static boolean
try_update_scene_state( struct lp_setup_context *setup )
{
+ static const float fake_const_buf[4];
boolean new_scene = (setup->fs.stored == NULL);
struct lp_scene *scene = setup->scene;
unsigned i;
setup->constants[i].stored_size = current_size;
setup->constants[i].stored_data = stored;
}
+ setup->fs.current.jit_context.constants[i] =
+ setup->constants[i].stored_data;
}
else {
setup->constants[i].stored_size = 0;
setup->constants[i].stored_data = NULL;
+ setup->fs.current.jit_context.constants[i] = fake_const_buf;
}
- setup->fs.current.jit_context.constants[i] =
- setup->constants[i].stored_data;
num_constants =
setup->constants[i].stored_size / (sizeof(float) * 4);
setup->fs.current.jit_context.num_constants[i] = num_constants;