*/
#include "floor/floor-save.h"
-#include "action/travel-execution.h"
-#include "cmd-building/cmd-building.h"
-#include "cmd-io/cmd-dump.h"
#include "core/asking-player.h"
-#include "dungeon/dungeon.h"
-#include "dungeon/quest-monster-placer.h"
-#include "dungeon/quest.h"
-#include "floor/cave.h"
-#include "floor/floor-events.h"
-#include "floor/floor-generator.h"
-#include "floor/floor-object.h"
-#include "floor/floor.h"
-#include "floor/geometry.h"
-#include "floor/wild.h"
-#include "game-option/birth-options.h"
-#include "game-option/play-record-options.h"
-#include "grid/feature.h"
-#include "grid/grid.h"
-#include "inventory/inventory-slot-types.h"
+#include "floor/floor-save-util.h"
#include "io/files-util.h"
#include "io/uid-checker.h"
-#include "io/write-diary.h"
-#include "load/floor-loader.h"
-#include "main/sound-of-music.h"
-#include "mind/mind-mirror-master.h"
-#include "mind/mind-ninja.h"
-#include "monster-floor/monster-generator.h"
-#include "monster-floor/monster-lite.h"
-#include "monster-floor/monster-remover.h"
-#include "monster-floor/monster-summon.h"
#include "monster-race/monster-race.h"
-#include "monster-race/race-flags1.h"
-#include "monster-race/race-flags2.h"
-#include "monster-race/race-flags7.h"
-#include "monster/monster-describer.h"
-#include "monster/monster-description-types.h"
-#include "monster/monster-flag-types.h"
#include "monster/monster-info.h"
-#include "monster/monster-list.h"
-#include "monster/monster-status-setter.h"
#include "monster/monster-status.h"
-#include "monster/monster-update.h"
-#include "monster/smart-learn-types.h"
-#include "object-hook/hook-checker.h"
-#include "object-hook/hook-enchant.h"
-#include "pet/pet-util.h"
-#include "player/player-class.h"
-#include "player/player-personalities-types.h"
-#include "player/special-defense-types.h"
-#include "save/floor-writer.h"
-#include "spell-kind/spells-floor.h"
-#include "system/artifact-type-definition.h"
#include "system/floor-type-definition.h"
-#include "system/system-variables.h"
+#include "system/monster-type-definition.h"
#include "util/angband-files.h"
-#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
-#include "window/main-window-util.h"
-#include "world/world.h"
-#define MAX_PARTY_MON 21 /*!< フロア移動時に先のフロアに連れて行けるペットの最大数 Maximum number of preservable pets */
-
-bool repair_monsters;
-FLOOR_IDX max_floor_id; /*!< Number of floor_id used from birth */
+static void check_saved_tmp_files(const int fd, bool *force)
+{
+ if (fd >= 0) {
+ (void)fd_close(fd);
+ return;
+ }
+
+ if (*force)
+ return;
-/*
- * Sign for current process used in temporary files.
- * Actually it is the start time of current process.
- */
-u32b saved_floor_file_sign;
-saved_floor_type saved_floors[MAX_SAVED_FLOORS];
+ msg_print(_("エラー:古いテンポラリ・ファイルが残っています。", "Error: There are old temporary files."));
+ msg_print(_("変愚蛮怒を二重に起動していないか確認してください。", "Make sure you are not running two game processes simultaneously."));
+ msg_print(_("過去に変愚蛮怒がクラッシュした場合は一時ファイルを", "If the temporary files are garbage from an old crashed process, "));
+ msg_print(_("強制的に削除して実行を続けられます。", "you can delete them safely."));
+ if (!get_check(_("強制的に削除してもよろしいですか?", "Do you delete the old temporary files? ")))
+ quit(_("実行中止", "Aborted."));
-static FLOOR_IDX new_floor_id; /*!<次のフロアのID / floor_id of the destination */
-static u32b latest_visit_mark; /*!<フロアを渡った回数?(確認中) / Max number of visit_mark */
-static monster_type party_mon[MAX_PARTY_MON]; /*!< フロア移動に保存するペットモンスターの配列 */
+ *force = TRUE;
+}
/*!
