* only needed for exporting dmabuf's, so I think I won't loose much
* sleep over it.
*/
-static int convert_to_fourcc(int format)
+int convert_to_fourcc(int format)
{
switch(format) {
case __DRI_IMAGE_FORMAT_RGB565:
/* no-op */
}
-static __DRIimage *
+__DRIimage *
dri2_lookup_egl_image(struct dri_screen *screen, void *handle)
{
const __DRIimageLookupExtension *loader = screen->sPriv->dri2.image;
return img;
}
-static __DRIimage *
+__DRIimage *
dri2_create_image_from_winsys(__DRIscreen *_screen,
int width, int height, int format,
int num_handles, struct winsys_handle *whandle,
return img;
}
-static __DRIimage *
+__DRIimage *
dri2_create_from_texture(__DRIcontext *context, int target, unsigned texture,
int depth, int level, unsigned *error,
void *loaderPrivate)
pipe_transfer_unmap(pipe, (struct pipe_transfer *)data);
}
-static void
+void
dri2_destroy_image(__DRIimage *img)
{
pipe_resource_reference(&img->texture, NULL);
ctx->fence_server_sync(ctx, fence->pipe_fence);
}
-static __DRI2fenceExtension dri2FenceExtension = {
+__DRI2fenceExtension dri2FenceExtension = {
.base = { __DRI2_FENCE, 2 },
.create_fence = dri2_create_fence,
return MESA_GLINTEROP_INVALID_MIP_LEVEL;
}
- if (!st_finalize_texture(ctx, st->pipe, obj)) {
+ if (!st_finalize_texture(ctx, st->pipe, obj, 0)) {
mtx_unlock(&ctx->Shared->Mutex);
return MESA_GLINTEROP_OUT_OF_RESOURCES;
}
if (screen->fd < 0 || (fd = fcntl(screen->fd, F_DUPFD_CLOEXEC, 3)) < 0)
goto free_screen;
- if (pipe_loader_drm_probe_fd(&screen->dev, fd))
- pscreen = pipe_loader_create_screen(screen->dev);
-
+ pscreen = load_pipe_screen(&screen->dev, screen->fd);
if (!pscreen)
goto release_pipe;