#pragma once
-struct player_type;
+class PlayerType;
struct floor_type;
-void day_break(player_type *player_ptr);
-void night_falls(player_type *player_ptr);
-void update_dungeon_feeling(player_type *player_ptr);
-void glow_deep_lava_and_bldg(player_type *player_ptr);
+void day_break(PlayerType *player_ptr);
+void night_falls(PlayerType *player_ptr);
+void update_dungeon_feeling(PlayerType *player_ptr);
+void glow_deep_lava_and_bldg(PlayerType *player_ptr);
void forget_lite(floor_type *floor_ptr);
void forget_view(floor_type *floor_ptr);