for (i = m_max - 1; i >=1; i--)
{
monster_type *m_ptr = &m_list[i];
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
if (!m_ptr->r_idx) continue;
if (!is_pet(m_ptr)) continue;
if (is_seen(m_ptr))
{
- char m_name[80];
-
- /* Acquire the monster name */
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
msg_format(_("%sは消え去った!", "%^s disappears!"), m_name);
}
{
monster_type *m_ptr = &party_mon[i];
monster_race *r_ptr = real_r_ptr(m_ptr);
- char m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, 0);
msg_format(_("%sとはぐれてしまった。", "You have lost sight of %s."), m_name);
/* Record the last visit turn of current floor */
sf_ptr->last_visit = turn;
- /* Forget the lite */
forget_lite();
-
- /* Forget the view */
forget_view();
-
- /* Forget the view */
clear_mon_lite();
/* Save current floor */