ { "経", "Hl", TR_HOLD_EXP, -1 },
+ { "遅", "Sd", TR_SLOW_DIGEST, -1 },
+ { "活", "Rg", TR_REGEN, -1 },
+ { "浮", "Lv", TR_LEVITATION, -1 },
+ { "明", "Lu", TR_LITE_1, -1 },
+ { "明", "Lu", TR_LITE_2, -1 },
+ { "明", "Lu", TR_LITE_3, -1 },
+ { "闇", "Dl", TR_LITE_M1, -1 },
+ { "闇", "Dl", TR_LITE_M2, -1 },
+ { "闇", "Dl", TR_LITE_M3, -1 },
+ { "警", "Wr", TR_WARNING, -1 },
+ { "倍", "Xm", TR_XTRA_MIGHT, -1 },
+ { "射", "Xs", TR_XTRA_SHOTS, -1 },
+ { "瞬", "Te", TR_TELEPORT, -1 },
+ { "怒", "Ag", TR_AGGRAVATE, -1 },
+ { "祝", "Bs", TR_BLESSED, -1 },
+ { "忌", "Ty", TR_TY_CURSE, -1 },
+ { "呪", "C-", TR_ADD_L_CURSE, -1 },
+ { "詛", "C+", TR_ADD_H_CURSE, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(¥ª¡¼¥é) */
+/*! オブジェクトの特性表示記号テーブルの定義(オーラ) */
static flag_insc_table flag_insc_aura[] =
{
- { "±ê", "F", TR_SH_FIRE, -1 },
- { "ÅÅ", "E", TR_SH_ELEC, -1 },
- { "Îä", "C", TR_SH_COLD, -1 },
- { "Ëâ", "M", TR_NO_MAGIC, -1 },
- { "½Ö", "T", TR_NO_TELE, -1 },
+ { "炎", "F", TR_SH_FIRE, -1 },
+ { "電", "E", TR_SH_ELEC, -1 },
+ { "冷", "C", TR_SH_COLD, -1 },
+ { "魔", "M", TR_NO_MAGIC, -1 },
+ { "瞬", "T", TR_NO_TELE, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(°À¥¹¥ì¥¤) */
+/*! ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88ã\81®ç\89¹æ\80§è¡¨ç¤ºè¨\98å\8f·ã\83\86ã\83¼ã\83\96ã\83«ã\81®å®\9a義(å±\9eæ\80§ã\82¹ã\83¬ã\82¤) */
static flag_insc_table flag_insc_brand[] =
{
- { "»À", "A", TR_BRAND_ACID, -1 },
- { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
- { "¾Æ", "F", TR_BRAND_FIRE, -1 },
- { "Åà", "Co", TR_BRAND_COLD, -1 },
- { "ÆÇ", "P", TR_BRAND_POIS, -1 },
- { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
- { "µÛ", "V", TR_VAMPIRIC, -1 },
- { "¿Ì", "Q", TR_IMPACT, -1 },
- { "ÀÚ", "S", TR_VORPAL, -1 },
- { "Íý", "M", TR_FORCE_WEAPON, -1 },
+ { "酸", "A", TR_BRAND_ACID, -1 },
+ { "電", "E", TR_BRAND_ELEC, -1 },
+ { "焼", "F", TR_BRAND_FIRE, -1 },
+ { "凍", "Co", TR_BRAND_COLD, -1 },
+ { "毒", "P", TR_BRAND_POIS, -1 },
+ { "沌", "Ca", TR_CHAOTIC, -1 },
+ { "吸", "V", TR_VAMPIRIC, -1 },
+ { "震", "Q", TR_IMPACT, -1 },
+ { "切", "S", TR_VORPAL, -1 },
+ { "理", "M", TR_FORCE_WEAPON, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(¼ï²¥¹¥ì¥¤) */
+/*! ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88ã\81®ç\89¹æ\80§è¡¨ç¤ºè¨\98å\8f·ã\83\86ã\83¼ã\83\96ã\83«ã\81®å®\9a義(種æ\97\8fã\82¹ã\83¬ã\82¤) */
static flag_insc_table flag_insc_kill[] =
{
- { "¼Ù", "*", TR_KILL_EVIL, -1 },
- { "¿Í", "p", TR_KILL_HUMAN, -1 },
- { "ζ", "D", TR_KILL_DRAGON, -1 },
- { "¥ª", "o", TR_KILL_ORC, -1 },
- { "¥È", "T", TR_KILL_TROLL, -1 },
- { "µð", "P", TR_KILL_GIANT, -1 },
- { "¥Ç", "U", TR_KILL_DEMON, -1 },
- { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
- { "ư", "Z", TR_KILL_ANIMAL, -1 },
+ { "邪", "*", TR_KILL_EVIL, -1 },
+ { "人", "p", TR_KILL_HUMAN, -1 },
+ { "龍", "D", TR_KILL_DRAGON, -1 },
+ { "ã\82ª", "o", TR_KILL_ORC, -1 },
+ { "ト", "T", TR_KILL_TROLL, -1 },
+ { "巨", "P", TR_KILL_GIANT, -1 },
+ { "デ", "U", TR_KILL_DEMON, -1 },
+ { "死", "L", TR_KILL_UNDEAD, -1 },
+ { "動", "Z", TR_KILL_ANIMAL, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(¼ï²*¥¹¥ì¥¤*) */
+/*! ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88ã\81®ç\89¹æ\80§è¡¨ç¤ºè¨\98å\8f·ã\83\86ã\83¼ã\83\96ã\83«ã\81®å®\9a義(種æ\97\8f*ã\82¹ã\83¬ã\82¤*) */
