}\r
}\r
\r
- /* Update the monsters */\r
p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);\r
-\r
- /* Redraw map */\r
p_ptr->redraw |= (PR_MAP);\r
-\r
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
\r
if (p_ptr->special_defense & NINJA_S_STEALTH)\r
}\r
}\r
\r
- /* Update the monsters */\r
p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);\r
-\r
- /* Redraw map */\r
p_ptr->redraw |= (PR_MAP);\r
-\r
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
\r
if (p_ptr->special_defense & NINJA_S_STEALTH)\r