* @brief 保存フロア配列を初期化する / Initialize saved_floors array.
safe_setuid_grab(creature_ptr);
fd = fd_make(floor_savefile, mode);
safe_setuid_drop();
- if (fd < 0) {
- if (!force) {
- msg_print(_("エラー:古いテンポラリ・ファイルが残っています。", "Error: There are old temporary files."));
- msg_print(_("変愚蛮怒を二重に起動していないか確認してください。", "Make sure you are not running two game processes simultaneously."));
- msg_print(_("過去に変愚蛮怒がクラッシュした場合は一時ファイルを", "If the temporary files are garbage from an old crashed process, "));
- msg_print(_("強制的に削除して実行を続けられます。", "you can delete them safely."));
- if (!get_check(_("強制的に削除してもよろしいですか?", "Do you delete the old temporary files? ")))
- quit(_("実行中止", "Aborted."));
-
- force = TRUE;
- }
- } else
- (void)fd_close(fd);
-
+ check_saved_tmp_files(fd, &force);
safe_setuid_grab(creature_ptr);
(void)fd_kill(floor_savefile);
safe_setuid_drop();
* @param sf_ptr 保存フロアの参照ポインタ
* @return なし
*/
-static void kill_saved_floor(player_type *creature_ptr, saved_floor_type *sf_ptr)
+void kill_saved_floor(player_type *creature_ptr, saved_floor_type *sf_ptr)
{
char floor_savefile[1024];
if (!sf_ptr || (sf_ptr->floor_id == 0))
sf_ptr->floor_id = 0;
}
+static void find_oldest_floor_id(player_type *creature_ptr, saved_floor_type *sf_ptr, FLOOR_IDX *fl_idx)
+{
+ if (*fl_idx != MAX_SAVED_FLOORS)
+ return;
+
+ s16b oldest = 0;
+ u32b oldest_visit = 0xffffffffL;
+ for (*fl_idx = 0; *fl_idx < MAX_SAVED_FLOORS; (*fl_idx)++) {
+ sf_ptr = &saved_floors[*fl_idx];
+ if ((sf_ptr->floor_id == creature_ptr->floor_id) || (sf_ptr->visit_mark > oldest_visit))
+ continue;
+
+ oldest = *fl_idx;
+ oldest_visit = sf_ptr->visit_mark;
+ }
+
+ sf_ptr = &saved_floors[oldest];
+ kill_saved_floor(creature_ptr, sf_ptr);
+ *fl_idx = oldest;
+}
+
/*!
* @brief 新規に利用可能な保存フロアを返す / Initialize new saved floor and get its floor id.
* @param creature_ptr プレーヤーへの参照ポインタ
FLOOR_IDX get_new_floor_id(player_type *creature_ptr)
{
saved_floor_type *sf_ptr = NULL;
- FLOOR_IDX i;
- for (i = 0; i < MAX_SAVED_FLOORS; i++) {
- sf_ptr = &saved_floors[i];
+ FLOOR_IDX fl_idx;
+ for (fl_idx = 0; fl_idx < MAX_SAVED_FLOORS; fl_idx++) {
+ sf_ptr = &saved_floors[fl_idx];
if (!sf_ptr->floor_id)
break;
}
- if (i == MAX_SAVED_FLOORS) {
- s16b oldest = 0;
- u32b oldest_visit = 0xffffffffL;
- for (i = 0; i < MAX_SAVED_FLOORS; i++) {
- sf_ptr = &saved_floors[i];
- if ((sf_ptr->floor_id == creature_ptr->floor_id) || (sf_ptr->visit_mark > oldest_visit))
- continue;
-
- oldest = i;
- oldest_visit = sf_ptr->visit_mark;
- }
-
- sf_ptr = &saved_floors[oldest];
- kill_saved_floor(creature_ptr, sf_ptr);
- i = oldest;
- }
-
- sf_ptr->savefile_id = i;
+ find_oldest_floor_id(creature_ptr, sf_ptr, &fl_idx);
+ sf_ptr->savefile_id = fl_idx;
sf_ptr->floor_id = max_floor_id;
sf_ptr->last_visit = 0;
sf_ptr->upper_floor_id = 0;
}
/*!
- * @brief フロア切り替え時の処理フラグを追加する / Prepare mode flags of changing floor
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param mode 追加したい所持フラグ
- * @return なし
- */
-void prepare_change_floor_mode(player_type *creature_ptr, BIT_FLAGS mode) { creature_ptr->change_floor_mode |= mode; }
-
-/*!