static flag_insc_table flag_insc_slay[] =
{
- { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
- { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
- { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
- { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
- { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
- { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
- { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
- { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
- { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
+ { "邪", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
+ { "人", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
+ { "竜", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
+ { "ã\82ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
+ { "ト", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
+ { "巨", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
+ { "デ", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
+ { "死", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
+ { "動", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(ESP1) */
+/*! オブジェクトの特性表示記号テーブルの定義(ESP1) */
static flag_insc_table flag_insc_esp1[] =
{
- { "´¶", "Tele", TR_TELEPATHY, -1 },
- { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
- { "Á±", "Good", TR_ESP_GOOD, -1 },
- { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
- { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
+ { "感", "Tele", TR_TELEPATHY, -1 },
+ { "邪", "Evil", TR_ESP_EVIL, -1 },
+ { "善", "Good", TR_ESP_GOOD, -1 },
+ { "無", "Nolv", TR_ESP_NONLIVING, -1 },
+ { "個", "Uniq", TR_ESP_UNIQUE, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(ESP2) */
+/*! オブジェクトの特性表示記号テーブルの定義(ESP2) */
static flag_insc_table flag_insc_esp2[] =
{
- { "¿Í", "p", TR_ESP_HUMAN, -1 },
- { "ε", "D", TR_ESP_DRAGON, -1 },
- { "¥ª", "o", TR_ESP_ORC, -1 },
- { "¥È", "T", TR_ESP_TROLL, -1 },
- { "µð", "P", TR_ESP_GIANT, -1 },
- { "¥Ç", "U", TR_ESP_DEMON, -1 },
- { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
- { "ư", "Z", TR_ESP_ANIMAL, -1 },
+ { "人", "p", TR_ESP_HUMAN, -1 },
+ { "竜", "D", TR_ESP_DRAGON, -1 },
+ { "ã\82ª", "o", TR_ESP_ORC, -1 },
+ { "ト", "T", TR_ESP_TROLL, -1 },
+ { "巨", "P", TR_ESP_GIANT, -1 },
+ { "デ", "U", TR_ESP_DEMON, -1 },
+ { "死", "L", TR_ESP_UNDEAD, -1 },
+ { "動", "Z", TR_ESP_ANIMAL, -1 },
{ NULL, NULL, 0, -1 }
};
-/*! ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë¤ÎÄêµÁ(ǽÎÏ°Ý»ý) */
+/*! オブジェクトの特性表示記号テーブルの定義(能力維持) */
static flag_insc_table flag_insc_sust[] =
{
- { "ÏÓ", "St", TR_SUST_STR, -1 },
- { "ÃÎ", "In", TR_SUST_INT, -1 },
- { "¸", "Wi", TR_SUST_WIS, -1 },
- { "´ï", "Dx", TR_SUST_DEX, -1 },
- { "ÂÑ", "Cn", TR_SUST_CON, -1 },
- { "̥", "Ch", TR_SUST_CHR, -1 },
+ { "腕", "St", TR_SUST_STR, -1 },
+ { "知", "In", TR_SUST_INT, -1 },
+ { "賢", "Wi", TR_SUST_WIS, -1 },
+ { "器", "Dx", TR_SUST_DEX, -1 },
+ { "耐", "Cn", TR_SUST_CON, -1 },
+ { "魅", "Ch", TR_SUST_CHR, -1 },
{ NULL, NULL, 0, -1 }
};
};
#endif
-/* ¥ª¥Ö¥¸¥§¥¯¥È¥Õ¥é¥°¤òÄɲ乤뤿¤á¤Î´Ê°×¤Ê¥Þ¥¯¥í / Simple macro for get_inscription() */
+/* オブジェクトフラグを追加するための簡易なマクロ / Simple macro for get_inscription() */
#define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
/*!
