#include "rooms.h"
#include "floor-streams.h"
#include "trap.h"
+#include "monster.h"
+#include "quest.h"
int dun_tun_rnd;
int dun_tun_chg;
/* Fill the arrays of floors and walls in the good proportions */
set_floor_and_wall(dungeon_type);
-
- /* Prepare allocation table */
get_mon_num_prep(get_monster_hook(), NULL);
/* Randomize the dungeon creation values */
monster_level = base_level;
if (record_stair) do_cmd_write_nikki(NIKKI_TO_QUEST, p_ptr->inside_quest, NULL);
-
- /* Prepare allocation table */
get_mon_num_prep(get_monster_hook(), NULL);
init_flags = INIT_CREATE_DUNGEON;