bool record_ident; /* Record first identified items */
bool record_named_pet; /* Record informations of named pets */
char record_o_name[MAX_NLEN];
-s32b record_turn;
+GAME_TURN record_turn;
/* Cheating options */
bool cheat_live; /* Allow player to avoid death */
bool cheat_save; /* Ask for saving death */
bool cheat_diary_output; /* Detailed info to diary */
-bool cheat_turn; /* Peek turn */
+bool cheat_turn; /* Peek current_world_ptr->game_turn */
bool cheat_sight;
},
{ &cheat_turn, FALSE, 255, 0x81, 0x00,
- "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put turn to game message.")
+ "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put current_world_ptr->game_turn to game message.")
},
{ &cheat_sight, FALSE, 255, 0x82, 0x00,