- * @brief get_inscription¤Î¥µ¥Ö¥»¥Ã¥È¤È¤·¤Æ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀ¥Õ¥é¥°¤òÊÖ¤¹ / Helper function for get_inscription()
- * @param fi_ptr »²¾È¤¹¤ëÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë
- * @param flgs Âбþ¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Õ¥é¥°Ê¸»úÎó
- * @param kanji TRUE¤Ê¤é¤Ð´Á»úµ½Ò/FALSE¤Ê¤é¤Ð±Ñ¸ìµ½Ò
- * @param ptr ¥Õ¥é¥°·²¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿
- * @return ¥Õ¥é¥°·²¤òÊݴɤ¹¤ëʸ»úÎ󻲾ȥݥ¤¥ó¥¿(ptr¤ÈƱ¤¸)
+ * @brief get_inscriptionのサブセットとしてオブジェクトの特性フラグを返す / Helper function for get_inscription()
+ * @param fi_ptr 参照する特性表示記号テーブル
+ * @param flgs 対応するオブジェクトのフラグ文字列
+ * @param kanji TRUEならば漢字記述/FALSEならば英語記述
+ * @param ptr ã\83\95ã\83©ã\82°ç¾¤ã\82\92ä¿\9d管ã\81\99ã\82\8bæ\96\87å\97å\88\97å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return フラグ群を保管する文字列参照ポインタ(ptrと同じ)
* @details
* Print an signed number "v" into a string "t", as if by
* sprintf(t, "%+d", n), and return a pointer to the terminator.
/*!
- * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë1¤Ä¤Ë½¾¤¤¥ª¥Ö¥¸¥§¥¯¥È¤ÎÆÃÀ¥Õ¥é¥°ÇÛÎó¤Ë1¤Ä¤Ç¤â³ºÅö¤ÎÆÃÀ¤¬¤¢¤ë¤«¤òÊÖ¤¹ / Special variation of have_flag for auto-inscription
- * @param fi_ptr »²¾È¤¹¤ëÆÃÀɽ¼¨µ¹æ¥Æ¡¼¥Ö¥ë
- * @param flgs Âбþ¤¹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤Î¥Õ¥é¥°Ê¸»úÎó
- * @return 1¤Ä¤Ç¤â³ºÅö¤ÎÆÃÀ¤¬¤¢¤Ã¤¿¤éTRUE¤òÊÖ¤¹¡£
+ * @brief オブジェクトの特性表示記号テーブル1つに従いオブジェクトの特性フラグ配列に1つでも該当の特性があるかを返す / Special variation of have_flag for auto-inscription
+ * @param fi_ptr 参照する特性表示記号テーブル
+ * @param flgs 対応するオブジェクトのフラグ文字列
+ * @return 1つでも該当の特性があったらTRUEを返す。
*/
static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
{
}
/*!
- * @brief ¥ª¥Ö¥¸¥§¥¯¥È̾¤ÎÆÃÀû½Ìɽµ¤ò¤Þ¤È¤á¤ÆÄ󼨤¹¤ë¡£
- * @param ptr ÆÃÀû½Ìɽµ¤ò³ÊǼ¤¹¤ëʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param o_ptr ÆÃÀû½Ìɽµ¤òÆÀ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param kanji TRUE¤Ê¤é¤Ð´Á»úɽµ / FALSE¤Ê¤é±Ñ¸ìɽµ
- * @param all TRUE¤Ê¤é¤Ð¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¾å¤ÇÌÀ¤é¤«¤Ê¥Õ¥é¥°¤Ï¾Êά¤¹¤ë
- * @return ptr¤ÈƱ¤¸¥¢¥É¥ì¥¹
+ * @brief オブジェクト名の特性短縮表記をまとめて提示する。
+ * @param ptr ç\89¹æ\80§ç\9f縮表è¨\98ã\82\92æ ¼ç´\8dã\81\99ã\82\8bæ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param o_ptr ç\89¹æ\80§ç\9f縮表è¨\98ã\82\92å¾\97ã\81\9fã\81\84ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param kanji TRUEならば漢字表記 / FALSEなら英語表記
+ * @param all TRUEならばベースアイテム上で明らかなフラグは省略する
+ * @return ptrã\81¨å\90\8cã\81\98ã\82¢ã\83\89ã\83¬ã\82¹
*/
static char *get_ability_abbreviation(char *ptr, object_type *o_ptr, bool kanji, bool all)
{
/*!
- * @brief ¥ª¥Ö¥¸¥§¥¯¥È̾¤ÎÆÃÀû½Ìɽµ¡Ü¹ï¤ßÆâÍƤòÄ󼨤¹¤ë¡£ / Get object inscription with auto inscription of object flags.
- * @param buff ÆÃÀû½Ìɽµ¤ò³ÊǼ¤¹¤ëʸ»úÎó¥Ý¥¤¥ó¥¿
- * @param o_ptr ÆÃÀû½Ìɽµ¤òÆÀ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¤Ê¤·
+ * @brief オブジェクト名の特性短縮表記+刻み内容を提示する。 / Get object inscription with auto inscription of object flags.
+ * @param buff ç\89¹æ\80§ç\9f縮表è¨\98ã\82\92æ ¼ç´\8dã\81\99ã\82\8bæ\96\87å\97å\88\97ã\83\9dã\82¤ã\83³ã\82¿
+ * @param o_ptr ç\89¹æ\80§ç\9f縮表è¨\98ã\82\92å¾\97ã\81\9fã\81\84ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return なし
*/
static void get_inscription(char *buff, object_type *o_ptr)
{
}
/*!
- * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤¬¥¯¥¨¥¹¥È¤ÎãÀ®ÌÜŪ¤«Èݤ«¤òÊÖ¤¹¡£
- * @param o_ptr ÆÃÀû½Ìɽµ¤òÆÀ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @return ¸½ºß¥¯¥¨¥¹¥ÈãÀ®ÌÜŪ¤Î¥¢¥¤¥Æ¥à¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @brief オブジェクトがクエストの達成目的か否かを返す。
+ * @param o_ptr ç\89¹æ\80§ç\9f縮表è¨\98ã\82\92å¾\97ã\81\9fã\81\84ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @return 現在クエスト達成目的のアイテムならばTRUEを返す。
*/
bool object_is_quest_target(object_type *o_ptr)
{
/*!
- * @brief ¥ª¥Ö¥¸¥§¥¯¥È¤Î³Æɽµ¤òÊÖ¤¹¥á¥¤¥ó´Ø¿ô / Creates a description of the item "o_ptr", and stores it in "out_val".
- * @param buf ɽµ¤òÊÖ¤¹¤¿¤á¤Îʸ»úÎ󻲾ȥݥ¤¥ó¥¿
- * @param o_ptr ÆÃÀû½Ìɽµ¤òÆÀ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
- * @param mode ɽµ¤Ë´Ø¤¹¤ë¥ª¥×¥·¥ç¥ó»ØÄê
- * @return ¸½ºß¥¯¥¨¥¹¥ÈãÀ®ÌÜŪ¤Î¥¢¥¤¥Æ¥à¤Ê¤é¤ÐTRUE¤òÊÖ¤¹¡£
+ * @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
+ * @param buf 表è¨\98ã\82\92è¿\94ã\81\99ã\81\9fã\82\81ã\81®æ\96\87å\97å\88\97å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param o_ptr ç\89¹æ\80§ç\9f縮表è¨\98ã\82\92å¾\97ã\81\9fã\81\84ã\82ªã\83\96ã\82¸ã\82§ã\82¯ã\83\88æ§\8bé\80 ä½\93ã\81®å\8f\82ç\85§ã\83\9dã\82¤ã\83³ã\82¿
+ * @param mode 表記に関するオプション指定
+ * @return 現在クエスト達成目的のアイテムならばTRUEを返す。
* @details
* One can choose the "verbosity" of the description, including whether\n
* or not the "number" of items should be described, and how much detail\n
* OD_NO_FLAVOR : Allow to hidden flavor\n
* OD_FORCE_FLAVOR : Get un-shuffled flavor name\n
*/
-void object_desc(char *buf, object_type *o_ptr, u32b mode)
+void object_desc(char *buf, object_type *o_ptr, BIT_FLAGS mode)
{
/* Extract object kind name */
cptr kindname = k_name + k_info[o_ptr->k_idx].name;
/* Assume no "modifier" string */
cptr modstr = "";
- int power;
- int fire_rate;
+ int power;
+ int fire_rate;
bool aware = FALSE;
bool known = FALSE;
{
if (!o_ptr->pval)
{
-#ifdef JP
- modstr = " (¶õ)";
-#else
- modstr = " (empty)";
-#endif
+ modstr = _(" (空)", " (empty)");
}
else
{
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤Î¥¢¥ß¥å¥ì¥Ã¥È";
- else if (aware) basenm = "%¤Î#¥¢¥ß¥å¥ì¥Ã¥È";
- else basenm = "#¥¢¥ß¥å¥ì¥Ã¥È";
+ if (!flavor) basenm = "%のアミュレット";
+ else if (aware) basenm = "%の#アミュレット";
+ else basenm = "#アミュレット";
#else
if (!flavor) basenm = "& Amulet~ of %";
else if (aware) basenm = "& # Amulet~ of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤Î»ØÎØ";
- else if (aware) basenm = "%¤Î#»ØÎØ";
- else basenm = "#»ØÎØ";
+ if (!flavor) basenm = "%の指輪";
+ else if (aware) basenm = "%の#指輪";
+ else basenm = "#指輪";
#else
if (!flavor) basenm = "& Ring~ of %";
else if (aware) basenm = "& # Ring~ of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤Î¾ó";
- else if (aware) basenm = "%¤Î#¾ó";
- else basenm = "#¾ó";
+ if (!flavor) basenm = "%の杖";
+ else if (aware) basenm = "%の#杖";
+ else basenm = "#杖";
#else
if (!flavor) basenm = "& Staff~ of %";
else if (aware) basenm = "& # Staff~ of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤ÎËâË¡ËÀ";
- else if (aware) basenm = "%¤Î#ËâË¡ËÀ";
- else basenm = "#ËâË¡ËÀ";
+ if (!flavor) basenm = "%の魔法棒";
+ else if (aware) basenm = "%の#魔法棒";
+ else basenm = "#魔法棒";
#else
if (!flavor) basenm = "& Wand~ of %";
else if (aware) basenm = "& # Wand~ of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤Î¥í¥Ã¥É";
- else if (aware) basenm = "%¤Î#¥í¥Ã¥É";
- else basenm = "#¥í¥Ã¥É";
+ if (!flavor) basenm = "%のロッド";
+ else if (aware) basenm = "%の#ロッド";
+ else basenm = "#ロッド";
#else
if (!flavor) basenm = "& Rod~ of %";
else if (aware) basenm = "& # Rod~ of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤Î´¬Êª";
