--- /dev/null
+/*
+Copyright (C) 2003 Parallel Realities
+Copyright (C) 2011, 2012, 2013 Guus Sliepen
+Copyright (C) 2015, 2016 onpon4 <onpon4@riseup.net>
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 3
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <ctype.h>
+
+#include "Starfighter.h"
+
+SDL_Surface *gfx_background;
+SDL_Surface *gfx_sprites[SP_MAX];
+SDL_Surface *gfx_faceSprites[FS_MAX];
+SDL_Surface *gfx_shipSprites[SS_MAX];
+SDL_Surface *gfx_fontSprites[FONT_MAX];
+SDL_Surface *gfx_shopSprites[SHOP_S_MAX];
+textObject gfx_textSprites[TS_MAX];
+SDL_Surface *gfx_messageBox;
+
+void gfx_init()
+{
+ screen_bufferHead = new bRect;
+ screen_bufferHead->next = NULL;
+ screen_bufferTail = screen_bufferHead;
+
+ for (int i = 0 ; i < SP_MAX ; i++)
+ gfx_sprites[i] = NULL;
+
+ for (int i = 0 ; i < SS_MAX ; i++)
+ gfx_shipSprites[i] = NULL;
+
+ for (int i = 0 ; i < TS_MAX ; i++)
+ gfx_textSprites[i].image = NULL;
+
+ for (int i = 0 ; i < SHOP_S_MAX ; i++)
+ gfx_shopSprites[i] = NULL;
+
+ for (int i = 0 ; i < FONT_MAX ; i++)
+ gfx_fontSprites[i] = NULL;
+
+ gfx_background = NULL;
+ gfx_messageBox = NULL;
+
+ screen = NULL;
+}
+
+SDL_Surface *gfx_setTransparent(SDL_Surface *sprite)
+{
+ SDL_SetColorKey(sprite, SDL_TRUE, SDL_MapRGB(sprite->format, 0, 0, 0));
+ return sprite;
+}
+
+void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest)
+{
+ SDL_Rect blitRect;
+
+ // Exit early if image is not on dest at all
+ if (x + image->w < 0 || x >= dest->w || y + image->h < 0 || y >= dest->h)
+ return;
+
+ // Set up a rectangle to draw to
+ blitRect.x = x;
+ blitRect.y = y;
+ blitRect.w = image->w;
+ blitRect.h = image->h;
+
+ /* Blit onto the destination surface */
+ if (SDL_BlitSurface(image, NULL, dest, &blitRect) < 0)
+ {
+ printf("BlitSurface error: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+
+ // Only if it is to the screen, mark the region as damaged
+ if (dest == screen)
+ screen_addBuffer(blitRect.x, blitRect.y, blitRect.w, blitRect.h);
+}
+
+/*
+In 16 bit mode this is slow. VERY slow. Don't write directly to a surface
+that constantly needs updating (eg - the main game screen)
+*/
+static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
+{
+ int i;
+ int splitword;
+ SDL_Rect area;
+ SDL_Rect letter;
+
+ area.x = x;
+ area.y = y;
+ area.w = 8;
+ area.h = 14;
+
+ letter.y = 0;
+ letter.w = 8;
+ letter.h = 14;
+
+ while (*in != '\0')
+ {
+ if (*in & 0x80)
+ {
+ if ((unsigned char )in[0] != 0x8e)
+ {
+ SDL_Rect kanji;
+
+ kanji.x = ((in[1] & 0x7f) - 0x21) * 16;
+ kanji.y = ((in[0] & 0x7f) - 0x21) * 16 + 16;
+ kanji.w = 16;
+ kanji.h = 16;
+
+ area.y -= 1;
+ if (SDL_BlitSurface(gfx_fontSprites[fontColor], &kanji, dest, &area) < 0)
+ {
+ printf("BlitSurface error: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+ area.y += 1;
+ area.x += 16;
+ }
+ else
+ {
+ SDL_Rect kana;
+
+ kana.x = (int )((unsigned char )in[1] - 66) * 8;
+ kana.y = 0;
+ kana.w = 8;
+ kana.h = 14;
+
+ if (SDL_BlitSurface(gfx_fontSprites[fontColor], &kana, dest, &area) < 0)
+ {
