bool confirm_destroy; /* Prompt for destruction of known worthless items */
bool confirm_wear; /* Confirm to wear/wield known cursed items */
bool confirm_quest; /* Prompt before exiting a quest level */
-bool target_pet; /* Allow targetting pets */
+bool target_pet; /* Allow targeting pets */
bool easy_open; /* Automatically open doors */
-
-#ifdef ALLOW_EASY_DISARM
bool easy_disarm; /* Automatically disarm traps */
-#endif
-
-#ifdef ALLOW_EASY_FLOOR
bool easy_floor; /* Display floor stacks in a list */
-#endif
-
bool use_command; /* Allow unified use command */
bool over_exert; /* Allow casting spells when short of mana */
bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
-
/*** Map Screen Options ***/
bool center_player; /* Center map while walking (*slow*) */
bool view_torch_grids; /* Map remembers all torch-lit grids */
bool view_unsafe_grids; /* Map marked by detect traps */
bool view_reduce_view; /* Reduce view-radius in town */
-bool fresh_before; /* Flush output while continuous command */
+bool fresh_before; /* Flush output while in repeated command */
bool fresh_after; /* Flush output after monster's move */
bool fresh_message; /* Flush output after every message */
bool hilite_player; /* Hilite the player with the cursor */
bool abbrev_all; /* Describe obj's all resistances by abbreviation */
bool exp_need; /* Show the experience needed for next level */
bool ignore_unview; /* Ignore whenever any monster does */
+bool refresh_mon_list; /* Refresh monster list before action */
/*** Game-Play Options ***/
bool find_ignore_stairs; /* Run past stairs */
bool find_ignore_doors; /* Run through open doors */
bool find_cut; /* Run past known corners */
-bool check_abort; /* Check for user abort while continuous command */
+bool check_abort; /* Check for user abort while in repeated command */
bool flush_failure; /* Flush input on various failures */
bool flush_disturb; /* Flush input whenever disturbed */
bool disturb_move; /* Disturb whenever any monster moves */
bool record_danger; /* Record hitpoint warning */
bool record_arena; /* Record arena victories */
bool record_ident; /* Record first identified items */
-bool record_named_pet; /* Record informations of named pets */
+bool record_named_pet; /* Record information about named pets */
char record_o_name[MAX_NLEN];
-s32b record_turn;
+GAME_TURN record_turn;
/* Cheating options */
bool cheat_live; /* Allow player to avoid death */
bool cheat_save; /* Ask for saving death */
bool cheat_diary_output; /* Detailed info to diary */
-bool cheat_turn; /* Peek turn */
+bool cheat_turn; /* Peek current_world_ptr->game_turn */
bool cheat_sight;
"confirm_quest", _("クエストを諦めて階段で逃げる前に確認する", "Prompt before exiting a quest level") },
{ &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
- "target_pet", _("ペットをターゲットにする", "Allow targetting pets") },
+ "target_pet", _("ペットをターゲットにする", "Allow targeting pets") },
{ &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
"easy_open", _("自動的にドアを開ける", "Automatically open doors") },
{ &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
"easy_disarm", _("自動的に罠を解除する", "Automatically disarm traps") },
- #ifdef ALLOW_EASY_FLOOR /* TNB */
{ &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
"easy_floor", _("床上で重なったアイテムをリストする", "Display floor stacks in a list") },
- #endif /* ALLOW_EASY_FLOOR -- TNB */
{ &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
"use_command", _("「使う(a)」コマンドでアイテムを何でも使える", "Allow unified use command") },
"view_reduce_view", _("街では視野を狭くする", "Reduce view-radius in town") },
{ &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") },
+ "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while in repeated command") },
{ &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
"fresh_after", _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") },
"exp_need", _("次のレベルに必要な経験値を表示する", "Show the experience needed for next level") },
{ &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", _("視界外のモンスターの行動を表示しない", "Ignore whenever any monster does") },
+ "ignore_unview", _("視界外のモンスターの行動を表示しない", "Ignore out-of-sight monster behavior") },
+
+ { &refresh_mon_list, FALSE, OPT_PAGE_TEXT, 2, 18,
+ "refresh_mon_list", _("行動前に視界内モンスターリストを更新(重い)", "Refresh monster list before action") },
{ &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14,
"show_ammo_detail", _("矢弾のダメージの説明を表示する", "Show description of ammo damage") },
"find_cut", _("曲り角を斜めに最短距離で通過する", "Run past known corners") },
{ &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") },
+ "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while in repeated command") },
{ &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
"flush_failure", _("様々なミス発生時に入力をクリアする", "Flush input on various failures") },
"record_ident", _("未判明のアイテムの識別を記録する", "Record first identified items") },
{ &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", _("名前つきペットの情報を記録する", "Record informations of named pets") },
+ "record_named_pet", _("名前つきペットの情報を記録する", "Record information about named pets") },
/*** End of Table ***/
},
{ &cheat_turn, FALSE, 255, 0x81, 0x00,
- "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put turn to game message.")
+ "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put turn in game messages.")
},
{ &cheat_sight, FALSE, 255, 0x82, 0x00,