- else if (aware) basenm = "¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª";
- else basenm = "¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
+ if (!flavor) basenm = "%の巻物";
+ else if (aware) basenm = "「#」と書かれた%の巻物";
+ else basenm = "「#」と書かれた巻物";
#else
if (!flavor) basenm = "& Scroll~ of %";
else if (aware) basenm = "& Scroll~ titled \"#\" of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤ÎÌô";
- else if (aware) basenm = "%¤Î#Ìô";
- else basenm = "#Ìô";
+ if (!flavor) basenm = "%の薬";
+ else if (aware) basenm = "%の#薬";
+ else basenm = "#薬";
#else
if (!flavor) basenm = "& Potion~ of %";
else if (aware) basenm = "& # Potion~ of %";
modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
- if (!flavor) basenm = "%¤Î¥¥Î¥³";
- else if (aware) basenm = "%¤Î#¥¥Î¥³";
- else basenm = "#¥¥Î¥³";
+ if (!flavor) basenm = "%ã\81®ã\82ã\83\8eã\82³";
+ else if (aware) basenm = "%ã\81®#ã\82ã\83\8eã\82³";
+ else basenm = "#ã\82ã\83\8eã\82³";
#else
if (!flavor) basenm = "& Mushroom~ of %";
else if (aware) basenm = "& # Mushroom~ of %";
case TV_PARCHMENT:
{
-#ifdef JP
- basenm = "ÍÓÈé»æ - %";
-#else
- basenm = "& Parchment~ - %";
-#endif
+ basenm = _("羊皮紙 - %", "& Parchment~ - %");
break;
}
case TV_LIFE_BOOK:
{
#ifdef JP
- basenm = "À¸Ì¿¤ÎËâË¡½ñ%";
+ basenm = "生命の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Life Magic %";
case TV_SORCERY_BOOK:
{
#ifdef JP
- basenm = "Àç½Ñ¤ÎËâË¡½ñ%";
+ basenm = "仙術の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Sorcery %";
case TV_NATURE_BOOK:
{
#ifdef JP
- basenm = "¼«Á³¤ÎËâË¡½ñ%";
+ basenm = "自然の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Nature Magic %";
case TV_CHAOS_BOOK:
{
#ifdef JP
- basenm = "¥«¥ª¥¹¤ÎËâË¡½ñ%";
+ basenm = "カオスの魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Chaos Magic %";
case TV_DEATH_BOOK:
{
#ifdef JP
- basenm = "°Å¹õ¤ÎËâË¡½ñ%";
+ basenm = "暗黒の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Death Magic %";
case TV_TRUMP_BOOK:
{
#ifdef JP
- basenm = "¥È¥é¥ó¥×¤ÎËâË¡½ñ%";
+ basenm = "トランプの魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Trump Magic %";
case TV_ARCANE_BOOK:
{
#ifdef JP
- basenm = "Èë½Ñ¤ÎËâË¡½ñ%";
+ basenm = "秘術の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Arcane Magic %";
case TV_CRAFT_BOOK:
{
#ifdef JP
- basenm = "¾¢¤ÎËâË¡½ñ%";
+ basenm = "匠の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Craft Magic %";
case TV_DAEMON_BOOK:
{
#ifdef JP
- basenm = "°Ëâ¤ÎËâË¡½ñ%";
+ basenm = "悪魔の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Daemon Magic %";
case TV_CRUSADE_BOOK:
{
#ifdef JP
- basenm = "Ç˼٤ÎËâË¡½ñ%";
+ basenm = "破邪の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Crusade Magic %";
case TV_MUSIC_BOOK:
{
-#ifdef JP
- basenm = "²Î½¸%";
-#else
- basenm = "& Song Book~ %";
-#endif
-
+ basenm = _("歌集%", "& Song Book~ %");
break;
}
case TV_HISSATSU_BOOK:
{
-#ifdef JP
- basenm = "& Éð·Ý¤Î½ñ%";
-#else
- basenm = "Book~ of Kendo %";
-#endif
-
+ basenm = _("& 武芸の書%", "Book~ of Kendo %");
break;
}
case TV_HEX_BOOK:
{
#ifdef JP
- basenm = "¼ö½Ñ¤ÎËâË¡½ñ%";
+ basenm = "呪術の魔法書%";
#else
if (mp_ptr->spell_book == TV_LIFE_BOOK)
basenm = "& Book~ of Hex Magic %";
/* Used in the "inventory" routine */
default:
{
-#ifdef JP
- strcpy(buf, "(¤Ê¤·)");
-#else
- strcpy(buf, "(nothing)");
-#endif
-
+ strcpy(buf, _("(なし)", "(nothing)"));
return;
}
}
else if (o_ptr->number > 1)
{
t = object_desc_kosuu(t, o_ptr);
- t = object_desc_str(t, "¤Î ");
+ t = object_desc_str(t, "の ");
}
- /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
- * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë
