msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
}
-
delete_monster_idx(i);
}
}
{
int tries = 0;
POSITION dis = 1;
- int oy = p_ptr->y;
- int ox = p_ptr->x;
+ POSITION oy = p_ptr->y;
+ POSITION ox = p_ptr->x;
MONSTER_IDX m_idx = cave[oy][ox].m_idx;
/* Nothing to do if no monster */
monster_type *m_ptr;
/* Pick a (possibly illegal) location */
- int ny = rand_spread(oy, dis);
- int nx = rand_spread(ox, dis);
+ POSITION ny = rand_spread(oy, dis);
+ POSITION nx = rand_spread(ox, dis);
tries++;
cave_type *c_ptr = NULL;
feature_type *f_ptr;
saved_floor_type *sf_ptr;
- int quest_r_idx = 0;
+ MONRACE_IDX quest_r_idx = 0;
DUNGEON_IDX i;
/* Preserve pets and prepare to take these to next floor */