#pragma once
-extern void day_break(floor_type *floor_ptr);
-extern void night_falls(floor_type *floor_ptr);
+extern void day_break(player_type *subject_ptr);
+extern void night_falls(player_type *subject_ptr);
extern MONSTER_NUMBER count_all_hostile_monsters(floor_type *floor_ptr);
extern byte get_dungeon_feeling(floor_type *floor_ptr);
extern void update_dungeon_feeling(player_type *subject_ptr, floor_type *floor_ptr);