+ /* 英語の場合アーティファクトは The が付くので分かるが
+ * 日本語では分からないのでマークをつける
*/
if (known)
{
- if (object_is_fixed_artifact(o_ptr)) t = object_desc_str(t, "¡ú");
- else if (o_ptr->art_name) t = object_desc_str(t, "¡ù");
+ if (object_is_fixed_artifact(o_ptr)) t = object_desc_str(t, "★");
+ else if (o_ptr->art_name) t = object_desc_str(t, "☆");
}
#else
#ifdef JP
if (object_is_smith(o_ptr))
{
- t = object_desc_str(t, format("ÃÃÌê»Õ%s¤Î", player_name));
+ t = object_desc_str(t, format("鍛冶師%sの", p_ptr->name));
}
- /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
+ /* 伝説のアイテム、名のあるアイテムの名前を付加する */
if (known)
{
- /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
+ /* ランダム・アーティファクト */
if (o_ptr->art_name)
{
cptr temp = quark_str(o_ptr->art_name);
- /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
- /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
+ /* '『' から始まらない伝説のアイテムの名前は最初に付加する */
+ /* 英語版のセーブファイルから来た 'of XXX' は,「XXXの」と表示する */
if (strncmp(temp, "of ", 3) == 0)
{
t = object_desc_str(t, &temp[3]);
- t = object_desc_str(t, "¤Î");
+ t = object_desc_str(t, "の");
}
- else if ((strncmp(temp, "¡Ø", 2) != 0) &&
- (strncmp(temp, "¡Ô", 2) != 0) &&
+ else if ((strncmp(temp, "『", 2) != 0) &&
+ (strncmp(temp, "《", 2) != 0) &&
(temp[0] != '\''))
t = object_desc_str(t, temp);
}
- /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
+ /* 伝説のアイテム */
else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME))
{
artifact_type *a_ptr = &a_info[o_ptr->name1];
- /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
- if (strncmp(a_name + a_ptr->name, "¡Ø", 2) != 0)
+ /* '『' から始まらない伝説のアイテムの名前は最初に付加する */
+ if (strncmp(a_name + a_ptr->name, "『", 2) != 0)
{
t = object_desc_str(t, a_name + a_ptr->name);
}
}
- /* ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
+ /* 名のあるアイテム */
else if (object_is_ego(o_ptr))
{
ego_item_type *e_ptr = &e_info[o_ptr->name2];
#ifdef JP
- /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
+ /* '『'から始まる伝説のアイテムの名前は最後に付加する */
if (known)
{
- /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ËµÏ¿
- ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
+ /* ランダムアーティファクトの名前はセーブファイルに記録
+ されるので、英語版の名前もそれらしく変換する */
if (o_ptr->art_name)
{
char temp[256];
int itemp;
strcpy(temp, quark_str(o_ptr->art_name));
/* MEGA HACK by ita */
- if (strncmp(temp, "¡Ø", 2) == 0 ||
- strncmp(temp, "¡Ô", 2) == 0)
+ if (strncmp(temp, "『", 2) == 0 ||
+ strncmp(temp, "《", 2) == 0)
t = object_desc_str(t, temp);
else if (temp[0] == '\'')
{
itemp = strlen(temp);
temp[itemp - 1] = 0;
- t = object_desc_str(t, "¡Ø");
+ t = object_desc_str(t, "『");
t = object_desc_str(t, &temp[1]);
- t = object_desc_str(t, "¡Ù");
+ t = object_desc_str(t, "』");
}
}
else if (object_is_fixed_artifact(o_ptr))
{
artifact_type *a_ptr = &a_info[o_ptr->name1];
- if (strncmp(a_name + a_ptr->name, "¡Ø", 2) == 0)
+ if (strncmp(a_name + a_ptr->name, "『", 2) == 0)
{
t = object_desc_str(t, a_name + a_ptr->name);
}
if (*str)
{
/* Find the '#' */
- cptr str = my_strchr(quark_str(o_ptr->inscription), '#');
+ cptr str_aux = my_strchr(quark_str(o_ptr->inscription), '#');
/* Add the false name */
- t = object_desc_str(t,"¡Ø");
- t = object_desc_str(t, &str[1]);
- t = object_desc_str(t,"¡Ù");
+ t = object_desc_str(t,"『");
+ t = object_desc_str(t, &str_aux[1]);
+ t = object_desc_str(t,"』");
}
}
}
#else
if (object_is_smith(o_ptr))
{
- t = object_desc_str(t,format(" of %s the Smith",player_name));
+ t = object_desc_str(t,format(" of %s the Smith",p_ptr->name));
}
/* Hack -- Append "Artifact" or "Special" names */
/* May be "empty" */
else if (!o_ptr->pval)
{
-#ifdef JP