- * @brief 階段移動先のフロアが生成できない時に簡単な行き止まりマップを作成する / Builds the dead end
- * @return なし
- */
-static void build_dead_end(player_type *creature_ptr)
-{
- clear_cave(creature_ptr);
- creature_ptr->x = creature_ptr->y = 0;
- set_floor_and_wall(0);
- creature_ptr->current_floor_ptr->height = SCREEN_HGT;
- creature_ptr->current_floor_ptr->width = SCREEN_WID;
- for (POSITION y = 0; y < MAX_HGT; y++)
- for (POSITION x = 0; x < MAX_WID; x++)
- place_bold(creature_ptr, y, x, GB_SOLID_PERM);
-
- creature_ptr->y = creature_ptr->current_floor_ptr->height / 2;
- creature_ptr->x = creature_ptr->current_floor_ptr->width / 2;
- place_bold(creature_ptr, creature_ptr->y, creature_ptr->x, GB_FLOOR);
- wipe_generate_random_floor_flags(creature_ptr->current_floor_ptr);
-}
-
-/*!
- * @brief フロア移動時のペット保存処理 / Preserve_pets
- * @param master_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void preserve_pet(player_type *master_ptr)
-{
- for (MONSTER_IDX party_monster_num = 0; party_monster_num < MAX_PARTY_MON; party_monster_num++)
- party_mon[party_monster_num].r_idx = 0;
-
- if (master_ptr->riding) {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[master_ptr->riding];
- if (m_ptr->parent_m_idx) {
- master_ptr->riding = 0;
- master_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
- master_ptr->riding_ryoute = master_ptr->old_riding_ryoute = FALSE;
- } else {
- (void)COPY(&party_mon[0], m_ptr, monster_type);
- delete_monster_idx(master_ptr, master_ptr->riding);
- }
- }
-
- /*
- * todo 関数分割時の参考とするため、このコメントは残しておく。分割後はnumをparty_monster_numに変更する.
- * If player is in wild mode, no pets are preserved except a monster whom player riding.
- */
- if (!master_ptr->wild_mode && !master_ptr->current_floor_ptr->inside_arena && !master_ptr->phase_out) {
- for (MONSTER_IDX i = master_ptr->current_floor_ptr->m_max - 1, num = 1; (i >= 1 && num < MAX_PARTY_MON); i--) {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || !is_pet(m_ptr) || (i == master_ptr->riding))
- continue;
-
- if (reinit_wilderness) {
- } else {
- POSITION dis = distance(master_ptr->y, master_ptr->x, m_ptr->fy, m_ptr->fx);
- if (monster_confused_remaining(m_ptr) || monster_stunned_remaining(m_ptr) || monster_csleep_remaining(m_ptr) || (m_ptr->parent_m_idx != 0))
- continue;
-
- if (m_ptr->nickname
- && ((player_has_los_bold(master_ptr, m_ptr->fy, m_ptr->fx) && projectable(master_ptr, master_ptr->y, master_ptr->x, m_ptr->fy, m_ptr->fx))
- || (los(master_ptr, m_ptr->fy, m_ptr->fx, master_ptr->y, master_ptr->x)
- && projectable(master_ptr, m_ptr->fy, m_ptr->fx, master_ptr->y, master_ptr->x)))) {
- if (dis > 3)
- continue;
- } else if (dis > 1)
- continue;
- }
-
- (void)COPY(&party_mon[num], &master_ptr->current_floor_ptr->m_list[i], monster_type);
- num++;
- delete_monster_idx(master_ptr, i);
- }
- }
-
- if (record_named_pet) {
- for (MONSTER_IDX i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
- GAME_TEXT m_name[MAX_NLEN];
- if (!monster_is_valid(m_ptr) || !is_pet(m_ptr) || !m_ptr->nickname || (master_ptr->riding == i))
- continue;
-
- monster_desc(master_ptr, m_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- exe_write_diary(master_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_MOVED, m_name);
- }
- }
-
- for (MONSTER_IDX i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
- if ((m_ptr->parent_m_idx == 0) || (master_ptr->current_floor_ptr->m_list[m_ptr->parent_m_idx].r_idx != 0))
- continue;
-
- if (is_seen(master_ptr, m_ptr)) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(master_ptr, m_name, m_ptr, 0);
- msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
- }
-
- delete_monster_idx(master_ptr, i);
- }
-}
-
-/*!
* @brief フロア移動時にペットを伴った場合の準備処理 / Pre-calculate the racial counters of preserved pets
* @param master_ptr プレーヤーへの参照ポインタ
* @return なし
real_r_ptr(m_ptr)->cur_num++;
}
}
-
-/*!
