panel_row_min = floor_ptr->height;
panel_col_min = floor_ptr->width;
if (floor_ptr->inside_quest) {
- delete_monster(player_ptr, player_ptr->y, player_ptr->x);
POSITION py = atoi(zz[0]);
POSITION px = atoi(zz[1]);
player_ptr->y = py;
player_ptr->x = px;
+ delete_monster(player_ptr, player_ptr->y, player_ptr->x);
return TRUE;
}