+ printf("BlitSurface error: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+
+ area.x += 8;
+ }
+
+ if (wrap)
+ {
+ if (area.x > (dest->w - 70))
+ {
+ area.y += 16;
+ area.x = x;
+ }
+ }
+
+ in += 2;
+ }
+ else
+ {
+ if (*in != ' ')
+ {
+ letter.x = (*in - 33);
+ letter.x *= 8;
+
+ /* Blit onto the screen surface */
+ if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0)
+ {
+ printf("BlitSurface error: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+ }
+
+ area.x += 9;
+
+ if (wrap)
+ {
+ if ((area.x > (dest->w - 70)) && (*in == ' '))
+ {
+ area.y += 16;
+ area.x = x;
+ }
+ else if (area.x > (dest->w - 31))
+ {
+ splitword = 1;
+ for (i = 0 ; i < 4 ; i++)
+ {
+ if (!isalpha(*(in + i)))
+ {
+ splitword = 0;
+ break;
+ }
+ }
+
+ if (splitword)
+ {
+ letter.x = (int)('-') - 33;
+ letter.x *= 8;
+ if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0)
+ {
+ printf("BlitSurface error: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+ area.y += 16;
+ area.x = x;
+ }
+ }
+ }
+
+ in++;
+ }
+ }
+
+ return area.y;
+}
+
+int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
+{
+ if (x == -1)
+ x = (dest->w - (strlen(in) * 9)) / 2;
+
+ gfx_renderStringBase(in, x, y - 1, FONT_OUTLINE, wrap, dest);
+ gfx_renderStringBase(in, x, y + 1, FONT_OUTLINE, wrap, dest);
+ gfx_renderStringBase(in, x, y + 2, FONT_OUTLINE, wrap, dest);
+ gfx_renderStringBase(in, x - 1, y, FONT_OUTLINE, wrap, dest);
+ gfx_renderStringBase(in, x - 2, y, FONT_OUTLINE, wrap, dest);
+ gfx_renderStringBase(in, x + 1, y, FONT_OUTLINE, wrap, dest);
+ return gfx_renderStringBase(in, x, y, fontColor, wrap, dest);
+}
+
+/*
+ * Set the pixel at (x, y) to the given value
+ * NOTE: The surface must be locked before calling this!
+ */
+void gfx_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
+{
+ int bpp = surface->format->BytesPerPixel;
+ /* Here p is the address to the pixel we want to set */
+ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
+
+ switch(bpp)
+ {
+ case 1:
+ *p = pixel;
+ break;
+
+ case 2:
+ *(Uint16 *)p = pixel;
+ break;
+
+ case 3:
+ if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+ {
+ p[0] = (pixel >> 16) & 0xff;
+ p[1] = (pixel >> 8) & 0xff;
+ p[2] = pixel & 0xff;
+ }
+ else
+ {
+ p[0] = pixel & 0xff;
+ p[1] = (pixel >> 8) & 0xff;
+ p[2] = (pixel >> 16) & 0xff;
+ }
+ break;
+
+ case 4:
+ *(Uint32 *)p = pixel;
+ break;
+ }
+}
+
+void gfx_drawLine(SDL_Surface *dest, int x1, int y1, int x2, int y2, int col)
+{
+ int counter = 0;
+
+ if ( SDL_MUSTLOCK(dest) )
+ {
+ if ( SDL_LockSurface(dest) < 0 )
+ {
+ printf("Can't lock screen: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+ }
+
+ while(1)
+ {
+ gfx_putPixel(dest, x1, y1, col);
+
+ if (x1 > x2) x1--;
+ if (x1 < x2) x1++;
+ if (y1 > y2) y1--;
+ if (y1 < y2) y1++;
+
+ if ((x1 == x2) && (y1 == y2))
+ {break;}
+ if (counter == 1000)
+ {printf("Loop Error!\n"); break;}
+ counter++;
+ }
+
+ if (SDL_MUSTLOCK(dest))
+ {
+ SDL_UnlockSurface(dest);
+ }
+}
+
+/*
+A quick(?) circle draw function. This code was posted to the SDL
+mailing list... I didn't write it myself.
