#include "system/angband.h"
-#define MAX_SAVED_FLOORS 20 /*!< 保存フロアの最大数 / Maximum number of saved floors. */
-
-struct player_type;
-typedef struct player_type player_type;
+/*
+ * Flags for change floor mode
+ */
+#define CFM_UP 0x0001 /* Move up */
+#define CFM_DOWN 0x0002 /* Move down */
+#define CFM_LONG_STAIRS 0x0004 /* Randomly occurred long stairs/shaft */
+#define CFM_XXX 0x0008 /* XXX */
+#define CFM_SHAFT 0x0010 /* Shaft */
+#define CFM_RAND_PLACE 0x0020 /* Arrive at random grid */
+#define CFM_RAND_CONNECT 0x0040 /* Connect with random stairs */
+#define CFM_SAVE_FLOORS 0x0080 /* Save floors */
+#define CFM_NO_RETURN 0x0100 /* Flee from random quest etc... */
+#define CFM_FIRST_FLOOR 0x0200 /* Create exit from the dungeon */
+
+#define MAX_SAVED_FLOORS 20 /*!< 保存フロアの最大数 / Maximum number of saved floors. */
/*
* A structure type for the saved floor
} saved_floor_type;
extern u32b saved_floor_file_sign;
-
-extern void init_saved_floors(player_type *creature_ptr, bool force);
-extern void change_floor(player_type *creature_ptr);
-extern void leave_floor(player_type *creature_ptr);
-extern void clear_saved_floor_files(player_type *creature_ptr);
-extern saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
-extern FLOOR_IDX get_new_floor_id(player_type *creature_ptr);
-
-/*
- * Flags for change floor mode
- */
-#define CFM_UP 0x0001 /* Move up */
-#define CFM_DOWN 0x0002 /* Move down */
-#define CFM_LONG_STAIRS 0x0004 /* Randomly occurred long stairs/shaft */
-#define CFM_XXX 0x0008 /* XXX */
-#define CFM_SHAFT 0x0010 /* Shaft */
-#define CFM_RAND_PLACE 0x0020 /* Arrive at random grid */
-#define CFM_RAND_CONNECT 0x0040 /* Connect with random stairs */
-#define CFM_SAVE_FLOORS 0x0080 /* Save floors */
-#define CFM_NO_RETURN 0x0100 /* Flee from random quest etc... */
-#define CFM_FIRST_FLOOR 0x0200 /* Create exit from the dungeon */
-extern void prepare_change_floor_mode(player_type *creature_ptr, BIT_FLAGS mode);
-
-extern void precalc_cur_num_of_pet(player_type *creature_ptr);
-extern FLOOR_IDX max_floor_id;
+extern bool repair_monsters;
+
+void init_saved_floors(player_type *creature_ptr, bool force);
+void change_floor(player_type *creature_ptr);
+void leave_floor(player_type *creature_ptr);
+void clear_saved_floor_files(player_type *creature_ptr);
+saved_floor_type *get_sf_ptr(FLOOR_IDX floor_id);
+FLOOR_IDX get_new_floor_id(player_type *creature_ptr);
+void prepare_change_floor_mode(player_type *creature_ptr, BIT_FLAGS mode);
+void precalc_cur_num_of_pet(player_type *creature_ptr);
+FLOOR_IDX max_floor_id;