-#include "floor/tunnel-generator.h"
+#include "floor/tunnel-generator.h"
#include "floor/cave.h"
#include "floor/dungeon-tunnel-util.h"
#include "floor/geometry.h"
POSITION x3, y3, dx, dy;
POSITION changex, changey;
bool retval, firstsuccede;
- grid_type *g_ptr;
+ Grid *g_ptr;
int length = distance(x1, y1, x2, y2);
auto *floor_ptr = player_ptr->current_floor_ptr;