- * @brief 移動先のフロアに伴ったペットを配置する / Place preserved pet monsters on new floor
- * @param master_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void place_pet(player_type *master_ptr)
-{
- int max_num = master_ptr->wild_mode ? 1 : MAX_PARTY_MON;
- floor_type *floor_ptr = master_ptr->current_floor_ptr;
- for (int i = 0; i < max_num; i++) {
- POSITION cy = 0, cx = 0;
- MONSTER_IDX m_idx;
- if (!(party_mon[i].r_idx))
- continue;
-
- if (i == 0) {
- m_idx = m_pop(floor_ptr);
- master_ptr->riding = m_idx;
- if (m_idx) {
- cy = master_ptr->y;
- cx = master_ptr->x;
- }
- } else {
- POSITION d;
- for (d = 1; d < A_MAX; d++) {
- int j;
- for (j = 1000; j > 0; j--) {
- scatter(master_ptr, &cy, &cx, master_ptr->y, master_ptr->x, d, 0);
- if (monster_can_enter(master_ptr, cy, cx, &r_info[party_mon[i].r_idx], 0))
- break;
- }
-
- if (j != 0)
- break;
- }
-
- m_idx = (d == 6) ? 0 : m_pop(floor_ptr);
- }
-
- if (m_idx != 0) {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[m_idx];
- monster_race *r_ptr;
- master_ptr->current_floor_ptr->grid_array[cy][cx].m_idx = m_idx;
- m_ptr->r_idx = party_mon[i].r_idx;
- *m_ptr = party_mon[i];
- r_ptr = real_r_ptr(m_ptr);
- m_ptr->fy = cy;
- m_ptr->fx = cx;
- m_ptr->current_floor_ptr = master_ptr->current_floor_ptr;
- m_ptr->ml = TRUE;
- m_ptr->mtimed[MTIMED_CSLEEP] = 0;
- m_ptr->hold_o_idx = 0;
- m_ptr->target_y = 0;
- if ((r_ptr->flags1 & RF1_FORCE_SLEEP) && !ironman_nightmare) {
- m_ptr->mflag |= (MFLAG_NICE);
- repair_monsters = TRUE;
- }
-
- update_monster(master_ptr, m_idx, TRUE);
- lite_spot(master_ptr, cy, cx);
- if (r_ptr->flags2 & RF2_MULTIPLY)
- master_ptr->current_floor_ptr->num_repro++;
- } else {
- monster_type *m_ptr = &party_mon[i];
- monster_race *r_ptr = real_r_ptr(m_ptr);
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(master_ptr, m_name, m_ptr, 0);
- msg_format(_("%sとはぐれてしまった。", "You have lost sight of %s."), m_name);
- if (record_named_pet && m_ptr->nickname) {
- monster_desc(master_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(master_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_LOST_SIGHT, m_name);
- }
-
- if (r_ptr->cur_num)
- r_ptr->cur_num--;
- }
- }
-
- (void)C_WIPE(party_mon, MAX_PARTY_MON, monster_type);
-}
-
-/*!
- * @brief ユニークモンスターやアーティファクトの所在フロアを更新する / Hack -- Update location of unique monsters and artifacts
- * @param cur_floor_id 現在のフロアID
- * @return なし
- * @details
- * The r_ptr->floor_id and a_ptr->floor_id are not updated correctly\n
- * while new floor creation since dungeons may be re-created by\n
- * auto-scum option.\n
- */
-static void update_unique_artifact(floor_type *floor_ptr, s16b cur_floor_id)
-{
- for (int i = 1; i < floor_ptr->m_max; i++) {
- monster_race *r_ptr;
- monster_type *m_ptr = &floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr))
- continue;
-
- r_ptr = real_r_ptr(m_ptr);
- if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
- r_ptr->floor_id = cur_floor_id;
- }
-
- for (int i = 1; i < floor_ptr->o_max; i++) {
- object_type *o_ptr = &floor_ptr->o_list[i];
- if (!object_is_valid(o_ptr))
- continue;
-
- if (object_is_fixed_artifact(o_ptr))
- a_info[o_ptr->name1].floor_id = cur_floor_id;
- }
-}
-
-/*!