- t = object_desc_str(t, "(¶õ)");
-#else
- t = object_desc_str(t, " (empty)");
-#endif
+ t = object_desc_str(t, _("(空)", " (empty)"));
}
/* May be "disarmed" */
{
if (chest_traps[0 - o_ptr->pval])
{
-#ifdef JP
- t = object_desc_str(t, "(²ò½üºÑ)");
-#else
- t = object_desc_str(t, " (disarmed)");
-#endif
+ t = object_desc_str(t, _("(解除済)", " (disarmed)"));
}
else
{
-#ifdef JP
- t = object_desc_str(t, "(Èó»Ü¾û)");
-#else
- t = object_desc_str(t, " (unlocked)");
-#endif
+ t = object_desc_str(t, _("(非施錠)", " (unlocked)"));
}
}
{
case 0:
{
-#ifdef JP
- t = object_desc_str(t, "(»Ü¾û)");
-#else
- t = object_desc_str(t, " (Locked)");
-#endif
+ t = object_desc_str(t, _("(施錠)", " (Locked)"));
break;
}
case CHEST_LOSE_STR:
{
-#ifdef JP
- t = object_desc_str(t, "(ÆÇ¿Ë)");
-#else
- t = object_desc_str(t, " (Poison Needle)");
-#endif
+ t = object_desc_str(t, _("(毒針)", " (Poison Needle)"));
break;
}
case CHEST_LOSE_CON:
{
-#ifdef JP
- t = object_desc_str(t, "(ÆÇ¿Ë)");
-#else
- t = object_desc_str(t, " (Poison Needle)");
-#endif
+ t = object_desc_str(t, _("(毒針)", " (Poison Needle)"));
break;
}
case CHEST_POISON:
{
-#ifdef JP
- t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
-#else
- t = object_desc_str(t, " (Gas Trap)");
-#endif
+ t = object_desc_str(t, _("(ガス・トラップ)", " (Gas Trap)"));
break;
}
case CHEST_PARALYZE:
{
-#ifdef JP
- t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
-#else
- t = object_desc_str(t, " (Gas Trap)");
-#endif
+ t = object_desc_str(t, _("(ガス・トラップ)", " (Gas Trap)"));
break;
}
case CHEST_EXPLODE:
{
-#ifdef JP
- t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
-#else
- t = object_desc_str(t, " (Explosion Device)");
-#endif
+ t = object_desc_str(t, _("(爆発装置)", " (Explosion Device)"));
break;
}
case CHEST_SUMMON:
case CHEST_E_SUMMON:
case CHEST_H_SUMMON:
{
-#ifdef JP
- t = object_desc_str(t, "(¾¤´¤Î¥ë¡¼¥ó)");
-#else
- t = object_desc_str(t, " (Summoning Runes)");
-#endif
+ t = object_desc_str(t, _("(召喚のルーン)", " (Summoning Runes)"));
break;
}
case CHEST_RUNES_OF_EVIL:
{
-#ifdef JP
- t = object_desc_str(t, "(¼Ù°¤Ê¥ë¡¼¥ó)");
-#else
- t = object_desc_str(t, " (Gleaming Black Runes)");
-#endif
+ t = object_desc_str(t, _("(邪悪なルーン)", " (Gleaming Black Runes)"));
break;
}
case CHEST_ALARM:
{
-#ifdef JP
- t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
-#else
- t = object_desc_str(t, " (Alarm)");
-#endif
+ t = object_desc_str(t, _("(警報装置)", " (Alarm)"));
break;
}
default:
{
-#ifdef JP
- t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
-#else
- t = object_desc_str(t, " (Multiple Traps)");
-#endif
+ t = object_desc_str(t, _("(マルチ・トラップ)", " (Multiple Traps)"));
break;
}
}
{
int avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
int tmul = bow_tmul(bow_ptr->sval);
- s16b energy_fire = bow_energy(bow_ptr->sval);
+ ENERGY energy_fire = bow_energy(bow_ptr->sval);
/* See if the bow is "known" - then set damage bonus */
if (object_is_known(bow_ptr)) avgdam += (bow_ptr->to_d * 10);
if(show_ammo_crit_ratio)
{
- int percent = calc_crit_ratio_shot(o_ptr->weight,
- known ? o_ptr->to_h : 0,
- object_is_known(bow_ptr) ? bow_ptr->to_h : 0, avgdam);
+ int percent = calc_crit_ratio_shot(known ? o_ptr->to_h : 0, known ? bow_ptr->to_h : 0);
t = object_desc_chr(t, '/');
t = object_desc_num(t, percent / 100);
t = object_desc_chr(t, '.');
+ if(percent % 100 < 10)
+ {
+ t = object_desc_chr(t, '0');
+ }
t = object_desc_num(t, percent % 100);
t = object_desc_str(t, show_ammo_detail ? "% crit" : "%");
}
}
t = object_desc_num(t, o_ptr->pval);
#ifdef JP
- t = object_desc_str(t, "²óʬ");
+ t = object_desc_str(t, "回分");
#else
