if (tex->b.b.target == PIPE_TEXTURE_1D)
return I915_TILE_NONE;
- if (util_format_is_s3tc(tex->b.b.format))
- return I915_TILE_X;
-
- if (is->debug.use_blitter)
- return I915_TILE_X;
- else
- return I915_TILE_Y;
+ /* Use X tiling for 2D, 3D and compressed textures */
+ return I915_TILE_X;
}