- * @brief フロア移動時、プレイヤーの移動先モンスターが既にいた場合ランダムな近隣に移動させる / When a monster is at a place where player will return,
- * @return なし
- */
-static void get_out_monster(player_type *protected_ptr)
-{
- int tries = 0;
- POSITION dis = 1;
- POSITION oy = protected_ptr->y;
- POSITION ox = protected_ptr->x;
- floor_type *floor_ptr = protected_ptr->current_floor_ptr;
- MONSTER_IDX m_idx = floor_ptr->grid_array[oy][ox].m_idx;
- if (m_idx == 0)
- return;
-
- while (TRUE) {
- monster_type *m_ptr;
- POSITION ny = rand_spread(oy, dis);
- POSITION nx = rand_spread(ox, dis);
- tries++;
- if (tries > 10000)
- return;
-
- if (tries > 20 * dis * dis)
- dis++;
-
- if (!in_bounds(floor_ptr, ny, nx) || !is_cave_empty_bold(protected_ptr, ny, nx) || is_glyph_grid(&floor_ptr->grid_array[ny][nx])
- || is_explosive_rune_grid(&floor_ptr->grid_array[ny][nx]) || pattern_tile(floor_ptr, ny, nx))
- continue;
-
- m_ptr = &floor_ptr->m_list[m_idx];
- floor_ptr->grid_array[oy][ox].m_idx = 0;
- floor_ptr->grid_array[ny][nx].m_idx = m_idx;
- m_ptr->fy = ny;
- m_ptr->fx = nx;
- return;
- }
-}
-
-/*!
- * @brief 新フロアに移動元フロアに繋がる階段を配置する / Virtually teleport onto the stairs that is connecting between two floors.
- * @param sf_ptr 移動元の保存フロア構造体参照ポインタ
- * @return なし
- */
-static void locate_connected_stairs(player_type *creature_ptr, floor_type *floor_ptr, saved_floor_type *sf_ptr, BIT_FLAGS floor_mode)
-{
- POSITION sx = 0;
- POSITION sy = 0;
- POSITION x_table[20];
- POSITION y_table[20];
- int num = 0;
- for (POSITION y = 0; y < floor_ptr->height; y++) {
- for (POSITION x = 0; x < floor_ptr->width; x++) {
- grid_type *g_ptr = &floor_ptr->grid_array[y][x];
- feature_type *f_ptr = &f_info[g_ptr->feat];
- bool ok = FALSE;
- if (floor_mode & CFM_UP) {
- if (have_flag(f_ptr->flags, FF_LESS) && have_flag(f_ptr->flags, FF_STAIRS) && !have_flag(f_ptr->flags, FF_SPECIAL)) {
- ok = TRUE;
- if (g_ptr->special && g_ptr->special == sf_ptr->upper_floor_id) {
- sx = x;
- sy = y;
- }
- }
- } else if (floor_mode & CFM_DOWN) {
- if (have_flag(f_ptr->flags, FF_MORE) && have_flag(f_ptr->flags, FF_STAIRS) && !have_flag(f_ptr->flags, FF_SPECIAL)) {
- ok = TRUE;
- if (g_ptr->special && g_ptr->special == sf_ptr->lower_floor_id) {
- sx = x;
- sy = y;
- }
- }
- } else {
- if (have_flag(f_ptr->flags, FF_BLDG)) {
- ok = TRUE;
- }
- }
-
- if (ok && (num < 20)) {
- x_table[num] = x;
- y_table[num] = y;
- num++;
- }
- }
- }
-
- if (sx) {
- creature_ptr->y = sy;
- creature_ptr->x = sx;
- return;
- }
-
- if (num == 0) {
- prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE | CFM_NO_RETURN);
- if (!feat_uses_special(floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].feat))
- floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].special = 0;
-
- return;
- }
-
- int i = randint0(num);
- creature_ptr->y = y_table[i];
- creature_ptr->x = x_table[i];
-}
-
-/*!
