parse_fixed_map(player_ptr, "t_info.txt", 0, 0, MAX_HGT, MAX_WID);
if (!corner && !border)
- player_ptr->visit |= (1L << (player_ptr->town_num - 1));
+ player_ptr->visit |= (1UL << (player_ptr->town_num - 1));
} else {
int terrain = wilderness[y][x].terrain;
u32b seed = wilderness[y][x].seed;