+*/
+void gfx_drawCircle(int xc, int yc, int R, SDL_Surface *PIX, int col)
+{
+ int x = 0;
+ int xx = 0;
+ int y = R;
+ int yy = 2 * R;
+ int p = 1 - R;
+
+ gfx_putPixel(PIX, xc, yc - y, col);
+ gfx_putPixel(PIX, xc, yc + y, col);
+ gfx_putPixel(PIX, xc - y, yc, col);
+ gfx_putPixel(PIX, xc + y, yc, col);
+
+ while (x < y)
+ {
+ xx += 2;
+ x++;
+ if (p >= 0)
+ {
+ yy -= 2;
+ y--;
+ p -= yy;
+ }
+ p += xx + 1;
+
+ gfx_putPixel(PIX, xc - x, yc - y, col);
+ gfx_putPixel(PIX, xc + x, yc - y, col);
+ gfx_putPixel(PIX, xc - x, yc + y, col);
+ gfx_putPixel(PIX, xc + x, yc + y, col);
+ gfx_putPixel(PIX, xc - y, yc - x, col);
+ gfx_putPixel(PIX, xc + y, yc - x, col);
+ gfx_putPixel(PIX, xc - y, yc + x, col);
+ gfx_putPixel(PIX, xc + y, yc + x, col);
+ }
+
+ if ((x = y))
+ {
+ gfx_putPixel(PIX, xc - x, yc - y, col);
+ gfx_putPixel(PIX, xc + x, yc - y, col);
+ gfx_putPixel(PIX, xc - x, yc + y, col);
+ gfx_putPixel(PIX, xc + x, yc + y, col);
+ }
+}
+
+void gfx_drawRect(SDL_Surface *dest, int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
+{
+ SDL_Rect r = {(int16_t)x, (int16_t)y, (uint16_t)w, (uint16_t)h};
+ SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, red, green, blue));
+
+ gfx_drawLine(dest, x, y, x + w, y, SDL_MapRGB(screen->format, 255, 255, 255));
+ gfx_drawLine(dest, x, y, x, y + h, SDL_MapRGB(screen->format, 255, 255, 255));
+ gfx_drawLine(dest, x, y + h, x + w, y + h, SDL_MapRGB(screen->format, 128, 128, 128));
+ gfx_drawLine(dest, x + w, y + 1, x + w, y + h, SDL_MapRGB(screen->format, 128, 128, 128));
+}
+
+SDL_Surface *gfx_createSurface(int width, int height)
+{
+ SDL_Surface *surface;
+ Uint32 rmask, gmask, bmask, amask;
+
+ /* SDL interprets each pixel as a 32-bit number, so our masks must depend
+ on the endianness (byte order) of the machine */
+ #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
+ rmask = 0xff000000;
+ gmask = 0x00ff0000;
+ bmask = 0x0000ff00;
+ amask = 0x000000ff;
+ #else
+ rmask = 0x000000ff;
+ gmask = 0x0000ff00;
+ bmask = 0x00ff0000;
+ amask = 0xff000000;
+ #endif
+
+ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, rmask, gmask, bmask, amask);
+
+ if (surface == NULL) {
+ printf("CreateRGBSurface failed: %s\n", SDL_GetError());
+ engine_showError(2, "");
+ }
+
+ return surface;
+}
+
+SDL_Surface *gfx_createTextSurface(const char *inString, int color)
+{
+ // XXX: Magic numbers
+ SDL_Surface *surface = gfx_createSurface(strlen(inString) * 9, 16);
+
+ gfx_renderString(inString, 1, 1, color, 0, surface);
+
+ return gfx_setTransparent(surface);
+}
+
+void gfx_createTextObject(int index, const char *inString, int x, int y, int fontColor)
+{
+ /* Shortcut: if we already rendered the same string in the same color, don't render it again. */
+ if(gfx_textSprites[index].text && gfx_textSprites[index].image && gfx_textSprites[index].fontColor == fontColor && !strcmp(gfx_textSprites[index].text, inString)) {
