#define DARK_EMPTY 5 /* 1/chance of arena level NOT being lit (2) */
#define DUN_CAVERN 20 /* 1/chance of having a cavern level */
-/* Number of rooms to attempt (was 50) */
-#define DUN_ROOMS_MIN 10
-#define DUN_ROOMS_MAX 100
-
/*
* Dungeon tunnel generation values
*/
/* Array of which blocks are used */
bool room_map[MAX_ROOMS_ROW][MAX_ROOMS_COL];
- /* Hack -- there is a pit/nest on this level */
- int crowded;
+ /* Various type of dungeon floors */
+ bool destroyed;
+ bool empty_level;
+ bool cavern;
+ int laketype;
};
extern dun_data *dun;