typedef struct wilderness_grid {
wt_type terrain; /* Terrain type */
- TOWN_IDX town; /* Town number */
+ int16_t town; /* Town number */
DEPTH level; /* Level of the wilderness */
byte road; /* Road */
char name[32]; /* Name of the town/wilderness */
w_letter[index].level = 0;
if (num > 3)
- w_letter[index].town = (TOWN_IDX)atoi(zz[3]);
+ w_letter[index].town = static_cast<int16_t>(atoi(zz[3]));
else
w_letter[index].town = 0;