+ gfx_textSprites[index].x = x;
+ gfx_textSprites[index].y = y;
+ if (x == -1)
+ gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2;
+ return;
+ }
+
+ strcpy(gfx_textSprites[index].text, inString);
+ gfx_textSprites[index].x = x;
+ gfx_textSprites[index].y = y;
+ gfx_textSprites[index].fontColor = fontColor;
+ if (gfx_textSprites[index].image != NULL)
+ {
+ SDL_FreeSurface(gfx_textSprites[index].image);
+ }
+ gfx_textSprites[index].image = gfx_createTextSurface(inString, fontColor);
+ if (x == -1)
+ gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2;
+}
+
+SDL_Surface *gfx_createAlphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue)
+{
+ SDL_Surface *surface = gfx_createSurface(width, height);
+
+ SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue));
+
+ SDL_SetSurfaceAlphaMod(surface, 128);
+
+ return surface;
+}
+
+void gfx_createMessageBox(SDL_Surface *face, const char *message, int transparent)
+{
+ int x = 60;
+
+ if (gfx_messageBox != NULL)
+ {
+ SDL_FreeSurface(gfx_messageBox);
+ gfx_messageBox = NULL;
+ }
+
+ if (transparent)
+ gfx_messageBox = gfx_createAlphaRect(550, 60, 0x00, 0x00, 0x00);
+ else
+ gfx_messageBox = gfx_createSurface(550, 60);
+
+ if (face != NULL)
+ {
+ gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0xaa);
+ gfx_blit(face, 5, 5, gfx_messageBox);
+ }
+ else
+ {
+ gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0x00);
+ x = 10;
+ }
+
+ gfx_renderString(message, x, 5, FONT_WHITE, 1, gfx_messageBox);
+}
+
+SDL_Surface *gfx_loadImage(const char *filename)
+{
+ SDL_Surface *image, *newImage;
+
+ image = IMG_Load(filename);
+
+ if (image == NULL) {
+ printf("Couldn't load %s: %s\n", filename, SDL_GetError());
+ engine_showError(0, filename);
+ }
+
+ newImage = SDL_ConvertSurface(image, screen->format, 0);
+ if ( newImage ) {
+ SDL_FreeSurface(image);
+ }
+ else
+ {
+ // This happens when we are loading the window icon image
+ newImage = image;
+ }
+
+ return gfx_setTransparent(newImage);
+}
+
+void gfx_free()
+{
+ for (int i = 0 ; i < SP_MAX ; i++)
+ {
+ if (gfx_sprites[i] != NULL)
+ {
+ SDL_FreeSurface(gfx_sprites[i]);
+ gfx_sprites[i] = NULL;
+ }
+ }
+
+ for (int i = 0 ; i < FS_MAX ; i++)
+ {
+ if (gfx_faceSprites[i] != NULL)
+ {
+ SDL_FreeSurface(gfx_faceSprites[i]);
+ gfx_faceSprites[i] = NULL;
+ }
+ }
+
+ for (int i = 0 ; i < SS_MAX ; i++)
+ {
+ if (gfx_shipSprites[i] != NULL)
+ {
+ SDL_FreeSurface(gfx_shipSprites[i]);
+ gfx_shipSprites[i] = NULL;
+ }
+ }
+
+ for (int i = 0 ; i < TS_MAX ; i++)
+ {
+ if (gfx_textSprites[i].image != NULL)
+ {
+ SDL_FreeSurface(gfx_textSprites[i].image);
+ gfx_textSprites[i].image = NULL;
+ }
+ }
+
+ for (int i = 0 ; i < SHOP_S_MAX ; i++)
+ {
+ if (gfx_shopSprites[i] != NULL)
+ {
+ SDL_FreeSurface(gfx_shopSprites[i]);
+ gfx_shopSprites[i] = NULL;
+ }
+ }
+
+ if (gfx_messageBox != NULL)
+ {
+ SDL_FreeSurface(gfx_messageBox);
+ gfx_messageBox = NULL;
+ }
+}