- * @brief 現在のフロアを離れるに伴って行なわれる保存処理
- * / Maintain quest monsters, mark next floor_id at stairs, save current floor, and prepare to enter next floor.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void leave_floor(player_type *creature_ptr)
-{
- grid_type *g_ptr = NULL;
- feature_type *f_ptr;
- saved_floor_type *sf_ptr;
- MONRACE_IDX quest_r_idx = 0;
- FLOOR_IDX tmp_floor_idx = 0;
- preserve_pet(creature_ptr);
- remove_all_mirrors(creature_ptr, FALSE);
- if (creature_ptr->special_defense & NINJA_S_STEALTH)
- set_superstealth(creature_ptr, FALSE);
-
- new_floor_id = 0;
- if (!creature_ptr->floor_id && (creature_ptr->change_floor_mode & CFM_SAVE_FLOORS) && !(creature_ptr->change_floor_mode & CFM_NO_RETURN))
- tmp_floor_idx = get_new_floor_id(creature_ptr);
-
- for (DUNGEON_IDX i = 0; i < max_q_idx; i++) {
- if ((quest[i].status == QUEST_STATUS_TAKEN) && ((quest[i].type == QUEST_TYPE_KILL_LEVEL) || (quest[i].type == QUEST_TYPE_RANDOM))
- && (quest[i].level == creature_ptr->current_floor_ptr->dun_level) && (creature_ptr->dungeon_idx == quest[i].dungeon)
- && !(quest[i].flags & QUEST_FLAG_PRESET)) {
- quest_r_idx = quest[i].r_idx;
- }
- }
-
- for (DUNGEON_IDX i = 1; i < creature_ptr->current_floor_ptr->m_max; i++) {
- monster_race *r_ptr;
- monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || (quest_r_idx != m_ptr->r_idx))
- continue;
-
- r_ptr = real_r_ptr(m_ptr);
- if ((r_ptr->flags1 & RF1_UNIQUE) || (r_ptr->flags7 & RF7_NAZGUL))
- continue;
-
- delete_monster_idx(creature_ptr, i);
- }
-
- for (DUNGEON_IDX i = 0; i < INVEN_PACK; i++) {
- object_type *o_ptr = &creature_ptr->inventory_list[i];
- if (!object_is_valid(o_ptr))
- continue;
-
- if (object_is_fixed_artifact(o_ptr))
- a_info[o_ptr->name1].floor_id = 0;
- }
-
- sf_ptr = get_sf_ptr(creature_ptr->floor_id);
- if ((creature_ptr->change_floor_mode & CFM_RAND_CONNECT) && tmp_floor_idx)
- locate_connected_stairs(creature_ptr, creature_ptr->current_floor_ptr, sf_ptr, creature_ptr->change_floor_mode);
-
- if (creature_ptr->change_floor_mode & CFM_SAVE_FLOORS) {
- g_ptr = &creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x];
- f_ptr = &f_info[g_ptr->feat];
- if (g_ptr->special && !have_flag(f_ptr->flags, FF_SPECIAL) && get_sf_ptr(g_ptr->special))
- new_floor_id = g_ptr->special;
-
- if (have_flag(f_ptr->flags, FF_STAIRS) && have_flag(f_ptr->flags, FF_SHAFT))
- prepare_change_floor_mode(creature_ptr, CFM_SHAFT);
- }
-
- if (creature_ptr->change_floor_mode & (CFM_DOWN | CFM_UP)) {
- int move_num = 0;
- if (creature_ptr->change_floor_mode & CFM_DOWN)
- move_num = 1;
- else if (creature_ptr->change_floor_mode & CFM_UP)
- move_num = -1;
-
- if (creature_ptr->change_floor_mode & CFM_SHAFT)
- move_num += SGN(move_num);
-
- if (creature_ptr->change_floor_mode & CFM_DOWN) {
- if (!creature_ptr->current_floor_ptr->dun_level)
- move_num = d_info[creature_ptr->dungeon_idx].mindepth;
- } else if (creature_ptr->change_floor_mode & CFM_UP) {
- if (creature_ptr->current_floor_ptr->dun_level + move_num < d_info[creature_ptr->dungeon_idx].mindepth)
- move_num = -creature_ptr->current_floor_ptr->dun_level;
- }
-
- creature_ptr->current_floor_ptr->dun_level += move_num;
- }
-
- if (!creature_ptr->current_floor_ptr->dun_level && creature_ptr->dungeon_idx) {
- creature_ptr->leaving_dungeon = TRUE;
- if (!vanilla_town && !lite_town) {
- creature_ptr->wilderness_y = d_info[creature_ptr->dungeon_idx].dy;
- creature_ptr->wilderness_x = d_info[creature_ptr->dungeon_idx].dx;
- }
-
- creature_ptr->recall_dungeon = creature_ptr->dungeon_idx;
- creature_ptr->dungeon_idx = 0;
- creature_ptr->change_floor_mode &= ~CFM_SAVE_FLOORS; // TODO
- }
-
- if (!(creature_ptr->change_floor_mode & CFM_SAVE_FLOORS)) {
- for (DUNGEON_IDX i = 0; i < MAX_SAVED_FLOORS; i++)
- kill_saved_floor(creature_ptr, &saved_floors[i]);
-
- latest_visit_mark = 1;
- } else if (creature_ptr->change_floor_mode & CFM_NO_RETURN) {
- kill_saved_floor(creature_ptr, sf_ptr);
- }
-
- if (creature_ptr->floor_id == 0)
- return;
-
- if (new_floor_id == 0) {
- new_floor_id = get_new_floor_id(creature_ptr);
- if (g_ptr && !feat_uses_special(g_ptr->feat))
- g_ptr->special = new_floor_id;
- }
-
- if (creature_ptr->change_floor_mode & CFM_RAND_CONNECT) {
- if (creature_ptr->change_floor_mode & CFM_UP)
- sf_ptr->upper_floor_id = new_floor_id;
- else if (creature_ptr->change_floor_mode & CFM_DOWN)
- sf_ptr->lower_floor_id = new_floor_id;
- }
-
- if (((creature_ptr->change_floor_mode & CFM_SAVE_FLOORS) == 0) || ((creature_ptr->change_floor_mode & CFM_NO_RETURN) != 0))
- return;
-
- get_out_monster(creature_ptr);
- sf_ptr->last_visit = current_world_ptr->game_turn;
- forget_lite(creature_ptr->current_floor_ptr);
- forget_view(creature_ptr->current_floor_ptr);
- clear_mon_lite(creature_ptr->current_floor_ptr);
- if (!save_floor(creature_ptr, sf_ptr, 0)) {
- prepare_change_floor_mode(creature_ptr, CFM_NO_RETURN);
- kill_saved_floor(creature_ptr, get_sf_ptr(creature_ptr->floor_id));
- }
-}
-
-/*!
