struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
-struct llvmpipe_tile_cache;
-struct llvmpipe_tex_tile_cache;
struct lp_fragment_shader;
struct lp_vertex_shader;
struct lp_blend_state;
-
+struct setup_context;
struct llvmpipe_context {
struct pipe_context pipe; /**< base class */
/** Constant state objects */
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
/** Other rendering state */
- struct pipe_blend_color blend_color[4][16];
+ struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
unsigned num_textures;
+ unsigned num_vertex_samplers;
+ unsigned num_vertex_textures;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
/** Vertex format */
struct vertex_info vertex_info;
- struct vertex_info vertex_info_vbuf;
/** Which vertex shader output slot contains point size */
int psize_slot;
- /* The reduced version of the primitive supplied by the state
- * tracker.
- */
- unsigned reduced_api_prim;
-
- /* The reduced primitive after unfilled triangles, wide-line
- * decomposition, etc, are taken into account. This is the
- * primitive actually rasterized.
- */
- unsigned reduced_prim;
-
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
- unsigned line_stipple_counter;
-
- /** TGSI exec things */
- struct {
- struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
- struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
- struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
- struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
- } tgsi;
+ /** The tiling engine */
+ struct setup_context *setup;
/** The primitive drawing context */
struct draw_context *draw;
- struct draw_stage *setup;
- struct draw_stage *vbuf;
- struct llvmpipe_vbuf_render *vbuf_render;
-
- boolean dirty_render_cache;
-
- struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
-
- /* TODO: we shouldn't be using external interfaces internally like this */
- struct pipe_transfer *zsbuf_transfer;
- uint8_t *zsbuf_map;
unsigned tex_timestamp;
- struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
-
- unsigned no_rast : 1;
+ boolean no_rast;
- struct lp_jit_context jit_context;
};