#include "floor/fixed-map-generator.h"
#include "artifact/fixed-art-generator.h"
+#include "artifact/fixed-art-types.h"
#include "dungeon/quest.h"
#include "floor/floor-object.h"
#include "floor/floor-town.h"
g_ptr->o_idx_list.add(floor_ptr, o_idx);
}
-static void generate_artifact(PlayerType *player_ptr, qtwg_type *qtwg_ptr, const ARTIFACT_IDX artifact_index)
+static void generate_artifact(PlayerType *player_ptr, qtwg_type *qtwg_ptr, const FixedArtifactId artifact_index)
{
- if (artifact_index == 0) {
+ if (artifact_index == FixedArtifactId::NONE) {
return;
}
- if (!a_info[artifact_index].is_generated && create_named_art(player_ptr, artifact_index, *qtwg_ptr->y, *qtwg_ptr->x)) {
- a_info[artifact_index].is_generated = true;
+ const auto int_artifact_index = enum2i(artifact_index);
+ if (!a_info[int_artifact_index].is_generated && create_named_art(player_ptr, artifact_index, *qtwg_ptr->y, *qtwg_ptr->x)) {
+ a_info[int_artifact_index].is_generated = true;
return;
}
OBJECT_IDX object_index = letter[idx].object;
MONSTER_IDX monster_index = letter[idx].monster;
int random = letter[idx].random;
- ARTIFACT_IDX artifact_index = letter[idx].artifact;
g_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].feature);
if (init_flags & INIT_ONLY_FEATURES) {
continue;
drop_here(floor_ptr, o_ptr, *qtwg_ptr->y, *qtwg_ptr->x);
}
- generate_artifact(player_ptr, qtwg_ptr, artifact_index);
+ generate_artifact(player_ptr, qtwg_ptr, letter[idx].artifact);
g_ptr->special = letter[idx].special;
}
}
}
monster_race *r_ptr;
- artifact_type *a_ptr;
+ ArtifactType *a_ptr;
if (num < 9) {
return true;
q_ptr->max_num = (MONSTER_NUMBER)atoi(zz[5]);
q_ptr->level = (DEPTH)atoi(zz[6]);
q_ptr->r_idx = i2enum<MonsterRaceId>(atoi(zz[7]));
- q_ptr->k_idx = (KIND_OBJECT_IDX)atoi(zz[8]);
+ q_ptr->reward_artifact_idx = i2enum<FixedArtifactId>(atoi(zz[8]));
q_ptr->dungeon = (DUNGEON_IDX)atoi(zz[9]);
if (num > 10) {
r_ptr->flags1 |= RF1_QUESTOR;
}
- a_ptr = &a_info[q_ptr->k_idx];
+ a_ptr = &a_info[enum2i(q_ptr->reward_artifact_idx)];
a_ptr->gen_flags.set(ItemGenerationTraitType::QUESTITEM);
return true;
}
}
int count = 0;
- ARTIFACT_IDX idx, reward_idx = 0;
- for (idx = 2; idx < num; idx++) {
- ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(zz[idx]);
- if (a_idx < 1) {
+ FixedArtifactId reward_idx = FixedArtifactId::NONE;
+ for (auto idx = 2; idx < num; idx++) {
+ const auto a_idx = i2enum<FixedArtifactId>(atoi(zz[idx]));
+ if (a_idx == FixedArtifactId::NONE) {
continue;
}
- if (a_info[a_idx].is_generated) {
+
+ if (a_info[enum2i(a_idx)].is_generated) {
continue;
}
+
count++;
if (one_in_(count)) {
reward_idx = a_idx;
}
}
- if (reward_idx) {
- q_ptr->k_idx = (KIND_OBJECT_IDX)reward_idx;
- a_info[reward_idx].gen_flags.set(ItemGenerationTraitType::QUESTITEM);
+ if (reward_idx != FixedArtifactId::NONE) {
+ q_ptr->reward_artifact_idx = reward_idx;
+ a_info[enum2i(reward_idx)].gen_flags.set(ItemGenerationTraitType::QUESTITEM);
} else {
q_ptr->type = QuestKindType::KILL_ALL;
}