- * @brief フロアの切り替え処理 / Enter new floor.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * If the floor is an old saved floor, it will be\n
- * restored from the temporary file. If the floor is new one, new floor\n
- * will be generated.\n
- */
-void change_floor(player_type *creature_ptr)
-{
- saved_floor_type *sf_ptr;
- bool loaded = FALSE;
- current_world_ptr->character_dungeon = FALSE;
- creature_ptr->dtrap = FALSE;
- panel_row_min = 0;
- panel_row_max = 0;
- panel_col_min = 0;
- panel_col_max = 0;
- creature_ptr->ambush_flag = FALSE;
- if (!(creature_ptr->change_floor_mode & CFM_SAVE_FLOORS) && !(creature_ptr->change_floor_mode & CFM_FIRST_FLOOR)) {
- generate_floor(creature_ptr);
- new_floor_id = 0;
- } else {
- if (new_floor_id == 0)
- new_floor_id = get_new_floor_id(creature_ptr);
-
- sf_ptr = get_sf_ptr(new_floor_id);
- if (sf_ptr->last_visit) {
- if (load_floor(creature_ptr, sf_ptr, 0)) {
- loaded = TRUE;
- if (creature_ptr->change_floor_mode & CFM_NO_RETURN) {
- grid_type *g_ptr = &creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x];
- if (!feat_uses_special(g_ptr->feat)) {
- if (creature_ptr->change_floor_mode & (CFM_DOWN | CFM_UP))
- g_ptr->feat = feat_ground_type[randint0(100)];
-
- g_ptr->special = 0;
- }
- }
- }
- }
-
- if (creature_ptr->floor_id != 0) {
- saved_floor_type *cur_sf_ptr = get_sf_ptr(creature_ptr->floor_id);
- if (creature_ptr->change_floor_mode & CFM_UP) {
- if (cur_sf_ptr->upper_floor_id == new_floor_id)
- sf_ptr->lower_floor_id = creature_ptr->floor_id;
- } else if (creature_ptr->change_floor_mode & CFM_DOWN) {
- if (cur_sf_ptr->lower_floor_id == new_floor_id)
- sf_ptr->upper_floor_id = creature_ptr->floor_id;
- }
- } else {
- if (creature_ptr->change_floor_mode & CFM_UP)
- sf_ptr->lower_floor_id = 0;
- else if (creature_ptr->change_floor_mode & CFM_DOWN)
- sf_ptr->upper_floor_id = 0;
- }
-
- if (loaded) {
- GAME_TURN tmp_last_visit = sf_ptr->last_visit;
- GAME_TURN absence_ticks;
- int alloc_chance = d_info[creature_ptr->dungeon_idx].max_m_alloc_chance;
- GAME_TURN alloc_times;
- while (tmp_last_visit > current_world_ptr->game_turn)
- tmp_last_visit -= TURNS_PER_TICK * TOWN_DAWN;
-
- absence_ticks = (current_world_ptr->game_turn - tmp_last_visit) / TURNS_PER_TICK;
- for (MONSTER_IDX i = 1; i < creature_ptr->current_floor_ptr->m_max; i++) {
- monster_race *r_ptr;
- monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr))
- continue;
-
- if (!is_pet(m_ptr)) {
- m_ptr->hp = m_ptr->maxhp = m_ptr->max_maxhp;
- (void)set_monster_fast(creature_ptr, i, 0);
- (void)set_monster_slow(creature_ptr, i, 0);
- (void)set_monster_stunned(creature_ptr, i, 0);
- (void)set_monster_confused(creature_ptr, i, 0);
- (void)set_monster_monfear(creature_ptr, i, 0);
- (void)set_monster_invulner(creature_ptr, i, 0, FALSE);
- }
-
- r_ptr = real_r_ptr(m_ptr);
- if (!(r_ptr->flags1 & RF1_UNIQUE) && !(r_ptr->flags7 & RF7_NAZGUL))
- continue;
-
- if (r_ptr->floor_id != new_floor_id)
