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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git] / src / floor / floor-events.h
index 141902a..d056843 100644 (file)
@@ -1,10 +1,10 @@
 #pragma once
 
-struct player_type;
+class PlayerType;
 struct floor_type;
-void day_break(player_type *player_ptr);
-void night_falls(player_type *player_ptr);
-void update_dungeon_feeling(player_type *player_ptr);
-void glow_deep_lava_and_bldg(player_type *player_ptr);
+void day_break(PlayerType *player_ptr);
+void night_falls(PlayerType *player_ptr);
+void update_dungeon_feeling(PlayerType *player_ptr);
+void glow_deep_lava_and_bldg(PlayerType *player_ptr);
 void forget_lite(floor_type *floor_ptr);
 void forget_view(floor_type *floor_ptr);