#pragma once
-#include "system/angband.h"
-
-void wipe_generate_random_floor_flags(floor_type *floor_ptr);
-void clear_cave(player_type *player_ptr);
-void generate_floor(player_type *player_ptr);
+class FloorType;
+class PlayerType;
+void wipe_generate_random_floor_flags(FloorType *floor_ptr);
+void clear_cave(PlayerType *player_ptr);
+void generate_floor(PlayerType *player_ptr);