- delete_monster_idx(creature_ptr, i);
- }
-
- for (MONSTER_IDX i = 1; i < creature_ptr->current_floor_ptr->o_max; i++) {
- object_type *o_ptr = &creature_ptr->current_floor_ptr->o_list[i];
- if (!object_is_valid(o_ptr) || !object_is_fixed_artifact(o_ptr))
- continue;
-
- if (a_info[o_ptr->name1].floor_id != new_floor_id)
- delete_object_idx(creature_ptr, i);
- else
- a_info[o_ptr->name1].cur_num = 1;
- }
-
- (void)place_quest_monsters(creature_ptr);
- alloc_times = absence_ticks / alloc_chance;
- if (randint0(alloc_chance) < (absence_ticks % alloc_chance))
- alloc_times++;
-
- for (MONSTER_IDX i = 0; i < alloc_times; i++)
- (void)alloc_monster(creature_ptr, 0, 0, summon_specific);
- } else {
- if (sf_ptr->last_visit) {
- msg_print(_("階段は行き止まりだった。", "The staircases come to a dead end..."));
- build_dead_end(creature_ptr);
- if (creature_ptr->change_floor_mode & CFM_UP)
- sf_ptr->upper_floor_id = 0;
- else if (creature_ptr->change_floor_mode & CFM_DOWN)
- sf_ptr->lower_floor_id = 0;
- } else
- generate_floor(creature_ptr);
-
- sf_ptr->last_visit = current_world_ptr->game_turn;
- sf_ptr->dun_level = creature_ptr->current_floor_ptr->dun_level;
- if (!(creature_ptr->change_floor_mode & CFM_NO_RETURN)) {
- grid_type *g_ptr = &creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x];
- if ((creature_ptr->change_floor_mode & CFM_UP) && !quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
- g_ptr->feat = (creature_ptr->change_floor_mode & CFM_SHAFT) ? feat_state(creature_ptr, feat_down_stair, FF_SHAFT) : feat_down_stair;
- else if ((creature_ptr->change_floor_mode & CFM_DOWN) && !ironman_downward)
- g_ptr->feat = (creature_ptr->change_floor_mode & CFM_SHAFT) ? feat_state(creature_ptr, feat_up_stair, FF_SHAFT) : feat_up_stair;
-
- g_ptr->mimic = 0;
- g_ptr->special = creature_ptr->floor_id;
- }
- }
-
- if (creature_ptr->change_floor_mode & (CFM_RAND_PLACE)) {
- (void)new_player_spot(creature_ptr);
- } else if ((creature_ptr->change_floor_mode & CFM_NO_RETURN) && (creature_ptr->change_floor_mode & (CFM_DOWN | CFM_UP))) {
- if (!creature_ptr->blind) {
- msg_print(_("突然階段が塞がれてしまった。", "Suddenly the stairs is blocked!"));
- } else {
- msg_print(_("ゴトゴトと何か音がした。", "You hear some noises."));
- }
- }
-
- sf_ptr->visit_mark = latest_visit_mark++;
- }
-
- place_pet(creature_ptr);
- forget_travel_flow(creature_ptr->current_floor_ptr);
- update_unique_artifact(creature_ptr->current_floor_ptr, new_floor_id);
- creature_ptr->floor_id = new_floor_id;
- current_world_ptr->character_dungeon = TRUE;
- if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN)
- wiz_lite(creature_ptr, (bool)(creature_ptr->pclass == CLASS_NINJA));
-
- creature_ptr->current_floor_ptr->generated_turn = current_world_ptr->game_turn;
- creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
- creature_ptr->feeling = 0;
- creature_ptr->change_floor_mode = 0L;
- select_floor_music(creature_ptr);
- creature_ptr->change_floor_mode = 0;
-}