tex_info->texture_unit = inst->Src[1].Register.Index;
tex_info->sampler_unit = inst->Src[2].Register.Index;
+ if (tex_info->texture_unit != tex_info->sampler_unit) {
+ info->sampler_texture_units_different = TRUE;
+ }
+
if (modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_DERIV ||
modifier == LP_BLD_TEX_MODIFIER_EXPLICIT_LOD ||
modifier == LP_BLD_TEX_MODIFIER_LOD_BIAS || shadow) {