t = object_desc_str(t, " charge");
if (o_ptr->pval != 1) t = object_desc_chr(t, 's');
/* Display prettily. */
t = object_desc_str(t, " (");
t = object_desc_num(t, power);
-#ifdef JP
- t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
-#else
- t = object_desc_str(t, " charging)");
-#endif
+ t = object_desc_str(t, _("本 充填中)", " charging)"));
}
/* "one Rod of Perception (1 charging)" would look tacky. */
else
{
-#ifdef JP
- t = object_desc_str(t, "(½¼Å¶Ãæ)");
-#else
- t = object_desc_str(t, " (charging)");
-#endif
+ t = object_desc_str(t, _("(充填中)", " (charging)"));
}
}
}
else if (have_flag(flgs, TR_SPEED))
{
/* Dump " to speed" */
-#ifdef JP
- t = object_desc_str(t, "²Ã®");
-#else
- t = object_desc_str(t, " to speed");
-#endif
+ t = object_desc_str(t, _("加速", " to speed"));
}
/* Attack speed */
{
/* Add " attack" */
#ifdef JP
- t = object_desc_str(t, "¹¶·â");
+ t = object_desc_str(t, "攻撃");
#else
t = object_desc_str(t, " attack");
else if (have_flag(flgs, TR_STEALTH))
{
/* Dump " to stealth" */
-#ifdef JP
- t = object_desc_str(t, "±£Ì©");
-#else
- t = object_desc_str(t, " to stealth");
-#endif
+ t = object_desc_str(t, _("隠密", " to stealth"));
}
/* Search */
else if (have_flag(flgs, TR_SEARCH))
{
/* Dump " to searching" */
-#ifdef JP
- t = object_desc_str(t, "õº÷");
-#else
- t = object_desc_str(t, " to searching");
-#endif
+ t = object_desc_str(t, _("探索", " to searching"));
}
/* Infravision */
else if (have_flag(flgs, TR_INFRA))
{
/* Dump " to infravision" */
-#ifdef JP
- t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
-#else
- t = object_desc_str(t, " to infravision");
-#endif
+ t = object_desc_str(t, _("赤外線視力", " to infravision"));
}
/* Finish the display */
if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4 * 2);
else t = object_desc_num(t, o_ptr->xtra4);
-#ifdef JP
- t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
-#else
- t = object_desc_str(t, " turns of light)");
-#endif
+ t = object_desc_str(t, _("ターンの寿命)", " turns of light)"));
}
/* Indicate charging objects, but not rods. */
if (o_ptr->timeout && (o_ptr->tval != TV_ROD))
{
/* Hack -- Dump " (charging)" if relevant */
-#ifdef JP
- t = object_desc_str(t, "(½¼Å¶Ãæ)");
-#else
- t = object_desc_str(t, " (charging)");
-#endif
+ t = object_desc_str(t, _("(充填中)", " (charging)"));
}
}
/* Note "cursed" if the item is known to be cursed */
else if (object_is_cursed(o_ptr) && (known || (o_ptr->ident & IDENT_SENSE)))
{
-#ifdef JP
- strcpy(fake_insc_buf, "¼ö¤ï¤ì¤Æ¤¤¤ë");
-#else
- strcpy(fake_insc_buf, "cursed");
-#endif
+ strcpy(fake_insc_buf, _("呪われている", "cursed"));
}
/* Note "unidentified" if the item is unidentified */
&& aware && !known
&& !(o_ptr->ident & IDENT_SENSE))
{
-#ifdef JP
- strcpy(fake_insc_buf, "̤´ÕÄê");
-#else
- strcpy(fake_insc_buf, "unidentified");
-#endif
+ strcpy(fake_insc_buf, _("未鑑定", "unidentified"));
}
/* Mega-Hack -- note empty wands/staffs */
else if (!known && (o_ptr->ident & IDENT_EMPTY))
{
-#ifdef JP
- strcpy(fake_insc_buf, "¶õ");
-#else
- strcpy(fake_insc_buf, "empty");
-#endif
+ strcpy(fake_insc_buf, _("空", "empty"));
}
/* Note "tried" if the object has been tested unsuccessfully */
else if (!aware && object_is_tried(o_ptr))
{
-#ifdef JP
- strcpy(fake_insc_buf, "̤ȽÌÀ");
-#else
- strcpy(fake_insc_buf, "tried");
-#endif
+ strcpy(fake_insc_buf, _("未判明", "tried"));
}
/* Note the discount, if any */
(void)object_desc_num(discount_num_buf, o_ptr->discount);
strcat(fake_insc_buf, discount_num_buf);
-#ifdef JP
- strcat(fake_insc_buf, "%°ú¤");
-#else
- strcat(fake_insc_buf, "% off");
-#endif
+ strcat(fake_insc_buf, _("%引き", "% off"));
}
}